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3.26 Spark — What’s BUFFED, What’s DEAD, and What I’m Playing
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What's up, YouTube? It's your boy AP. Welcome back to patch 3.26. Today, I'm covering how different variants of spark have been impacted by the recent patch notes. We'll start with poison spark, move into archade spark, and finish off with the possibilities of an elementalist spark. I'll also lay out my content plans and what you can expect from me going into the new league. All right, poison spark. Poison spark made it through the patch notes completely unscathed. We've got some nice power creep with the free mercenary, the option to use an animated guardian, and whatever new crafting options pop up in the league. I haven't released a league starter guide for poison spark yet, but that's going to change in patch 3.26. The next few days, I'll be dropping a full league starter plan. We'll begin as Pathfinder Peacon Bouncing and transition seamlessly into Poison Spark with nearly identical passive trees and gear. Both builds are strong offensively thanks to Poison's ramping nature paired with two of the best applicator skills. Defensively, Poison builds scale so efficiently that there's plenty of room to fit in solid defensive layering. I've already tested this setup thoroughly. Ran it through three private leagues last patch. So, here's the plan. First, expect a standalone Peacon Bouncing League starter guide. then a full guide covering the transition into Poison Spark for Endgame. All of this coming within the next few days. Let's talk about Boot.dev, today's sponsor, and honestly one of the most fun ways I've found to learn backend development. It's basically a coding RPG where your journey comes with XP, quests, levels, achievements, and even a global leaderboard if you're feeling competitive. I've been diving into their Python track myself, and the experience has been awesome. The team behind it took inspiration from modern game design to keep you engaged and actually progressing, not just grinding through theory. The lessons are hands-on. The challenges feel meaningful. And everything is built to prepare you for the real world coding interviews in a legit backend dev career. And here's the thing, back-end developers in the US average over 100K a year. That's a real highdemand career, often remote. And boot.dev dev gives you the tools to break into the industry the smart way. You can try all their content for free in guest mode, and if you upgrade, it's 100% risk-f free with a 30-day, no questions asked, refund. So, if you're serious about leveling up your skills, check out boot.dev and use my code anime princess for 25% off your first payment. Now, let's talk Arkade Spark Hierofant, which got hit with a number of changes. The Ark Made's support gem was nerfed slightly, 15% less damage, but that's honestly inconsequential. It still adds a ridiculous amount of flat lightning damage. To put it into perspective, on an endgame mana stacker with 6,000 mana, which is very achievable, arch mage adds 960 flat lightning damage. Compare this to awakened added lightning at level five, which adds around 400. You can see that it's still over twice as powerful as the next best gem option. A lot of support gems were also buffed, including Spell Echo and its awakened counterpart. 10% more damage and 10% reduced mana multiplier. Pinpoint 6% more damage and 10% reduced mana multiplier. Arcane Surge support now adds 10% more damage. Important to note, we have to separate the support gem from the Arcane Surge buff. Hierofant only gets the buff unless you also socket in the support gem. The buff itself lost 28% mana regen, but gained 10% cast speed. So, it's harder to sustain mana, but you do gain more damage. Now, for the bad news, the Sanctuary of Thought Ascendency node was gutted. It no longer gives 25% increased mana reservation efficiency. Thankfully, this is not a big loss. It doesn't affect the Arch Mage build at all, but it also lost the massive 50% less mana cost, and this is a big deal. Instead, it now grants 1% mana regeneration per second. That is a significant buff to regen. We go from 1.8 to 2.8% base regen. And all of our increased mana regeneration as well as flat mana regeneration is going to be 55% more effective. But here's the issue. With higher mana cost, inspiration support becomes significantly worse. Inspiration charges, which are the damage portion of this support, expire after spending 800 mana. With our new higher costs, we burn through that quickly, losing the damage benefit. We're only left with the reduced cost portion, which is no longer worth it. So, if we drop inspiration entirely, we're now losing around 85% less mana cost both from the ascendy and the gem, which makes archade spark way more expensive to run. Can you still make it work? Absolutely. You can lean into something like Indigon, embracing the high mana use, or you can use Lavanga Spirit Flask to negate mana cost completely. Alternatively, you can just invest extreme amounts of mana regen to compensate. There will be good arch mage builds, but they're probably going to be a little bit clunkier. Now, smaller generic nerfs are the elemental mastery resistance inversion, which is now 15% was 25% previously. As spark, you can still use a mercenary to reduce boss resistances with Doriani's prototype. So, this nerf is more than compensated for in the short term. Leech mastery instant leech is knocked down from 10% to 5%. This affects a lot of builds, but Spark handles it well due to its frequent multi hits. I still recommend taking it. It's overpowered on Spark. As for crafting changes, the hybrid projectile speed plus damage mods have been moved from amulets to glove. What did this mean? No more mirrored focus amulets with 100% projectile speed. However, thankfully, you can substitute this mod with either cast speed up to 80%. Or a whopping 280% mana regeneration. So, there are some really good alternatives here. It's more of a side grade than an earth. Have any of you guys watching the video discovered any spicy new spark tech in the patch notes? Drop your weirdest idea in the comments. I want to see it. Maybe I'll implement it myself. And I guess that segus into the question, will I also be making an archade spark league starter? I do want to release some form of elemental spark starter, but that'll come after the peacon and poison spark content. Will it be arch mage? Maybe. But there's another option that looks really interesting, which is elementalist spark. This one's shaping up really well. So, the buffs here are Shaper of Flames now converts 40% of enemy physical damage to fire on ignite. This helps solve Fizz mitigation issues, especially when we crit swap and apply flat fire, which is easy to do with an Abyssul. Shaper of Winter no longer increases chill effect. Instead, enemies chilled by your hits deal less damage, equal to half the chill effect, around 15% reduced damage taken. It also increases your damage to chilled enemies, acting sort of like a 15% more damage multiplier. Transfigured righteous fire gives us 25% more cast speed. Golems, uh, you can run four or more golems for some strong buffs. The lightning golem is going to give us around 30% cast speed. and a massive flat 54 mana regen. Ice Golem gives 120% crit chance and flame golem is going to give upwards of 80% increased damage. We could make use of a stone golem to scale our defenses. There's a ton of potential here and we'll dive into it on stream once the peacon and poison spark guides are out. Now, a final note to leave you guys with. If you're into spark, you should join our Discord server. We've got more than 5,000 members, most of them spark enjoyers. Some seriously sick builds are already being theory crafted, and sometimes I'll share my stuff in there first. Hope you enjoy the video, and I will see you guys in the next few days as the content starts rolling out. [Music]
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