0:00 It's April 21, 2019.
0:02 Competitors and spectators have gathered in Laurel, Maryland for the POUND 2019 tournament.
0:07 Today we visit the meeting of two players, competing under the aliases of "Mang0" and "Hungrybox."
0:13 They're playing Super Smash Bros. Melee, a video game released in 2001 for the Nintendo GameCube.
0:20 Despite the age of the game, this event has managed to attract a live audience of
0:23 a few hundred spectators and upwards of 70,000 viewers tuning in from around the world.
0:29 Today is Championship Sunday.
0:31 After battling past the rest of the competition,
0:34 the top 12 players are competing for the title of this year's POUND champion.
0:57 Since this is a double-elimination tournament, Hungrybox is kicked down into the loser's bracket,
1:02 where he now has to face S2J.
1:04 The loser of this set will be out of the tournament in fifth place.
1:21 Hungrybox wins, and advances to face Zain in the losers semi-finals.
1:26 Quickly, Hungrybox finds himself in deep trouble, about to fall to an 0-2 deficit.
1:31 With his back against the wall, he rebounds to win game two.
1:34 He narrowly wins the next two games to eliminate Zain at fourth.
2:01 Once again, Hungrybox wins, eliminating Plup at third.
2:05 After defeating everyone in the loser's bracket, Hungrybox has only one competitor left to face.
2:10 Mango, the player who sent him down there in the first place.
3:12 In their second encounter of the tournament hungrybox defeats mango three games to one to reset the bracket.
3:18 Since it's a double elimination tournament, Hungrybox must defeat Mango a second time to win the tournament.
4:09 [COMMENTATORS:] ...HBox is your POUND 2019 Smash Bros. Melee champion.
4:14 After an incredible comeback victory, Hungrybox begins to celebrate in front of the stunned crowd.
4:20 But unfortunately for him, the celebration he earned is about to be cut very, very short.
4:26 [COMMENTATORS:] Hungrybox is the champion, once again.
4:29 -What is that? What is he holding? - I'm not sure what that is in his hand.
4:35 [HUNGRYBOX:] Who threw this at me?
4:38 [COMMENTATORS:] He's saying someone threw it at him? Just because Hungrybox won?
4:41 Just ten seconds after his victory, a disgruntled spectator throws a raw crab at Hungrybox,
4:47 narrowly missing his head.
4:49 In a matter of seconds, Hungrybox is transformed from the most joyful person in the arena...
4:54 ...to the most miserable.
4:56 Most people don't care that much about video games, but some people do.
4:59 Out of these people, most don't care about competitive gaming, but some do.
5:04 And for all the eSports out there, most spectators don't care about watching a 19 year old game.
5:10 But still, some do.
5:12 And out of those few people, surely, no one cares enough about the outcome of a match
5:17 to throw a raw crab at the winner.
5:20 But on this day in Laurel, Maryland,
5:22 someone did.
5:24 As far as I know, this is the only time something like this has ever happened
5:29 in the history of competitive video games.
5:31 But if it was gonna happen, it was probably gonna happen to Hungrybox.
5:36 Who is Hungrybox?
5:41 [HUNGRYBOX:] You know how hard I worked out here?
5:43 [MUSIC: Battlefield (Super Smash Bros.: Melee)]
6:01 Before we can talk about Hungrybox, we have to talk about the game that made his name.
6:06 Super Smash Bros. is one of Nintendo's flagship franchises,
6:10 releasing on every console dating back to its debut on the Nintendo 64.
6:14 The game was originally conceived by developer Masahiro Sakurai,
6:18 who was interested in creating a four player fighting game with Nintendo's most iconic characters.
6:24 Despite his vision, Sakurai prepared to field the game with generic fighters,
6:28 as he never anticipated that Nintendo would approve of their flagship characters in such uncharted territory.
6:34 However, much to a surprise, Nintendo greenlit the most ambitious crossover event in history,
6:40 and Super Smash Bros. was borne from the defiance of expectations.
6:51 The game released in 1999 to a warm reception from critics and audiences alike.
6:56 While the novelty of barbarically pummeling beloved childhood mascots drew people into Smash,
7:02 the game's unique mechanics kept them playing.
7:05 When first conceiving of the game, Sakurai wanted Smash to stand out
7:08 from the typical 2d fighters of the era.
7:11 And he accomplished this with the game's fundamental objective.
7:15 In standard fighting games, players damage each other to deplete a health bar.
7:19 And you win the game by lowering your opponent's health to zero.
7:23 Super Smash Bros. alters this formula by instead programming damage to increase knockback,
7:28 and setting the wind condition to launching your opponent off screen.
7:34 This relatively simple change produced a radically different gameplay from other fighting games.
7:39 Instead of prioritizing complex button combinations and precise spacing,
7:44 Smash places much more emphasis on movement, platforming, and stage positioning --
7:47 mechanics that were rarely considered in other fighting games at the time.
7:53 While developing Smash, Sakurai wanted to offer the player a new experience with each session,
7:58 and in doing so created a game with incredibly divergent outcomes,
8:03 resulting in dynamic, unpredictable gameplay, but most importantly a game that's very hard to figure out.
8:10 This design philosophy would serve as the blueprint for the series going forward.
8:14 And while Smash 64 brought a lot of ideas to the table, the concept wouldn't realize its full potential
8:20 until its successor: Melee.
8:22 [Intro to Super Smash Bros.: Melee]
8:36 It seems as if Super Smash Brothers: Melee has always been in a race against time,
8:41 going all the way back to its development.
8:44 After the success of Smash 64, Sakurai was tasked with developing its sequel
8:48 in time for the debut of Nintendo's new console, the Gamecube,
8:52 giving the team at HAL Laboratory just 13 months to complete its most daunting project yet.
8:58 After an exhaustive development cycle, the result was an accidental masterpiece.
9:03 Compared to its predecessor, Melee was much faster:
9:06 faster movement, faster attacks, faster combos.
9:09 The rapid pace of the game contributed to incredibly dynamic and unpredictable combat.
9:14 Melee offers the player an immense degree of control over their character.
9:19 Mechanically speaking, Sakurai described Melee as the sharpest in the series.
9:23 Players seemed to agree, as upon release, Melee was a smash hit.
9:27 However, despite the game's tight presentation, Melee would go on to be defined by its loose ends.
9:33 The game's hasty development allowed a few oversights to slip through the cracks.
9:37 In due time, players would begin to discover numerous exploits to gain a competitive edge over their opponents.
9:44 Combined with Melee's already fast gameplay,
9:47 these techniques were able to transform an already good game
9:50 into a masterpiece.
9:55 [Music: Menu 2 (SSBM)]
10:04 Super Smash Brothers: Melee was without a doubt a very successful casual game.
10:09 But its unique mechanics set the foundation for one of the greatest competitive games of all time.
10:14 The discovery of such advanced tactics would push the game's potential
10:18 beyond what anyone thought was possible.
10:21 Shortly after the game's release, local Melee tournaments began to spring up everywhere,
10:25 and thousands of players began contending for the title of the best Melee player in the world.
10:30 Starting in 2004, Major League Gaming would sponsor Melee on its pro circuit,
10:36 incentivizing the highest level of competition with thousands of dollars in prize money.
10:40 As tournaments became more prestigious, so too did the players.
10:45 Captain Jack, Isai (Isaiah), and Azen emerged as Melee's top contenders.
10:49 But no early player was better than Ken - the undisputed king of Smash.
10:54 From 2003 to 2005 he won almost every tournament he entered,
10:59 beating Melee's best competition along the way.
11:02 Around 2006 new challengers like PC Chris and Korean DJ began closing the gap.
11:08 Ken retained his crown all the way through, 2007 where Melee made its first appearance at EVO.
11:13 After battling through Melee's biggest tournament yet, Ken would once again emerge victorious
11:19 in what many at the time considered to be Melee's last hurrah.
11:22 [E3 2006 Super Smash Bros: Brawl Preview]
11:27 In competitive video games, it's customary for players to compete in the latest version of their franchise.
11:33 After seven years as the Gamecube's most popular title,
11:37 Melee was scheduled to be supplanted by the next smash game.
11:42 As the franchise moved to the Wii, the competitive Melee scene was expected to follow.
11:48 However, following one of the most anticipated releases in video game history,
11:52 Super Smash Bros.: Brawl was not at all what people expected.
11:58 The combat was slow and plodding.
