This content provides an overview of highly anticipated RPGs releasing in 2026, highlighting their unique features, potential improvements over predecessors, and the excitement surrounding their development.
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Crimson Desert is a storydriven action
RPG from Pearl Abyss, the studio behind
Black Desert MMO. This game's been on
people's minds for a [music] long time
now, ever since that first reveal back
in 2019. What's wild is that it didn't
even start as this kind of game. Early
on, it was meant to be another MMO, but
over the years, it shifted hard into a
singleplayer setup. still set in the
Black Desert universe, just way more
focused on story and hands-on combat. A
lot of the hype comes from how big and
busy this world looks. We've seen huge
open areas, crazy draw distances, and a
ton of systems layered on top of each
other. Trailers have shown riding
dragons, gliding across the world with
stamina based movement that feels very
Breath of the Wild inspired, and
fighting massive enemies, including
giant dragon-like constructs and
monsters you can actually climb during
combat. It's clearly swinging for
something big. I've had a couple of
chances to play Crimson Desert at
Gamescom in both 2024 and 2025, and
yeah, it's impressive in motion. Combat
feels solid, animations are smooth, and
the scale is there. That said, those
demos only covered small slices of the
world. There wasn't much room to mess
with side quests, NPCs, or deeper story
stuff, so there's still a lot we just
haven't seen yet. That's kind of where
Crimson Desert sits right now. It looks
ambitious, it feels expensive, and it
still has plenty of mystery around it.
If it hits its current release date of
March 19 this year and doesn't slip
again, we won't have to wait much longer
to see how much of this vision actually
Gothic 1 remake is one of those projects
that has a lot of people excited and
nervous at the same time. The original
Gothic is a classic, and a big part of
why people still talk about it is how
its combat worked. It was slow, awkward,
and honestly kind of rough at first, but
once it clicked, it turned into this
tense back and forth where timing,
positioning, and reading enemies really
mattered. The remake is where things get
spicy. The developers are reworking the
combat to be more fluid and modern, and
that's the main source of concern.
People who've played the demo say enemy
AI feels too passive, and that fights
don't push back hard enough. There's
also talk that the parry system is too
simple now, which could flatten what
used to be a pretty [music] demanding
combat loop. For longtime fans, that's a
big deal. On the flip side, the devs are
promising a much richer world overall.
Areas that were empty before are being
filled out with new dungeons, more lore,
and better reactivity to player actions.
The goal seems to be keeping the soul of
Gothic while making the world feel more
alive and less rough around the edges.
The interest is clearly there. The game
already has over 1 million wish lists on
Steam, which is wild for a remake of a
cult classic. If the team can balance
modern design without sanding off what
made Gothic special, this could end up
being one of the more interesting
Lords of the Fallen 2 was officially
revealed at Gamescom 2025, and it's
aiming for a 2026 release. The 2023
Lords of the Fallen landed pretty well
overall and stood out as one of the
stronger Souls likes in recent years,
even if the combat had a few rough edges
that held it back a bit. CI Games seems
very aware of that. With the sequel,
they're taking what worked, fixing what
didn't, and pushing everything further.
This one is set 100 years after the
first game and continues from one of its
endings. So, it's not a soft reset, it's
a straight follow-up. You can expect
more weapons, more spells, and a wider
mix of enemies, all built around a
heavier, bloodier, and more aggressive
feel. The goal isn't just more of the
same. They're expanding systems across
the board, from the Umbreal mechanic to
world lore and the range of starting
classes you can pick from. We actually
talked with David Valo, CIA creative
portfolio strategist at Gamescom last
year, and based on that conversation,
the team sounds very focused on
refinement and scale. They want this
sequel to feel bigger and more confident
without losing what made the first game
click. There's still no exact release
date locked in, but everything points to
Lords of the Fallen 2 being a serious
Phantom Blade Zero is an upcoming action
RPG from Sgame set to release on
September 9th, 2026 for PC and
PlayStation 5. This is the studio's
first game on those platforms, and it's
been one people haven't stopped talking
about since its first showing back in
2024. When it was revealed, a lot of
folks straight up didn't believe what
they were seeing. The footage looks so
clean and so sharp that people assumed
it had to be pre-rendered. It wasn't.
