7:24 Riding a pentang panting around and around.
7:27 Going to Dufan makes you happy.
7:30 Continue to create learning resources for teachers
7:34 and education staff to continue to work.
7:36 Honorable Secretary General of
7:37 the Ministry of Primary and
7:40 Secondary Education of the Republic of Indonesia,
7:42 Special Assistant to the President for Communication and
7:45 Policy Analysis. Respected
7:47 Head of Data Center and Information Technology.
7:49 Information Technology.
7:51 The resource persons were Mr. Dirga Yuza
7:54 Setiawan, special assistant to the President for
7:57 Communication and Policy Analysis. Mr.
8:00 Adam Ardi Sasmita, CEO and Co-founder of Arsia,
8:02 Arsia,
8:05 Mrs. Pipit Indrawati, Kanva Education
8:09 Lead Indonesia or SE
8:11 Novisa Rahman, customer engineer of Google
8:14 Education Indonesia, as well as
8:16 teachers and education staff from
8:19 all over Indonesia. Asalamualaikum
8:22 warahmatullahi wabarakatuh.
8:25 Peace be upon us all.
8:27 Welcome and join the
8:30 webinar kick of hacken Rumah
8:34 Pendidikan 2025 to realize
8:38 Smart Indonesia 2025 with the theme Kim Edukasi
8:41 for fun learning. I am very pleased,
8:42 Larasati, to be able to be
8:45 part of this event, which is held
8:47 to support the implementation of the
8:49 digital transformation policy for
8:52 education and to strengthen the direction of
8:55 in-depth learning as stipulated
8:58 in the Minister of Education and Culture Regulation No. 19 and
9:02 No. 13 of 2025. To start
9:04 today's event, let us
9:07 sing the national anthem Indonesia Raya together.
9:19 Indonesia [music] my homeland, my
9:26 That's where
9:29 I stand [music]
9:34 [music] my
9:39 nationality Indonesia.
9:44 Nation and land [music] water.
9:59 Long live my land, long live my country,
10:01 my people, and I [music] all of you.
10:04 all of you.
10:08 Wake up the soul of [music], wake up
10:12 to it for a Great Indonesia [music] .
10:14 .
10:19 Indonesia Raya is independent, independent. My land [music] my
10:20 [music] my
10:24 beloved country.
10:29 Indonesia Raya is independent, independent. [music] Long live
10:30 Long live
10:34 Great Indonesia.
10:39 Indonesia [music] Great independence, my
10:44 land is free, my beloved [music]
10:51 Great Indonesia is free, long live
11:01 Ladies and gentlemen, all participants of the event,
11:04 we respect. Next, for the smooth
11:06 and successful event, let us pray for a moment
11:09 . Prayers will be led by Mr.
11:13 Ahmad Husairi. To Him we turn.
11:17 Okay, thank you, Miss Laras.
11:19 Asalamualaikum warahmatullahi wabarakatuh.
11:21 wabarakatuh.
11:24 We respect the
11:28 Secretary General, ee, Head of the
11:31 Data Center for the Ministry of Education and Culture, Dasmen,
11:34 resource persons, participants, and all the
11:37 happy attendees.
11:40 Please allow me to read a prayer according to
11:42 Islamic teachings.
11:45 For attendees who are of a religion other than Islam,
11:47 we invite you to adjust according to your
11:50 respective beliefs.
11:53 Before starting the
11:56 2025 home education kickoff hacketon webinar series,
11:59 let us together ask for
12:03 blessings, smoothness and ease
12:07 in all these activities. Bismillahirrahmanirrahim.
12:10 Bismillahirrahmanirrahim. Alhamdulillahiabbil
12:11 Alhamdulillahiabbil
12:16 alamin hamdas syakirin hamdan naimin
12:24 yaana lakal hamdu kama yambagiali
12:27 waalim waik
12:32 allahumma sholli ala sayyidina Muhammad.
12:36 O Allah, the most merciful,
12:39 most merciful God. Today we
12:43 gather to start the
12:46 2025 educational house heketon activities.
12:49 Bestow Your grace, taufik and
12:53 guidance on all of us. O Allah,
12:57 bless this event, make it easier for
12:59 us to create and innovate every step of the way.
13:02 innovate every step of the way.
13:05 Let us make our efforts in creating
13:08 educational games a way to
13:10 educate the Indonesian generation,
13:12 provide fun learning
13:16 , and provide broad benefits
13:19 for students and teachers across the
13:23 country. O Allah, keep us away from
13:27 obstacles and difficulties. Instill in
13:29 us the spirit of collaboration,
13:33 creativity, and integrity. Guide
13:37 us so we can make the
13:41 best contribution to Indonesian education.
13:46 Rabbana, please accept our deeds and efforts.
13:49 Make this activity worth worshiping
13:52 and bring goodness to the nation and
13:56 state. Rbana atina fid dunya hasanah
14:01 wafil Akhirati Hasanah Waqinazabanar.
14:04 Subhana rabbika rabbil ijzati amma
14:07 yasifun wasalamun alal mursalin walhamdulillahiabbil
14:09 walhamdulillahiabbil
14:13 alamin. Amen, O Lord of the Universe.
14:16 Peace be upon you and Allah be upon you . May
14:18 . May
14:20 the peace, mercy, and
14:22 blessings of Allah be with you too. Oh, I hope that the prayer that
14:24 we said together will be a prayer that is
14:27 answered by God Almighty.
14:28 Okay, ladies and gentlemen, all
14:31 event participants, if you have any questions
14:33 regarding the
14:37 2025 educational house hackathon, please submit
14:39 your questions via the
14:42 slide link with the format name of the
14:49 institution_resource person_question
14:51 . So questions can be asked in the
14:58 person_question you
15:02 wish to ask. So it
15:04 can also be seen on the screen. So,
15:07 please, ladies and gentlemen,
15:10 you can access the format via the link we
15:15 share on your screen. Both
15:16 parents are happy.
15:18 Next, we will immediately listen to
15:20 the remarks by the Head of the
15:23 Education Financing Service Center, Mr. Yudira
15:39 Okay, can my voice be heard?
15:41 Asalamualaikum warahmatullahi
15:44 wabarakatuh. Good afternoon.
15:48 Peace be upon us all. Hey, let me
15:50 introduce myself to everyone. I am
15:52 Yudistiraugraha, Head of the
15:55 Data and Information Technology Center. And of course,
15:58 here we are very happy with the
16:01 presence of participants who have
16:04 reached 1000 people, some of whom
16:07 will certainly attend via the YouTube link
16:10 at the education house. Well, the
16:13 honorable Mrs. Secretary General of
16:14 the Ministry of Primary and
16:17 Secondary Education, Mrs. ee Suarti, Ph.De
16:22 and also the special assistant to the president
16:25 for communication and policy analysis,
16:29 Mas Dir Mas Dirgayuza Setriawan
16:32 and also the speakers from Google are
16:34 Mrs. Nanda,
16:36 then there are from Kanva Mrs. Vivid and
16:40 Mr. Adam and all the friends who are
16:43 present here. Maybe I will try to
16:47 convey the aim of refreshing the
16:50 ee education house hacketon, of course,
16:52 in order to realize a
16:55 smart Indonesia. Well, ladies and gentlemen, yesterday the
16:59 President launched the
17:03 digital learning program in
17:05 order to realize a smart Indonesia.
17:09 Of course, if we talk about the
17:12 digital learning ecosystem, it is not only
17:15 limited to digital interactive board devices
17:17 , but also requires the support of
17:19 other ecosystems. one
17:21 of them is the educational house, then the
17:24 second is learning content and
17:26 also the third is capacity
17:30 building. So, in this case, how
17:32 can educational houses become part
17:35 of the digital learning ecosystem
17:37 in order to realize a
17:41 smart Indonesia. Well, ladies and gentlemen, let me flashback a little bit
17:43 regarding the
17:47 educational house that has been presented
17:49 by the Ministry of Primary and
17:52 Secondary Education which was launched by the
17:56 Minister on January 21, 2025.
17:58 Well, of course, it's like an educational house,
18:01 how to present an ee,
18:03 how to provide all the
18:06 service needs for the residents of the house. From now on,
18:09 there will be teachers, students, schools, parents,
18:12 government, partners, the public, and also
18:15 language. Well, this educational house
18:18 certainly needs encouragement, it needs an ecosystem.
18:20 ecosystem.
18:22 Previously, if we saw that
18:24 this ministry had
18:27 siloed systems, then the data was
18:30 scattered, services were not integrated and
18:33 so on. so how do we
18:35 encourage the quality and access to education
18:37 to be better.
18:40 Truly integrated educational services
18:42 with the presence of educational homes. Of course,
18:45 this educational house is presented with
18:48 a service that is responsive, adaptive,
18:50 ee serving,
18:52 accountable, serving adaptively, and
18:54 harmonious, right? So, this educational house
18:56 is to be a friendly public service,
18:59 as mentioned earlier, responsive, accountable,
19:01 serving, adaptive, and harmonious.
19:04 Well, ladies and gentlemen, of course, you have already heard about
19:06 how this Education House is present,
19:08 integrating various services with a
19:11 data integration approach,
19:13 universal participation, and also public service integration
19:16 into one
19:19 door. ee education house. Like a
19:22 house, of course, how to fulfill the needs of
19:24 all the residents of the house. Well,
19:27 this educational house is not just about
19:30 an application, but about a
19:33 new civilization. EE is a
19:35 joint movement to realize quality education
19:39 for all. Well, the education house is here
19:42 with ee various services that can be
19:45 accessed through rumah.go.id on kandur ID
19:48 and can also be accessed on the Play Store
19:51 and on Android. Well, like the house
19:52 we mentioned earlier,
19:55 there are eight rooms. So,
19:57 this educational house is present with eight
20:00 rooms. Why eight? This double number
20:02 certainly reflects a
20:05 connection. The number eight
20:08 reflects the unity of the pieces
20:11 with each other, that's how it is. So,
20:14 these spaces have a relationship between
20:15 one space and another, you know
20:18 . Well, of course the hope is that these eight spaces
20:22 will become an inseparable part of the ecosystem,
20:24 right? So,
20:26 these eight spaces are
20:28 educational stakeholders. So the occupants of
20:31 the house are the GTK room for teachers, the
20:33 student room for students and can also
20:36 be a teacher's lab, school room,
20:38 then language room, government room,
20:40 partner room, public room, and
20:43 parents' room. Well, of course, the educational house
20:45 is a universal participatory ecosystem,
20:47 meaning that what is developed within the
20:50 educational house is not only done
20:51 or developed by the
20:53 government alone, but also involves
20:55 community participation. So it's like a
20:58 space, right? The furniture is
21:00 not only purchased by the government,
21:03 but can also be loaned,
21:06 donated, or collaborated on
21:08 through co-creation. So, in this
21:14 hacketon edition of the House of Education, Realizing
21:16 Smart Indonesia, we will focus on
21:19 how to develop one of the spaces
21:21 in the house of education, namely the
21:24 student room and other spaces. Well, if
21:26 we talk about student space, this is
21:31 the hope of making it so, Mr.
21:33 President's hope is how every student
21:35 gets access to the same quality of learning
21:38 with technology, right? Well,
21:39 we believe that technology is the
21:42 solution. Technology has
21:44 unlimited potential, so it
21:47 can reduce the gap, uh, the gap related
21:50 to equal access and quality of learning,
21:52 of course, in order to
21:53 support quality education for
21:56 all. Well, of course, this is inline with the
21:58 digitalization program for learning,
22:01 so every student gets access to the
22:03 same quality of learning.
22:04 Of course, in order to support
22:07 interesting learning. then it's
22:10 fun and of course meaningful.
22:13 Well, of course the hope is that
22:15 this student space in the education house
22:16 is designed to strengthen the
22:19 digital education ecosystem through digitalization
22:23 as part of the President's mandate.
22:25 Then the material is according to needs.
22:27 Yesterday, the President said that
22:29 we need to encourage ee
22:32 learning content to
22:34 become more varied, more
22:36 interactive, and so on. And one
22:39 of them is of course with the aim of this hacketon
22:41 how to encourage contributors in
22:44 this case teachers and education personnel to
22:46 be able to produce
22:49 interesting learning content and of course
22:52 ee provides an
22:55 interesting interaction space for teachers and
22:58 students, then reduces boredom and
23:00 also provides refreshment in the
23:03 learning process ee teaching and learning
23:06 of course how will it be Because
23:09 this content ee is not only accessed
23:11 on digital interactive devices, but
23:14 can also be accessed on various
23:16 electronic systems such as laptops, cellphones,
23:18 and so on. So, ladies and
23:21 gentlemen, before I give you some
23:23 information about how
23:26 this hacking is done, let's try to
23:30 watch the video from the Education House.
23:32 Hello, great teachers. In the midst of our
23:35 teaching routine, sometimes we need
23:37 new inspiration and ready-to-
23:39 use materials. Come on, let's get to know the student room.
23:42 Plong from the Ministry of Education and Culture contains
23:44 learning resources and practice questions for all
23:46 levels of education. The access method is easy,
23:49 open the education house then click on the
23:51 student room. You will find over
23:54 2,300 study resources and
23:56 practice questions that can be directly assessed
23:58 and discussed automatically. Take advantage of
24:00 interactive student room materials on
24:02 various available devices. from
24:05 digital interactive boards, laptops, and
24:08 smartphones with students. So,
24:09 we are ready to provide
24:11 more enjoyable and meaningful learning
24:13 for our students. Together we
24:17 make quality education a reality for all.
24:20 Yes, we took the
24:23 President's message earlier about how to encourage the
24:27 presence of interactive content. So, the
24:29 government's role isn't solely yours.
