The author argues that Mojang should stop announcing Minecraft updates prematurely to build anticipation and preserve player interest, drawing parallels to successful strategies in games like Counter-Strike and proposing extensive improvements across various game aspects.
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I'm sure we've all been in that
situation where something exciting
happens and you start making positive
future plans in your head filled with
optimism and motivation you can't hold
back and end up sharing your ideas and
Ambitions with family and friends you
feel confident it will all go as planned
but then at some point those plans fall
through leaving you not only
disappointed but also having to explain
to everyone you shared it with why
things didn't work out this time it's an
uncomfortable experience because we
often want to share our ideas with those
close to us yet it seems that every time
we reveal our plans something
inexplicably goes wrong everything
seemed smooth but after sharing it's
like the energy just dissipates so why
am I bringing this up in the context of
Minecraft well it actually parallels how
Mojang handles updates the developers
share exciting updates for the future
but later we find out they couldn't
deliver missed the Mark or decided to
scrap the ideas entirely remember the
fireflies discussed at Minecraft live
meant to add atmosphere to the game or
the bundle they previewed back in 2021
almost 3 years ago now yes I know they
recently added the bundle in a snapshot
but how many other ideas have been
abandoned forever when you share your
ideas too soon it's like you're getting
ahead of yourself you're showing the map
but the path hasn't been traveled yet
that's why I believe Mojang should stop
announcing their plans to the public it
kills all the hype for updates which
already come only twice a year year
people lose interest in the updates as
soon as they know what's in them take
the recent 1.22 announcement for example
they showed a new biome and a new mob
sure it introduces new mechanics and
blocks but if we're being honest most
people stopped caring just days after
the reveal nobody talks about it because
it felt underwhelming and the hype
fizzled out Minecraft's hype is fading
and Mojang helping by revealing
everything they're working on this
bothers me because Minecraft has
unlimited potential let me draw a
comparison with with another game
Counter Strike the developers of Counter
Strike never announce updates in advance
whether it's a major release or a small
patch updates drop at random times and
you never know what's coming maybe a new
map a new weapon or an entire operation
big updates are rare just like in
Minecraft but the hype for a
Counterstrike update is massive fans
comb through every bit of information
data miners are constantly looking for
new files and the developers subtly
tease the fans changing a banner on
their profile or reposting something
hinting at what's to come when the
update finally hits It's explosive
everyone's streaming making videos eager
to see what's new but I can't say the
same for Minecraft there's almost no
hype around the updates because the
developers already shared everything and
honestly I didn't even notice when
update 1.2 one dropped since we already
knew everything about it some may
disagree with me but I suggest that
Mojang keep future updates completely
under wraps until release let the
players themselves build up the
excitement maybe it'll be an end update
or perhaps a winter update that would be
far better than the current approach
there's a saying value is created
through scarcity keeping updates secret
would increase their value and in turn
people's interest in the game it would
also ease the pressure on developers as
they wouldn't need to rush to meet
deadlines for features they'd already
revealed and fans might be less critical
the most memorable people are those who
leave an air of mystery a sense of UN
finished stories think about it who
intrigues you more those who reveal
everything about themselves right away
or those you find yourself trying to
understand piece by piece I've always
been drawn to enigmatic individuals the
ones you know little about the more I
try to uncover their layers the more I
found myself fascinated by them they
don't lay all their cards on the table
but instead keep a shroud of mystery
around them and it's precisely this veil
of secrecy that Sparks curiosity it's
not a coincidence this entire process is
the magic of the unknown now let's move
on to the main topic what updates do we
need in
Minecraft nature
update by this I mean the Overworld the
forests biomes and overall atmosphere
since this is the primary Dimension
where we spend most of our time it
should feel the most immersive for
Players let's start with clouds what do
clouds add to the game are they an
important part of the world contribut in
atmosphere not really currently they're
just small flat rectangles at a fixed