12:01 Lower hitstun severely limited the potential of comboing.
12:05 Advanced tactics like Wavedashing were replaced with punishing mechanics like tripping,
12:09 where the game would randomly stun players for dashing.
12:21 Needless to say, the sluggish pace of Brawl was a drastic change from the fast-paced precision of Melee.
12:27 Supposedly, Sakurai felt that Melee's highly technical execution made the game too difficult for casual play.
12:33 And he worked to make the sequel much more simple and accessible for new players.
12:37 While Brawl succeeded as a casual game, It suffered competitively.
12:41 Many of Melee's top players tried to give Brawl a chance.
12:45 One year after his final Melee victory, Ken would return to the finals of EVO playing Brawl,
12:51 where he would be promptly beaten by a 14 year old kid.
12:54 The player who beat him had no prior tournament experience,
12:58 and he only entered because his family just happened to be vacationing near the venue at the time.
13:03 The tournament result was viewed as a total farce by the competitive Smash community.
13:07 The fact that essentially a random player could score a fluke win against a skilled veteran like Ken
13:13 served as an indictment against Brawl as a competitive game.
13:16 With all of this considered, it didn't take long before many of Melee's competitors
13:20 soured on the new Smash game.
13:23 For the first time ever, the Smash community was divided over the future of the franchise.
13:28 In an era before eSports were commonplace in online culture,
13:32 many fans struggled to accept Smash Bros. as anything beyond its original role as a party game.
13:38 Most were prepared to write off Melee as a stale, dead game with nothing left to figure out.
13:44 And the vast majority of players were ready to move on with the series.
13:48 Only a small ragtag community would stay behind in what they considered to be the better game.
13:54 And luckily for them, this seven-year-old title was still very much alive.
14:01 [PAST HBOX:] Now we are in the Atlanta Airport, and it's like 7:30 in the morning...
14:20 Hungrybox started entering local Melee tournaments in the summer of 2007.
14:25 In just a few months, he started regularly placing in the top 5.
14:29 And by the next year, he started winning.
14:32 As HBox kept playing, he found himself conquering tougher and tougher competition.
14:37 In 2009, he entered Revival of Melee,
14:40 the game's first major tournament since the release of Brawl.
14:44 Facing off against the best in the nation, Hungrybox placed 7th.
14:48 Four months later at Genesis, he placed 3rd.
14:52 Two months after that at Tipped Off 5, he won.
14:55 Just two years after he started competing, Hungrybox was already contending for the title of best in the world.
15:02 But in addition to his individual success,
15:05 HBox was arguably taking part in something much more important.
15:09 The rise of Hungrybox was indicative of a new generation of Melee.
15:13 By 2010, the old legends of yesteryear had pretty much vanished.
15:17 Like most of the old community, they had moved on to new frontiers.
15:22 The departure of Melee's old generation left new top players the opportunity to usher in a new era.
15:29 In January 2010, the Pound 4 tournament would mark the beginning of a period in melees history,
15:34 known as the Era of the Five Gods,
15:37 specifically serving as the first tournament with all five gods in attendance.
15:41 The story of Melee's gods begins with the first god, Mew2King.
15:46 Beginning in 2005, Mew2King would eventually rise and defeat Melee's old legends.
15:51 Mew2King's Melee ascent was due almost entirely to his pioneering research into the game's combat:
15:57 frame data, character matchups, ko percentages.
16:01 Information that's readily accessible today
16:03 was originally discovered by Mew2King's exhaustive exploration of Melee's mechanics.
16:08 And for many years, no player knew more about the game than Mew2King.
16:12 In 2008, Mew2King was widely regarded as the top player in both Melee and Brawl.
16:18 To this day, he remains the only player to achieve the concurrent title best in the world
16:23 in two different Smash games.
16:25 And as impressive as this accomplishment was,
16:27 it meant that Mew2King's attention was divided among two very different games,
16:31 leaving the door open for many to challenge his throne.
16:34 The second of Melee's gods to rise to power would be Mango,
16:38 who by 2009 would overtake Mew2King as the top Melee player.
16:43 Throughout the history of Melee,
16:44 many would argue that no player had a more intuitive understanding of the game than Mango.
16:49 Watching Mango perform at his highest level is an experience unlike anything else in Melee.
16:55 The way he could effortlessly string together complex combos led to a style
16:59 that was as fluid as it was unstoppable.
17:02 At times, the only thing that could stop him was how much he was willing to try.
17:07 Mango's exciting and aggressive play style made him a consummate fan favorite,
17:11 especially through his iconic clashes with Melee's third god, Armada.
17:16 As Europe's best player, Armada carried the weight of a whole continent on his shoulders
17:21 as he traveled to prove himself in the United States.
17:24 Historically, Melee's competitive scene has viewed Europe
17:26 as a significantly weaker region than North America.
17:30 A stigma that was often used by Americans to invalidate the success of European players.
17:35 Armada would defy everyone's expectations by immediately contending with America's best.
17:41 His unrivaled dedication and consistency would make him
17:44 one of the most formidable opponents Melee had ever seen.
17:47 Hungrybox stablished himself as Melee's fourth God through his meteoric rise in 2009.
17:53 And last, but not least,
17:55 Melee's new generation would be cemented through the rise of the fifth god: DrPeePee.
18:00 Although he was the last to develop, PPMD would quickly rise to the highest level of competition.
18:06 PP's style relied on tactical execution to pick apart his opponents with surgical precision.
18:11 When the doctor was in, you were about to be prescribed your daily dose of destruction.
18:19 These are Melee's Five Gods.
18:21 Now that we've introduced who they are, we can talk about what they are.
18:25 Carrying the title of God in any game entails a great deal of prestige.
18:29 And Smash Bros. is no exception.
18:31 So what exactly did these five players do to transcend us lowly mortals?
18:36 It's unknown who exactly introduced the term five gods to describe Melee's top players.
18:41 But the expression started seeing frequent use in the summer of 2014,
18:45 most likely used to describe the era of supreme dominance that preceded it.
18:50 From 2009 to 2015, a member of the five gods would win every major tournament,
18:56 utterly dismantling the rest of the competition in the process.
19:00 In any competitive sport or game, It's typical to have one or two elite players
19:04 win a lion's share of the competitions.
19:07 Chess, for example, has witnessed Magnus Carlsen dominate the competition for the past six years.
19:12 A rarer case is currently on display in tennis,
19:15 which has seen three players dominate major tournaments over the past decade.
19:20 A competitive game with five elite players occupying the same era is almost unheard of.
19:25 But if such an unlikely event were to occur,
19:27 It's somewhat fitting that it would happen in a game used to defying expectations.
19:31 As the legend goes, Melee's Five Gods would hardly ever lose to any other players,
19:37 and all were capable of defeating each other in any given competition.
19:41 But just how much better were the gods than everyone else?
19:44 Well, as a reminder, I like to recall two cases involving the player Hax,
19:48 a skilled competitor known for his flashy combos and lightning quick execution.
19:53 In 2013, Hax was ranked as the number six player in the world, the best of the non-gods.
19:59 He would remain a perennial top 10 player until his hiatus in 2015.
20:03 In a 2014 tournament, Hax faced off in a set against PPMD.
20:08 In the first game, he got three stocked in about two and a half minutes.
20:19 In the second game, he got four stocked in 68 seconds.
20:34 Later that year, Hax would compete in a set against Mango, which Mango would win three games to one.
20:40 Not the most impressive result, until you realize that Mango doesn't actually main Marth or Captain Falcon.
20:46 That's just the difference between a good player and a god.
20:49 Even when you're good, you're a long way from the best.
20:54 [SCAR:] Did he just walk up slowly, and down smash?
20:59 At one point, the gods were so far above the rest of the competition
21:02 that they could even win with their secondary characters.
21:05 Now would probably be a good time to talk about Melee's characters.
21:09 Out of all the Smash games, Melee may have the most interesting character composition.
21:14 Some Smash games have one or two characters that outright dominate the meta,
21:17 with the most obvious example being Brawl's aptly named Meta Knight,
21:22 a character so blatantly overpowered that some tournaments chose to ban him entirely.
21:26 On the other hand, the best Melee character has always been kind of tough to figure out.
21:31 To put it simply, about a third of Melee's roster are completely unusable in a competitive setting.
21:36 Another third are just kind of bad.
21:39 And the last third are all capable of winning tournaments.