24:31 We can learn from the best in
24:34 how to create
24:36 engaging, interactive content that makes
24:39 learning fun and
24:41 meaningful. Well, one of the goals
24:44 of the 2025 Education House hacketon
24:47 is how to encourage
24:49 community participation, in this case
24:51 universal participation, teachers and
24:54 education personnel who have
24:57 considerable experience in learning
25:00 how to present digital ee content
25:03 that encourages
25:06 conscious learning, then
25:09 meaningful and enjoyable ee learning. So,
25:11 ladies and gentlemen, of course, the
25:16 2025 Education House hekton will be
25:18 a platform for all of us to
25:21 create ideas, concepts, solutions,
25:24 prototypes, learning technologies or
25:26 educational technologies that will certainly have a
25:28 real impact on the education house ecosystem,
25:31 right? So,
25:33 this educational house is like a house,
25:36 of course it needs furniture or
25:38 learning content that
25:40 can be used not only for teachers,
25:42 but also for students, right? So that
25:46 students can understand that learning is
25:48 not only based on data, not
25:50 only based on numbers, for example, but also
25:53 has a feeling, has a reflection in the
25:56 learning process. Well, of course, EE also needs a
25:59 collaborative learning space that
26:01 encourages EE participants to
26:04 design, and we hope that the
26:07 great teachers here will
26:09 design, develop, or demonstrate
26:11 demonstrate
26:13 learning solutions that will of course be
26:15 technology-based, and we believe
26:18 that technology is the solution. Technology
26:20 has unlimited potential,
26:22 which can certainly encourage
26:24 this learning to be
26:25 truly inclusive, accessible to
26:28 anyone. Well, of course this is
26:30 a contribution for the great teachers
26:33 here in how to produce
26:35 interesting learning content
26:38 that can be accessed by anyone.
26:40 so we hope that ee students in
26:42 Jakarta ee students in Papua
26:45 get the same quality ee access to
26:46 learning as
26:49 students in Jakarta and so on
26:52 . So, ladies and gentlemen, the aim
26:55 of this hacketon is, of
26:57 course, to encourage active participation in the
27:00 education community, especially
27:02 universal participation, especially for teachers and
27:04 education personnel, in digital innovation in
27:07 educational institutions. we convey that
27:09 this educational house is an ecosystem. This means that
27:12 every feature or development is not
27:14 only carried out by the government alone,
27:16 but also involves elements of
27:18 society, involves
27:20 universal participation and especially the most
27:21 important are teachers and
27:24 education personnel. Then the next goal
27:25 is the hope of producing
27:28 learning resources in the form of
27:30 interactive, web-based educational games that
27:33 can support the home
27:35 education ecosystem, you know. Well, this is very much in line
27:37 with what the
27:39 President said, how we produce
27:41 learning resources in the form of
27:43 educational games and so on. And the hope is that
27:47 in the future, there will be a lot of
27:49 content created by the
27:52 best teachers, where these teachers
27:54 can inspire other teachers, and the best teachers
27:57 can also be accessed by students
27:59 throughout Indonesia. Well, the
28:01 third thing is of course that Hackeron
28:03 builds cross-professional collaboration
28:06 between educators, education staff,
28:09 and also application developers. This means that
28:11 in order to make EE a home of
28:13 education, in order to realize a
28:15 smart Indonesia, of course we need
28:19 collaborative partnerships across all EE
28:21 professions, including teachers,
28:24 educational staff, and others. And the
28:27 last one is of course to encourage the
28:29 birth of a solution, right? This means
28:32 that we need new solutions,
28:34 ladies and gentlemen. where is this solution how to
28:37 make this future educational house a
29:12 sorry, it got cut off earlier. That
29:15 's right, sir, I'm disconnected. You can
29:20 invite me, please. Okay, yeah. Okay, ladies and gentlemen, let's cut
29:24 to the first one, then
29:26 we'll continue with the
29:32 Yes, let's continue. So, that was how
29:34 Haikoton's goal was to give birth to
29:36 new solutions. The hope is
29:39 to provide a refresher regarding
29:41 learning content that
29:43 encourages conscious,
29:46 meaningful, and enjoyable learning. Well,
29:50 ladies and gentlemen, I will try to
29:53 explain the technical criteria for the
29:56 work here. Yes, the first work
29:59 that will be created will be two games that
30:02 will use two tools, namely Google
30:04 Canvas and Kanva. So,
30:06 why do we use these tools?
30:08 These are the tools that are often
30:12 used daily by the great teachers
30:14 throughout Indonesia. Then
30:17 the game you create can be played either
30:20 as a single player or multiplayer.
30:22 Well, of course, this will be a challenge for
30:24 the future, how learning can also be
30:26 carried out in the classroom and
30:29 learning can also be carried out in
30:33 multiplayer in various schools,
30:34 so that it will challenge to create an
30:36 interesting competitive ecosystem,
30:39 right? Because usually when we
30:41 compete, we always
30:43 try to give our best,
30:45 right? Well, of course we are building a
30:47 competitive ecosystem in the
30:49 school environment, right? The work must be the
30:52 team's original work and must not have been previously
30:54 entered in similar competitions.
30:56 Then the work can be implemented
30:58 with an interactive pad panel or
31:02 digital interactive board. Well, this is with the
31:05 priority program, Mr. President.
31:07 How later these works
31:09 can also be played
31:11 or played on a digital interactive board
31:14 because it is how to encourage
31:16 interesting learning
31:21 in the classroom and also interact with the
31:24 teachers and students.
31:26 Then the work does not contain elements of
31:28 SARA, pornography, hate speech,
31:30 politics or copyright infringement,
31:32 okay? Well, we have five
31:35 levels of categories, namely for the PAUD category,
31:38 then SD or equivalent, SMP or
31:40 equivalent, SMA or equivalent, and also
31:43 SMK or equivalent. Well, this is the
31:44 timeline, ladies and gentlemen. So today we are
31:46 doing kickoff and kickoff and
31:49 registration on November 18th to 25th.
31:52 Later, you will get
31:54 enlightenment and also technical information
31:57 on how friends from Google,
32:01 Kanva, and so on will provide this
32:03 training for you, and I am
32:05 sure that when you
32:07 register, you will be sure that you are already used to
32:09 creating interactive learning content
32:10 . Later, after the
32:13 ee registration and ee kick, there will be an
32:16 ee training session to provide supplies for all
32:18 participants. Then from there,
32:21 participants upload their proposals.
32:23 Then there will be a selection and
32:25 assessment process for proposals which will be carried out from
32:27 December 4 to 6. Then the
32:28 next is the announcement of successful
32:31 proposals which will be made on December 7th.
32:34 Then from December 7 to 10, the
32:37 work was made. Then after that,
32:40 incubation and monitoring are carried out. And
32:42 on December 10th, the
32:46 final work will be uploaded. and also next
32:48 December 10 to 11 is the work assessment,
32:51 then December 12 to 13 is
32:53 the presentation and interview and finally the
32:56 purchase of awards for the winners
32:59 on December 15 to 17. Well,
33:00 this is the timeline, you can
33:03 study it later, because we will convey the material
33:06 to all participants.
33:09 Well, these are the participant requirements, of course
33:11 , as Indonesian citizens,
33:14 participants must be a team, sir, madam. It
33:16 can consist of three people, either
33:19 teachers or educational staff.
33:22 Ee then all the members are based
33:24 on the same school, right?
33:27 So we want to strengthen the position of the
33:29 school so that there is pride
33:31 from each school for their
33:36 involvement in contributing to the
33:38 home education ecosystem because
33:40 the hope is that when
33:43 this content is entered into the ee and accessed by
33:45 the public, we hope that we will mention the
33:48 contribution of the ee school
33:51 . Well, this is a source of pride
33:52 for the school as part
33:55 of the ecosystem. Each individual
33:57 may only be registered in one team. The team
33:59 consists of active educators or
34:01 educational staff.
34:03 A certificate from the principal is required.
34:05 All members are required to have a belajar.id.id account.
34:07 belajar.id.id account.
34:09 Ee one school can send more
34:12 than one team without a maximum limit and the
34:14 representative team registers
34:16 via the super application of the education house
34:18 and uploads a letter of reference from the
34:21 principal. Well, the registration period for the
34:23 hekton team participants at the ee house of the
34:27 hekon educator house of the 2025 Education House is
34:31 from November 18 to 25,
34:33 2025. Well, the registered team is
34:35 entitled to participate in
34:37 the training held by
34:41 Pusdatin online on
34:44 November 27, 2025.
34:46 Well, ladies and gentlemen, all the great teachers
34:51 who are present ee online, either
34:53 via Zoom or YouTube, okay?
34:56 So, for the proposal, what is the proposal for the work?
34:58 The proposal will contain
35:00 an explanation of the two works
35:02 created using the mandatory tools
35:05 determined by the committee. Then
35:08 the format of this proposal is in the form of a
35:10 presentation presentation. Ee so later the
35:12 proposal format will be provided by the committee and
35:15 uploaded in PDF format. Then the
35:18 proposal upload period is from November 28
35:21 to December 3, 2025. Then the
35:24 team participants who pass the administrative and
35:26 proposal selection will enter the proposal assessment stage
35:29 by the jury. Then the 10
35:31 best teams selected by the jury will
35:34 enter the work creation stage. So,
35:37 the aspects of the proposal assessment are innovation and
35:40 creativity, relevance to the theme,
35:43 suitability of learning content,
35:46 game design and interactivity, EE and also
35:49 potential implementation and impact.
35:51 Well, there are two tools to use,
35:53 as we said, we will
35:56 use Google Kanva and Kanva. This is
35:58 Google for Education. So,
36:00 later you can use Gemini
36:04 Kanva. later how to develop
36:06 ee learning content. So,
36:10 we designed this ee more towards
36:12 ee how to design ee
36:14 learning technology using existing tools
36:16 . So, it's not really hard coding, it's
36:19 more about no coding, right? So we
36:21 use tools that already exist, both
36:24 on Google and Kanva
36:27 . So later the tools that will be
36:29 used by all great teachers will be great
36:31 . Well, of course, there will also
36:34 be mentoring or training
36:36 provided by Google for Education and
36:39 also Kanva for Education, right?
36:42 Eh, the creation of the team's work that passes the
36:44 proposal assessment stage will receive an
36:47 email notification from the representative of the
36:49 team members who registered earlier. Then the teams
36:51 that passed were then asked to create the
36:54 two works that were submitted, right?
36:57 So the career is either single
37:00 player or multiplayer. Then the
37:03 work creation period is from
37:07 December 7 to 10, 2025 and the team is required to
37:09 take part in the online incubation and mentoring stage
37:13 on December 9,
37:16 2025 and the team must upload the final work on
37:20 December 10, 2025. Now, the
37:22 work assessment. The work assessment will be conducted on
37:26 December 10-11, 2025.
37:28 Then there will be a presentation and
37:30 interview stage conducted on
37:34 December 12-13, 2025. And also
37:35 the announcement of the winners will be conducted on
37:38 December 15-17,
37:41 2025. Well, the aspects of the work assessment are
37:43 of course related to innovation
37:46 and creativity, visual design and
37:48 interactivity. Then, suitability
37:50 with learning objectives, function and
37:52 technical feasibility, impact and potential
37:55 implementation, integration between
37:57 proposal and final work, and also
37:59 presentation and explanation of the
38:05 work. These gifts, sir, madam, 1 2 3. Hey,
38:07 these are the prizes that will be
38:11 received by all of you,
38:13 both for the PAUD, SD, SMP,
38:17 SMA and SMK categories. 1st, 2nd, and 3rd place.
38:21 Then for the other EEs, you
38:24 can ask the team. There will be a
38:27 discussion and question and answer session of course.
38:29 Sir, Madam, please register your team of
38:32 all great teachers and make this
38:34 part of our efforts to
38:37 contribute to supporting the
38:39 digitalization of learning, to
38:43 support Smart Indonesia through
38:45 educational homes, okay? Well, of course, ladies and
38:47 gentlemen, as digital warriors,
38:49 teachers and education personnel are
38:52 digital warriors to present interesting,
38:54 interesting,
38:57 fun, and of course meaningful learning content. Well,
39:00 of course, you will find all
39:02 the information related to registration and
39:09 Maybe that's all we can say.
39:12 Once again, ee, keep up the good work,
39:14 great teachers, and don't forget to register and
39:17 contribute, ladies and
39:19 gentlemen, all the best, and
39:21 hopefully, later this content
39:25 will be accessible to all students
39:27 in Indonesia. There are approximately 60
39:30 million students in Indonesia.
39:32 Thus I conclude, peace be upon you, and may Allah
39:35 bless you. May
39:36 the peace, mercy, and
39:38 blessings of Allah be with you too. Thank you Mr.
39:41 Yudistira, Head of the Data and
39:43 Information Technology Center of the Ministry of
39:45 Primary and Secondary Education of the Republic of
39:48 Indonesia. Okay, ladies and gentlemen. May I ask
39:50 you again, regarding your questions
39:52 later, Sirs and Madams, you can convey them
39:56 as we have already done through
39:59 Slido, okay? Okay, for the
40:01 next session, let's immediately watch the
40:03 kick off by the Secretary General of
40:04 the Ministry of Primary and
40:08 Secondary Education, Mrs. Please. Bismillahirrahmanirrahim.
40:10 Bismillahirrahmanirrahim.
40:12 Distinguished Assistant to the President for
40:16 Communication and Policy Analysis,
40:18 Head of the Center for Data and
40:21 Information Technology and staff, teachers and
40:22 education personnel from all over
40:24 Indonesia, and
40:26 distinguished guests. Asalamualaikum
40:28 warahmatullahi wabarakatuh.
40:30 Peace be upon us all. Om
40:32 swastiastu. Namo buddhaya. Greetings of
40:35 goodness and mercy. Thank God. Let
40:37 us express our gratitude to Allah
40:39 Subhanahu wa taala, the Almighty God,
40:41 because today we can
40:44 gather and start organizing the
40:47 Hekon Education House activities to
40:50 realize Smart Indonesia with the theme of
40:53 Educational Games for fun learning.
40:55 I would like to express my gratitude
40:57 to Mr. Yudist Tira, Head of the Center for
41:00 Data and Information Technology of the Ministry of Education and
41:03 Culture, along with his team and partners who
41:05 initiated this activity to
41:09 support the success of the digitalization of
41:12 learning in Indonesia, which is a
41:14 priority program of President Prabowo.
41:16 Prabowo.
41:19 This initiative represents a significant milestone
41:22 in strengthening the educational innovation ecosystem
41:25 while also providing a platform for
41:28 teachers and education personnel to
41:31 create, collaborate, and
41:34 deliver learning breakthroughs
41:37 through technology.
41:39 We all realize that the world of
41:41 education is currently moving in a
41:45 very dynamic digital landscape.
41:46 Children grow up in a
41:49 fast-paced, interactive, technology-driven environment.
41:51 technology-driven environment.
41:53 In accordance with the President's instructions, in
41:55 2025, the government, through the Ministry of Education
41:58 and Culture, will provide digital interactive boards
42:01 for all educational units.
42:04 By the end of December, it is planned that 288,000
42:06 288,000
42:08 digital interactive tablets will have reached
42:11 all educational units. Those who do not
42:12 have internet access are provided with
42:15 access. For those who do not have electricity,
42:17 electricity sources are also prepared.