height dull and uninspiring to the point
where most players just turn them off we
all know how clouds look in real life
they're at varying Heights and have
different volumes just imagine Dynamic
clouds in Minecraft with varied height
and size it would add so much Beauty and
atmosphere for instance you might be
going about your day and see a distant
storm cloud with lightning and just like
in real life you you know rain is on the
way and speaking of rain it also needs
an overhaul right now rain starts and
stops abruptly and it's Global covering
the entire world no matter how far you
travel even if you fly above the clouds
it still rains rain should depend on the
location of the clouds with different
intensities in different areas starting
gradually from a drizzle to a full storm
or downpour rain should be below the
clouds which would be at different
heights and span across larger areas
clouds would also render at farther
distances than regular blocks so players
can see where they're located with more
detailed rendering for nearby clouds and
simplified for distant ones this
approach wouldn't impact performance
significantly because distant clouds
would load easily while closer ones
would load in more detail clouds could
even be a solid block of one color
optimizing the game all of this would
create an incredibly immersive
atmosphere in Minecraft just imagine
flying with a light through massive
clouds that Captivate you making each
flight unique picture yourself soaring
above the clouds with the bright Sun
shining while Heavy Rain pours below you
pretty cool right now let's talk about
rivers in Minecraft they're decent but
they have their limitations for example
the water in them is always static
unlike in real life where water flows in
One Direction waterfalls could make the
terrain generation stunning with rivers
flowing from mountains down to the sea
or ocean this might require some
adjustments to water Mechanics for
better optimization with flowing Rivers
alongside Rivers terrain generation
would also need to evolve to create a
seamless natural look something like
this would truly Elevate the Minecraft experience
experience [Music]
forests in Minecraft could use more
variety and detail to make them feel
alive and captivating I propose adding
more tree variants to existing biomes
and incorporating Fallen trees in the
Java Edition to create a more natural
look sticks that fall from trees would
lie on the ground and could be picked up
Vines could grow on tree trunks for
added visual appeal while Moss could
naturally spread throughout forests
covering Stones entirely adding weeds as
a natural variation among regular grass
would diversify the terrain these weeds
could also grow in abandoned garden beds
leaves would slowly fall from trees and
shorter grass patches could grow
alongside regular grass leaves might
accumulate beneath trees or float on
water players could stack these leaves
carpets when a tree is chopped down
hanging leaves could gradually fall to
the ground adding a touch of realism
fireflies revisiting the concept from
2021 could enhance the atmosphere in
nighttime forests without interacting
with frogs introducing new Mobs would
bring additional depth to the game Deer
could inhabit cold biomes providing
venison a new food source Forest Bears
might serve as rare mobs dropping meat
Cubs Birds even with minimal
functionality would greatly enhance the
game's atmosphere fluttering around
trees and filling biomes with their
songs beaches could feature palm trees
and crabs as teas during mob votes wild
boes in forests could be neutral mobs
that attack only if
provoked the vulture introduced in the
biome vote could live in the bad lands
Scavenging peaceful animals this biome
might also include flowering cacti and
Tumble weeds butterflies could be
daytime ambient mobs comp implementing
fireflies as nighttime equivalents Mir
cats from the biome vote could inhabit
deserts and Badlands glow squids should
emit actual light with glowing particles
surrounding them instead of merely
having bright textures a new water mop
jellyfish could have different colors
based on depth these jellyfish could
also be used to craft a unique block
solid when dry but allowing water to
spilling in the biome vote we were shown
a new tree the bowab as well as a new
mob the ostrich which hides its head in
the sand and also a termite Nest it's
interesting to think about what
mechanics could be developed with them
all mobs passive and hostile should have
at least two variants to reduce monotony
[Music]
large flowers should fit into large pots
a feature oddly missing in the game
adding more variations for all Stone
types bricks chiseled bricks and pillars
would expand building options roses
replaced by poppies in a past update
could return with multiple color options
small environmental effects could add
realism for instance water splashes of
varying sizes when objects or mobs fall
water rain could create droplet effects
