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How to Start Gamedev in 2025
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have you ever dreamed of building a
world that is entirely your own crafting
stories characters and various
challenges that players can spend hours
exploring let me just tell you as
someone who is currently a part-time
game developer has won multiple game
gems and has a first class degree in
game design you don't need the degree
you don't need the expensive tools or
years of experience to get started in
this video I'm going to show you the
quickest way to Kickstart your journey
to becoming a game developer whether
you're starting from scratch or just
building on your existing passion stick
with me for the next few minutes and
you'll not just learn the steps you'll
need to take but the mindset and the
tools you'll need to turn your games
into
[Music]
reality Step One is essentially just
Define why you are doing this before you
do anything else ask yourself why why do
you want to be a game developer are you
wanting to do it as a hobby or pursue it
as a career or are you just wanting to
tell an interesting story knowing your
why will keep you grounded when things
get tough and trust me they will for me
personally making a metroidvania isn't
just about making a game it's about
sharing my passion for exploration and
game design I wanted to race The
Challenge and create a whole new sub
genre of Metroid viners that is my why
and it's what keeps me going step step
two is decide what types of games you're
wanting to make and then choosing the
game engine that will help you serve
that goal best the good news is most
game engines these days are really
beginner friendly and with a few caveats
free I'd recommend starting with one of
the big three which is Unity unreal and
gdau unity probably has one of the
biggest libraries of tutorials to really
help you get started on that specific
game that you're wanting to make gdau is
really lightweight and is an open source
engine which is great for Indie
developers Unreal Engine excels in 3D
graphics and is very widely used within
the gaming industry so if you're wanting
to apply for job positions within a
pre-existing Studio that is probably the
one I would recommend however with that
being said the skills you'll learn using
any one of these game engines are
transferable so just because you chose
Unity at the beginning doesn't mean
you'll be starting completely from
scratch if you decide to switch to
Unreal later down the line when I first
started I thought you had to learn
everything at once from art to music to
programming and spoiler alert you don't
modern engines allow you to use
pre-built assets and visual scripting in
some cases so you can focus on your
strengths take baby steps and start with
a small project a simple platformer or
even a small text based Adventure don't
make anything open world make something
like Flappy Birds step three is to learn
the fundamentals it can be really easy
to get stuck in tutorial hell so making
sure you have clear and concise goals
when you're learning is really important
to really get you started you want to
focus on Three core principles
programming game design and problem
solving being able to make something
that is fun to play is a lot more
important to most players than being
able to make something that is pretty
that's not to say that art isn't a very
important component of game creation but
understanding what keeps players engaged
and playing your game should be your
priority over making something that is
graphically beautiful plus there are
plenty of assets you can use in the
meantime on sites like itch.io for game
design study games that you love ask
yourself why is this fun why does this
level works so well for problem solving
throughout the process of making any
game you will run into bugs and you will
run into issues being able to take a
step back and think critically about the
situation is a really important skill
it's a skill that is extremely useful in
game development but also in day-to-day
life as well so being able to hone that
skill is so powerful and for programming
take some time to learn one language
like C for Unity or GD script for gdau
don't worry you don't have to be a
coding wizard heaven knows I'm not but
communities like skillshare have
hundreds of classes that make it easy to
learn skillshare is one of the largest
online learning communities for
creatives with thousands of classes led
by industry experts across topics such
as illustration design freelancing game
development and so much more you can
learn all the core skills to not just
make your games but market and sell them
too skillshare can help you take your
career skills Hobbies passions or side
hustles to the next level I recently
looked back at my own journey in game
development and it took me back to where
I started started making board games so
I decided to dive into the basics again
and look into some classes on the topic
of game design for board games and
rethink some of the Mechanics for a card
game I made called cryptic creatures
some of the other classes I've
personally looked into are YouTube
success by MKBHD to try and level up my
YouTube videos so that I can produce the