42:20 The point is that the infrastructure for the technology
42:23 has been prepared. However, on the other hand,
42:26 digital learning resources that are truly
42:29 educational, engaging, and relevant to the
42:32 Indonesian context are still very limited.
42:35 On the other hand, many teachers
42:37 actually have creative ideas for
42:39 developing digital learning media
42:42 , but do not yet have the space,
42:44 opportunity, or
42:47 technical support to make them a reality.
42:50 Therefore, Hacket Rumah Pendidikan
42:52 was created to be a collaborative space,
42:54 collaborative space,
42:56 where ideas, creativity, and
42:59 technology come together to
43:02 produce real solutions. for
43:05 Indonesian children's learning.
43:08 Hacken is designed as a
43:11 national collaborative movement involving
43:13 teachers and education personnel from
43:17 all regions through a
43:20 team-based competition process to produce
43:23 educational games that are not only
43:26 fun but also educational,
43:29 relevant to the curriculum, and also
43:31 encourage creative and
43:34 meaningful learning. We also appreciate
43:37 the support of technology partners like Google
43:40 and Kanva who provide training and
43:42 mentoring. This is a
43:45 golden opportunity for teachers to improve
43:48 their competencies while exploring
43:50 the use of technology to support learning.
43:52 learning.
43:54 Ladies and gentlemen, the home
43:56 education initiative we are undertaking now
44:00 is not just a one-time activity, but the
44:02 first step towards a
44:05 sustainable movement to strengthen
44:08 digital learning innovation in Indonesia. From
44:11 this activity, we hope that
44:15 a GM for education and digital learning media
44:18 created by the nation's children will be born. Two, a solid,
44:21 solid,
44:24 collaborative, and innovative educational developer community.
44:27 Third, a
44:30 national digital learning model can be utilized
44:32 through educational homes, learning homes
44:34 within the Ministry of Education and Culture, and
44:37 other digital education ecosystems.
44:39 Moreover, this activity emphasizes
44:43 that teachers and education personnel are not
44:46 only users of technology, but
44:49 also creators of solutions.
44:53 This is inclusive and participatory,
44:56 involving participants from various regions,
44:58 various levels and expertise with
45:02 the support of mentors, facilities and platforms
45:05 that have been prepared by Pusdatin so that the
45:08 development process runs smoothly. And
45:10 ladies and gentlemen, through
45:12 this House of Education event, we want
45:15 to emphasize that creativity is the
45:19 heart of education that continues to live. and the
45:22 pulse must be maintained. Teachers and
45:25 education staff have a major role
45:28 as drivers of innovation in their
45:31 respective schools. Let's make this activity a
45:34 space to ignite the spirit of
45:38 collaboration, strengthen the culture of sharing,
45:40 and foster a sense of ownership in the
45:43 digital learning ecosystem in
45:46 Indonesia. And with a friendly and
45:49 polite spirit, we build a friendly work culture
45:53 , open to ideas, value
45:56 collaboration, and also welcome every
45:59 effort and politely prioritize
46:02 ethics, prioritize empathy, and also
46:06 mutual cooperation in every innovation.
46:07 And by saying bismillahirrahmanirrahim,
46:09 bismillahirrahmanirrahim,
46:12 I declare that the hacken house of education
46:15 to realize a smart Indonesia has
46:18 officially begun. We hope this initiative
46:20 will be a significant milestone in
46:24 our educational innovation journey and will produce
46:27 valuable work for students
46:30 across Indonesia.
46:33 There is a rhyme for everyone. To
46:36 Serrikaton to buy crab. The
46:39 crab is cooked and then eaten. Let's join the
46:42 home education hacker to
46:46 make digitalization of learning a success.
46:48 Thank You. Peace be upon you and Allah be upon you
46:51 . Om santi
46:56 shanti shanti om. Namo buddhaya rahayu. May
46:58 the peace, mercy, and
47:00 blessings of Allah be with you too. Thank you very much, Mrs.
47:03 Soharti, Secretary General of the Ministry of
47:05 Primary and Secondary Education, for
47:07 the encouragement given to the teachers
47:11 and education personnel present
47:14 in this virtual space and also those who
47:16 watched us on our
47:19 YouTube channel. Ladies and Gentlemen, next
47:21 we will join a panel discussion session
47:24 on the use of educational games
47:26 in learning with
47:28 Mr. Imade Budi as moderator. to him. We invite you to do so
47:30 invite you to do so
47:34 . Thank you, Mrs. Laras, for being the host
47:37 host
47:38 . Asalamualaikum warahmatullahi
47:42 wabarakatuh. Good afternoon,
47:45 great teachers, we are still faithfully joining the
47:49 kickoff event of the 2025 Education House Eketon.
47:54 After we heard
47:56 the presentation from the Head of the Center for Data and
47:59 Information Technology and the direction
48:02 as well as the kickoff of the
48:04 2025 Education House hacketon from the Secretary General of the Ministry of Education and Culture,
48:06 the Ministry of Education and Culture,
48:08 we will continue to the panel session
48:11 with three speakers who are no less
48:13 great and of course have
48:15 experience in the world of developing and
48:19 utilizing GIM for learning. Well,
48:21 here we are,
48:25 first of all, Mr. Adam Ardi Sasmita.
48:27 He is the
48:31 CEO and co-founder of Arsanesia,
48:33 a company that has
48:35 developed many educational games. How are
48:37 you, sir?
48:39 Okay, thank God.
48:41 Nice to meet you, Mr. Adam. Then
48:46 next there is Mr. Nanda Noviz Rahman.
48:48 He is a
48:50 Google Education Indonesia customer engineer who of course
48:54 also has many tools that are used
48:55 used
48:58 to assist in learning. How are you, sir?
49:00 sir?
49:02 Praise be to Allah I'm well. Asalamualaikum
49:03 warahmatullahi wabarakatuh.
49:06 Peace be upon you, Sir. Then the
49:09 next one is Mrs. Pipit Indrawati.
49:12 He is a lead of Kanva
49:14 Education for Indonesia and Southeast
49:17 Asia, which we all know,
49:19 recently Kanva has also been widely
49:21 used to create content
49:24 for teachers to help with
49:26 learning, of course. How are you,
49:27 Mrs. Pipit?
49:29 Thank God, good news, Mr. Made, how are you? I'm
49:30 you? I'm
49:33 also fine, Mom.
49:37 Maybe that's all for a brief introduction
49:39 from me before we start with
49:41 the explanation from each resource person.
49:45 I would like to ask permission from each resource person.
49:49 Each resource person will be given 10 minutes of presentation time and
49:52 of course I apologize if I end up
49:56 cutting it off in the middle of the presentation if it turns out the time
49:58 has exceeded, yes, ladies and gentlemen, yes, dear
50:02 resource persons. Then for the
50:05 teachers, at the end of the session there will be a
50:08 question and answer session, the questions for which have
50:11 already been mentioned. ee
50:12 Teachers can later submit
50:15 their questions via the Slido link.
50:18 Maybe the
50:30 okay? This reminds me again, right? Later,
50:33 please, teachers, please submit
50:37 your questions at the following link
50:40 . ee later
50:42 I will try to read out some of the selected questions
50:46 for the resource persons to answer. If
50:49 so, I will immediately give the opportunity
50:50 to our first resource person,
50:54 namely Mr. Adam Ardi Sasmita.
50:57 Are you ready, Mr. Adam? Ready. Same
51:00 time and place we invite you, sir.
51:01 sir.
51:12 Okay, I've had a chance to try out
51:15 this material for 8
51:17 minutes, Mr. Mad. So, hopefully it won't be too late .
51:19 .
51:22 Okay, ee nice to meet you, my name is Adama Desa
51:25 Semmita, CEO of Arsenalia. I am
51:27 very happy to be able to attend this forum and
51:30 meet all of you, ladies and gentlemen.
51:33 Ee ee if there is not enough time later,
51:35 yes, later on for questions and answers, ladies and
51:37 gentlemen, you can just contact me directly
51:40 . I am open to discussions and
51:41 questions related to
51:44 ee video game development via Instagram and ee
51:46 if you want a more technical discussion,
51:48 I usually also like to create content
51:51 on Instagram and YouTube about ee
51:53 ee game creation. So we can
51:55 discuss it further later. Em, what makes
51:57 me happy to be here is that
52:00 games have always had a
52:03 negative stigma, that they make children stupid,
52:06 lazy, addicted, and
52:10 what causes violent behavior? Well,
52:12 I happened to have the
52:15 privilege of being introduced
52:17 to games and gadgets since I was little,
52:20 since I was 2 years old, by
52:22 my parents. But it's true that
52:25 my parents, ee, happen to have
52:27 very strict rules regarding the provision of
52:30 game content, choosing game content
52:32 very, very strictly so that even though
52:36 I am a gamer who likes playing games, ee
52:40 can always rank 1 in elementary school, middle school, and high school, ee
52:42 can get into the best high school, ee can get into the
52:44 best campus, the best major,
52:47 graduate on time, right?
52:50 So, what is the stigma about ee? It has been broken down,
52:53 that actually ee games
52:55 also have positive effects, ee is not
52:58 always negative as long as it is introduced
53:01 properly by both parents.
53:02 Well, I'm really happy that there are events
53:04 like this because they can help
53:07 increase the variety of content that is
53:11 appropriate for the child's age. Well, from
53:15 there, I thought about it at
53:17 that time in 2011, together with my
53:20 campus friends, to create a
53:23 game studio. Why? Because at
53:25 that time there was a case where
53:27 Indonesian culture was claimed by a
53:30 neighboring country, at that time batik was claimed. Hey,
53:32 we as IT students think about what
53:33 IT students can do to help
53:36 preserve Indonesian culture.
53:38 Then the solution we brought was oh
53:39 how about we translate
53:41 Indonesian culture into the form of a
53:43 video game for mobile phones. Then
53:46 choose Arsanesia. Since 2011 we have been
53:48 making various kinds of games. In 2015,
53:51 when I had a child, I also
53:53 thought that when my child
53:56 grows up, he will need
53:59 video game content that is appropriate
54:01 to my child's developmental stage.
54:04 And at that time, there was still very little
54:06 game content that could be
54:07 played by children in stores. Therefore,
54:10 in 2015, I founded Arsa
54:12 Kids. Previously, Arsa Indonesia was Arsa
54:13 Kids, which focuses on
54:16 developing video games for
54:19 young children. So we adjust
54:23 the interaction, the intensity
54:25 of stimulation, and so on according
54:27 to the child's growth and development stages. Well,
54:29 besides that, it turns out that there are many
54:30 uses for games
54:33 that we have used throughout Arsenesia's journey,
54:34 not only for education, but
54:38 also for marketing, for
54:40 business improvement, and for risk,
54:42 so at Arsesia we have a motto
54:44 that games are not only
54:46 for fun, but must also be able to
54:49 provide a positive impact. Well, and
54:50 of course the industry itself in
54:52 Indonesia has grown
54:53 very big now, ladies and gentlemen.
54:57 So, maybe from here, if you
54:58 can make games and then want to
55:01 have a side job, making
55:03 this game is one of the top 20 best-selling games
55:06 made in Indonesia that are selling well
55:08 overseas. So it can be seen
55:10 that the potential for making this game is
55:13 very big. Well, ee straight
55:16 to the material ee ee I immediately thought about it
55:17 , what is the biggest challenge ee
55:19 in teaching or when I was
55:22 ee or what was it like being a parent when
55:24 doing parenting? Well,
55:28 usually I face students who are
55:30 lazy to learn, you know, it's been explained
55:32 many times but they don't understand, they are
55:35 passive in class, don't want to actively
55:38 ask questions and so on. And this is
55:41 perfect when it comes to games.
55:44 Because the game is eh what? A
55:47 super power that can make things that were
55:49 previously boring become
55:52 fun. Here I have an
55:55 example. I'll make this smaller later and
55:57 I'll speed this up a bit.
56:00 Well, this is an
56:02 experimental study between walking
56:05 using stairs and escalators. Of course
56:08 using the stairs is tiring, isn't it? It's
56:09 not fun compared to
56:12 the elevator, the escalator, which is fast, not
56:13 tiring, and easier to get to, you just have to
56:16 stand. Then this experiment
56:20 is to embed playful design into the
56:22 stairs. So, the stairs that no
56:25 one used before were fitted with a piano
56:28 like this, and when you step on it, it makes a sound, which
56:30 makes people curious.
56:33 So playing on it, so e climbed the
56:35 stairs like that. It seems like in the end it will be
56:37 healthier. Well, from
56:40 this experiment, the result was that 66% of
56:42 people who had previously taken the escalator
56:45 ended up choosing to use the stairs
56:48 because of the playful design. Well, let's get
56:52 straight to the material. So ee what
56:54 we have to pay attention to is that there are two
56:56 approaches. Either we provide
56:58 game elements into educational content or
57:01 incorporate educational content into games.
57:03 What's the difference? So there is a spectrum
57:06 from left to right, right? The term on the left
57:07 is gamification. The
57:09 middle one is an education game and the right one
57:12 is a game. Gamification is the process of
57:14 incorporating game mechanics
57:17 into a piece of content. For example, like
57:20 Duolingo Kahut. Eh, like
57:23 Dolinggo, what kind of quiz is he actually on?
57:26 It's a language quiz, but there's a level
57:29 up, but there's a straight one.
57:31 So there are game elements
57:33 incorporated into the educational content.
57:35 Meanwhile, if it's an educational game, the
57:39 gameplay involves dragging, rotating, or
57:41 matching. So there are
57:44 games there that are fully
57:46 educational about the alphabet,
57:49 numbers, and colors. Well, the third one is a
57:51 game that has
57:53 educational content, such as the example
57:55 above, which is actually a game
57:57 about flying a rocket into
57:59 space. But here we study
58:01 physics, we study about
58:03 space, gravity. So it's not
58:05 intentionally made for learning, but there's a
58:08 lot of educational content in it. Well,
58:09 ladies and gentlemen, you will be doing your part
58:11 to make a fun game.
58:12 So, how do you make a
58:16 fun game? First, the theory
58:18 is that a game must have something
58:20 called a gameplay loop. So, for example, if
58:21 you make a game to
58:24 introduce your child to recognizing colors,
58:28 right? Ee what is his name? Ee courier
58:29 who delivers packages whose packages
58:31 must be delivered according to the color of
58:32 the house. What's the challenge? The
58:34 challenge is there are three colors, there are
58:37 four, there are five colors. On the way there are
58:39 obstacles and so on. And the payer
58:42 solution, the action is to pass
58:44 the obstacle and when successful
58:46 you will get a reward. Well, that's not
58:49 enough, there has to be something called
58:51 meta progression. After finishing playing
58:53 , for example, if we finish sending
58:56 packages to 20 houses, we get a score like
58:59 that. Then when you play again, is it even more
59:01 difficult? That's not enough, right?