on water and splashing animations would
enhance immersion waterfall clouds
underwater chests could release bubbles
when opened dust in caves would add
atmosphere dun grass sometimes could
grow in Beach Sands like in real life
making the environment more realistic
occasionally cacti could bloom with
flowers sticks could be repurposed for
building such as crafting larger sticks
purposes additionally bark from stripped
logs should drop as an item usable for
logs mushrooms will grow on trees items
will illuminate their surroundings if
the player equips them or if they are
dropped on the
ground the world of Minecraft currently
has very few structures that truly
motivate players to explore yes the
Minecraft world is vast but it feels
mostly empty and uninteresting to
Traverse to make exploration more
engaging a variety of new structures
should be added these could include
small and large structures or even old
ones reimagined with new blocks in different
different
biomes in recent updates the developers
seem to enjoy adding horror elements in
the wild update it was the warden
appearance what the is
that now they've introduced the creaking
which appears in forests at night and
scares players when they're not looking
this brings me to the idea of spiders
crawling on walls this would make
spiders more dangerous enemies and add a
new horror aspect to the game lastly
diverse weather effects like gusts of
wind or even blizzards should be
included currently all we have is rain
or snow with the same intensity imagine
the atmosphere if storms or something
similar were introduced at night there
could be Northern Lights falling stars
or even
meteors sound
update sound is often easy to overlook
it's easy to get caught up in a game's
visuals and it makes sense after all the
way a game looks is the most obvious
aspect how good does it look does it
have Ray tracing glow effects beams and
all the other graphical features that
transform it from a NIC looking game
into something stunning however once you
dig deeper you'll realize that a game
sound design plays just as significant a
role as its Graphics Ambient sound in
Minecraft is supposed to set the mood
and surprisingly it's done incredibly
well in the nether but for some reason
the Overworld is almost completely
devoid of atmosphere walking through the
Overworld you hear nothing but your own
footsteps it's strange just listen to
the Stark difference between the dimensions
the Overworld needs ambient sounds for
Beyond Ambience the general sound design
should also be revamped caves could
feature Echo effects sound could be
muffled when inside buildings and much more
the sound of footsteps on different
and even the sounds of items in your
for these changes would make the
Overworld more vibrant immersive and
Alive enhancing the player's connection
to the world all through the power of
improved sound
design the end update the end is one of
the most mysterious and at the same time
one of the most underrated dimensions in
Minecraft despite its enormous potential
for development it has remained
unchanged for 7 years during this time
Mojang completely transformed the nether
by adding new biomes structures mobs and
entire mechanics but the end with its
empty islands and rare end cities is
still overlooked this is especially
strange given how many creative
opportunities this Dimension offers it's
time to revamp the end and turn it into
a full-fledged exciting Adventure filled
with new discoveries [Music]
the end should receive everything new
biomes mobs ores structures and of
course new bosses this Dimension
deserves to become not just the final
destination of the journey but a
separate world that players will want to
explore again and again each biome
should have a unique atmosphere
besides biomes the end needs new
structures currently the only
significant build is the end City but
that is clearly not enough among the new
structures there could be ruined end
cities small houses or outposts filled
with useful loot underground labyrinths
with traps and secret rooms shipwrecks
which can now be found not only in end
cities Villages inhabited by new
peaceful or neutral mobs new dungeons
similar to end cities and most
importantly a redesign of strongholds
the design of this structure has not
changed since Minecraft's release this
structure should be completely
overhauled with new rooms Loot and
Designs I believe that developers can
handle this perfectly because in the
tricky trials update a new dungeon was
added with a huge number of new rooms
new mechanics and new loot endite is a
new or that will spawn in new caves in
the end and can only be mined with a
netherite pickaxe to smelt it you will
need a special furnace made from a blast
furnace and stone and diamonds endite
upgrades netherite tools and armor
adding unique properties for example
when upgrading armor the player can
choose between increasing durability or
speed endite elytra will be able to fly
faster or be more durable depending on