Once you actually see it in motion, it
clicks fast. At a glance, it might look
like another Fast Soul style game, but
that idea doesn't really hold up once
you play it. The combat feels way closer
to character action games like Devil May
Cry or Bayonetta. Even that comparison
feels a little limiting, honestly. It
has its own thing going on. We've played
it multiple times, including at
Gamescom, and every build has felt
better than the last. One big reason the
game took longer to finish is that the
team didn't expect this level of
interest. What started as a smaller
project with four weapon types has grown
into something much bigger. The final
game is planned to have up to 22
different weapons, each with their own
moves and animations. Yes, there are
shortcuts in levels and a staminaike
system, but Phantom Blade Zero is not a
Soulslike. It's a flashy Chinese martial
arts action RPG that's fun whether
you're a hardcore player or not. Every
time I've touched it, it's been a blast.
And September 9th can't get here fast enough.
Mortal Shell 2 is the follow-up to Cold
Symmetry's Dark Souls. Like, and yeah,
this one caught a lot of people
offguard. The first Mortal Shell had a
strong look, cool lore, and a heavy
atmosphere that really worked, but
combat was always the weak spot. It felt
stiff at times and didn't have enough
depth to fully carry the game. With
Mortal Shell 2, the developers seem very
aware of that. The early footage leans
hard into variety. More shells, more
weapons, more enemy types, and a much
nastier overall vibe. The combat shown
so far looks faster, bloodier, and more
flexible with less of that clunky feel
the original struggled with. Everything
takes place in a grim, hostile fantasy
world that looks just as oppressive as
before, if not more. One of the bigger
promises here is that Mortal Shell 2 is
going openw world. That's always a risky
move for this genre, but the level
design and world layout in the first
game were already one of its stronger
points. If Cold Symmetry can expand that
idea without losing focus, this could
work really well. There's still a lot we
don't know. No firm release date yet,
just a 2026 window. But based on what's
been shown, this feels like a sequel
that's actually trying to fix the right
things instead of just doing more of the
same. If you liked the mood of the first
game, but wanted better combat, this
The Blood of Dawn Walker is a medieval
fantasy RPG being made by Rebel Wolves,
a studio formed by former The Witcher 3
developers. The game centers on Cohen, a
character who's half human and half
vampire, and the team is clearly trying
to do something a little different with
how the story works. The big hook here
is time. There's a built-in time system
where major story events will happen
once enough time passes, whether you're
ready or not. Quests don't just sit
there waiting forever. And every action
you take pushes the clock forward.
What's interesting is that this isn't
about failing the game outright. From
what the developers have explained,
missing objectives or taking too long
doesn't end your run. Instead, it shifts
how the story plays out and what kind of
ending you get. Time works more like a
resource you spend. Do you rush key
goals or do you slow down and explore,
knowing that delay has a cost? That
choice seems baked into everything.
Cohen's split nature also feeds into how
you approach the world. During the day,
you can handle situations in more
grounded ways, like talking things
through, or moving openly. At night, his
vampire side opens up other paths. You
can climb walls, sneak past guards, and
lean into stealth and mobility to reach
places that would otherwise be blocked.
The gameplay they've shown suggests a
lot of flexibility with different
solutions depending on how you want to
play and when you decide to act. There's
no exact release date yet, but The Blood
of Dawn Walker is planned for 2026. If I
had to guess, it feels like a second
half release, but we'll see how it
Fable is still one of the biggest
question marks hanging over Xbox right
now. It's being developed by Playground
Games, the studio known for Forza
Horizon, and it was first announced all
the way back in 2020. Since then, actual
gameplay has been pretty hard to come
by. That silence only got louder when
the game didn't show up at the Xbox
Games Showcase during Gamescom 2025,
which caught a lot of people off guard.
Earlier this year, Fable was officially
delayed to 2026, and at this point, most
fans are just hoping that's the final
delay. The lack of new footage has
fueled plenty of rumors. Some people
think the early trailers didn't land
quite how Microsoft wanted, and now the
team is holding back until everything
feels locked in. Xbox Game Studios
leadership has said the game will be
worth the wait, clearly trying to ease
concerns. But words only go so far when
there's nothing new to look at. One
interesting detail is the tech behind
it. Fable is being built on the
Forzitech engine, which isn't what most
people expect for a big fantasy RPG.