21:42 To this day, the community remains largely undecided on which character is actually the best.
21:47 A debate that can be traced all the way back to the beginning of the game
21:51 through the history of Melee's tier lists.
21:53 That's right - this widespread facet of modern internet discourse
21:57 originated from the niche purpose of categorizing characters in fighting games.
22:01 In the early days of Melee, Sheik was considered the best character with her rapid attacks and movement.
22:07 As the meta progressed through the rest of the 2000s, more characters would emerge as top tier contenders.
22:13 Peach, with her strong aerial attacks.
22:16 Marth, with his chain grabs and huge spacing.
22:18 Captain Falcon with his heavy combos.
22:21 The Ice Climbers with their infinite combo.
22:24 And the space animals, Fox and Falco, with their great mobility and high damage.
22:28 And then there's Puff.
22:35 In any competitive video game your character is far more important than just a colorful avatar.
22:41 It's an extension of the self and an integral part of a player's identity.
22:46 In Melee, perhaps no player is more intertwined with a character than Hungrybox and his Jigglypuff.
22:52 Jigglypuff is the most confounding character in all of Melee.
22:56 She arguably should have never existed as a smash character at all.
23:00 Puff is not even among the most popular characters in her own franchise.
23:04 But she wound up in Smash anyway because of her similar character designed to Kirby.
23:08 The Smash 64 developers would recycle Kirby's character model and animations
23:13 to fill out the game's 12th and final character slot.
23:16 And thus, the Balloon Pokemon would remain as a mainstay for the rest of the franchise.
23:22 At a glance, Jigglypuff in Melee seems like a rather mediocre character.
23:26 She has 5 jumps and great mobility, but her ground game leaves much to be desired.
23:31 Most of her attacks do unimpressive damage and have a short range.
23:35 Combined with the slowest dash speed in the game, Puff has a hard time approaching other characters.
23:40 Two of her special attacks are practically useless in a competitive setting.
23:44 She's the second lightest character with the slowest falling speed,
23:48 meaning she tends to die much faster than any other character in the game.
23:52 With all this considered, it's difficult to imagine this character seeing any kind of competitive success.
23:57 This sentiment was echoed during the early parts of the game with Melee's inaugural tier list,
24:02 which placed Jigglypuff firmly in the bottom half of the cast.
24:06 However, as the game progressed,
24:08 the Melee community found that Puff was a lot better than what they initially anticipated,
24:12 due in large part to two moves.
24:15 Back-air is Jigglypuff's strongest aerial attack.
24:18 Thanks to a disjointed hitbox, this move provides Jigglypuff with her only powerful ranged option.
24:24 Its relatively low end lag makes it spammable, granting Puff her only real way to space out opponents.
24:30 And while back-air may be puffs most versatile move, It doesn't come close to her most game-changing move.
24:37 [COMMENTATOR:] REST!!! Rest! It's over!
24:43 The premise of Rest is quite simple.
24:45 Hitting the move deals massive damage and knockback, killing most characters at very low percents.
24:51 Missing the move will stun you for three seconds, basically guaranteeing your own demise.
24:56 Scoring a Rest is very difficult, due to the move's small hitbox,
25:00 basically requiring Puffs to be on top of the opponent's character to connect.
25:04 But at the highest level of competition,
25:05 the threat of getting Rested forces other characters to treat Puff like a ticking time bomb.
25:11 Rest prevents opponents from aggressively rushing down Puff
25:14 and smothering her with their otherwise superior attacks.
25:17 It forces other players to back down and keep their distance,
25:20 as one slip-up could lead to devastating consequences.
25:24 Throughout the 2000s, players would begin to discover the power of Puff,
25:28 and the character would gradually move up Melee's tier list,
25:31 peaking at number three overall in 2010,
25:34 after Hungrybox and Mango showed that Puff could dominate at the highest level.
25:38 However, on the cusp of what looked to be a Jigglypuff uprising,
25:42 the character was about to run into a major roadblock.
25:45 Midway through 2010, Mango unexpectedly dropped Puff as his main,
25:49 choosing instead to move forward with Fox and Falco.
25:53 Mango's character swap marked the beginning of a trend in Melee that would go on to be known as 20XX.
26:17 By 2011, the Melee meta game had undergone more than ten years of evolution.
26:22 And its combat was starting to get very optimized.
26:25 For Melee's community, no character represented the game's optimization more than Fox.
26:30 Ever since the beginning, Fox was always considered to be a character with incredible potential.
26:35 But no one could truly harness it until the meta game had progressed
26:39 beyond a high enough threshold of technical skill.
26:42 To put it simply, Fox in Melee is the fastest character in the fastest Smash game.
26:47 If played perfectly, Fox's rapid movement and attacks
26:50 should theoretically overwhelm any other character in the game.
26:54 Optimal execution with Fox pushes the limits of what's humanly possible with a controller.
26:58 But that wouldn't stop many players from seeking the holy grail of peak Melee performance.
27:03 One of those players was Hax, the originator of the 20xx meme,
27:08 and widely regarded as the best Captain Falcon player in the world before switching to Fox,
27:12 much to the dismay of Captain Falcon fans who viewed the switch as a betrayal.
27:17 Mango's infamous set versus Hax supposedly came as a result of Mango trying to teach Hax a lesson
27:23 that Fox was not quite the Melee messiah that everyone envisioned.
27:27 Some of you may see this as ironic since Mango himself abandoned his original character for Fox.
27:33 But it starts to make more sense when you consider the scale of sickness.
27:37 The Melee community loves to throw around this idea of players and characters being sick.
27:42 A sick character roughly translates to a character being cool, dynamic, and generally fun to watch and play.
27:49 Arguably more important than Melee's tier list is its Sick List, which, by my estimate, looks something like this.
27:55 You see, Hax switching from Falcon to Fox may have improved his standing on the tier list,
28:00 but he kicked himself down a peg on the sick list and the move was somewhat unpopular.
28:05 On the other hand, when Mango switched from Puff to Fox, he upgraded his sickness by a huge margin.
28:11 Because, in the realm of Melee, no character is lamer than Jigglypuff.
28:21 [commentators booing Jigglypuff player on mic]
28:27 For many fans of the game, Jigglypuff represents the antithesis of everything that makes Melee great.
28:33 She requires lower technical skill than the rest of the high tier characters.
28:37 She's floaty and hard to combo.
28:39 Her play style is inherently slow, campy, and defensive.
28:43 Spectators often accuse her of being boring to watch and play.
28:47 These are many of the same points that Melee players used to claim why Brawl is an inferior successor.
28:53 And yet, sitting right inside their otherwise flawless masterpiece, is a little pink blemish.
28:58 For this fundamental incongruity,
29:01 Jigglypuff is Melee's black sheep.
29:03 But even the most despised character in all of Melee can still find support from some players.
29:08 One of those people was Hungrybox, who all of a sudden found himself
29:12 as the number one Jigglypuff player in the world.
29:14 Unlike Mango, who had always demonstrated proficiency with a variety of characters,
29:19 Hungrybox only played Puff.
29:21 Whether it was out of loyalty or necessity,
29:24 Hungrybox would show up year after year, game after game, rain or shine,
29:28 with the same tried-and-true character.
29:31 Most Melee players consider Jigglypuff to have a solid matchup spread,
29:34 having winning or even matchups with most of the other high tier characters.
29:39 But without a doubt, Jigglypuff's most difficult matchup comes against Fox,
29:43 whose powerful vertical attacks are capable of launching Puff into the stratosphere at low percents.
29:48 Fox versus Puff is quite possibly Melee's most intriguing matchup,
29:53 pitting the strongest offensive character against the strongest defensive character.
29:57 For ages, Fox stood mightily as Jigglypuff's only hard counter.
30:01 And as Fox began to dominate Melee's meta, the game was about to get a lot harder for Hungrybox.
30:11 By 2011, the era of the five gods was well underway.
30:15 Despite HBox's impressive 2010, his tournament results would stumble a bit in the following years.
30:21 He would grab the occasional first place at smaller events,
30:24 but would struggle to win at tournaments with more than one other god in attendance.
30:28 Although around this time, he hardly had much of an opportunity.
30:32 Melee was still very much in the midst of a competitive dark age,
30:36 and nationally organized tournaments were few and far between.
30:39 Despite its small, underground, following, the Melee community held steady,
30:43 persisting through sparse events and prize money fueled almost entirely by the love of the game itself.