the choice most likely an entirely new
crafting table with its interface will
be needed for upgrades the second door
is malachite which can be used to make
decorative blocks as well as
teleportation blocks if you place a
teleporter and connect it to another
teleporter using malachite you can move
distance also in the new biomes there
will be a new block that will launch the
player upward if they step on it the
block will work like a slime block but
unlike slime blocks which have inertia
and gradually lose height this new block
will constantly push the player up
several blocks there will also be a new
plant that will push the player upward
top a unique weather system could be
introduced where visibility worsens and
the rain falls upside down new Mobs will
make each biome unique for example Ender
slime from which you can create new
Ender slime blocks instead of pushing
the player away the block will launch
the player Upward at high speed creating
a new fast travel mechanic with this
block players will be able to move
quickly both vertically and horizontally
jellyfish and Ender fish which live in
water bodies and serve as a food source
like hog in the nether flying creatures
that would perfectly fit the atmosphere
of the end among Hostile Mobs new types
of Endermen with various abilities can
be added fast but weak ones or slow but
durable ones their design could be
inspired by Minecraft dungeons where
Enderman look very stylish and cool in
addition new purple water could be
introduced perhaps regular water from
the Overworld that turns purple in the
end and gains new properties such as
dealing damage to players this means you
can no longer escape from enden by
pouring water under you unique Guardians
for structures could also be introduced
like Golems guarding and cities one of
the main changes in the end should be an
update to the boss system currently the
only significant event in the end is the
dragon fight however the fight itself
feels outdated and its mechanics are not
engaging enough it is suggested to
remove the starting island with the
dragon instead players would spawn in a
random point of the end and the dragon
would become one of several bosses that
need to be defeated to reach the final
opponent the Dragon's Nest would be a
central element of the battle now the
dragon would protect its egg adding
purpose to the fight after defeating the
dragon the player would receive its egg
it would be required to summon a new
boss however before encountering it the
player would need to overcome many
trials the next boss is inspired by the
end reimagined map for Bedrock Edition
created by third party developers at the
top of a tall tower filled with traps
and loot the player would meet a boss
chained to the structure to free it
players would need to place ender eyes
into special blocks the fight with this
boss would have three stages first
destroying the towers that regenerate
its Health second an aerial battle
dodging its attacks and finally a
face-to-face encounter in a confined
space Victory would Grant a key to the
final structure marking the climax of
The Journey this final structure would
consist of three towers two auxiliary
towers and one central tower in The Two
Towers players would need to activate
mechanisms using the key and the dragon
egg after this a portal to the end
keeper would open the structure would be
filled with traps and lots of loot to
help players prepare for the final
battle here players could find rare
resources to craft weapons and armor for
The Ultimate Showdown the end keeper the
final boss would be a true test of all
player skills this fight would combine
elements from all previous battles
including dodging parkour archery and
melee combat it could summon Endermen to
complicate the battle after defeating it
all Enderman in the end would stop
attacking players as they were under the Keeper's
Keeper's
control Winter
update winter biomes in Minecraft have
always felt a bit empty just areas
covered in snow with frozen water
however the winter update could
completely transform these Frosty
Landscapes adding more details
interesting mechanics and visual
diversity all foliage in Winter forests
remains green which looks odd while this
works for spruce trees regular trees
with green leaves in Winter seem strange
since leaves fall off in real life at
the very least they could be made white
which would fit the Minecraft aesthetic
even better a new biome with bare trees
could be added featuring unique new
sticks I mentioned earlier snow
particles would fall from the trees
creating a magical winter atmosphere
snow would also filter through the
leaves covering the ground beneath
snowfall could be made more realistic
snow would accumulate layer by layer
without requiring special commands the
snow itself could be reworked currently
it falls in a uniform trajectory at the
same speed it would be amazing to see
snow interacting with wind falling at
varying speeds as it does in real life