That alone raises eyebrows, but
Playground seems confident they can make
it work, and that choice adds another
layer of curiosity to the whole project.
Right now, Fable feels like a game
defined by anticipation and uncertainty.
The name carries a lot of weight, and
expectations are high. Whether it all
comes together in 2026 is the big
question, and until we see real
gameplay, that mystery isn't going anywhere.
Salasta 2 is the follow-up to Solasta:
Crown of the Magister, the tabletop
style CRPG that came out in 2021 and
quietly built a loyal fan base. It never
blew up the way Balders's Gate 3 did,
but a lot of CRPG fans stuck with it
because it nailed tactical combat, gave
players tons of choices, and stayed very
close to actual Dungeons and Dragons
rules. That's the lane Salosta 2 is
still in, but it's clearly aiming higher
this time. One of the big upgrades is
the move to Unreal Engine 5, and yeah,
it shows. The game looks way cleaner and
more detailed than the first one ever
did on Unity. lighting, environments,
character models, it all feels like a
step forward instead of a small tweak.
Another huge change is the voice cast.
Salasta 2 brings in Deborah Wild, Amelia
Tyler, and Ben Star, which is a serious
upgrade in terms of performance and
presentation. It's not suddenly trying
to outdo Balders's Gate 3, but it's
definitely closing the gap in a way the
original never could. If you're the type
who loves deep turn-based combat, party
builds, and careful planning, this is
very much still your kind of game. And
if you're someone who's already burned
through Balders's Gate 3 more times than
you want to admit, and hasn't touched
the Divinity games yet, Salosta 2 is an
easy recommendation to keep on your
radar. Just remember, it's launching in
early access on March 12th, not as a
full release. You won't see the entire
story yet, but there should be a sizable
chunk of world and systems to mess with
Fire Emblem: Fortunes Weave is a new
tactical RPG coming to Nintendo Switch
in 2026. It was shown during a Nintendo
Direct on September 12th last year, and
it marks the 18th main game in the Fire
Emblem series. At its core, this is
still very much Fire Emblem. Turn-based
battles play out on grids. Positioning
matters, and every move feels
deliberate. Alongside that, there are
story focused exploration sections that
connect directly to what's happening in
the plot instead of feeling tacked on. A
lot of people liked how tight and
polished Fire Emblem engage felt in
combat, but plenty of fans also felt the
story didn't hit as hard as Three
Houses. From what we've seen so far,
Fortune's Weave looks like it's trying
to balance both sides better. The
trailer gives off the sense that the
team paid attention to that feedback and
wants stronger characters and story
moments without losing the sharp
tactical side the series is known for.
The structure looks familiar, but the
cast and story line are completely new,
which should make it easier for new
players to jump in while still giving
longtime fans something fresh to dig
into. It's clearly built on what worked
before, just with more focus on giving
the story room to breathe. If you've
been waiting for another Fire Emblem
that feels confident in both its battles
and its story, this one is shaping up to
be worth watching when it lands sometime
Dragon Quest 7 Reimagined is a full
remake of Dragon Quest 7: Fragments of
the Forgotten Past from Square Enix.
This [snorts] is actually the second
time the game's been remade following
the 3DS version from 2013 with the
original launching on PlayStation back
in 2000. For players who don't know the
history, Dragon Quest 7 was also the
first entry in the series to release
outside Japan after Dragon Quest 4. This
isn't just the old game running cleaner
on new hardware. Dragon Quest 7
Reimagined is rebuilt with a new look
inspired by miniature diaramas with
detailed character models that still
stick closely to the classic designs. A
lot of the systems have been adjusted to
feel smoother, too. Random encounters
are gone, so you can see enemies and
avoid them while exploring. Party
members can use auto strategies, and
combat moves faster, which helps a lot
when dealing with weaker enemies. One of
the bigger changes is how vocations
work. Each character can use two VOCs at
once, opening up more ways to mix roles
and skills. There are also brand new
VOCs planned for 2026, which gives
returning players something new to mess
with. That said, some areas from the
original game have been cut to keep the
story moving at a better pace. It's
still a full game, just a tighter one.