30:49 Their patience would pay off when, unbeknownst to anyone at the time,
30:52 Melee would once again be thrust into the spotlight.
30:59 2013 was arguably the most influential year in Melee's history.
31:03 A year that was marked by three monumental events.
31:06 2013 oversaw the release of Project M,
31:09 one of the most ambitious video game mods of all time, which sought to reimagine what Brawl could have been
31:14 had it retained Melee's fast paced mechanics.
31:17 For the first time ever, Melee players could enjoy what they felt was a true sequel to Melee.
31:22 Also in 2013, independent filmmaker Travis Beauchamp
31:26 would release the Smash Brothers documentary to critical acclaim.
31:29 The film would bring unprecedented exposure to Melee's underground scene,
31:33 and would go on to inspire a new generation of players to compete in the coming years.
31:37 But without a doubt, 2013 saw perhaps the most important event in the history of competitive Melee.
31:43 Where after six long years of slumber, Super Smash Bros.: Melee would return to EVO.
31:49 The announcement quickly drew in over 700 competitors,
31:53 making EVO 2013 the biggest Melee tournament to date.
31:56 And heading into the event, all eyes shifted towards the five gods of the game.
32:09 [PROG/D1?:]...and he can't make it back! And Mango is gonna take it over Dr.PeePee...
32:36 [D1:] Still recovering in the edge, positions--Oh! And 2-0, Armada knocks out Mew2King...
32:56 [D1:] Mango has knocked him out! He's taking his shirt off! Shirt to the crowd!
33:01 To everyone's surprise, Hungrybox found himself in winners finals
33:04 of Melee's most important tournament to date.
33:07 Even more shocking was his opponent, Wobbles:
33:10 an Ice Climbers player in the twilight of his career
33:13 who managed to slay two gods on his way to one of the most improbable runs in Melee history.
33:18 Hungrybox was in prime position to become EVO champion.
33:21 All he had to do was beat Wobbles in a favorable character matchup.
33:25 And then win just one more set in Grand Finals, and he would claim Melee's most coveted title.
33:54 [COMMENTATORS:] But this time-- - Oh, he got it this time!
33:58 - Wow! WOW!
34:01 -We're done! Hungrybox down to his last stock perhaps, winners side!
34:12 - That's it! Wobbles is in Grand Finals!
34:15 Astoundingly, Wobbles did the unthinkable by conquering a third God in a row.
34:19 To make matters worse for HBox, the moment he lost, he didn't even know that he had.
34:24 [COMMENTATORS:] - Do they know it's 2 out of 3? I think they think it's three out of five.
34:27 - I don't know if they know. Do they know? - I don't think--
34:31 - Yes, I think they think it's three out of five because that's the standard.
34:35 - And there's a handshake. Hungrybox is not happy about this. There's a handshake. And Wobbles...
34:43 After this discouraging moment, Hungrybox had to imagine
34:46 that his golden opportunity to claim the EVO crown had slipped right through his fingers.
34:51 The rest, as they say, is history.
34:59 [COMMENTATORS:] ...Hungrybox needs a miracle right now. He needs to go--
35:01 -Ohhhhhhhh! -He read that roll! He read that roll!
35:06 - ...3-0 in that first set, to get revenge against the man who sent him in the losers' bracket.
35:14 -...and there it is! The up smash! And Wobbles is gonna go down 3-1, Mango has come all the way back...
35:23 We may never know just how influential Mango's EVO 2013 win was.
35:27 But the game's most popular player winning its biggest event
35:31 was enough to catapult Melee out of the dark ages and into a renaissance.
35:35 It breathed new life into the game as a competitive spectacle,
35:38 during a time when eSports were just beginning to enter the public consciousness.
35:43 In the coming years, viewership attendance, sponsorships, and prize money would skyrocket.
35:49 After EVO 2013, Melee would never be the same.
35:53 While the game was booming, Hungrybox was slumping.
35:57 With his loss at Evo, HBox only added to his three year long major tournament losing streak.
36:03 And he did so in gut-wrenching fashion, not just getting upset by Wobbles,
36:07 but also handing the tournament win to Mango, who was, at the time, Hungrybox's biggest rival.
36:14 Following his EVO victory, Mango hosted a now infamous Reddit AMA,
36:18 on which Hungrybox voiced some scathing remarks
36:21 about how Mango had disrespected him for his entire career.
36:25 Mango's response? "Come up and get me."
36:34 2013 also saw the release of Melee's first annual player rankings.
36:39 Mango, following his monumental win at EVO, scored the number one rank.
36:43 Hungrybox, in a lackluster year, sat fifth - the worst of the best.
36:49 As 2014 rolled around, things would only get more tumultuous for hungrybox.
36:53 This was the year that 20XX began to tip the scales of the Melee metagame.
36:58 In addition to the other gods of the game,
37:00 Hungrybox now to face a rising generation of highly technical Fox players,
37:04 like Hax, Leffen, and Lucky.
37:06 With each tournament, the Puff main was dealing with more threats than ever before.
37:11 If the Fox revolution wasn't enough, Hbox also faced challenges that few others could have anticipated.
37:18 During this time, Armada would frequently thwart HBox by using Young Link,
37:23 an obscure mid tier who is only really viable at countering Puff.
37:27 Hungrybox's losing streak would continue deep into 2014,
37:31 where he would once again enter Evo in desperate need of a win.
37:35 In his most impressive performance of the year, Hungrybox would play valiantly,
37:40 beating PPMD and finally vanquishing Armada's Young Link,
37:43 only to be double eliminated by Mango, who won the tournament for the second year in a row.
37:49 What hungrybox lacked in winning, he made up for with his flair for the dramatic.
37:53 [D1:] ...Oh, man. Hungrybox still alive, Leffen...
37:56 [OTHER COMMENTATOR:] He's got his confidence back!
37:58 a few moments later
38:01 - Uh-oh. Wow. - Is this it?!
38:03 - He DI'd out of the way. - Nice DI out of the--
38:05 - Oh my-- That's the set! Hungrybox, humongous comeback!
38:09 Around this time, Hungrybox started developing a penchant for making ridiculous comebacks.
38:14 These clutch displays reminded everyone of his skill, and earned him the moniker of Clutchbox.
38:20 But improbable comebacks weren't the only dramatic traits of HBox's play.
38:24 Much like his in-game character, HBox too was a bit theatrical and emotional.
38:30 During this time, he was most often characterized by his explosive pop-offs after close wins.
38:35 Perhaps it was his way of confronting the growing pressure from Melee's new wave of spectators.
38:40 The combination of his god status and defensive play style caused many fans to actively root against him.
38:46 By the summer of 2014, Melee was no longer just a ragtag bunch of players
38:51 competing mostly for bragging rights.
38:53 It was becoming a legitimate eSport, with its players falling under the scrutiny of thousands of spectators.
38:59 You have to imagine that any player would have a tough time adjusting to such a drastic change,
39:04 especially in Hungrybox's case, where more often than not the crowd was firmly against him.
39:10 2014 marked a year of tremendous growth and change for Melee,
39:13 but Hungrybox ended the year exactly where he started, ranked 5th.
39:18 After a disappointing finish at The Big House,
39:20 some began to question whether he still deserved his god status,
39:24 or if it was even worth it for him to continue sticking to Jigglypuff.
39:28 Fortunately for Hungrybox, the world of melee was about to realize
39:32 that he performed the best under pressure.
39:59 [D1:]...And Mew2King gives up game 1.
40:03 - ...you know, I really feel like Hungrybox's tag is applicable for a--
40:14 - Back air. That's gonna be it. - Double back air.
40:18 - Look at him-- - Mew2King is so upset right now.
40:24 - ...and that is it! Beautiful job, Hungrybox beats Mew2King yet again...
40:29 Hungrybox opened 2015 with a bang by winning Paragon Orlando in dominant fashion.
40:35 At long last, Hbox won a tournament with multiple other gods and attendants,
40:40 snapping a losing streak dating back to 2010.
40:43 The celebration would not last long, however, as through his victory, Hungrybox had just awoken a sleeping giant.
40:53 - Just like that, Hungrybox up 2-0.
40:56 - Fox? Did I hear Fox? Okay. Let's see. Let's see what Armada can do here.
41:06 Throughout the rise of Fox in the Melee metagame,
41:09 Armada was one of the few remaining holdouts who did not pick up Fox in any capacity.