blizzards could also be added where
visibility drops heavy snowfalls occur
and strong winds blow imagine the
all blocks in Winter biomes could
automatically or manually become snow covered
a new snowy dirt block could be
introduced to prevent green grass from
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items snow would now pass through fences
Gates and other
objects if you break the block under the
snow it would no longer disappear but
fall gently to the ground snow falling
on water would freeze it all vegetation
in Winter biomes would become snow
theme snow bricks would be a new
building material crafted from [Music]
[Music]
snow ice could also be refined into ice
bricks or polished ice and icy glass
resembling regular glass panes could be introduced
introduced
used in some biomes mines would be
completely made of ice inside icicles
would serve as stalactite equivalent and
could also generate on blocks and [Music]
[Music]
trees thin ice would break if you stand
water Rivers would feature a new type of
ice that doesn't break when walking on
a new weather effect Frost would cause
glass to become covered with a thin
layer of ice during snowfalls enhancing
the atmosphere and evoking a sense of
cold torches and campfires would now
melt snow and ice around them naturally
creating paths through the snowy terrain
sleds would be a new vehicle designed
specifically for winter biomes allowing
fast travel across snow however sleds
wouldn't work in non snow snowy areas
moving downhill would allow you to gain
significant speed but going uphill would
slow you down to maintain speed on
inclines you could hitch your wolf to
quickly mobs in Winter biomes would also
become snow covered penguin acute
neutral mob that inhabits winter biomes
it can be tamed and adds life to these
areas deer already introduced in the
nature update it brings charm to Winter
biomes frozen zombie a dangerous new
enemy inspired by Minecraft dungeons its
attacks inflict slowness making Escape
more difficult Yeti a legendary creature
of the winter biomes rare and Powerful
it guards its territory it won't attack
unless provoked but getting too close
will trigger
aggression iser a hostile mob from the
2020 mob vote it attacks with clouds of
of flying ice and returns to make winter
challenging new effect freezing a new
effect could be added and applied
through a bow enchantment arrow shot
from such a bow would temporarily freeze
mobs giving players time to take cover
or strike
back skulk
update I can't say much about this
update its main Hook is the portal in
the ancient city and the developers
hints about a new boss they want to
addan toror asks do you have a plan for
boss the skull update should naturally
introduce a new dimension accessed by
activating the portal however it
shouldn't feel meaningless perhaps this
will be the hardest dimension yet to
enter players might need to defeat the
Ender Dragon who would drop a key for
the portal entering unprepared would
mean zero chances of survival this
Dimension would be a dark ominous Place
teeming with creatures of unmatched
power mobs would emit Eerie sounds
[Music]
the skull swarm would be small skull
creatures moving along walls and Floors
like spiders feeding on light torches
and lanterns would go out in their
presence they could also inflict
blindness on players for a short time
when attacking exploring this Dimension
would be worthwhile as it would feature
the best loot in the game underground
caves completely covered in skull would
contain skulk eggs that hatch new Mobs
various ruined structures would generate
across the world hinting that it was
once a normal realm before the skull
infection took over skulk crystals found
in chests could be used to craft new
armor and tools likely the new boss
hinted at by developers would serve as
the final encounter for this
Dimension either
update this update seems even more
unlikely than the previous one The Ether
mod was created over 10 years ago and
players have always wanted its addition
often questioning why we have the nether
but no either this Dimension could be
the next destination for players after
Conquering the nether while I doubt a
heaven Dimension will ever be added it
feels too far from the vanilla Minecraft
style and would require immense work
part of me still holds hope that one day
we'll see this beautiful realm in the [Music]
[Music]
game desert
update a desert update would be
fantastic because the bio biome feels
too empty it has barely changed
throughout Minecraft's history future
updates must enhance this biome as shown
during the biome vote a desert update
could introduce palm trees most likely
generating in a new Oasis biome and a
new mob the mircat it's unclear what Mir
cats would do but they could stand on
two legs and perhaps eat fish small new
structures should generate throughout
the desert hinting at a past
civilization breaking vosses could yield
occasionally players would encounter
quicksand working similarly to powdered