Dragon Quest 7 Reimagined launches on
PS5, Xbox Series X and S, Nintendo
Switch 2, and Steam on February 5th of
this year, and it's aimed at both
longtime fans and players looking for a
big classic style JRPG with modern touches.
Fatekeeper is an upcoming firstperson
action RPG made by Paraglacial and
published by THQ Nordic. It's set in a
fantasy world built around old myths,
broken kingdoms, and the idea that fate
itself has gone off the rails. The story
follows a warrior known as the
Fatekeeper, someone tied to fixing a
world where ancient powers are waking
back up and long buried magic is
starting to warp everything around it.
Ruins are active again. Old forces are
pushing back into the [music] open. And
the whole place feels like it's slowly
falling apart. The big focus here is
combat [music] and how much freedom it
gives you. Fights aren't just about
swinging a sword or tossing a spell. You
can use the space around you in smart
ways. Knock enemies off cliffs, slam
them into traps, or mix magic with
weapon hits to get big, messy results.
It's very hands-on and physical, and
every fight lets you experiment a bit.
Exploration is a huge part of it, too.
The world is packed with hidden rooms,
relics, and objects that react to your
powers, so poking around actually pays
off. A lot of the combat style takes
clear inspiration from Dark Messiah of
Might and Magic with that same mix of
brutal melee and clever spell use.
Visually, Fate Keeper leans into a
grounded fantasy look. Think misty
caves, ruined temples, and bright
forests, all pushed by Unreal Engine
lighting to give the world a heavy mood.
The game is planned to hit early access
Showa American Story is a 2026 game from
Netcom Games that's hard to compare to
anything else. It's built as a
post-apocalyptic romance RPG mixed with
alternate history and full-on period
drama. And yeah, it's as strange as that
sounds. [music]
The trailers don't hide it either. This
thing is loud, weird, and very proud of
it. The story centers on a girl who
comes [music] back from the dead in a
ruined America filled with zombies,
monsters, and a bunch of very colorful
human survivors. The tone swings between
emotional and completely unhinged, often
in the same scene. The game openly leans
into 80s pop culture with a heavy love
for be movie vibes and over-the-top
style. It's flashy, dramatic, and
clearly not trying to be subtle. Netcom
Games describes it as a love letter to
that era, and it shows in the music,
visuals, and characters. Everything
feels exaggerated on purpose. Right now,
details on systems and mechanics are
still pretty light, but based on what's
been shown, this looks more about the
ride than strict realism or tight rules.
It was originally planned for late last
year, but got pushed back, and there's
still no exact release date. What we do
know is that Showa American Story is
locked in for 2026. And if you're into
strange ideas and campy settings that
don't take themselves too seriously,
Bloodstained: The Scarlet Engagement is
a new entry in the Bloodstained series
and a follow-up to the events around
Bloodstained: Ritual of the Night.
Ritual of the Night came out in 2019,
and a lot of people saw it as a modern
take on classic Castlevania.
sidescrolling action, big focus on
exploration, and a ton of wandering
through castles and strange labs while
fighting demons and other ugly things.
That core idea is still very much the
backbone here. The Scarlet Engagement
goes further back in time with a prequel
story set in 16th century England. The
main threat this time is a demon lord
named Elias, and the game centers around
stopping his grip on the land. One of
the big promises is scale. The map is
supposed to be much larger, and the
world changes as time moves forward.
There's a full day and night cycle, and
light and darkness shift as the hours
pass, which affects how areas behave and
how you move through them. Another major
change is the buddy system. Instead of
sticking to one character, you're
controlling two at once. Leo and Alex
each have their own abilities, and you
can swap between them on the fly to
solve fights or get through tricky
spots. It sounds like the game is built
around using both characters together
instead of treating one like backup.
There's still no exact release date, but
Bloodstained: The Scarlet Engagement is
currently planned to land sometime in
2026. If Ritual of the Night clicked
with you, this feels like a more
Monster Hunter Stories 3: Twisted
Reflection is the next turn-based RPG
set in the Monster Hunter universe.
