YouTube Transcript:
FiveM Isn’t Safe Anymore..
Skip watching entire videos - get the full transcript, search for keywords, and copy with one click.
Share:
Video Transcript
View:
Let's be brutally honest. When Rockstar
acquired 5M, some fans held out hope.
Maybe the platform would get more
resources. Maybe the community would
gain stability. But the truth today, we
didn't get stability. We got a disaster.
Because right now, 5M isn't just broken.
It's dangerous. There are remote code
execution vulnerabilities so severe that
just by joining the wrong 5M server, you
could have malware silently dropped onto
your PC. No pop-up warnings, no user
confirmation, no protection at all. And
here's the thing, the developers know.
Rockstar knows. Yet nothing has been
done. You remember the drama I covered
in 5M's downfall was planned? Betrayal,
mismanagement, and the original dev team
being sidelined. That story felt like
the end. But today, that was only the
beginning. This This is the security
nightmare you never expected. And it
might be the final nail in 5M's coffin.
The platform that once meant freedom and
creativity in GTA reduced to a back door
After Rockstar acquired CFX.re, the
creators of 5M in August 2023, the
platform continued to function on the
surface. The game stayed online. Servers
remained populated. Updates were still
rolling out. To most people, nothing
appeared wrong, but everything behind
the facade had already changed. By late
2023, not a single original developer
remained on the team. The entire
original 5M team had been replaced,
fully sidelined, while Rockstar quietly
onboarded a group of developers who had
previously worked for Alt 5, 5M's
longtime rival project. What was framed
as fresh manpower quickly revealed
itself as mismanagement. Longtime
contributors described the internal
culture now dominated by toxic power
dynamics, lack of transparency, and
rampant dysfunction, all under
Rockstar's umbrella. Former 5M
contributors painted a bleak picture. We
were basically treated like [ __ ] since
the beginning. There was a lack of any
communication and lack of internal
transparency. The new team led by former
Alt 5 members like Tuxic, Heron, Vector,
Zugger, and Leyon was suddenly elevated
over the legacy developers given senior
titles and full commit access to the
live code base. But without on boarding,
training or understanding of the
project's decadel long history and
architecture. Rather than contributing
innovation, they introduced code
regressions, major builds broken by
untested merges, and escalating conflict
routed through Rockstar management. One
former dev recalled, "We tried talking
to Ethan about the instability, but he
sided with the newcomers. We ultimately
got ignored." Meanwhile, the original
developers quietly quit. Internal leaks
stating they were purposefully removed
or resigned in protest, but were never
publicly acknowledged by Rockstar. The
community barely knew what happened.
What resulted from all this was more
than misalignment. It was a full reset.
5M had been stripped of the people who
built it, replaced with people who
didn't understand it, and were
apparently not meant to support it. The
true fallout began to show up in
invisible cracks, unexplained server
crashes, poor patch quality, security
regressions, and no one seemed to care
enough to fix them. That collapse was
not gradual. It was silent, but it was decisive.
One of the biggest ticking time bombs
hidden in 5M is something most players
never even see. CF, the Chromium
embedded framework. It's a lightweight
internal version of Chrome that powers
pretty much every UI element in the
game. Menus, dialogues, maps,
notifications. It's what 5M servers use
to run web-based content directly inside
GTA. Sounds harmless enough until you
realize 5M is still running on CF
version 103 from mid 2022. While
Chromium itself is already at version
139 as of April 2025, making 5M's
browser engine 36 major versions behind,
that huge version gap means unpatched
vulnerabilities are just sitting there
unused by modern Chrome, but completely
live inside 5M. Between versions 103 and
139, security researchers discovered
more than 23 remote code execution bugs,
15 privilege escalation flaws, and 30
memory corruption issues, all patched by
Google. and yet untouched by 5M. Those
include sandbox escapes and JIT compiler
issues that let an attacker run
arbitrary code without user interaction.
A lot of these vulnerability reports
involve CF features you don't think
about, like how video or images are
handled in the background. One example
is CVE 202421640,
which was caused by a bug in how 5M's
embedded video system processed camera
frames. The software failed to check
some parameters correctly, allowing it
to read memory it shouldn't be able to
access. That's a fancy way of saying
someone could sneak through the
protective sandbox layer and see or
manipulate data they're not supposed to.