59:02 So, there is something called metaprogression.
59:05 For example, we can upgrade
59:08 our bike, we can move locations like that
59:11 . So this is the second element that makes
59:14 ee games fun. Third,
59:16 ensure that the difficulty level of our game
59:20 is made to suit
59:22 our target audience. Between there being PAUD,
59:25 SD, SMP, SMA, they all have different
59:28 skill levels,
59:30 right? So make sure it's not too
59:32 easy because if it's too easy it
59:34 will be boring for him, and don't make it
59:38 too difficult either. Well, this might still be
59:40 abstract, what would an example be like?
59:41 This is an example of an ee element that you can
59:43 use when you
59:45 want to make a game.
59:48 For example, what is abstract reality? Hey,
59:50 if we make a game, the characters are
59:52 elementary school children. For elementary school children, it might
59:54 be normal for me to wear a
59:56 red and white uniform every day, for example. Okay,
59:57 let's make the cast. Okay, you
60:00 're a firefighter. Okay, you become a superhero. Okay, what are you going to be? Oh, he's a
60:05 superhero. Okay, what are you going to be? Oh, he's a fisherman. So it provides elements
60:07 fisherman. So it provides elements that are not present in everyday life.
60:08 that are not present in everyday life. Well, there are so many elements to the 10 game
60:10 Well, there are so many elements to the 10 game elements that you could actually discuss
60:12 elements that you could actually discuss them in one session alone. But
60:14 them in one session alone. But later, you can try to study it
60:16 later, you can try to study it in more depth so that with
60:19 in more depth so that with these elements, the game you
60:22 these elements, the game you made can be fun and can
60:24 made can be fun and can be a medium for delivering
60:27 be a medium for delivering educational content to children more
60:29 educational content to children more easily, even better. So
60:31 easily, even better. So the knowledge is absorbed, and the child also becomes
60:33 the knowledge is absorbed, and the child also becomes enthusiastic about learning. Well, that's just
60:36 enthusiastic about learning. Well, that's just my introduction. Once again this is the
60:37 my introduction. Once again this is the condensed abbreviated version. Hopefully, on another
60:40 condensed abbreviated version. Hopefully, on another occasion, we can have further discussions
60:42 occasion, we can have further discussions to discuss this topic in more depth
60:43 to discuss this topic in more depth . Thank you.
60:51 Thank you Mr. Adam. Actually, there's still 1 minute left,
60:53 Actually, there's still 1 minute left, sir, so I haven't had time to cut it off yet. It's
60:57 sir, so I haven't had time to cut it off yet. It's already over, huh? Yes,
60:59 already over, huh? Yes, maybe before we get to the
61:01 maybe before we get to the next speaker, I would like to summarize
61:03 next speaker, I would like to summarize a little, what I can understand
61:06 a little, what I can understand from what Mr. Adam said is that the
61:09 from what Mr. Adam said is that the point is that games are not always negative
61:11 point is that games are not always negative , right, sir? Then, as long as the
61:12 , right, sir? Then, as long as the parents introduce the game to the child, it is
61:15 parents introduce the game to the child, it is appropriate and in accordance with the
61:17 appropriate and in accordance with the child's developmental stage, of course, and it is also
61:21 child's developmental stage, of course, and it is also necessary to design an appropriate flow and level of
61:22 necessary to design an appropriate flow and level of difficulty so that the
61:25 difficulty so that the game can be utilized well.
61:28 game can be utilized well. And this is an important message that
61:31 And this is an important message that I will always remember, sir.
61:32 I will always remember, sir. Game players can also pass the Kumlot, it turns out,
61:34 Game players can also pass the Kumlot, it turns out, sir [laughs]. Yes, thank you Mr.
61:36 sir [laughs]. Yes, thank you Mr. Adam for your delivery. Don't
61:40 Adam for your delivery. Don't leave the room yet, sir. Hey,
61:43 leave the room yet, sir. Hey, at the end we will have a question and
61:45 at the end we will have a question and answer session. Then, next
61:49 answer session. Then, next we will listen to the
61:51 we will listen to the second presentation from Mr. Nanda Noviza Rahman.
61:54 second presentation from Mr. Nanda Noviza Rahman. Are you ready, Mr. Nanda?
61:58 Are you ready, Mr. Nanda? I am ready, God willing.
62:00 I am ready, God willing. Okay, let's get straight to it, Mr. Nanda,
62:02 Okay, let's get straight to it, Mr. Nanda, we'll arrange the time and place.
62:10 Yes. Good. Asalamualaikum warahmatullahi wabarakatuh. Good afternoon, ladies and gentlemen.
62:12 wabarakatuh. Good afternoon, ladies and gentlemen. Let me share with you that's what
62:17 Let me share with you that's what Google Gemini Canvas is called. Well,
62:21 Google Gemini Canvas is called. Well, this is a bit similar. There's canvas, there's
62:22 this is a bit similar. There's canvas, there's canvas, right? But our canvas has an
62:24 canvas, right? But our canvas has an S and this is part of Gemini, right? Well,
62:27 S and this is part of Gemini, right? Well, ee,
62:29 ee, let me share ee the slides are not
62:32 let me share ee the slides are not too long because later we will try
62:33 too long because later we will try to see directly what the actual situation is like,
62:35 to see directly what the actual situation is like, okay? Hey, I hope my slides can be seen
62:39 okay? Hey, I hope my slides can be seen .
62:41 . Sorry, I rarely
62:42 Sorry, I rarely use Zoom, I often use Google Meet. Is it
62:44 use Zoom, I often use Google Meet. Is it safe?
62:52 Okay. Well, here on my slide. So, we go from ideas to interactions. So
62:55 we go from ideas to interactions. So we use this Gem feature
62:58 we use this Gem feature to create game prototypes or even
63:01 to create game prototypes or even games that are already mature
63:03 games that are already mature , but of course not games
63:05 , but of course not games that are overly complex. Well, ladies
63:09 that are overly complex. Well, ladies and gentlemen, I assume that you are
63:11 and gentlemen, I assume that you are already familiar with Gemini,
63:13 already familiar with Gemini, which
63:15 which is an AI, an AI chat tool from Google
63:22 is an AI, an AI chat tool from Google where we can ask questions or give
63:25 where we can ask questions or give prompts, and it will
63:26 prompts, and it will answer. Well, it turns out that Gemini has a
63:29 answer. Well, it turns out that Gemini has a feature called Gemini Canvas.
63:31 feature called Gemini Canvas. The analogy is like this. We asked to
63:34 The analogy is like this. We asked to make an arcet game like Pong. Maybe
63:37 make an arcet game like Pong. Maybe you, ladies and gentlemen who are my age
63:40 you, ladies and gentlemen who are my age or even more senior than me know what
63:42 or even more senior than me know what Gempong is like? It's like an old Atari game
63:44 Gempong is like? It's like an old Atari game . Where there are two
63:45 . Where there are two lines like that, tektok-tektok ball like that
63:48 lines like that, tektok-tektok ball like that . Now for an example, for a
63:50 . Now for an example, for a simple example
63:53 simple example . So what is Gemini Canvas?
63:55 . So what is Gemini Canvas? So Gemini Canvas is actually an
63:57 So Gemini Canvas is actually an interactive workspace within Gemini
63:59 interactive workspace within Gemini . Where we and Gemini
64:02 . Where we and Gemini collaborate together to
64:03 collaborate together to create something. creating something
64:05 create something. creating something in real time yeah. So we can
64:08 in real time yeah. So we can collaborate with AI dynamically,
64:11 collaborate with AI dynamically, yes, and it is side by side in the sense
64:13 yes, and it is side by side in the sense that
64:15 that the prompting is on the left, then the output
64:17 the prompting is on the left, then the output from the prompt is on the right, yes, and
64:20 from the prompt is on the right, yes, and we can highlight the code and then we
64:21 we can highlight the code and then we can directly ask for requests, for example, oh
64:23 can directly ask for requests, for example, oh add this feature or ee, we have to change
64:26 add this feature or ee, we have to change this feature to be like this. Well, what's
64:29 this feature to be like this. Well, what's interesting is that from the canvas side,
64:31 interesting is that from the canvas side, our context here for
64:33 our context here for making games is to be able to make
64:35 making games is to be able to make video game prototypes, namely HTM 5 games
64:38 video game prototypes, namely HTM 5 games in general. Well, ee but this can also be
64:41 in general. Well, ee but this can also be used to make e slides, create
64:44 used to make e slides, create content and even make infographics yeah.
64:47 content and even make infographics yeah. Later at the end of the site we will see
64:49 Later at the end of the site we will see what can actually be done
64:50 what can actually be done . So, ee Gemini Canvas, don't just
64:53 . So, ee Gemini Canvas, don't just mean oh, in the capacity of
64:56 mean oh, in the capacity of this event, I'm using Gemini Canvas. Then
64:58 this event, I'm using Gemini Canvas. Then when it's finished I won't use it
64:59 when it's finished I won't use it anymore. Don't be fooled by its
65:01 anymore. Don't be fooled by its many features and the interesting thing is that it can be
65:04 many features and the interesting thing is that it can be accessed from your belajar.id account, ladies and gentlemen
65:06 accessed from your belajar.id account, ladies and gentlemen
65:11 . So we can create various things on one canvas . Okay, here we focus on
65:13 . Okay, here we focus on creating Python,
65:17 creating Python, JavaScript, and HTML 5 codes and scripts. But we
65:20 JavaScript, and HTML 5 codes and scripts. But we can also create documents and reports, yes.
65:22 can also create documents and reports, yes. Documents and reports create visual diagrams
65:25 Documents and reports create visual diagrams and interactive content.
65:29 and interactive content. Yes, then let's see
65:32 Yes, then let's see what the flow is like here. So from ee Gemini,
65:35 what the flow is like here. So from ee Gemini, make sure that on the prom screen, we choose,
65:37 make sure that on the prom screen, we choose, ee, the tool we choose is canvas,
65:40 ee, the tool we choose is canvas, okay? Well, after that we just
65:43 okay? Well, after that we just type the prom, okay? For example, to
65:46 type the prom, okay? For example, to make a game, you will have to
65:48 make a game, you will have to generate the code, generate the
65:50 generate the code, generate the code, and the code can be revised
65:53 code, and the code can be revised , revised, right?
65:55 , revised, right? So, for example like this. Hey,
65:58 So, for example like this. Hey, I want to make an HTML5 arcade game.
66:00 I want to make an HTML5 arcade game. So, HTML5 based. Why did I choose
66:02 So, HTML5 based. Why did I choose HTML5? So, teachers can
66:04 HTML5? So, teachers can directly translate this and deploy it to
66:06 directly translate this and deploy it to Google Sites. Because in this study,
66:08 Google Sites. Because in this study, there are Google Sites, like Pong
66:10 there are Google Sites, like Pong or Snake for example. Later it will
66:12 or Snake for example. Later it will generate code and there will be a
66:14 generate code and there will be a preview screen. Well, let me move
66:17 preview screen. Well, let me move from the slide
66:20 from the slide directly to the actual
66:23 directly to the actual Gemini, okay? what's it like? Well,
66:27 Gemini, okay? what's it like? Well, I'll change this
66:33 . I didn't go to prom because if I went to prom it would take a long time, because it would take a long time in the
66:35 went to prom it would take a long time, because it would take a long time in the sense that it wouldn't be instantaneous. So
66:37 sense that it wouldn't be instantaneous. So here ee I assume my screen is
66:40 here ee I assume my screen is visible yeah. Bismillah, hopefully it
66:41 visible yeah. Bismillah, hopefully it will be seen. Hey, I
66:51 can see it on my screen. Well, here I
66:53 here I apologize for saying ee in
66:57 apologize for saying ee in Indonesian, it's okay, but I'm
66:58 Indonesian, it's okay, but I'm using English as an example. E Gemini I want to
67:00 using English as an example. E Gemini I want to make an HTML 5 arcade game like
67:03 make an HTML 5 arcade game like Pong, the game has a score, there are lives,
67:07 Pong, the game has a score, there are lives, if you fail you will lose one life, if you
67:10 if you fail you will lose one life, if you have three lives, if you finish then it's game over.
67:13 have three lives, if you finish then it's game over. Ee open the canvas and create the game.
67:16 Ee open the canvas and create the game. Well, he will answer. Then he will
67:18 Well, he will answer. Then he will make it. Well, actually this code is
67:21 make it. Well, actually this code is made with the same HTML 5 code, right? And
67:24 made with the same HTML 5 code, right? And if you copy and paste this, it will go into
67:26 if you copy and paste this, it will go into Google Sites. I'll also give an example later.
67:28 Google Sites. I'll also give an example later. Well, then we can preview. Well, but
67:32 Well, then we can preview. Well, but before we preview after the code is finished,
67:33 before we preview after the code is finished, for example, if there is something missing. Well, I
67:35 for example, if there is something missing. Well, I feel like something is missing. Oh, ee what's that
67:39 feel like something is missing. Oh, ee what's that called? The sprite isn't big enough, it's
67:42 called? The sprite isn't big enough, it's less visible.
67:44 less visible. Well, then he immediately edited it
67:45 Well, then he immediately edited it based on the code. Then I
67:47 based on the code. Then I also said ee here for example ee there is a bug
67:51 also said ee here for example ee there is a bug for example there is a bug if we lose the game
67:54 for example there is a bug if we lose the game over screen doesn't move. Well,
67:57 over screen doesn't move. Well, please fix this. So we can ask
67:59 please fix this. So we can ask this canvas to be
68:02 this canvas to be bugged and troubleshooted, right?
68:05 bugged and troubleshooted, right? Well, this was answered by him editing
68:06 Well, this was answered by him editing the code. Because of that, we see here
68:08 the code. Because of that, we see here that eh, he has multiple versions, right?
68:12 that eh, he has multiple versions, right? So if there are any changes, he
68:13 So if there are any changes, he will make a new version. We can ee roll
68:15 will make a new version. We can ee roll back to the previous version of the
68:17 back to the previous version of the code.