Unlike the main series, this one isn't
about chasing monsters down with
oversized weapons. This story's games
focus on being a rider, forming bonds
with monsters like Raffalos and Tyrex,
and building a team instead of hunting
them for parts. In Twisted Reflection,
the setup leans even harder into that
idea. You're part of a group of rangers
whose job is to protect endangered
monsters and help fix damaged
environments. Instead of slaying
creatures, you're searching for eggs.
Those eggs hatch into monster partners.
And once you've helped restore an area,
monsters can be released back into the
wild to rebuild the ecosystem. That loop
is the core of how the world opens up
and how you grow stronger. Combat sticks
with the turnbased JRPG style the series
is known for. Battles are more about
planning and understanding monster
behavior than raw reflexes. The tone is
also very different from mainline
Monster Hunter. It's lighter, more
colorful, and focused on your
relationship with the creatures rather
than constant combat pressure. If
Monster Hunter Wilds didn't fully land
for you, or if you've just been spending
your time back in Monster Hunter World,
this is a very different lane for the
series. Monster Hunter Stories 3:
Twisted Reflection is scheduled to
release on March 13th this year, and
it's a solid pick if you want something
familiar but calmer inside the Monster
Code Veain 2 is the next entry in Bandai
Namco's anime style Soulslike series,
and it's landing very soon. This one's
out first on the calendar with a full
release on January 30th. And depending
on the addition, you can get in early
starting January 27th. That alone makes
it an easy one to keep an eye on. The
bigger deal, though, is that Code Veain
2 keeps doing that rare combo of anime
style with combat that actually holds
up. A lot of anime games look cool but
fall apart once the fighting starts.
This series doesn't have that problem.
Combat still has that tight soulslike
feel, but with faster movement and more
flexibility. The blood code system is
the big hook again, and it's still one
of the coolest class systems out there.
You're not locked into one role. You can
swap builds on the fly, change how you
fight and adjust to different enemies
without restarting your character. It
makes experimenting feel natural instead
of risky. They've also made tweaks to
the blood code system compared to the
first game. Some of those changes look
promising, some raise questions, and
it's one of those things we'll really
need hands-on time with to see how it
shakes out. But the core idea is still
there, and it's still strong. If you
like tough combat, stylish characters,
and systems that let you play your way,
Code Veain 2 is shaping up to be a solid
Diablo I Lord of Hatred is the second
expansion for Diablo I and it pushes the
story forward in a big way. This
expansion finally brings players face to
face with Meisto, the Lord of Hatred
himself, one of the prime evils that's
been looming over the game since launch.
Story-wise, this is a major moment for
the series, not just a side chapter. The
expansion adds a brand new region called
the ancient land of Scosland, giving
players a fresh area to explore, fight
through, and loot. Along with that, the
Paladin class is making a return. That
alone is going to make a lot of longtime
Diablo fans very happy. If you've
pre-ordered the expansion, you can
already access the Paladin, and Blizzard
has also confirmed there's another class
coming that hasn't been revealed yet. On
the system side, Lord of Hatred is also
aiming to smooth out and improve the
endgame. More variety, better pacing,
and changes meant to keep highlevel play
interesting for longer. That's been one
of the big talking points around Diablo
I, so seeing it addressed here is a good
sign. Diablo I Lord of Hatred launches
on April 28th, 2026. And for anyone
still invested in Diablo, it's shaping
>> Fear not, child, for hell is no longer coming.
coming.
Control Resonant is the follow-up to
award-winning Control revealed at the
Game Awards 2025 and set to launch in
2026 on PC, PlayStation 5, and Xbox
Series X and S. The story takes place 7
years after the first game, and this
time the focus moves away from Jesse
Feden and over to her younger brother,
Dylan. He wakes up from a long coma and
quickly finds out the hiss problem never
really went away. It just spread.
Instead of being locked inside the
oldest house, the mess has leaked out
into Manhattan. The city itself is
warped, broken, and full of that
familiar, unsettling control weirdness.