To put it simply, if your screen is
being rendered or a video frame is
processed, a malicious server could
exploit that bug to peak into deeper
parts of your computer, well beyond the
game itself. Another real world example,
in mid 2024, security researchers
exposed a Chrome bug in the V8 engine,
the thing Chrome uses to run all
JavaScript. That bug allowed hackers to
escape Chrome sandbox, the security cell
isolation, with just visiting a website.
No click required, no warnings, zero
interaction. The same kind of engine
powers 5M's internal browser engine.
Imagine you join a server that adds
custom menus or parts of the interface.
Maybe it looks harmless, just a chat box
or a map overlay. But if that interface
is powered by 5M's outdated CF, then
that same familiar UI is also your back
door in some malicious server could
inject code into that menu behind the
scenes and quietly install spyw wear, a
key logger, or even ransomware on your
machine. You don't click anything. You
don't accept any dialogue. Your normal
gameplay session becomes your downfall.
When players pointed out the issue to
5M's lead dev, Poleium aka Tuxic, his
response wasn't, "We'll fix it soon." It
was, "The whole NUI thing is a big mess,
so it is not worth it." In other words,
thousands of players security was low
priority because updating the system
This isn't a one-off glitch or edge
case. This affects every single player.
According to former 5M developers,
simply joining the wrong server is
enough to let someone silently execute
malicious code on your computer. No
warnings, no prompts, no interaction
required. That's how dangerous these rce
vulnerabilities have become. You think
you're just role-playing as a cop. Then
in the background, a hacker drops
spywear onto your system or installs a
remote access trojan, giving them
control over your machine or simply logs
your keystrokes. The whole time you had
no idea it was happening. And the worst
part, the developers know it. Rockstar
knows it. Discuse, one of 5M's original
lead developers, didn't mince words.
Playing 5M isn't safe unless you only
join servers run by people you
personally trust. Unless you want your
PC to get infected with Trojans or rats.
That's not some random message from a
user. It came from one of the most
respected figures who helped build 5M
and who tried to fix these issues, only
to be pushed out of the project for
speaking up. Meanwhile, the team that
replaced him isn't fixing the problem.
They're making it worse. To make this
concrete, here's how actual malware has
worked through 5M. Security researchers
uncovered open-source backdoor tools on
GitHub designed to inject malicious code
into 5M servers. One such tool actively
scans server data, steals license keys
and admin tokens, and can even rewrite
resource files, disguising itself behind
familiar UI elements injected via
CF-based interfaces. These exploits use
perform HTTP request calls to fetch
remote script payloads, then run them
without you knowing. On top of that,
many popular Lua server scripts lack
basic input validation, allowing clients
to run trigger server event calls that
execute arbitrary serverside code. That
means a compromised client tied to a
server can push malicious commands
globally, including shutting down
servers or launching remote system
Security flaws aren't the only problem.
Even the system meant to protect
creators. The asset escrow system is now
being exploited. And Rockstar, they're
just letting it slide. When Asset Escrow
launched, the idea was simple. Encrypt
paid resources so only legitimate
customers could use them. Sounds good,
right? Only the server with the right
license could run the content. But
here's what happened. Security
researchers have uncovered a serious
loophole in 5M's asset escro system.
Protected asset URLs can be predicted or
intercepted, allowing unauthorized
downloads without a license. That means
someone can directly access and download
paid content, even encrypted Lua code,
vehicle models or maps just by guessing
or reusing valid URLs. This effectively
defeats the entire encryption model and
exposes creators work. 5M admins
acknowledge the issue and promise fixes
back in mid 2022, but enforcement has
been minimal since then. There are now
entire black market forums dedicated to
cracked escrow assets, some even bundled
with malware. These cracked packages are
sold openly, sometimes under store names
on TBEX or outside. And guess what? The
original creator gets nothing. No
support, no profits, no recourse. Yet
Rockstar still takes a 20% cut of every
escro sale via TEX. That means they're
literally profiting off content they
aren't protecting. You build something
for your community, sell it through the
official system, and it gets leaked.