best quality content I can and
productivity for creators by Ali abdal
to explore different ways to stay
productive while I run this channel my
Indie Studio have a part-time job and
still have some quality time with Mrs
Lacy I'm extremely grateful for the
skills skillshare has helped me develop
and I truly believe they can help level
up your skills in game development too
to help you on this journey the first
500 people to use my link in the
description will receive a one Monon
free trial of skillshare so get started
today step four is to create small
projects and finish them the hard truth
is if you keep starting over your
projects you're essentially learning the
same things over and over again and
you're missing out on those core skills
like finishing a game bug fixing and
learning to publish a game as well which
is so important start small and finish
what you started when I was learning I
made this mistake and started too big
and it backfired massively if I were to
go back to the start again I would make
small games based on a single time
mechanic it doesn't need to be perfect
but it will teach you the process from
start to finish having something done is
better than having something perfect
each project will build your skills and
your confidence plus finished games are
your ticket to a portfolio which
ultimately is your gateway to freelance
work or even a job in an existing Studio
step number five is to join communities
game development isn't a solo Journey
join different commun ities on Reddit or
Discord share your work and ask
questions you'll be surprised how much
you will learn from just sharing your
work with other people when I hit Roblox
or are struggling on a certain part of
my Metroid Vania I can turn to multiple
different communities and just ask for
advice and search for inspiration and
every time I do so I come out of it so
driven to keep working collaboration
isn't just helpful it's genuinely
inspiring you'll find yourself pushing
on harder when you know you've got a
community cheering you on plus it's a
great way to find people to work with if
it wasn't for these communities and
social media I wouldn't have met half
the people I work with today so it's
extremely valuable step number six is to
reverse engineer games quite simply if
you want to make games you'll have to
play games take the games that you love
and genuinely inspire you and reverse
engineer components of them pick a
simple feature like an inventory an
enemy AI or an epic boss fight and
figure out exactly how it works then
just try to recreate it when I started
designing enemies for my Metroid Vania I
study games like Hollow Knight I learned
how enemy patterns could challenge the
player without it feeling unfair and how
it can ultimately lead to teaching the
player how to beat bosses down the line
honestly it's so interesting what you'll
discover when you actually start look
looking at games through a designer's
perspective rather than a players it's
some fascinating stuff step number seven
is to stay consistent and set realistic
goals game development is more than a
marathon it's a triathlon a pentathlon
an octathlon what a do DEA cathlon I I
don't know whatever like 10 marathons is
it's it's a lot it's it's not just 100
meter sprint you need to set action able
goals things like today I will create a
jumping animation or this week I will
just finish level one celebrate every
Milestone no matter how small it is and
remember that even 20 to 30 minutes
every day adds up being consistent and
acting on your goals is what separates
dreamers from developers step number
eight is to just get constant feedback
and launch your game platforms like hiio
make it incred incredibly easy to
publish a game that you've made whether
that be a small prototype or a
contribution to a game gam and getting
constant feedback especially post launch
is extremely valuable yes it will sting
sometimes and not everything is going to
be good feedback but if anything getting
genuine critical feedback is so much
more important and it will make the next
games you make so much better just share
everything you do with as many people as
possible even even throughout
development send screenshots and videos
to different gamedev communities such as
the lazy T Discord very subtle plug but
it genuinely makes a difference and
honestly the first time someone plays
and enjoys your game is an Indescribable
moment it's such a powerful feeling and
it makes all those late nights
completely worth it becoming a game
developer isn't about being perfect it's
about starting learning and being
consistent I'm 2 years into this journey
and I'm still learning new things every
single day and I hope to keep learning
things for the next 80 years I hope I
never stop learning cuz there is so much
to do and so much opportunity in this
ever changing world that we live in so
your journey is starting today so take
that first step even if it's just
installing a game engine or writing down
a list of games you would like to make
or even joining a Discord Community like
lazy te the world needs your ideas and I
genuinely cannot wait to see them come
true thank you for watching
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