Buildings twist. Space doesn't behave
right. And danger comes from every
angle. Dylan is a very different lead
than Jesse. His powers are unstable. His
head isn't exactly in one piece, and
that makes everything feel more tense
and less predictable. Remedy is clearly
using this as a chance to stretch the
series out. New places, new systems, and
more layers to the story are all on the
table. Anna Pernera is co-unding the
project and there are plans tied to film
and TV down the line, so this isn't a
small step forward. Control Resonant
looks like a darker, riskier
continuation that wants to push the
series somewhere new while still keeping
The Expanse: Osiris Reborn is a story
focused sci-fi action RPG clearly
inspired by games like Mass Effect. You
play as a pinkwater security mercenary
whose short break on the asteroid Aeros
goes bad fast and pulls them into a much
bigger conspiracy. You'll create and
customize your own captain, then build
and lead a crew of specialists as things
spiral outward. Big sci-fi RPGs like
this aren't super common anymore, so
this one already stands out. The team
behind it is Owlcat Games, the studio
that made the Pathfinder games and
Warhammer 40,000 Rogue Trader. They know
how to handle deep RPG systems and long
choice driven stories. So, expectations
are pretty high. From what's been shown
so far, combat looks like a third person
cover-based shooter, very much in the
Mass Effect lane. The Expanse universe
isn't packed with wild alien species,
but it makes up for that with grounded
space politics, tension, and human
conflict. There's still a lot we haven't
seen yet, including a firm release date,
but the game is currently expected to
launch sometime this year. For fans of
sci-fi RPGs, this one is absolutely
worth keeping an eye on.
Clockwork Revolution showed up again at
the Xbox Game Showcase 2025 with a new
gameplay trailer and a clear 2026
release window, plus a day one Game Pass
launch. This is the first real look
we've had in about 2 years. And yeah, at
a glance, it might remind you of
Bioshock Infinite. They're leaning into
what makes their game different. The big
hook here is something they call visual
reactivity. You carry a device called
the chronometer that lets you jump into
the past, mess with a key moment, then
jump back to the present and actually
see the city change because of it.
Entire districts can look totally
different, and those changes stick. The
trailer even showed a choice that leads
to a character dying for good. That's
not just flavor. This is a full RPG.
You've got deep character creation, and
your stats don't just affect combat.
They change how NPCs talk to you and how
situations play out. The character
creator itself is apparently the most
expensive single asset the studio has
ever built, which tells you how much
weight they're putting on role-
playinging. There's also a running
storyline about sentient automatons and
their place in this world, which adds a
moral angle that keeps popping up as you
play. And tone-wise, the devs have been
clear they want this to be funnier than
Bioshock Infinite with a drier, sharper
sense of humor that lines up more with
their past games. Clockwork Revolution
really wants Every Choice to leave a
mark you can actually notice, not just
Neo3 is the next main entry from Koe
Techmo and Team Ninja, and it builds
directly on what made Neo and Neo 2
stand out in the first place. Those
earlier games weren't perfect, but the
combat was on another level. And
honestly, it still sits at the top of
the whole Soulslike space, even if Neo
kind of feels like its own thing at this
point. So yeah, hearing that Team Ninja
was going back to this series was
exciting, especially when they surprise
dropped a demo during the State of Play
last June. If you've been following Team
Ninja, you can really see how they've
been tightening things up over time.
Neo, Neo 2, Wolong, Fallen Dynasty, Rise
of the Ronin. Each game tried new ideas
even when everything didn't fully land.
Neo 2 is still the high point for a lot
of people, but those later games clearly
taught the team some useful lessons.
Neo3 feels like them pulling all of that
together. The biggest shift here is
structure. Neo3 moves away from the old
missionbased setup and goes with a full
open world instead. You're riding
around, clearing enemy camps, fighting
bosses, and tackling objectives in a way
that's closer to Rise of the Ronin than
classic Neo. It's a big change, and it
already makes the game feel different.
The other huge change is the samurai and
shinobi system. Instead of just swapping
stances or weapons, you switch between
two full combat modes. Samurai mode is
heavier, slower, and more defensive.
Shinobi mode is fast, [music] light, and
built around movement. Each has its own
gear and weapons, and you can swap
between them instantly, which makes
fights feel way more flexible. The full
game launches February 5th, 2026 on
PlayStation 5 and PC. So, those are the
most anticipated RPGs of 2026. Which
games are you most excited for? Did we
miss any that you think should be here?
I want to hear your thoughts. So, drop a
comment below and let's talk about it.
If you enjoyed this video, don't forget
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