41:14 That all changed in 2015, when he determined that solo maining Peach was no longer a viable option.
41:21 Over the past several years, Hungrybox had been slowly, but surely improving at the Puff-Fox matchup.
41:27 The abundance of Fox players in the meta gave Hungrybox a matchup nightmare at first,
41:32 but it also provided him with plenty of practice to learn how to counter it.
41:36 The prior years of frustration gave him enough experience
41:39 to turn a daunting matchup into an increasingly winnable one.
41:43 Armada's Fox, however, was different than anything Hungrybox had ever seen before.
41:48 It was as technical as any other player's,
41:50 but matched the patience and discipline of Hungrybox's own playstyle.
41:54 Following Paragon, Armada's Fox would beat Hungrybox at Apex 2015, then again at Sandstorm.
42:01 After the character change, HBox would fall to Armada seven out of the next eight sets they played.
42:07 But despite this new setback, Hungrybox was rising.
42:10 His tournament results were gradually improving,
42:13 but more importantly, he learned how to adapt to the spotlight.
42:17 2015 featured the debut of Heel Hungrybox where he learned to embrace his role as Melee's villain.
42:25 [SCAR?:] I don't know if you can hear this in my headset, but listen to the crowd.
42:28 [TOPH?:] Yo, the crowd is not happy.
42:30 Hungrybox developed a cocky, brazen persona that he used to taunt hostile audiences.
42:35 And perhaps no other tournament showcased Heel HBox better than EVO 2015,
42:40 where, for the third year in a row, Hungrybox faced off against Mango.
43:41 -Hungrybox walks off. I don't even think he shook hands with Mango...
43:54 [SCAR:] He has Mango right where he wants him!
43:56 [TOPH:] And Hungrybox defeats Mango, there will not be a three-peat.
44:00 - Mango's out of the tournament in 5th place.
44:16 Hungrybox would then go on to beat PPMD and return to EVO grand finals,
44:20 before losing once more to Armada's Fox.
44:23 Although he equaled his placement from the prior year, EVO 2015 felt different.
44:29 Hungrybox had finally bested his greatest rival on the biggest stage.
44:33 He looked stronger and more confident in his game than ever before.
44:37 Evo 2015 represented a major turning point in HBox's career,
44:41 where he toppled one rival for another to take their place.
44:45 From that day on, Hungrybox had his sights set on Armada.
44:50 [TOPH:]...this tournament is looking pretty, unless Armada blows it pretty hard.
44:55 [SCAR:] Oh.....and Armada. [TOPH:] That is it!
44:59 A few months later, the two would once again meet at The Big House,
45:02 where Armada would double eliminate HBox, who looked no closer to solving his Fox.
45:07 He may have been totally stumped if it weren't for a little help from Captain Crunch.
45:17 Crunch was a fox player from Hungrybox's hometown of Orlando.
45:21 After a disappointing finish as CEO 2015, their hometown tournament,
45:25 HBox and Crunch started talking about how to deal with Puff's most difficult matchup.
45:30 Soon after, Crunch assumed the role of Hungrybox's full-time coach.
45:35 And after losing to Armada at The Big House,
45:37 HBox and Crunch made it their mission to analyze Armada's play style and find a way to beat him.
45:43 For weeks, Hungrybox dedicated himself to study and grind the matchup,
45:46 so that the next time they met in bracket, he would be prepared.
46:11 [D1:] Congratulations to Hungrybox, making history here on European soil!
46:17 With his win against Armada, Hungrybox had proven that he could conquer anyone and everyone
46:22 that Melee had to offer.
46:24 He had spent a whole year building himself up as Melee's unstoppable villain.
46:27 But after perhaps the most monumental win of his career so far,
46:31 the pompous, arrogant HBox unexpectedly broke down in tears.
46:36 [HUNGRYBOX:] D1, I've wanted this for so long.
46:40 - You know, my dad just passed away, you know.
46:44 - It was my biological dad and we--
46:46 - I know it's personal stuff, but he told me you'll never be the best.
46:50 - "You'll be good, but you'll never be the best."
46:58 There's an interview segment somewhere on Youtube featuring four of the five gods.
47:03 Hungrybox was supposed to be there too, but due to a scheduling conflict, he couldn't participate.
47:08 The producers decided to replace Hungrybox with a cardboard cutout of Hungrybox.
47:13 An amusing prop, but also a disturbingly accurate metaphor
47:17 of how many in the Smash community view him.
47:19 [D1:] It looks like you might know something about him? [MANGO:] I know nothing.
47:21 [D1:] Do any of you guys have any experience hanging out with him?
47:25 [ARMADA:] I'm actually not entirely sure what to say...
47:27 because I feel like I know Hungrybox more than I know Juan.
47:37 It seems that Juan has always had a hard time fitting in,
47:40 dating all the way back to his childhood when his family emigrated from Argentina to the United States.
47:45 You have to imagine that it's not exactly easy to make a lot of friends at school,
47:49 when most of your classmates don't even speak the same language as you.
47:53 Things at home weren't much better for him, either.
47:56 Juan's domestic life was often thrown into turmoil by his father,
48:00 who would mismanage his family's wealth and outright abandon them
48:02 in pursuit of his own fruitless business ventures.
48:05 Juan's complex relationship with his father in the world around him
48:08 ultimately created the competitor you see today.
48:11 For better or for worse, the conflict Juan faced growing up instilled in him a powerful work ethic
48:17 and unparalleled mental fortitude that he used to excel in Melee and in life.
48:21 All those losses over the years suddenly become a lot more reasonable when you realize that
48:26 HBox was balancing Melee with a full-time student workload, and then a full-time job as an engineer.
48:32 [HBOX:] Here's the amazing thing about going through school, and working your ass off.
48:40 [MANGO:] The only times I did my homework? (gestures a zero smugly)
48:42 - I have more EVO wins than I did my homework.
48:44 There's another video on YouTube that intercuts Hungrybox's graduation speech
48:49 with Mango's high school stories.
48:51 The juxtaposition here is fascinating.
48:53 Unlike HBox, Mango never tried at school.
48:57 He risked all of his life's prospects to become the best Melee player in the world,
49:00 and ultimately succeeded.
49:02 That part of Mango's personality represents the spirit of competitive Melee as a whole.
49:07 A community that was never supposed to succeed.
49:10 Never supposed to make it as far as they did.
49:12 Never supposed to outlast the other Smash games.
49:15 And yet, against all odds, they did.
49:18 Some Melee fans like to imagine that Hungrybox would still be successful
49:22 even if he never picked up a controller.
49:24 That Hungrybox never needed Melee and that Melee doesn't need Hungrybox.
49:30 [HBOX:] This game has been my escape for over a decade,
49:33 - from whatever else life offers.
49:35 - And for everyone else if that's the same for you, I love you and thank you for coming.
49:40 After moving to America, Hungrybox used Melee as a way to fit in, as a way to make friends,
49:45 and as a way to seek refuge from the turbulent environment around him.
49:49 Hungrybox needed Melee as much as anyone else.
49:52 His passion for the game is undeniable.
49:54 But soon enough, he would find that the very community from which he sought comfort and acceptance
49:59 was beginning to reject him.
50:01 Like everything else in his life, it only gave him a bigger chip on his shoulder
50:05 [HBOX:] And they hurl insults at you and they they tell you,
50:10 - you know, all the worst things you could imagine.
50:12 - With no respect or no care for what's going on in your personal life.
50:18 - No, they don't give a rat's ass about that.
50:21 - They just care that you play a really gay Jigglypuff.
50:26 - I came close.
50:28 - You know? Came really close to just giving up, to quitting.
50:33 - I did.
50:36 - I'll play this game for 20 more years if that's what it takes to be the best player in the world.
50:47 Hungrybox ended 2015 ranked second behind Armada.
50:51 Fueled by his newfound belief that he could beat anyone, Hungrybox entered 2016 on a warpath.
51:03 The first half of the year was marked by Hungrybox and Armada swapping tournament wins.
51:08 Both competitors were playing at the highest caliber of their entire careers,
51:12 and they looked to be on a collision course heading into EVO.
51:18 Evo 2016 would represent the absolute peak of Melee as a competitive game.
51:24 The tournament drew more than 2,300 entrants, a figure not matched before or since.