68:18 code. Well, then finally I asked to make the
68:20 Well, then finally I asked to make the game more difficult. So if
68:22 game more difficult. So if our score is a multiple of five, the ball goes
68:24 our score is a multiple of five, the ball goes faster. So, what's the game like? It's like this
68:26 faster. So, what's the game like? It's like this . Even though the context is
68:29 . Even though the context is simple, we just need to
68:31 simple, we just need to add it.
68:34 add it. Well, if it's not clear from here
68:36 Well, if it's not clear from here , I'll show you the one that's
68:39 , I'll show you the one that's been directly copied and pasted into Google Sites
68:42 been directly copied and pasted into Google Sites .
68:43 . I'll change it to the
68:47 I'll change it to the Google Sites view in a moment.
68:59 Well, this is the one on Google Sit. Yes, start the game.
69:01 Yes, start the game. Well, even though the context is simple
69:03 Well, even though the context is simple because this is a prototype, we can
69:04 because this is a prototype, we can add features.
69:06 add features. We made this in less than 5 minutes,
69:10 We made this in less than 5 minutes, we made it in less than 5 minutes, we edited it
69:13 we made it in less than 5 minutes, we edited it according to our needs, okay? And we
69:17 according to our needs, okay? And we embed the HTML 5 into the Google Site,
69:21 embed the HTML 5 into the Google Site, yes, into the Google Site
69:24 yes, into the Google Site . Later, the higher the score,
69:27 . Later, the higher the score, the faster the ball will be. I deliberately
69:29 the faster the ball will be. I deliberately lost the set. Live is less than one
69:31 lost the set. Live is less than one continue three times game over. Well, I'm
69:35 continue three times game over. Well, I'm back to the slides.
69:38 back to the slides. So, what this means is that we can
69:41 So, what this means is that we can start ee game development here
69:44 start ee game development here in the context of the event being held
69:46 in the context of the event being held this time, right? not starting from zero
69:49 this time, right? not starting from zero in the sense that we can use
69:53 in the sense that we can use tools like Gemini canvas for
69:57 tools like Gemini canvas for prototyping and we can add
70:00 prototyping and we can add features from there, build in features from
70:02 features from there, build in features from there. So we don't have to understand HTM
70:05 there. So we don't have to understand HTM 5, we don't have to understand Python.
70:07 5, we don't have to understand Python. So, in my language, the entry bar is
70:11 So, in my language, the entry bar is lower. The important thing is that
70:14 lower. The important thing is that you understand how to give prompts and can do it
70:17 you understand how to give prompts and can do it in Indonesian, even though the examples
70:18 in Indonesian, even though the examples I gave are in English,
70:20 I gave are in English, Indonesian is no problem,
70:22 Indonesian is no problem, we can just add it later.
70:26 we can just add it later. Okay. Well, may I move to the next slide?
70:28 Okay. Well, may I move to the next slide?
70:32 So we can even highlight it from the code . We can
70:34 . We can highlight it and then we can ask for something,
70:35 highlight it and then we can ask for something, for example, to make the ball move twice
70:37 for example, to make the ball move twice as fast or something. So, to
70:40 as fast or something. So, to edit certain parts,
70:42 edit certain parts, thank God, we can highlight
70:44 thank God, we can highlight the code
70:46 the code in the canvas mini game editor or
70:47 in the canvas mini game editor or on the prompting screen, we just type
70:49 on the prompting screen, we just type what we want, then it will adjust
70:53 what we want, then it will adjust and the changes are instant, meaning it
70:55 and the changes are instant, meaning it will immediately process it in a matter of
70:57 will immediately process it in a matter of seconds, usually 10-15 seconds, the
70:59 seconds, usually 10-15 seconds, the new version code will appear
71:02 new version code will appear . So, we just need to add
71:05 . So, we just need to add simple features with
71:06 simple features with simple pills, okay? For example, we add that
71:08 simple pills, okay? For example, we add that previously there was no score. Well, then
71:12 previously there was no score. Well, then we add ee ask to add the
71:14 we add ee ask to add the top left scoreboard for example, then
71:15 top left scoreboard for example, then the score will come out. Then create a game
71:18 the score will come out. Then create a game over screen with a restart button when
71:20 over screen with a restart button when the lives run out.
71:22 the lives run out. So, the idea can be executed directly
71:25 So, the idea can be executed directly without having to know what the code process is
71:27 without having to know what the code process is like.
71:29 like. So, when you've finished and feel the
71:32 So, when you've finished and feel the prototype is okay or you feel it
71:33 prototype is okay or you feel it 's sufficient, then we can
71:36 's sufficient, then we can just combine it. For example, if
71:38 just combine it. For example, if it turns out that the results from Gemini canvas are
71:40 it turns out that the results from Gemini canvas are multiple files, yes. But if it's in one
71:42 multiple files, yes. But if it's in one file, it's not a problem, I'll just
71:44 file, it's not a problem, I'll just assume it's HTML 5. Just copy
71:46 assume it's HTML 5. Just copy paste. Why does Pakanda call it HTM 5?
71:49 paste. Why does Pakanda call it HTM 5? And since earlier, because ee Mr. Head of Data Center, you
71:52 And since earlier, because ee Mr. Head of Data Center, you just gave directions to be able to
71:53 just gave directions to be able to run it in AFP and in AFP the
71:56 run it in AFP and in AFP the general format is HTML 5 application or
72:00 general format is HTML 5 application or Android application because IF is Android's BSOS
72:02 Android application because IF is Android's BSOS and if we develop
72:03 and if we develop Android game applications, ee the scope
72:07 Android game applications, ee the scope of learning is more in-depth
72:09 of learning is more in-depth for the teachers who are present
72:11 for the teachers who are present today, right? So I generated
72:13 today, right? So I generated HTML 5. So the HTML has become a
72:17 HTML 5. So the HTML has become a regular copy and then, paste it and embed it in eh
72:20 regular copy and then, paste it and embed it in eh Google Sites. Yes, on Google Sites it's
72:21 Google Sites. Yes, on Google Sites it's really easy. So on Google we have
72:23 really easy. So on Google we have created our own Google Site, we create a
72:25 created our own Google Site, we create a new page, then on the right there is an
72:28 new page, then on the right there is an embed button, click embed. Select not by
72:31 embed button, click embed. Select not by URL but by copy paste. Paste the code and it's
72:35 URL but by copy paste. Paste the code and it's done. Make sure it renders well
72:38 done. Make sure it renders well on the web, just publish it like
72:41 on the web, just publish it like that.
72:43 that. So, the process that you just saw
72:45 So, the process that you just saw and that I demonstrated on the Gemini canvas is a
72:49 and that I demonstrated on the Gemini canvas is a circle of goodness. So we
72:52 circle of goodness. So we have an idea, what is the idea? Then we
72:55 have an idea, what is the idea? Then we prompt the results and then we perfect them
72:58 prompt the results and then we perfect them with a TTK dialogue with Gemini, just like
73:00 with a TTK dialogue with Gemini, just like we're chatting with a person
73:02 we're chatting with a person . Canvas Game is ready to publish and
73:05 . Canvas Game is ready to publish and launch.
73:08 launch. So, what can we actually make
73:11 So, what can we actually make
73:15 from the canvas that we have seen to make a game prototype based on
73:16 to make a game prototype based on HTML 5, but we can also make an
73:18 HTML 5, but we can also make an interactive quiz which is a game,
73:22 interactive quiz which is a game, we can actually make slides, we can make an
73:24 we can actually make slides, we can make an audio overview, we can make infographics
73:26 audio overview, we can make infographics or we can make a web page. Yes, so for
73:30 or we can make a web page. Yes, so for example, oh, I'm from the
73:32 example, oh, I'm from the photosynthesis lesson plan, the output
73:35 photosynthesis lesson plan, the output can be various. Why do I explain it
73:37 can be various. Why do I explain it like this? so it's not just about
73:40 like this? so it's not just about games. So, it's not just about
73:41 games. So, it's not just about making games and prototyping, but it can
73:42 making games and prototyping, but it can also be used to make all sorts of
73:45 also be used to make all sorts of other things.
73:47 other things. Well, ladies and gentlemen, that's all from me.
73:51 Well, ladies and gentlemen, that's all from me. Ee I hope I don't overtime. Hey, thank
73:55 Ee I hope I don't overtime. Hey, thank you very much and I'll return it to the
73:58 you very much and I'll return it to the moderator
74:00 moderator . Thank you Mr. Nanda for
74:02 . Thank you Mr. Nanda for your information regarding Gemini Canvas,
74:05 your information regarding Gemini Canvas, ladies and gentlemen. I'll summarize a little, okay?
74:09 ladies and gentlemen. I'll summarize a little, okay? Gemini Canvas is an
74:11 Gemini Canvas is an interactive workspace within
74:13 interactive workspace within Gemini that is designed for
74:16 Gemini that is designed for co-creation and content refinement in
74:19 co-creation and content refinement in real time. In a matter of seconds,
74:22 real time. In a matter of seconds, your idea can become a
74:25 your idea can become a playable prototype as long as you
74:27 playable prototype as long as you can provide the prompting correctly.
74:29 can provide the prompting correctly. More or less like that, Mr. Nanda
74:31 More or less like that, Mr. Nanda . Yes, ee next we will go into the
74:37 . Yes, ee next we will go into the third presentation from Mrs. Pipit
74:40 third presentation from Mrs. Pipit Indrawati. Are you ready, Mom?
74:45 Indrawati. Are you ready, Mom? Yes.
74:46 Yes. Okay, time and place are up to you,
74:49 Okay, time and place are up to you, Mrs. Pipit.
74:50 Mrs. Pipit. Okay, thank you. Asalamualaikum
74:53 Okay, thank you. Asalamualaikum warahmatullahi wabarakatuh. How is
74:55 warahmatullahi wabarakatuh. How is everyone? I hope you are
74:58 everyone? I hope you are always in good health and successful. Hey, I have permission to
75:01 always in good health and successful. Hey, I have permission to share my screen. So on
75:04 share my screen. So on this occasion I would like to share about Kanva
75:07 this occasion I would like to share about Kanva COD. Well, ladies and gentlemen who have
75:09 COD. Well, ladies and gentlemen who have explored using Kanvacut, please
75:12 explored using Kanvacut, please share your emojis.
75:15 share your emojis. Ee, especially those who join ee Zoom,
75:17 Ee, especially those who join ee Zoom, can give emojis. Extraordinary. Ee
75:22 can give emojis. Extraordinary. Ee in this short time I just
75:24 in this short time I just want to give an intro. So this isn't
75:26 want to give an intro. So this isn't the training yet, sir, madam. Hey, don't
75:28 the training yet, sir, madam. Hey, don't worry, there will be a separate schedule for training on how
75:30 worry, there will be a separate schedule for training on how to use Kanvacut to participate
75:32 to use Kanvacut to participate in this hackathon
75:35 in this hackathon . As previously stated,
75:37 . As previously stated, God willing, on November 27th. What
75:40 God willing, on November 27th. What I want to emphasize here is that
75:42 I want to emphasize here is that everything is possible with kanvakut. Not
75:45 everything is possible with kanvakut. Not only can you create anything
75:47 only can you create anything you imagine, but we hope that
75:51 you imagine, but we hope that all participants on Zoom
75:54 all participants on Zoom today, all participants on
75:56 today, all participants on YouTube today, can all
75:58 YouTube today, can all participate. So, Sir, Madam, you can
76:01 participate. So, Sir, Madam, you can immediately form groups after this activity
76:03 immediately form groups after this activity , Sir, Madam.
76:05 , Sir, Madam. I will prove that it is very easy
76:08 I will prove that it is very easy to use Kanva Code where
76:10 to use Kanva Code where you can create various kinds of
76:14 you can create various kinds of interactive ee games that can be
76:17 interactive ee games that can be used in multiplayer or
76:21 used in multiplayer or multi-device. Well, here,
76:26 multi-device. Well, here, because you are
76:27 because you are mostly familiar with Kanvacod, you will see the
76:30 mostly familiar with Kanvacod, you will see the
76:38 Kanva AI display on your homepage. Well, that's how it is , ladies and gentlemen. Just select it and
76:40 , ladies and gentlemen. Just select it and then just select the Kanva CODE or
76:42 then just select the Kanva CODE or code for me. Well, then there you just have to
76:47 code for me. Well, then there you just have to enter the prom.
76:50 enter the prom. So, like when you are chatting with
76:53 So, like when you are chatting with A, you want to make apukap or whatever,
76:56 A, you want to make apukap or whatever, all just by using writing
77:00 all just by using writing or just instructions. Ee
77:04 or just instructions. Ee then, well ee here are some inspirations
77:07 then, well ee here are some inspirations that hopefully can inspire you
77:09 that hopefully can inspire you later ee when registering and
77:12 later ee when registering and sending proposals. So here are some
77:14 sending proposals. So here are some inspirations from the
77:18 inspirations from the international teachers first. So
77:20 international teachers first. So here is roll the dice. So, this is
77:21 here is roll the dice. So, this is like maybe for you, ladies and gentlemen,
77:24 like maybe for you, ladies and gentlemen, maybe Indonesian language teachers.
77:27 maybe Indonesian language teachers. So I want to ask students to
77:29 So I want to ask students to create a work or write, then they
77:32 create a work or write, then they roll the dice first and then create
77:35 roll the dice first and then create what character, what story problem,
77:38 what character, what story problem, arguments, right? Well, this can be made
77:40 arguments, right? Well, this can be made with Kanva code. Then another example
77:44 with Kanva code. Then another example is this
77:47 is this multi-level interactive game. So here helping
77:49 multi-level interactive game. So here helping students review and test vocabulary
77:52 students review and test vocabulary through flashcards makes
77:55 through flashcards makes language learning more interesting and fun.
77:57 language learning more interesting and fun. Well, maybe we
77:59 Well, maybe we both need to agree here,
78:01 both need to agree here, ladies and gentlemen, that the game we hope will be
78:03 ladies and gentlemen, that the game we hope will be related to the subject matter. So it's not that it's just
78:05 related to the subject matter. So it's not that it's just for
78:08 for playing around, right? Hmm.