While Rockstar still takes their
commission, content creators on the CFX
forums have reported that escrow often
causes bugs like failed to verify
protected resource or error parsing
script, mostly from upload errors or
corrupted files. But even worse, many
creators complain that support tickets
are ignored, revoked features are
removed, and enforcement around resold
content is practically non-existent.
Even some developers who initially
supported escrow believe it's flawed.
They say it's made crack detection
harder and has turned into a tool for
scammers, not protection. It's the worst
kind of betrayal. You build for the
platform. You sell through official
escro systems. Your work gets stolen
anyway. Rockstar profits off it and then
ignores enforcement requests. This isn't
just failure. It's corporate
abandonment. A broken system still
generating revenue, but offering
creators and buyers zero integrity or
protection. And unless something
At this point, you might be asking, "How
can Rockstar stand by while 5M crumbles
under their own brand?" The answer may
not be negligence. It may be
intentional. Sources indicate what we're
witnessing isn't random decay. It's a
controlled demolition strategy. Rockstar
isn't trying to fix 5M. They're letting
it die quietly and deliberately.
Critical systems like CF remain
unpatched. Asset theft continues
unchecked. Communication vanishes
completely. And TBEX, the engine
powering escrow, has offered no public
statement since the vulnerabilities
broke. Why would they do that? Because
Rockstar has something far bigger in the
works. Project Rome, the Rockstar online
modding engine, an official platform for
GTA 6 modding and multiplayer
development. Rome is being built from
the ground up to replicate what 5M
pioneered, but under full control. It's
rumored that Rockstar started building
Rome even before they acquired CFX,
aiming to eventually replace 5M
entirely. The theory gains traction
seeing how Rockstar has quietly courted
major 5M servers, No Pixel and Complexo
as early partners. In leaked documents,
developers tied to those servers are
said to be working with Rockstar on Rome
migration plans. That prioritization
helped them skip enforcement that would
have impacted other servers, signaling a
clear favor for the future platform.
This creates a narrative. Acquire 5M for
optics and talent. Replace original devs
with a team suited to support corporate
control. Let 5M decay quietly. Launch
Rome as the safe, stable, official
alternative. Capitalize on the momentum
with Twitch activation and drops. And
speaking of Twitch, Mike Minton,
Twitch's chief monetization officer,
known around the industry as the money
guy, recently confirmed deep
collaboration with Rockstar and Take 2
for GTA 6's dev and launch pipeline.
According to him, Twitch is already in
planning talks for role-play servers,
Twitch drops, and sustained marketing
activations, all aiming to build hype
over time. Minton even hinted at active
discussions about official Twitch RP
servers potentially powered by Rockstar
approved modding tools or candidates
like Rome itself. So, let's connect the
dots. 5M is crumbling under Rockstar
ownership. Internal projects and
insiders confirm Rome is real and being
prioritized. Rockstar actively
collaborates with Twitch on GTA 6 launch
strategy, including RP solutions. Major
5M networks are already in Rockstar's
orbit through Rome planning. All of this
suggests that the rot within 5M isn't an
accident. It's strategic displacement.
5M is simply too powerful, too
independent, and too communitydriven for
Rockstar to continue sponsoring when
they can profit more from a closed,
controlled ecosystem. In short, this
isn't a bug. They planned this. 5M isn't
dying on its own. It's being quietly
Click on any text or timestamp to jump to that moment in the video
Share:
Most transcripts ready in under 5 seconds
One-Click Copy125+ LanguagesSearch ContentJump to Timestamps
Paste YouTube URL
Enter any YouTube video link to get the full transcript
Transcript Extraction Form
Most transcripts ready in under 5 seconds
Get Our Chrome Extension
Get transcripts instantly without leaving YouTube. Install our Chrome extension for one-click access to any video's transcript directly on the watch page.
Works with YouTube, Coursera, Udemy and more educational platforms
Get Instant Transcripts: Just Edit the Domain in Your Address Bar!
YouTube
←
→
↻
https://www.youtube.com/watch?v=UF8uR6Z6KLc
YoutubeToText
←
→
↻
https://youtubetotext.net/watch?v=UF8uR6Z6KLc