51:30 For Hungrybox, his path was clear: make it back to grand finals, where, more likely than not,
51:36 Armada would be there waiting for him.
51:39 This time, however, Hungrybox would know how to beat him.
51:46 Truly, it would be a battle for the ages.
52:07 [D1:] Whoa, alright! Hungrybox with the 2-0 victory over Chillindude.
52:26 [HMW?:] Being down this much, even without time is hard. Classic Hungrybox, my man's in top 8.
52:54 [TOPH:] The needles right now--! He's trying to snipe his jumps, what's he gonna get?
52:58 [SCAR:] Hungrybox is dead! 2-0! [TOPH:] Oh my god!
53:00 [SCAR:] And Plup advances to the winner's side!
53:04 [SCAR:] Hungrybox going down to the losers' bracket...
53:07 As the story goes, following his loss to Plup in winner's semi-finals,
53:12 Hungrybox was so discouraged that he almost checked out of the tournament entirely.
53:16 All of a sudden, the memories of his past failures all came rushing back,
53:21 along with the bleak realization that this year would be no different.
53:25 Although he adorned the nickname of clutch,
53:27 he had never actually won a major tournament from the losers' bracket.
53:31 For a brief moment in his mind, his fate was sealed.
53:35 For all the progress he made and as far as he came,
53:38 Hungrybox could not win on the biggest stage when it mattered the most.
53:42 He likely would have been finished too, if it weren't for a little help from Captain Crunch.
53:47 Sometime in the interval between matches, Crunch was able to calm HBox down
53:52 and refresh his mindset for the next match.
53:55 Sometimes, before you can learn how to win, you have to learn how to lose.
53:59 It was at this moment that Hungrybox truly became clutch.
54:03 Because, after all, there was still so much Melee left to play.
55:28 [SCAR/TOPH:]...and he is not turning around!
55:29 [TOPH:] There's the Rest, bouncing off the wall, doesn't get the tech!
55:33 - HBox sending Mango out of the tournament in 4th place!
58:02 [SCAR:] EVO 2016 is on the line right now.
58:05 - One more big hit from Armada is gonna end this tournament.
58:07 [TOPH:] Oh my go--! [SCAR:] He just goes for a read!
58:09 [TOPH:] The rest has kind of no point right now, because if he rests Armada...
58:16 And then, the moment that changed Melee forever.
58:21 [TOPH:] Smash DI!
58:23 [SCAR:] He gets him off the ledge! An airdodge! No punish!
58:26 [TOPH:] Way too high of a percentage to get anything off of that up-throw.
58:28 - But that back-air is probably gonna close off the stock.
58:32 [TOPH:] Armada not giving him anything. [SCAR:] But he gets hit!
58:35 - That could be it!
58:37 [TOPH:] And he gets the Rest to reset the bracket! [SCAR:] The reset!
59:00 [TOPH:]...crouch cancels into a shine. Not a KO move.
59:04 - What's he gonna get?!
59:06 - And the Rest!
59:28 [SCAR:] and that's the end of EVO 2016!
59:36 Sometimes the only thing you need to win is believing that you can.
59:40 In Melee, the difference between winning and losing can often come down to just a few pixels and a few frames.
59:46 But the difference between winners and losers feels far, far greater.
59:51 For years, Hungrybox embodied the competitor who was never quite good enough.
59:55 He was always so close, yet so far.
59:58 EVO 2016 changed all of that, and Hungrybox walked out of that building a completely different player.
60:04 After accomplishing what he did nothing could stop him from becoming the best in the world.
60:09 From that moment on, Hungrybox would never be the same, and neither would Melee.
60:19 After conquering his greatest challenge yet, Hungrybox fell into a bit of a slump.
60:24 After starting the year on fire, he would not win another tournament after EVO,
60:28 finishing second in the rankings, once again trailing Armada.
60:32 Following a disappointing loss in The Big House, he would take a moment to pause and reevaluate his life.
60:37 Perhaps guided by those discouraging words that haunted him for his entire career,
60:42 he knew what he had to do.
60:44 At the end of 2016, Hungrybox quit his job to play Melee full-time.
60:51 At first, his newfound commitment to the game didn't seem to change much.
60:55 It didn't help that it coincided with possibly the most dominant stretch of Armada's career.
61:00 But then, late in the year, Hungrybox started winning, and then he kept on winning.
61:05 If he could score a victory at The Big House,
61:08 HBox could put himself in serious contention for the number one ranking.
61:12 His rival Armada would fall to Plup, who was in the midst of an incredible winners' bracket run.
61:17 Hungrybox would stumble early, then proceeded to tear through the losers' bracket to meet Plup in grand finals.
61:24 As the crowd rallied around the underdog Plup to complete his fairytale run,
61:28 the glass slipper broke.
61:34 [HMW:]...and Hungrybox closes it out.
61:37 There was no pop-off after Hungrybox double eliminated Plup to capture his first Big House title.
61:43 He just slowly turned his gaze towards the now lifeless crowd.
61:47 A few people clapped. A couple cheered.
61:50 Most had already begun filing for the exits without saying a word.
61:54 [HBOX:] Man, I'm in a weird mood.
61:56 [HMW:] In what way? [HBOX:] Usually, when I win an event,
62:00 - I'm ecstatic and I jump off, but like... [HMW:] Right.
62:04 [HBOX:] I think I feel like I left part of me on that stage today.
62:08 - You ever have everything you ever wanted, and then when you finally have it, you're like, now what?
62:13 One year ago after the very same tournament,
62:16 Hungrybox decided that he was ready to become Melee's best player.
62:20 He never stopped to consider whether Melee was ready for him.
62:24 Be careful what you wish for, Juan.
62:59 And so, we enter the era of HBox as the number one Melee player.
63:04 An era characterized by two remarkable shifts in Melee.
63:07 The first of which being the end of the five gods dominating the game.
63:11 The untouchable status of the gods had been in decline ever since 2016,
63:16 after PPMD was forced to take an indefinite leave of absence due to medical issues.
63:21 To this day, he has still not returned to competitive play.
63:25 The four remaining gods continued to hold the keys to the kingdom through 2017,
63:29 but many were beginning to tell that the end was near.
63:37 [SCAR:] Leffen is our EVO 2018 Super Smash Bros.: Melee champion...!
63:43 2018 saw the year's two biggest events fall to new contenders,
63:47 with Plup taking Genesis and Leffen taking EVO.
63:50 Midway through 2018, Armada seemed poised to retake the number one rank from Hungrybox,
63:56 only to shock everyone by announcing his sudden retirement from Melee singles competition.
64:01 Although never explicitly mentioned,
64:03 many have attributed his retirement to the constant stress he suffered
64:06 from trying to keep pace with Hungrybox.
64:09 [ARMADA:] For me, I feel like if I can't have fun doing it,
64:14 - Then it's no point in doing it.
64:17 At around the same time,
64:19 Mew2King started shifting his focus away from melee in favor of streaming and writing his book.
64:24 In 2019, Mew2King only competed in four events,
64:28 and looks unlikely to return to full-time competition anytime soon.
64:32 Mango, perhaps the most dominant player ever in his prime, failed to win a tournament in 2018
64:38 And while he can still crank out the occasional epic performance,
64:41 his inconsistency has relegated him to a shadow of his former glory,
64:46 placing his god status in serious question.
64:49 These days, it seems that hungrybox is the only god left who can still strike fear into the hearts of his opponents
64:54 through his sheer dominance alone.
64:56 In his time, there were four others like him.
64:59 Now, there's just one (Juan).
65:03 The current state of melee is represented partly by the decline of the gods,
65:07 but mostly by something far more confounding.
65:10 Hungrybox always wanted to become the best in the world.
65:13 He struggled through years of frustration,
65:16 gradually improving and eventually defeating the best players that Melee had to offer.
65:20 But when he finally achieved his life's goal,
65:22 he began to realize that the promised land didn't exactly come as promised.
65:27 Becoming number one in the world was the hardest thing Hungrybox had done in his entire life.
65:31 He was about to find out that being number one was even harder.
65:35 It's common for sports or games to generally dislike their most dominant competitors.
65:41 But in all these cases, most of the hatred never strays far from the confines of the competitive landscape.
65:46 You hate Tom Brady when he destroys your favorite team in the playoffs,
65:51 but if you saw him walking down the street, you'd probably want his autograph.
65:55 In Melee, the hatred for hungrybox has progressed far beyond a simple competitive rivalry.