snow it would pull players down and
cause Suffocation
damage prolonged exposure to the sun
could trigger heat stroke causing nausea
players would need to seek shade or
drink a water bottle to recover giving
water bottles more utility however
that's not enough the desert pyramid
needs a full rework while I love the
current pyramid its loot can be
collected in seconds by breaking a
single block in the reworked version
players would face puzzles and loot
chests scattered throughout the
structure breaking blocks would not be
an option as players would suffer the
mining fatigue effect similar to Ocean
Monuments players would have to fully
explore and solve all challenges mummies
would spawn in these revamped pyramids
while Mojang has said they won't add
mummies due to their similarity to husks
they could work as exclusive mobs within
desert pyramids killing mummies would
drop paper and rotten flesh in the final
room players would face the Pharaoh a
mini boss whose defeat would lift the
mining fatigue effect layers of sand
would generate similarly to snow layers
in snowy biomes adding depth to Desert
terrain Sandstone bricks Cobblestone and
stone blocks could have Sandy variants
created by sandstorms sandstorms would
reduce visibility and introdu produce
unique sand particles adding an
immersive atmosphere imagine getting
caught in the middle of a sandstorm
other
things in this update I will include
things that could be added alongside a
larger update make invisible mechanics
like potential hunger saturation
restoration or health recovery visible
in the UI when holding food or healing
items at low Health the interface should
visually crack to reflect the danger
the achievements window should be larger
and utilize the full screen if you look
away while breaking a block the progress
shouldn't immediately reset but pause
moment each enchanted book should have
its own texture to identify it without
needing to hover over it allow placing
blocks in gaps in front above or below
even if the targeted side isn't
visible fix the tiny gaps in item models
most items have these and once you
notice them it's hard to unsee add tool
tips to enchanted books explaining what
each enchantment does mobs shouldn't
just appear out of nowhere there should
be a smooth spawning
animation enable movement or boat rowing
while the inventory is open as freezing
in place feels restrictive add icons to
navigation display potion duration as
icons in the the top right corner
removing the need to open the inventory
constantly when hovering over a shulker
box show its contents without needing to
place and open it the brewing stand
interface should include recipes
constantly searching Google while using
it gets tedious and built-in recipes
would encourage more potion use
transparent item frames should be a
glass revamp spawn egg textures to
either be 3D or feature mob heads as the
current design is confusing especially
with more mobs being added introduce a
single button mechanic for sitting and
lying down anywhere adding more
immersion and
customization add sleeping bags that let
players skip the night without resetting
their spawn point finally allow players
to place slabs vertically which would
significantly expand building
possibilities and excite the community
the spy glass could show information
about blocks or mobs when looking at them
them [Music]
[Music]
when exiting a World the game should
take a screenshot this screenshot could
replace the dirt loading screen when
re-entering the
world items placed on the crafting table
Anvil or enchantment table should appear
visually on the Block itself replace
outdated PNG animations for smoke and
fire with better designed blocky
particle effects revamp the menu
textures for interactable blocks to make
it's 2024 and Minecraft still lacks
character animations apart from swimming
there should be animations for holding
Maps placing Shields rowing
boats riding horses looking at compasses climbing
climbing
ladders and using spy glasses these
animations should be visible in both
first person and and third person views
with an option to disable them for
Simplicity add the ability to carry
chests instead of breaking them and
picking up all the dropped items
similarly allow us to carry animals as
mob AI is often too clumsy and moving
them manually would be much easier I
still don't understand why Minecraft
doesn't have the option to switch the
white interface to a dark
one introduce more pumpkin designs to
diversify decorations adding a detailed
eating animation would make the process visually
satisfying show enchantments on items
when held in hand as in Bedrock Edition
an improved F3 screen where every line
customized the ability to add worlds to
favorites with selected worlds always
appearing at the top of the list emotes
in Java Edition allowing players to
interact and communicate in fun ways
with others the ability to stack any
slabs on top of each other it's strange
that this feature still isn't in the