78:17 Okay. So, where are you going? Well, here's
78:21 So, where are you going? Well, here's another example from Mrs. Murhead,
78:25 another example from Mrs. Murhead, this is also from ee
78:28 this is also from ee from ee Australia, right? He ee
78:32 from ee Australia, right? He ee found several creative ways to
78:34 found several creative ways to use Kanvakut ee ranging from
78:37 use Kanvakut ee ranging from typing exercises including spelling support
78:40 typing exercises including spelling support to image graphics. Well, maybe this
78:42 to image graphics. Well, maybe this can be an inspiration for you, ladies
78:44 can be an inspiration for you, ladies and gentlemen. Those who want to teach or
78:46 and gentlemen. Those who want to teach or participate are from the PAUD level or
78:49 participate are from the PAUD level or from the elementary school level. Well, maybe this is
78:53 from the elementary school level. Well, maybe this is due to time constraints. Well, it
78:55 due to time constraints. Well, it looks like this has appeared. It seems like
78:57 looks like this has appeared. It seems like my internet is also not very conducive
78:59 my internet is also not very conducive . Well, we'll see. So here
79:03 . Well, we'll see. So here you can type that later, okay? ee,
79:06 you can type that later, okay? ee, after this, I will share this slide,
79:08 after this, I will share this slide, maybe later, for those of you who
79:09 maybe later, for those of you who join YouTube later so that you can
79:11 join YouTube later so that you can join in, ee, doing what's here,
79:14 join in, ee, doing what's here, yeah, what's on this display, ee, and
79:16 yeah, what's on this display, ee, and this one here, you can just
79:18 this one here, you can just click on it. So, which one do you want to choose
79:21 click on it. So, which one do you want to choose as inspiration? But I don't only
79:24 as inspiration? But I don't only
79:30 bring inspiration from overseas today, I also bring inspiration from Indonesia. Well, this is a truly amazing piece of work
79:33 inspiration from Indonesia. Well, this is a truly amazing piece of work . I hope you
79:35 . I hope you can see my screen. This is
79:38 can see my screen. This is a look at the ukurdino adventure student room
79:41 a look at the ukurdino adventure student room . This work was created by Ms
79:43 . This work was created by Ms Restiningsi, one of our Kanva ambassador teachers
79:45 Restiningsi, one of our Kanva ambassador teachers . Well, he first made a
79:49 . Well, he first made a presentation with Kanva. Then ee this is
79:53 presentation with Kanva. Then ee this is sorry ee back again my internet is
79:55 sorry ee back again my internet is also having problems. So he made ee
79:58 also having problems. So he made ee ee a presentation on Kanva. So
80:00 ee a presentation on Kanva. So he created all these visuals in Kanva and
80:03 he created all these visuals in Kanva and then integrated them with
80:05 then integrated them with one of the applications so they could enter the
80:08 one of the applications so they could enter the student's room. Well, let's try to learn about the
80:12 student's room. Well, let's try to learn about the scope of measuring dinosaurs first.
80:15 scope of measuring dinosaurs first. Well, there's even audio, ladies and gentlemen, and so
80:18 Well, there's even audio, ladies and gentlemen, and so on. Study first
80:20 on. Study first then this will be finished.
80:23 then this will be finished. We can even invite students to watch videos
80:25 We can even invite students to watch videos . Once completed,
80:28 . Once completed, proceed to the next step and
80:31 proceed to the next step and so on.
80:32 so on. Then there is nah there is ee drag and drop
80:36 Then there is nah there is ee drag and drop and so on like that. Well,
80:39 and so on like that. Well, hopefully this can be an inspiration for you
80:41 hopefully this can be an inspiration for you later on in how to
80:44 later on in how to make games or games for
80:48 make games or games for you all. Then there is Tikt but
80:52 you all. Then there is Tikt but this is about lessons. So this was created
80:54 this is about lessons. So this was created with Kanva Code. Sir, Madam, I just
80:56 with Kanva Code. Sir, Madam, I just entered the prom.
80:58 entered the prom. Let's choose the easy one, okay? I choose
81:02 Let's choose the easy one, okay? I choose the easy one. Then I click start
81:03 the easy one. Then I click start game. It can be played with two
81:06 game. It can be played with two players either on different devices
81:09 players either on different devices or the same device. So I'm the
81:12 or the same device. So I'm the first player like that. I
81:15 first player like that. I usually choose when Tiktekto
81:16 usually choose when Tiktekto appears, how many chambers are in the
81:19 appears, how many chambers are in the human heart. If I'm not mistaken, there are
81:21 human heart. If I'm not mistaken, there are four of them. Okay, right. So that means the box is
81:24 four of them. Okay, right. So that means the box is mine now. Now the
81:26 mine now. Now the second player's step is to choose this one. So,
81:29 second player's step is to choose this one. So, what's it called? The outermost layer of the earth.
81:33 what's it called? The outermost layer of the earth.
81:37 This is the earth's crust if I'm not mistaken. Oh, so that's how it was. Well, that means he doesn't get another player to
81:39 means he doesn't get another player to play, right? What organ
81:41 play, right? What organ functions to breathe? Lungs.
81:43 functions to breathe? Lungs. Wow, this is easy. Continue with the second player
81:46 Wow, this is easy. Continue with the second player so that player one loses. What gas do
81:50 so that player one loses. What gas do plants produce during photosynthesis?
81:52 plants produce during photosynthesis? oxygen. Is that right? It's fun, isn't it, ladies and gentlemen?
81:55 oxygen. Is that right? It's fun, isn't it, ladies and gentlemen? Well, here are some games that you can
81:57 Well, here are some games that you can make with Kanva COD. Hopefully it can
82:00 make with Kanva COD. Hopefully it can be an inspiration later. Then, what is
82:03 be an inspiration later. Then, what is no less exciting, oh this one was
82:05 no less exciting, oh this one was also made by one of our KFA ambassador teachers
82:07 also made by one of our KFA ambassador teachers , Mrs. Erlin. Hey, God willing,
82:09 , Mrs. Erlin. Hey, God willing, sir, madam, for those who register, you will
82:12 sir, madam, for those who register, you will also be able to meet or meet
82:16 also be able to meet or meet with him as one of the mentors
82:18 with him as one of the mentors or as one of the trainers. Well,
82:21 or as one of the trainers. Well, here is the next game, there is math
82:23 here is the next game, there is math with planes and again this is
82:25 with planes and again this is also made with Kanva code. Eh, we
82:28 also made with Kanva code. Eh, we choose ee I want to choose single player
82:30 choose ee I want to choose single player , this can be multiplayer. I just choose
82:32 , this can be multiplayer. I just choose the single player. Hey, choose a plane like that
82:35 the single player. Hey, choose a plane like that . This is the name I have written
82:37 . This is the name I have written trial. Start the game. Oh yeah, you can. Okay,
82:42 trial. Start the game. Oh yeah, you can. Okay, start the game. Wait, I think I
82:45 start the game. Wait, I think I need to repeat the name. Well, just take a test,
82:49 need to repeat the name. Well, just take a test, okay? Later you can do it like what is it
82:54 okay? Later you can do it like what is it called? Let me play this so I can
82:56 called? Let me play this so I can refresh myself first, okay? It seems like it was still
82:58 refresh myself first, okay? It seems like it was still tagging ee ee earlier when I tried it.
83:02 tagging ee ee earlier when I tried it. Well, at a glance, it is very easy for
83:05 Well, at a glance, it is very easy for you to use
83:09 you to use Kanva Code. Maybe in terms of,
83:13 Kanva Code. Maybe in terms of, well, in terms of its use, you
83:16 well, in terms of its use, you can create visual organizers,
83:18 can create visual organizers, vocabulary matching games, drag and
83:20 vocabulary matching games, drag and drop games and many more. So everything
83:25 drop games and many more. So everything you can imagine, you can create
83:28 you can imagine, you can create with Kanva Code. Hey, I want to show you something like that
83:33 with Kanva Code. Hey, I want to show you something like that . Hey, I'm back again, sorry, but
83:36 . Hey, I'm back again, sorry, but my internet seems to be
83:38 my internet seems to be having problems too. Ee, I hope that you
83:40 having problems too. Ee, I hope that you have now seen that my canvas homepage is
83:42 have now seen that my canvas homepage is now in Indonesian. Ladies and gentlemen,
83:45 now in Indonesian. Ladies and gentlemen, just click to the homepage or here there
83:46 just click to the homepage or here there is AI Kanva. In AI Kanva,
83:49 is AI Kanva. In AI Kanva, you can click on the code or
83:51 you can click on the code or you can create a stud activity. Create the
83:53 you can create a stud activity. Create the code and it will be done automatically. There are
83:56 code and it will be done automatically. There are several inspirations, such as
83:59 several inspirations, such as interactive card game codes and
84:00 interactive card game codes and so on. As a trial, I will
84:03 so on. As a trial, I will choose that one. But basically, you
84:06 choose that one. But basically, you can add it like that, you can
84:08 can add it like that, you can add it according to
84:12 add it according to your own instructions, then
84:15 your own instructions, then just click send. Give him time
84:18 just click send. Give him time to create or make the code
84:20 to create or make the code for you. Version one will appear later
84:23 for you. Version one will appear later . From that first version, you
84:26 . From that first version, you give feedback, you give
84:28 give feedback, you give input until you find the version
84:31 input until you find the version you want. Oh, I see. So it's
84:34 you want. Oh, I see. So it's very easy. If you
84:37 very easy. If you want to copy this code later in
84:39 want to copy this code later in Kanva, you can do so. Later, here will
84:42 Kanva, you can do so. Later, here will appear, ladies and gentlemen, please copy the code. You
84:44 appear, ladies and gentlemen, please copy the code. You just need to copy the code and then you can
84:46 just need to copy the code and then you can move it to another platform
84:49 move it to another platform . Once it's done, it's very easy
84:52 . Once it's done, it's very easy to publish. Ladies and gentlemen, just
84:54 to publish. Ladies and gentlemen, just click publish to design or publish
84:56 click publish to design or publish as a website. Uh give access to
84:59 as a website. Uh give access to everyone to see. Don't
85:01 everyone to see. Don't give them access to edit. Give
85:03 give them access to edit. Give everyone access to ee to view
85:06 everyone access to ee to view view. Then share the link with
85:09 view. Then share the link with your students. Later, they
85:12 your students. Later, they will be able to easily create ee
85:16 will be able to easily create ee games and
85:18 games and interact with ee creations by
85:21 interact with ee creations by parents. I was looking at the chat, yeah, there were only
85:23 parents. I was looking at the chat, yeah, there were only 2 minutes left. Well, let's
85:25 2 minutes left. Well, let's say that you are happy
85:27 say that you are happy with this work, right? Just
85:28 with this work, right? Just publish it.
85:30 publish it. Hey Sir, you can publish it directly
85:33 Hey Sir, you can publish it directly as a website, right? You or your
85:37 as a website, right? You or your parents can use the steering wheel in the design,
85:39 parents can use the steering wheel in the design, meaning making a new website or
85:41 meaning making a new website or presentation. For example, the website
85:44 presentation. For example, the website will automatically open on the
85:46 will automatically open on the next page and of course you
85:48 next page and of course you can still beautify this page.
85:51 can still beautify this page. For example, here, ladies and gentlemen, you want to
85:53 For example, here, ladies and gentlemen, you want to add graphics, you want to add
85:56 add graphics, you want to add other writing made by someone and uh
85:58 other writing made by someone and uh how about that, uh, you can add the
86:00 how about that, uh, you can add the school logo, your names, contact details and
86:02 school logo, your names, contact details and so on, that's absolutely possible
86:04 so on, that's absolutely possible . Hey, back again, this is just an
86:10 . Hey, back again, this is just an opening, okay, ladies and gentlemen? So,
86:14 opening, okay, ladies and gentlemen? So, God willing, when you register, you
86:16 God willing, when you register, you will receive
86:17 will receive further training on how to create ee prom
86:21 further training on how to create ee prom or how to use instructions and
86:24 or how to use instructions and how to utilize Kanva COD
86:27 how to utilize Kanva COD more optimally so that you can
86:30 more optimally so that you can provide or produce
86:33 provide or produce interactive ee games. like the
86:35 interactive ee games. like the previous inspirations or even
86:37 previous inspirations or even new inspirations. I return it to
86:41 new inspirations. I return it to Mr. Made Budi. Please do. Thank you,
86:44 Mr. Made Budi. Please do. Thank you, Mrs. Pipit. Ee,
86:47 Mrs. Pipit. Ee, so regarding Kanva COD, it
86:49 so regarding Kanva COD, it allows educators,
86:51 allows educators, teachers, to create works. Earlier, an
86:53 teachers, to create works. Earlier, an example was added that
86:55 example was added that ee can create
86:57 ee can create multi-level interactive games which can certainly help
86:59 multi-level interactive games which can certainly help students, yes, and there was also an example of ee making
87:03 students, yes, and there was also an example of ee making typing exercises, yes, Mrs. Pipit, yes, ee,
87:05 typing exercises, yes, Mrs. Pipit, yes, ee, and also spelling support, and earlier, it was also
87:08 and also spelling support, and earlier, it was also shown that there were already ee works that were
87:12 shown that there were already ee works that were included in the learning resources, yes, which were made
87:14 included in the learning resources, yes, which were made using Kanva, yes, ee, this Kanva Code,
87:18 using Kanva, yes, ee, this Kanva Code, yes.
87:19 yes. That's right. I can share for a moment. Well, this was the
87:22 That's right. I can share for a moment. Well, this was the game. Well, this is a mathematical game
87:24 game. Well, this is a mathematical game , ladies and gentlemen. Which 10 + 10 is this? Oh, I see
87:27 , ladies and gentlemen. Which 10 + 10 is this? Oh, I see . Hey, wait, move it. Ee,
87:31 . Hey, wait, move it. Ee, that's how it is. So it's like being
87:33 that's how it is. So it's like being shot like that. Which is
87:35 shot like that. Which is true? Okay, as an intermezzo.
87:37 true? Okay, as an intermezzo. Thank you.
87:38 Thank you. There will be another in-depth session later,
87:40 There will be another in-depth session later, Teachers, if you have successfully
87:43 Teachers, if you have successfully registered. Then later on, there
87:46 registered. Then later on, there will be
87:47 will be further in-depth discussion on each of them. Em, maybe we will
87:53 further in-depth discussion on each of them. Em, maybe we will continue to the question and answer session for
87:57 continue to the question and answer session for Mr. Adam, Mr. Nanda, and Mrs. Tipit, okay?
88:01 Mr. Adam, Mr. Nanda, and Mrs. Tipit, okay? So later I will read
88:03 So later I will read one selected question
88:05 one selected question to each of the
88:08 to each of the speakers.
88:10 speakers. So maybe later you can prepare
88:12 So maybe later you can prepare the answer first, ee, and then
88:16 the answer first, ee, and then answer it after I read
88:18 answer it after I read everything.