66:00 A large fraction of the Melee community seem to treat Hungrybox with utter contempt.
66:05 A lot of this comes from the idea that by simply being the number one player,
66:10 Hungrybox is killing the game.
66:12 Much of this rhetoric stems from players like Leffen,
66:15 who has assumed the role of Hungrybox's archrival following Armada's retirement.
66:20 Leffen is perhaps the biggest proponent of the Puff doomsday theory,
66:24 a scenario I have unofficially labeled 20FF.
66:33 Leffen believes that Jigglypuff is not only the strongest character, but the easiest to play.
66:39 In the year 20FF,
66:41 no one plays Fox anymore because everyone has switched to Puff in order to beat Hungrybox.
66:46 Melee games have devolved into boring, unwatchable stall fests
66:49 where the only measure of winning is determined by which Puff player can outcamp the other.
66:54 A compelling theory, until you realize that Hungrybox is the only puff player in the top 35,
66:59 and has been for basically the past decade.
67:02 Even now, entering year 3 of Hungrybox as Melee's top player,
67:06 Jigglypuff mains are still few and far between.
67:09 If Puff was truly such an unskilled, overpowered character as many of its ardent critics like to claim,
67:16 then surely someone,
67:17 anyone else could have risen to the top of the Melee metagame besides HBox.
67:22 20FF theorists will often counter this by saying that playing Puff is so boring,
67:26 that hardly anyone is willing to play as the character
67:30 even if they could vastly improve their tournament results.
67:33 They say this despite the great number of Ice Climbers players
67:36 who only practice wobbling setups for the sole purpose of cheesing tournament wins.
67:40 In a competitive game, it's no surprise that people will do anything to win.
67:46 "You play to win the game"
67:52 "Hello?!"
67:53 And at some point, you have to account for the fact that Hungrybox is the only Puff player in the modern era
68:00 who has been able to consistently win.
68:02 "That's the great thing about sports!"
68:05 "You play to win!"
68:07 "You don't play to just play it"
68:09 The same critics also like to claim that Puff is as boring to watch as it is to play,
68:14 and that Melee is hemorrhaging viewers for as long as HBox is on top.
68:18 Even though in 2019, during Hungrybox's most dominant stretch,
68:23 peak viewership actually increased across most tournaments.
68:26 This is consistent with many other spectator sports.
68:30 By and large, audiences tune in to watch juggernauts.
68:33 Michael Jordan was possibly the most dominant player in NBA history.
68:38 As he led the Bulls to their sixth championship in eight seasons,
68:41 the NBA set their all-time record for television viewership.
68:45 The next season, after Jordan's retirement, ratings plummeted.
68:49 The same pattern can be observed in golf,
68:51 whose ratings are notoriously dependent on whether Tiger Woods is in contention.
68:56 The trend even holds true in games you wouldn't expect.
68:58 During James Holzhauer's 22 game Jeopardy! winning streak, ratings skyrocketed.
69:03 Do you think the same number of people tuned in a month afterwards
69:07 when the show returned to its regular, unremarkable contestants?
69:10 When people watch stuff they want stakes.
69:13 They want to follow a story.
69:15 They want antagonists to root against.
69:18 Dominant players are inherently interesting because they fulfill all of these things.
69:22 But that still doesn't stop a vocal portion of the community from zealously believing
69:27 that Hungrybox is single-handedly killing Melee.
69:30 [AXE:] I'm basically trying to say hungrybox deserves more credit,
69:33 - and people discredit him because he's been winning for so long.
69:37 Hungrybox victories are treated like funerals while his defeats are celebrated like God's gift to the game.
69:43 The goal of the game for many has devolved into stopping HBox.
69:46 The Smash community as a whole has a tendency to rally hard against their top players.
69:52 In Smash 4, the sequel game to Brawl, no one was better than ZeRo.
69:57 At one point, he won 56 tournaments in a row,
70:00 a record that will likely never be broken by any other Smash competitor.
70:04 His staggering winning streak also spawned an insatiable desire to see him lose.
70:08 And after three years of constant pressure and harassment from the smash 4 community,
70:13 ZeRo lost all passion for the game and retired from competition entirely.
70:17 Even Armada at his peak faced a considerable amount of hate in Melee
70:22 despite being one of the most widely respected players of all time.
70:25 Even though he also dominated with a pink, floaty, defensive character,
70:30 not many people considered Armada to be a threat to the game itself.
70:34 Nothing Armada faced ever came close to the amount of bitterness and vitriol
70:38 that Hungrybox tolerates on a regular basis.
70:41 His eternal reward for struggling and clawing to Melee's top rank
70:45 is to be perhaps the most ostracized top player of any game ever played.
70:49 At least perennially hated teams like the Patriots can return to their home crowd and be cheered.
70:55 It doesn't matter where Hungrybox goes today.
70:58 Nobody cheers him.
70:59 He can never be applauded for his achievements.
71:02 Many in the Melee community say he deserves the hate.
71:05 In addition to the prevailing belief that he's ruining the game,
71:08 many are quick to express their sheer disgust for HBox as a person.
71:13 Some decry his unwillingness to play friendlies or mentor other players,
71:16 as he tends to guard his Jigglypuff gameplay as a trade secret.
71:20 Others cite instances of his infidelity in past relationships as an indictment against his morals.
71:26 Most just accuse hungrybox of being generally rude or egotistical based on interactions from years ago.
71:32 There's a saying in the Melee community that everyone has an HBox story, me included.
71:37 I mean, this one time I saw Hungrybox at a grocery store in Gainesville.
71:41 But I won't get into that here.
71:43 The point is that Melee players can usually pull out a laundry list of reasons
71:47 for why they detest HBox on a personal level.
71:50 And for that reason, he gets scrutinized more than any other player in the game.
71:54 Athletes like Michael Jordan and Tiger Woods each had their own share of personal demons.
71:59 But their respective audiences were both able to look past that
72:02 and appreciate their accomplishments as competitors.
72:05 It seems that the Melee community has an all too difficult time applying the same treatment to Hungrybox.
72:11 They'd like to assume that everything hbox does has some nefarious, self-serving plan behind it.
72:17 It got bad enough to where Hungrybox couldn't even look at his watch on stage
72:21 without facing backlash and drama.
72:23 It's as if Melee people have such a low opinion of HBox
72:27 that they couldn't give him the benefit of the doubt that he may have been running late for a flight
72:31 and wanted to keep track of the time.
72:33 It doesn't matter how much he reforms his actions and attitude today.
72:37 Hungrybox has always been held to his lowest standard and he's never allowed to overcome his past reputation.
72:43 Perhaps the community's apparent zero-tolerance policy for rudeness and ego would make a little more sense
72:50 if they also applied it to Leffen,
72:51 who publicly disrespects other players, games, and communities on a weekly basis.
72:57 But alas, Leffen, like every other player, gets cheered wildly over Hungrybox.
73:02 After a while, the whole list of grievances against Juan "Hungrybox" Debiedma
73:06 reads like sour grapes, double standards, and empty excuses.
73:10 At the end of the day, the Melee community stigmatizes hbox for the same reason they always have.
73:16 He doesn't fit into their idea of what Melee should be.
73:19 The mere existence of Hungrybox challenges the fundamental identity of the game itself.
73:25 Melee prides itself on its fast-paced gameplay,
73:28 yet its top player uses one of the slowest characters.
73:31 Melee celebrates these highly skilled technical mechanics,
73:35 yet its top player uses the character with the most simplistic controls.
73:39 Melee relies on its risky and aggressive play styles to wow its spectators,
73:43 yet its top player plays patiently and defensively.
73:47 Hungrybox can never be truly respected because Hungrybox isn't Melee.
73:52 But allow me to explain to you how he is.
73:58 It's July 9, 2013.
74:01 After raising more than $90,000 for charity,
74:04 the Melee community punched a ticket for their beloved franchise to return to EVO.
74:09 After 6 long years of waiting, the biggest Melee tournament in history was less than a week away.
74:14 This could be Melee's big break.
74:16 If the talent can put on a good enough show,
74:19 Melee may finally be recognized for the brilliant, competitive masterpiece it is.
74:24 With less than three days to go before the tournament,
74:26 Nintendo blocked EVO from streaming Melee, to the absolute shock of the Smash community.
74:32 Eventually, after a sizable amount of backlash,
74:35 Nintendo allowed the event to proceed as normal, but the message had been delivered loud and clear.