game the ability to stack any slabs on
top of each other it's strange that this
feature still isn't in the
game cookies paper and bread can be
crafted in a 2x2 crafting grid different
textures for goat horns I don't
understand why they are all the same
slabs can be combined into blocks in a
shapeless recipe vertical planks should
also be added because horizontal planks
don't always suit
builds candles placed and lit on Soul
Sand or Soul soil will now emit Soul
button firework Rockets will launch into
the air immediately from the ground
ladders made from all types of wood when
picking up items they will be displayed
in the corner of the screen holding an
emerald block will attract villagers to
follow you just like animals follow food
right clicking a tiny slime with a
bucket puts it in there diagonal fences
have long been needed in the
game enchanted books show which items
to the texture of cauldrons should
change if lava is inside making them
look extremely hot and if powder snow is
inside it will cover them sponges can be
placed directly on water without needing
Maps display in the tool
tip stone tools can be crafted with any
stone glass drops shards which act like
glowstone dust crafting them in a 2x2
grid creates a glass block
when a tool breaks on your hot bar it
will be restocked by other items of the
same type taken from your
damage secret name tags will have their
texture item frames can be dyed in different
different
colors the chest texture will differ
depending on the type of wood it is made
from the same goes for for bookshelves
this should have been in the game long
ago improve the book recipe add new
functions like crafting in one click
smithing table recipe book brewing stand
recipe book pin commonly used recipes
view locked recipes flip through pages
with your mouse wheel and keep the
crafting screen centered when opening
the recipe book breaking grass or crops
with a hoe will break a 3X3 area of them
adding more functionality to the hoe
villagers should not only be white but
also have different skin colors a button
that when pressed will display the item
you pointed at in the chat allowing
players to see it wool of any color can be
be
dyed charcoal can be used as an
alternative way to craft black dye
rotten flesh and poisonous potatoes can
composter holding a block will show how
many you have in your
inventory horses will swim in water
while being ridden instead of sinking
and force dismounting their Rider a
search function in chests for quickly
finding the item I need in a large and
cluttered chest an animation when
transferring items a new inventory and
chest feature that sorts items transfers
or Stacks them into the chest tipped
arrows are displayed in loaded crossbows
alongside a unique triple Arrow texture
for multi-shot
crossbows in creative mode we can pick
up blocks from any
distance eight logs can be crafted
directly into four chests right clicking
can Harvest and plant crops
immediately shift right clicking an
armor stand will swap its armor set with
whatever armor you're currently wearing
furnaces crafted from Deep slate or
Blackstone should have their own texture
unique textures for tropical fish more
varieties of squid
textures Redstone
update Redstone mechanics haven't been
updated in a long time the most recent
addition was the calibrated skull sensor
but it doesn't seem like it will gain
much popularity among players who love
Redstone a Redstone update should
include the following features obsidian
pressure plates these would only trigger
when players walk over them offering
more control in
Contraptions block placing dispensers
dispensers would gain the ability to
place blocks including crops like wheat
seeds or potatoes adding more automation
possibilities the shoot a new automation
block that accepts items from Hoppers
droppers or other methods it drops items
directly below it perfectly centered
every time chains can now connect blocks
when moved by Pistons they visually
determine connections enabling creative
new tricks in builds the Ender Watcher a
new Redstone input block that emits a
it dispensers would now be able to
insert discs into Juke boxes including
Ambiance discs Pistons would be able to
move blocks with data like chests or
furnaces if the block cannot be moved to
a valid position it breaks and drops its
contents the randomizer a new Redstone
component crafted similarly to a
comparator but using prismarine crystals
when powered it randomly activates
either the left or right output copper
pipes crafted from copper ingots and
glass these pipes would transport items
from one point to another h ERS droppers
or similar blocks can be used to input
items into the pipes these additions
would bring fresh excitement to Redstone
mechanics and offer new possibilities
for Automation and creativity thank you
for watching until the end this was
quite a lengthy video that took a while
to make thank you and I'll see you in
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