88:19 everything. The first one is for Mr. Adam, are you
88:23 The first one is for Mr. Adam, are you still joining, Mr. Adam? Yes. From
88:27 still joining, Mr. Adam? Yes. From this Mrs. Mila SDN 2 To. Ee the question
88:31 this Mrs. Mila SDN 2 To. Ee the question is does the game of the initial final steps
88:34 is does the game of the initial final steps that were
88:36 that were shown earlier have a
88:38 shown earlier have a tutorial
88:40 tutorial ee what is it like? Then ee for
88:43 ee what is it like? Then ee for Mr. Nanda, the question from
88:47 Mr. Nanda, the question from this seems to be from you, Ma'am. Ms. Hamnah from
88:50 this seems to be from you, Ma'am. Ms. Hamnah from TKIT Insan Madani Palopo,
88:53 TKIT Insan Madani Palopo, is it possible to create games from
88:56 is it possible to create games from regular Gemini in Chrome or do you need to have Gemini
88:59 regular Gemini in Chrome or do you need to have Gemini Pro first? That's for Mr.
89:02 Pro first? That's for Mr. Nanda. Then for Mrs. Pipit, there was
89:05 Nanda. Then for Mrs. Pipit, there was Mr. Kasiadi from SMAN 1 Ngoro Mojokerto.
89:10 Mr. Kasiadi from SMAN 1 Ngoro Mojokerto.
89:20 What are the significant aspects of creating the Kanva COD game for in-depth learning for students? Yeah maybe that's the first one. I
89:22 Yeah maybe that's the first one. I invite Mr. Adam to answer the
89:26 invite Mr. Adam to answer the previous question.
89:27 previous question. Okay, thank you very much for
89:29 Okay, thank you very much for your question. Emm it's quite difficult to
89:33 your question. Emm it's quite difficult to answer, is there a tutorial?
89:36 answer, is there a tutorial? Because ee ee there are three elements if
89:39 Because ee ee there are three elements if we want to make a game. There may be
89:40 we want to make a game. There may be four. Uh, first, there is the
89:43 four. Uh, first, there is the technical element or programming or
89:45 technical element or programming or coding, which can be solved
89:48 coding, which can be solved with the capabilities of Gemini or
89:51 with the capabilities of Gemini or Kanva. Uh, then there is the ability
89:54 Kanva. Uh, then there is the ability to create art, visuals, create assets
89:57 to create art, visuals, create assets from the images, which can
89:59 from the images, which can actually also be done in Prom
90:00 actually also be done in Prom using Gemini or Kanva.
90:03 using Gemini or Kanva. Well, the third one is the one that maybe doesn't
90:07 Well, the third one is the one that maybe doesn't have a tutorial for. So maybe all
90:09 have a tutorial for. So maybe all of you, ladies and gentlemen, when you are in the process of
90:13 of you, ladies and gentlemen, when you are in the process of deepening the material, you might
90:15 deepening the material, you might also have to look for this material, namely game
90:17 also have to look for this material, namely game design. Well, in the game industry, the
90:19 design. Well, in the game industry, the designer is not the one who draws, but the
90:21 designer is not the one who draws, but the designer is the one who designs the
90:23 designer is the one who designs the game. For example, if there was a game about
90:25 game. For example, if there was a game about airplanes that involved shooting, that's the
90:27 airplanes that involved shooting, that's the number. So, he has to set the
90:30 number. So, he has to set the speed of his plane,
90:33 speed of his plane, what objects he will hit, is it just numbers
90:35 what objects he will hit, is it just numbers , then how to increase the
90:37 , then how to increase the level of difficulty, how to
90:39 level of difficulty, how to make this child feel at home playing
90:42 make this child feel at home playing for a long time so he
90:44 for a long time so he doesn't get bored. Well, that's called the skill of
90:46 doesn't get bored. Well, that's called the skill of ee gap design. So after this, ladies and
90:49 ee gap design. So after this, ladies and gentlemen, throughout the
90:51 gentlemen, throughout the learning process of making games, you
90:53 learning process of making games, you should be able to use PROM from the coding side
90:54 should be able to use PROM from the coding side , and PROM from the EE art side.
90:57 , and PROM from the EE art side. Perhaps from the game
90:59 Perhaps from the game design side, you need to
91:01 design side, you need to look for more references, perhaps on
91:03 look for more references, perhaps on YouTube or maybe you can use PROM, so
91:04 YouTube or maybe you can use PROM, so look for more.
91:06 look for more. For example, I want to design a
91:09 For example, I want to design a game for a child of what age, 10
91:13 game for a child of what age, 10 years old who is currently in 4th grade of elementary school,
91:15 years old who is currently in 4th grade of elementary school, for example, I want to teach
91:19 for example, I want to teach math, how do I
91:22 math, how do I design a game that is suitable for a child of
91:25 design a game that is suitable for a child of that age? Well, the
91:28 that age? Well, the next challenge is to combine
91:30 next challenge is to combine these three things, right? So,
91:32 these three things, right? So, between art programming and design,
91:35 between art programming and design, there might be another one that is
91:36 there might be another one that is actually quite interesting and uh, I
91:38 actually quite interesting and uh, I also missed it, namely from the audio side, eh,
91:41 also missed it, namely from the audio side, eh, some use sound effects,
91:43 some use sound effects, some use voiceovers, some
91:45 some use voiceovers, some use background music.
91:47 use background music. This should also be corrected by me, ofrong, later, eh,
91:49 This should also be corrected by me, ofrong, later, eh, friends from Google and Kanva
91:51 friends from Google and Kanva should also be able to generate eh, audio
91:53 should also be able to generate eh, audio too, for later in the game.
91:56 too, for later in the game. So, in fact, you will be able to get the components
91:57 So, in fact, you will be able to get the components needed to make a game, except for the
91:59 needed to make a game, except for the game design, later
92:01 game design, later . But indeed, if it's for the
92:03 . But indeed, if it's for the game design itself, you really have to
92:04 game design itself, you really have to look for another tutorial later to see
92:06 look for another tutorial later to see what kind of tutorial it is. That might be my answer, Mr.
92:09 what kind of tutorial it is. That might be my answer, Mr. Made
92:11 Made . Thank you Mr. Adam for
92:13 . Thank you Mr. Adam for your answer. Maybe next time it's up to Mr.
92:17 your answer. Maybe next time it's up to Mr. Nanda
92:20 Nanda to answer.
92:22 to answer. Yes For the canvas feature itself, you
92:26 Yes For the canvas feature itself, you don't need a Gmail Pro license, but what is
92:30 don't need a Gmail Pro license, but what is needed is that the user who accesses
92:33 needed is that the user who accesses this AR, userbajar.id,
92:37 this AR, userbajar.id, must be over 18 years old.
92:40 must be over 18 years old. Well, that means if you access it with a
92:43 Well, that means if you access it with a teacher account, which I'm sure the
92:45 teacher account, which I'm sure the Pusdatin admin has correctly labeled as
92:48 Pusdatin admin has correctly labeled as 18 years old, then Canvas can be
92:50 18 years old, then Canvas can be used. But if it's from a student account, it
92:52 used. But if it's from a student account, it probably won't work. So, if you
92:55 probably won't work. So, if you use the account of Mr. and Mrs. teacher, ee learning ID is
92:58 use the account of Mr. and Mrs. teacher, ee learning ID is safe, you don't have to use Giminai Pro.
93:07 So it doesn't have to be Gemini Pro, Pananda .
93:08 . That's right.
93:09 That's right. Well, maybe I hope that answers the question, sir/
93:12 Well, maybe I hope that answers the question, sir/ madam, maybe the teacher who asked the
93:15 madam, maybe the teacher who asked the next question. Please, Mrs. Pipit.
93:18 next question. Please, Mrs. Pipit. Okay, thank you. Thank You. This is Mrs.
93:21 Okay, thank you. Thank You. This is Mrs. or Mr. Kasadi, SMA 1 Ngoro,
93:23 or Mr. Kasadi, SMA 1 Ngoro, Mojokerto, East Java. What are the significant things
93:26 Mojokerto, East Java. What are the significant things in making games that are not afraid of
93:28 in making games that are not afraid of in-depth learning for students
93:30 in-depth learning for students ? Well, this is what's extraordinary about
93:32 ? Well, this is what's extraordinary about ee with Kanfak, yes, ladies and gentlemen. The
93:34 ee with Kanfak, yes, ladies and gentlemen. The first thing, as I emphasized at the beginning, is that
93:37 first thing, as I emphasized at the beginning, is that
93:44 teachers, whoever they are, can create games in Kanva with Kanva Code. Sir, Madam, you
93:46 Kanva with Kanva Code. Sir, Madam, you don't need to have an
93:49 don't need to have an IT background, you don't need to have a
93:51 IT background, you don't need to have a coding background. Even earlier, ee, from us,
93:54 coding background. Even earlier, ee, from us, ladies and gentlemen, you don't need to worry
93:56 ladies and gentlemen, you don't need to worry about ee understanding or understanding
93:58 about ee understanding or understanding game design. So, the example that I
94:01 game design. So, the example that I showed earlier was how to make the
94:03 showed earlier was how to make the shooting with the plane,
94:06 shooting with the plane, ladies and gentlemen, the key is all in the
94:08 ladies and gentlemen, the key is all in the prompt. Even if you
94:10 prompt. Even if you want to make an ee game that can be used on
94:14 want to make an ee game that can be used on devices, even those with the
94:17 devices, even those with the lowest specs
94:19 lowest specs , you just need to say so at the ee prom
94:22 , you just need to say so at the ee prom . So, Sir/Madam, give
94:24 . So, Sir/Madam, give the command to the Canva Code to the Kanva AI,
94:27 the command to the Canva Code to the Kanva AI, eh, where in the end, Sir/Madam can
94:29 eh, where in the end, Sir/Madam can say for sure that this game can be played
94:31 say for sure that this game can be played on Android specifications, blah blah blah
94:34 on Android specifications, blah blah blah blah, until you
94:36 blah, until you can convey the details. Ee well then ee how so
94:41 can convey the details. Ee well then ee how so how do we relate the
94:43 how do we relate the game that you made with
94:45 game that you made with in-depth learning ee. Well, as
94:48 in-depth learning ee. Well, as you can see from the examples
94:49 you can see from the examples I have just presented, of course they are
94:53 I have just presented, of course they are appropriate or in line with the
94:54 appropriate or in line with the in-depth learning from the three examples
94:57 in-depth learning from the three examples brought by our fathers and mothers from
94:59 brought by our fathers and mothers from all over the archipelago. Mrs. Resti ee from
95:01 all over the archipelago. Mrs. Resti ee from Banten, Mr. Irwan from NTB, Mrs. Erlin
95:04 Banten, Mr. Irwan from NTB, Mrs. Erlin from Maluku, like that. Eh, the hope is that
95:07 from Maluku, like that. Eh, the hope is that I want all of you from
95:09 I want all of you from all over Indonesia to participate as
95:11 all over Indonesia to participate as long as you make the
95:15 long as you make the prom, the learning objectives are included in the prom,
95:17 prom, the learning objectives are included in the prom,
95:21 and you can even say, "I want to make this game.
95:23 want to make this game. This learning objective, make sure this game is
95:25 This learning objective, make sure this game is in line with deep learning or
95:27 in line with deep learning or in-depth learning like this.
95:29 in-depth learning like this. The key with kanvakut is very easy
95:31 The key with kanvakut is very easy to find in the instructions or prom, ladies
95:33 to find in the instructions or prom, ladies and gentlemen.
95:43 Yes. Okay, thank you for the ee answers, yes, from both Mr.
95:45 answers, yes, from both Mr. Adam, Mr. Nanda, and Mrs. Pipit. Yes,
95:49 Adam, Mr. Nanda, and Mrs. Pipit. Yes, ladies and gentlemen, ee, the
95:52 ladies and gentlemen, ee, the great teachers who are present are still loyal.
95:55 great teachers who are present are still loyal. This is considering that there is time constraints.
95:58 This is considering that there is time constraints. It seems that for this question and answer session,
96:01 It seems that for this question and answer session, ee, we can end it with one
96:04 ee, we can end it with one question for each of
96:07 question for each of our resource persons this time, yes. Ee,
96:11 our resource persons this time, yes. Ee, but ee, if you need a
96:14 but ee, if you need a more detailed explanation regarding the
96:16 more detailed explanation regarding the 2025 Education House hacketon, including ee, there
96:20 2025 Education House hacketon, including ee, there is registration information and a
96:22 is registration information and a user guide, of course, you
96:24 user guide, of course, you can get it through the
96:26 can get it through the education house hacketon information page which
96:29 education house hacketon information page which can be accessed of course at the
96:30 can be accessed of course at the education house with the address at rumah.go.id.
96:39 Once again, ee, thank you to Mr. Adam, Sir Nanda, and Mrs. Pipit, yes.
96:42 Adam, Sir Nanda, and Mrs. Pipit, yes. See you again
96:45 See you again next time. Um, hopefully we
96:48 next time. Um, hopefully we can continue to collaborate again in
96:50 can continue to collaborate again in this world of education.
96:53 this world of education. Um, maybe that's all I can say.
96:58 Um, maybe that's all I can say. Um, I apologize if there are any shortcomings. Um,
97:01 Um, I apologize if there are any shortcomings. Um, I'll return to Mrs. Lara as the
97:04 I'll return to Mrs. Lara as the host.
97:07 host. Okay, thank you to the
97:09 Okay, thank you to the great speakers and also to the moderator who is
97:12 great speakers and also to the moderator who is of course also great. Thank you also
97:14 of course also great. Thank you also to the ladies and gentlemen who were enthusiastic
97:16 to the ladies and gentlemen who were enthusiastic to ask questions directly to the
97:18 to ask questions directly to the speakers. Okay, now I
97:20 speakers. Okay, now I want to greet again. I want to
97:23 want to greet again. I want to greet again Mr. Dirga.
97:26 greet again Mr. Dirga. Good afternoon, Sir.
97:30 Good afternoon, Sir. Good afternoon. Good afternoon.
97:33 Good afternoon. Good afternoon. Alhamdulillah. I apologize for just
97:36 Alhamdulillah. I apologize for just joining this and this is from joining from the
97:39 joining this and this is from joining from the road again.
97:40 road again. Okay. Amazing still mobile huh.
97:45 Okay. Amazing still mobile huh. But thank you very much, Sir,
97:46 But thank you very much, Sir, for still taking the time to be
97:48 for still taking the time to be able to meet with the great teachers and
97:52 able to meet with the great teachers and education staff in
97:54 education staff in our activity this time.