74:40 Nintendo would never truly respect Smash as a competitive game.
74:44 No matter how popular competitive Melee got, the community would always be on their own.
74:50 It didn't really make much of a difference because that's how it had always been.
74:53 But in an age where most game developers embrace competitive play by bankrolling huge tournament pots,
74:59 it's discouraging to realize that Melee will never have that privilege.
75:03 2019 saw a Fortnite player earned 3 million dollars by winning a single tournament.
75:09 That's nearly 10 times the prize money that Hungrybox has won in his entire career.
75:14 A career in which he consistently placed top 5 at more than a dozen tournaments per year for over a decade.
75:20 It's sad to think that top Melee players who are so talented and draw in so many viewers
75:26 often have a hard time affording rent from tournament winnings alone.
75:29 Melee fans love Mango because Mango represents how they see Melee.
75:34 What many of them don't consider is that Hungrybox represents how the rest of the world sees Melee.
75:39 Other Smash players often regard Melee players as rude and arrogant,
75:44 and they actively root against Melee's success.
75:47 Casual players are often hostile to the idea that Smash is even played competitively at all.
75:52 Much of the Smash fandom can't even comprehend the reasoning behind turning off items in tournament play.
75:58 When Melee was removed from the EVO lineup in 2019, many people celebrated,
76:03 saying that Melee no longer deserved the spotlight.
76:06 Lots of people in the general fighting game community believe that Melee never deserved the spotlight it got.
76:12 The Smash Bros. franchise and Nintendo games in general have been stigmatized as kids' games
76:17 ever since they censored blood in Mortal Kombat.
76:19 Many traditional fighting game players don't respect competitive Smash for this very reason.
76:25 They can't take a game seriously if it was never intended for serious play.
76:29 Because Smash is a kid-friendly, casual-friendly game,
76:32 the FGC likes to assume that it's easy,
76:35 and claim that competitive Smash players don't have the skill to lace their boots.
76:39 As long as Smash players don't have to memorize button combinations with quarter circles,
76:43 that must mean that their controls are crude and basic,
76:46 and that you don't need to put in any real effort to win a Smash tournament.
76:50 All this sound familiar?
76:52 Well, that's because Melee sees Hungrybox how the rest of smash sees Melee.
76:56 The fighting game community treats Smash how Melee treats Hungrybox.
77:00 You may not want to believe it, but Hungrybox is Melee in the most literal sense.
77:05 Both spent years being told they weren't good enough,
77:08 that they would never achieve what they would eventually become.
77:11 Both were constantly disrespected, stigmatized, and ridiculed
77:14 because they didn't quite fit into what others thought they should be.
77:18 Both were able to succeed, even though everyone else wanted them to fail.
77:22 Both have a huge chip on their shoulder because no matter what they accomplished,
77:26 how many challenges they overcome, and how much they proved themselves,
77:30 they will never get the respect they deserve.
77:33 In the countless, endless online arguments between the FGC and Smash,
77:38 Melee fans will always defend their game by saying just because it's different doesn't mean it's easy.
77:43 Every time this happens,
77:45 Hungrybox just shakes his head and sighs.
77:49 [HBOX:] It's hard for everyone.
77:51 - It's not easier for Puff, or for Falco, or for Fox; it's all hard to win tournaments.
77:56 - So just get better.
78:01 Hungrybox is Melee.
78:04 And you know what else? Hungrybox is the best in the world.
78:08 And as much as some people would tell you otherwise,
78:11 Melee has never been more interesting.
78:13 2019 saw Hungrybox win 12 of the 20 tournaments he entered.
78:17 It also saw a Pikachu main and a captain falcon main win majors for the first time in the history of the game.
78:23 So despite Melee entering its 20th year of competitive play, it appears to be far from a solved game.
78:29 And that's because despite how many people buy into 20XX,
78:33 Jigglypuff is the meta.
78:35 While the rise of Fox encouraged many players to get increasingly faster and more aggressive,
78:40 the rise of Hungrybox has forced many of them back to the drawing board.
78:44 Even though the new era has been tough on Foxes,
78:46 It has led to the rise of a new generation of players with more patient, strategic play styles.
78:52 Players like Zane, Wizzrobe, and aMSa have all demonstrated the capacity to beat Hungrybox
78:57 without a favourable character matchup.
78:59 At times, despite his recent dominance, Hungrybox has never looked more vulnerable,
79:04 frequently losing to players and characters that he never has before.
79:07 This is mostly due to how, at long last,
79:10 the rest of Melee's competition is finally catching up to the level of the gods.
79:15 In present day Melee, the gods are the old generation, and Hungrybox is the last of the gods.
79:21 Melee is approaching the precipice of an entirely new era,
79:25 and Hungrybox remains the last stickler of the old days.
79:28 In a way, Hungrybox carries the torch of all the gods.
79:32 Newer players will never know the satisfaction of challenging a prime Mango, Armada, or PPMD.
79:37 For them, facing Hungrybox is the next best thing.
79:41 He represents one of the few remaining links between old and new Melee.
79:45 And as much as some melee fans would like to forget,
79:48 he's an integral part of the game's history and legacy.
79:51 Hungrybox, like Melee, is still going strong all these years later.
79:56 In 2018, Nintendo released the fifth installment to the Smash franchise with Super Smash Brothers Ultimate.
80:02 So far, it has been the first smash title to successfully appeal to both sides of the competitive community,
80:08 with players like Armada, Leffen, and even Hungrybox frequenting Ultimate events.
80:12 However, despite the popularity of Ultimate, Melee still consistently surpasses it in viewership.
80:18 Even in its advanced age, Melee is the future and shows no signs of dying off any time soon.
80:25 There will come a day when hungrybox stops playing Melee,
80:28 and in his absence, the game will become that much less interesting as a result.
80:33 And now at long last we return to the crab,
80:37 perhaps the most enduring symbol of Melee's relationship with Hungrybox.
80:41 Crab mentality refers to the unwillingness of a community to let its individuals succeed.
80:47 It's based on the behavior of crabs in a bucket,
80:50 who will often prevent their peers from escaping by pulling them back from the brink of freedom.
80:54 Thus, dooming them all.
80:56 If Melee is to survive in the future, they'll have to learn to tolerate their top player.
81:02 By trying to destroy HBox, they're only destroying themselves.
81:06 Because at the end of the day, Hungrybox is Juan DeBiedma.
81:10 Despite playing for the past decade with the status of god,
81:13 he's only human.
81:14 [HBOX:] It is my personal belief that human beings are naturally meant to persevere.
81:19 - No matter what happens, as long as we simply make the decision not to give up,
81:24 - It simply does get better if you believe it will.
81:28 - There are certain experiences that even thinking about, even the act of thinking about it,
81:34 - sets you back, maybe all the way back to all the work you've done just by thinking about it.
81:40 - But that's not the point.
81:41 - The point is, you need to focus on the fact that you overcame it.
81:45 - And if you're going through it, focus on the fact that you are choosing to overcome it.
81:49 - You're pushing through, and that's more than anyone can ask of you.
81:54 Will HBox ever ovecome the hate?
81:57 That remains to be seen, but until that happens, he will always have a reason to keep fighting.
82:02 To overcome perhaps his greatest challenge yet.
82:05 And if there's one thing the Melee community has learned over the years,
82:09 it's to never count out Hungrybox.
82:11 The one player in melee who spent his entire career doing stuff that couldn't be done.
82:16 [HBOX:] I said I'll be top-5 jigs in Florida. I'll be best taking Florida. I'll be top 3 in Florida
82:20 I'll be the best player in Florida one day. I'll be the best player in the East Coast, maybe.
82:23 One day, I'll be the best player in the world.
82:26 Just how did Hungrybox get so good?
82:29 The truth is that Hungrybox became the best in the world not because he learned how to win,
82:33 but because he learned how to lose.
82:35 So, yeah, he may get upset by unranked Albert or four-stocked by Zane or 6-0'd by Leffen,
82:41 But after every defeat you can count on HBox to pick up the pieces, come back later, and win.
82:47 Hopefully one day, Melee will learn to appreciate Hungrybox while they still can.
82:51 Because there will Never Ever be another player like him.
82:57 [crowd cheering, "Hungrybox!"]
83:06 [Music: Multi-Man Melee 2 (Super Smash Bros.: Melee)]
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