97:55 our activity this time. It is an honor for me to
97:58 It is an honor for me to be here. Okay. For that we would like to
98:00 be here. Okay. For that we would like to invite Mr. Dirga Yuza
98:02 invite Mr. Dirga Yuza Setiawan, Special Assistant to the President for
98:04 Setiawan, Special Assistant to the President for Communication and Policy Analysis to
98:06 Communication and Policy Analysis to deliver a presentation session on the theme of
98:09 deliver a presentation session on the theme of building the digital capacity of teachers from
98:11 building the digital capacity of teachers from game consumers to
98:14 game consumers to interactive educational content creators. To you,
98:16 interactive educational content creators. To you, please.
98:17 please. Thank you, Mrs. Larasati, Mr. Yudistira,
98:20 Thank you, Mrs. Larasati, Mr. Yudistira, all of you. Peace be upon you
98:22 all of you. Peace be upon you warahmatullahi wabarakatuh. Uh, I wo
98:25 warahmatullahi wabarakatuh. Uh, I wo n't be too long. I just
98:27 n't be too long. I just want to say three things.
98:29 want to say three things. First, greetings from the President of the
98:32 First, greetings from the President of the Republic of Indonesia, Mr. Prabowo
98:34 Republic of Indonesia, Mr. Prabowo Sugianto, to all of you from
98:37 Sugianto, to all of you from Aceh to Papua who are participating in Zoom
98:39 Aceh to Papua who are participating in Zoom today. I received reports that more than 1,000 people
98:41 today. I received reports that more than 1,000 people are in the room, and maybe even
98:44 are in the room, and maybe even more are following via
98:46 more are following via YouTube. Uh, the President really
98:49 YouTube. Uh, the President really appreciates what you
98:52 appreciates what you have all done for the progress of
98:55 have all done for the progress of our nation, especially educating our children
98:58 our nation, especially educating our children who will be the next generation of the nation.
99:01 who will be the next generation of the nation. Second, as we
99:03 Second, as we participated together yesterday, we have
99:07 participated together yesterday, we have sent as of yesterday, 70% of
99:10 sent as of yesterday, 70% of all schools in the Republic of Indonesia
99:13 all schools in the Republic of Indonesia under the auspices of the Ministry of
99:15 under the auspices of the Ministry of Primary and Secondary Education have received ee
99:18 Primary and Secondary Education have received ee IFP or interactive panels. Well, I hope that
99:22 IFP or interactive panels. Well, I hope that ee, all of you in this room, I
99:24 ee, all of you in this room, I hope that 70% have received it, or
99:27 hope that 70% have received it, or maybe even more, and
99:30 maybe even more, and have started using it in
99:32 have started using it in their respective schools. Congratulations utilize and
99:35 their respective schools. Congratulations utilize and next year we will send three more
99:38 next year we will send three more to each school. So, by the end of
99:41 to each school. So, by the end of 2026, every school will have four
99:44 2026, every school will have four IFP ee from this ee program. Well,
99:48 IFP ee from this ee program. Well, thirdly, of course,
99:50 thirdly, of course, all of this will be very
99:54 all of this will be very useful when we can create
99:58 useful when we can create interactive ee materials that
100:00 interactive ee materials that our students can enjoy.
100:02 our students can enjoy. So, we are now teaching
100:05 So, we are now teaching a new generation, yes, ladies and gentlemen.
100:07 a new generation, yes, ladies and gentlemen. Generation Z, who certainly has
100:10 Generation Z, who certainly has different learning habits than
100:12 different learning habits than ours. Even as a millennial, I
100:15 ours. Even as a millennial, I was born in '89, ladies and gentlemen,
100:18 was born in '89, ladies and gentlemen, my learning style is very different from
100:20 my learning style is very different from my child's. Well, we need to
100:22 my child's. Well, we need to adapt, and now with the
100:24 adapt, and now with the AI Tools that were explained earlier,
100:27 AI Tools that were explained earlier, we can really utilize them
100:30 we can really utilize them for ee learning media. Maybe
100:33 for ee learning media. Maybe because my background is a
100:34 because my background is a technologist, ladies and gentlemen. Yesterday, you and I
100:38 technologist, ladies and gentlemen. Yesterday, you and I wrote the first book in
100:40 wrote the first book in Indonesia about
100:42 Indonesia about public policy using AI. I want to
100:44 public policy using AI. I want to share three tips. The first is for
100:48 share three tips. The first is for our prompting, ee, don't think that
100:51 our prompting, ee, don't think that we have to type everything ourselves or
100:53 we have to type everything ourselves or compose it ourselves. ee, sometimes ee AI
100:56 compose it ourselves. ee, sometimes ee AI will be very effective when We
100:59 will be very effective when We upload learning materials or
101:02 upload learning materials or textbooks or other materials into
101:05 textbooks or other materials into the prom. So, for example, if
101:08 the prom. So, for example, if you are teaching history students, the
101:13 you are teaching history students, the history book you want to turn into a game
101:16 history book you want to turn into a game can be uploaded into the prom.
101:18 can be uploaded into the prom. For example, if we are studying a history book
101:22 For example, if we are studying a history book about the Ponegoro war, all the books can be
101:24 about the Ponegoro war, all the books can be uploaded into the prom so that the ee
101:27 uploaded into the prom so that the ee can become ee material that will later
101:30 can become ee material that will later be entered into a competition or become the game
101:33 be entered into a competition or become the game itself. Well, the second thing,
101:36 itself. Well, the second thing, as the previous speaker
101:37 as the previous speaker said, now the limit is your
101:39 said, now the limit is your creativity.
101:42 creativity. So, in terms of game interface
101:46 So, in terms of game interface and game design,
101:48 and game design, please try as wildly
101:52 please try as wildly as possible, there's nothing wrong. So,
101:57 as possible, there's nothing wrong. So, please try testing, trial and error.
102:00 please try testing, trial and error. And global game companies
102:01 And global game companies all do the same thing.
102:04 all do the same thing. They try one iteration, then
102:06 They try one iteration, then iterate again and see which one is
102:08 iterate again and see which one is more effective, ee played or
102:11 more effective, ee played or gets a response from our children.
102:14 gets a response from our children. Well, the third thing, which I think is
102:16 Well, the third thing, which I think is most important, is that we
102:18 most important, is that we must create
102:21 must create a game that cannot be
102:25 a game that cannot be completed.
102:26 completed. cannot be completed. What I mean
102:28 cannot be completed. What I mean is, ee, if humans in general
102:32 is, ee, if humans in general should not be able to complete
102:34 should not be able to complete the game. with perfect scores so that
102:38 the game. with perfect scores so that we can later use
102:40 we can later use the game to identify people
102:44 the game to identify people with special talents and strengths
102:46 with special talents and strengths . So, for example,
102:49 . So, for example, if the EE game has a
102:52 if the EE game has a maximum score of 100, then
102:54 maximum score of 100, then someone who is smart should only
102:56 someone who is smart should only be able to complete 50, that's already considered
102:59 be able to complete 50, that's already considered good. So,
103:03 good. So, if someone can complete 80 or 100,
103:06 if someone can complete 80 or 100, that means they are indeed superhuman.
103:08 that means they are indeed superhuman. Or maybe we can use it to
103:12 Or maybe we can use it to identify cheating.
103:15 identify cheating. Identify cheating. in EE
103:18 Identify cheating. in EE playing the game. Well, it needs to
103:21 playing the game. Well, it needs to be thought about because later, as
103:24 be thought about because later, as Mr. Yudis has said,
103:26 Mr. Yudis has said, hopefully he has said it or not,
103:27 hopefully he has said it or not, we want each game to have a
103:30 we want each game to have a leaderboard or ranking. The rankings that
103:32 leaderboard or ranking. The rankings that we give are at the national,
103:36 we give are at the national, provincial, district,
103:38 provincial, district, city, and even if possible, down to the
103:41 city, and even if possible, down to the village level. Why? Because if we have
103:45 village level. Why? Because if we have games that we play
103:46 games that we play massively, if the school is not in the
103:50 massively, if the school is not in the top 10 national ranking, for example, maybe
103:53 top 10 national ranking, for example, maybe they are in the top 10 in their district, city, or
103:56 they are in the top 10 in their district, city, or province, or maybe in their sub-district
103:58 province, or maybe in their sub-district or village. So that creates
104:01 or village. So that creates enthusiasm and they can collect a
104:03 enthusiasm and they can collect a token Yes, making e collecting ee
104:06 token Yes, making e collecting ee achievements oh we have been at the
104:10 achievements oh we have been at the district level, you know, third place in a game that
104:14 district level, you know, third place in a game that for example Mrs. Asmi from Bandar
104:18 for example Mrs. Asmi from Bandar Lampung City made or we have been
104:21 Lampung City made or we have been champions at the village level in a game that Mr.
104:25 champions at the village level in a game that Mr. Yudis made. Well, that could be the
104:27 Yudis made. Well, that could be the case and we need to think about that.
104:30 case and we need to think about that. Maybe ee that's all ee from me, Ladies and
104:33 Maybe ee that's all ee from me, Ladies and Gentlemen. ee I really support
104:37 Gentlemen. ee I really support this activity and the presenters were also
104:39 this activity and the presenters were also quite effective in conveying what is
104:42 quite effective in conveying what is now possible with technology.
104:44 now possible with technology. I honestly can't wait to see ee your
104:47 I honestly can't wait to see ee your works and we at the
104:51 works and we at the State Palace have an IFP that we
104:55 State Palace have an IFP that we can use later to help
104:58 can use later to help showcase your work to the
105:00 showcase your work to the President to get
105:02 President to get appreciation too. So thank you once
105:04 appreciation too. So thank you once again. Wassalamualaikum warahmatullahi
105:06 again. Wassalamualaikum warahmatullahi wabarakatuh. Waalaikumsalam
105:07 wabarakatuh. Waalaikumsalam . Waalaikumsalam.
105:09 . Waalaikumsalam. Thank you Mas.
105:12 Thank you Mas. Thank you, Mr. Yudi. I'll have permission to go live.
105:15 Thank you, Mr. Yudi. I'll have permission to go live. Thank you.
105:17 Thank you. Thank you, Sir. Welcome back to
105:19 Thank you, Sir. Welcome back to continue with the next activity. Both
105:23 continue with the next activity. Both Ladies and Gentlemen. Hopefully, we have
105:25 Ladies and Gentlemen. Hopefully, we have gained more information
105:27 gained more information from our activities this afternoon. But
105:30 from our activities this afternoon. But there is still more information that
105:32 there is still more information that will be delivered by the committee team.
105:34 will be delivered by the committee team. Please, to Mr. Made, we are welcome.
105:37 Please, to Mr. Made, we are welcome. Yes. Okay, Ms. Laras, please convey it again,
105:41 Yes. Okay, Ms. Laras, please convey it again, so that perhaps the
105:45 so that perhaps the committee members can also convey it
105:47 committee members can also convey it in the chat column for the
105:51 in the chat column for the information page.
105:53 information page. Regarding the implementation of the
105:57 Regarding the implementation of the 2025 Education House Hacketon, ladies and gentlemen, you
106:00 2025 Education House Hacketon, ladies and gentlemen, you can access it through the S.id/Hacketon 2025 page.
106:14 Well, the link has been displayed in the chat column. Later,
106:19 in the chat column. Later, here is the display of the
106:22 here is the display of the 2025 Education House Hacketon information page, which
106:24 2025 Education House Hacketon information page, which of course will also have a link
106:28 of course will also have a link to access this link from the
106:33 to access this link from the education house, from the education house.
106:35 education house, from the education house. So, earlier, from
106:39 So, earlier, from Mr. Yudi as the Head of Data Center, you have also
106:42 Mr. Yudi as the Head of Data Center, you have also conveyed the criteria,
106:45 conveyed the criteria, stages,
106:48 stages, and timelines, you can
106:51 and timelines, you can all get them through the following page
106:53 all get them through the following page . So, please pay attention to
106:56 . So, please pay attention to the dates when you can
106:59 the dates when you can register and when
107:01 register and when you can take part in the training. If
107:05 you can take part in the training. If that was just an
107:07 that was just an introduction, yes, regarding
107:10 introduction, yes, regarding the use of tools from Google and Kanva
107:13 the use of tools from Google and Kanva Yes. There will be
107:16 Yes. There will be in-depth training on the date, if I'm not
107:20 in-depth training on the date, if I'm not mistaken, the 27th or whatever. You
107:22 mistaken, the 27th or whatever. You can see this, maybe you can scroll
107:24 can see this, maybe you can scroll down, fellow committee members
107:28 down, fellow committee members .
107:31 . Okay.
107:38 Well, here are some dates that you should pay
107:41 that you should pay attention to if you want to follow the
107:44 attention to if you want to follow the entire series until ee. There will be a
107:48 entire series until ee. There will be a proposal collection, then there will be an
107:51 proposal collection, then there will be an assessment session
107:53 assessment session and later the
107:56 and later the best proposals will be selected for the
107:59 best proposals will be selected for the in-depth process or
108:02 in-depth process or incubation process.
108:05 incubation process. That's all we can convey, Ms. Laras
108:08 That's all we can convey, Ms. Laras . We hope for your participation,
108:10 . We hope for your participation, ladies and gentlemen. Thank you.
108:14 ladies and gentlemen. Thank you. Okay, thank you, Mr. Made. That concludes
108:16 Okay, thank you, Mr. Made. That concludes our webinar session
108:18 our webinar session this time. We hope what we present is
108:21 this time. We hope what we present is enlightening and of course
108:23 enlightening and of course this webinar is truly beneficial for
108:25 this webinar is truly beneficial for all of us. We apologize, ladies and gentlemen,
108:27 all of us. We apologize, ladies and gentlemen, if there is anything that is not pleasing. We
108:29 if there is anything that is not pleasing. We also apologize if not all questions
108:32 also apologize if not all questions can be answered on
108:34 can be answered on this occasion. Lastly, may I give you
108:36 this occasion. Lastly, may I give you another pantun. If there is a well in the field,
108:39 another pantun. If there is a well in the field, I may take a bath. If there is a
108:41 I may take a bath. If there is a long life, we may
108:43 long life, we may meet again.
108:45 meet again. I am Larzati and the entire committee is taking my
108:47 I am Larzati and the entire committee is taking my leave. Thank you. Good afternoon and
108:49 leave. Thank you. Good afternoon and Peace be upon you and Allah be upon you
108:51 Peace be upon you and Allah be upon you .