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How to Create an EXPLODED VIEW ANIMATION in Blender!
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what's up guys justin here with the
cg essentials.com back with another
blender animation tutorial for you today
so in today's video we're going to talk
about a way you can create an animation
where all the different parts and pieces
of something kind of fly apart and then
they fly
back together so we're going to call
this the exploded view
animation and let's go ahead and just
jump into it all right so this is
actually a model that i've downloaded
from the sketchup
3d warehouse so um you can download that
inside of sketchup
and the model is called the wooden clock
with digital indication
and it is by oleg chipetko
so you can download that model in the
sketchup warehouse
and then i've imported it using the
sketchup importer extension
i will link to a video about that in the
notes down below but the reason i like
this is because when you bring this in
these different parts and pieces come in
as separate
groups right so there's separate
geometry in here so i don't need to do
like a separate by loose parts or
anything like that
um and if you have any questions about
that leave a comment down below but you
are going to want something where all
the different parts and pieces
are in here as separate objects that
show up as separate objects over here in
your outliner
so now i've imported that but what i
want to do is i want to create an
animation where these parts
kind of fly forward and fly back
like we were taking this apart and
looking at the way the different pieces
come together this can be a little bit
tricky so we could just tap the a key
and select everything and scale it right
but the problem with scaling it
is all that's doing is it's stretching
the pieces out but they're still
um connected to each other that's a
little bit of a problem because we want
the pieces to actually fly
apart right and so the cool thing about
this is each one of these because
they're individual objects has its own
origin
in here which is going to help us out
and so what we want to do
is we want to tap the a key to select
everything but we're going to go
into our active tool and workspace
settings and you're going to look
for the option for transform and we're
going to select the option for effect
only
locations and so what that does is that
means that if we were to come in here
and scale this
this is only going to scale these based
on their locations in the 3d space
so if i tap the s key for example notice
how now
when i scale these the different parts
and pieces are flying apart
right and so what that means is that
means that gives us an easy way to have
all of our parts and pieces come apart
inside of blender so one thing i'm going
to do
is instead of just tapping the s key i'm
going to tap the s key
and then i'm going to tap the y key
because what that's going to do is
that's just going to scale things along
this green
axis and so before the
before we do this there's something that
we're going to want to do right and what
we're going to want to do
is we're going to want to start by
keyframing our start
and end points so the way that we're
going to do that
is we're just going to select this whole
thing and we're going to start by
tapping the i
key and we're going to keyframe the
object location
so i'm going to click in here and
keyframe the location
well now what that's done is that's
created a start point where everything
is
in place and so there's a little trick
here and maybe one of you knows
why this is so you would think that the
next thing we want to do
is pick a point halfway into our
animation and then keyframe the
locations again
right so you'd want to come in here
keyframe this and keyframe the location
and then maybe just copy this original
keyframe
and then paste it and our final point
well the problem with that
and i think it has something to do with
the applying of the rotation and scale
the problem with that is for some reason
if you do it this way
these pieces all come back together but
their rotations are all messed up
and so that's a little bit of a problem
that's not necessarily what we want
so what we're going to do instead is
we're just going to before we keyframe
this middle point
we're just going to keyframe our end so
we're just going to go back here
and so i basically just undid this and
so i'm just going to add a keyframe
at frame 100 so i'm just going to type
the i key and i'm going to keyframe
the location again and so now
we have two points in here that are
going to act as our start and our
end well now what i want to do is i want
to scale this
on the y-axis like this right
so i'm on keyframe 50 and i want to
scale this right here
and then i just want to insert a
keyframe for location
and so you can see how what that did is
that added a keyframe
right here well now if you come in here
and click play
what that's going to do is that's going
to keyframe this moving out and it's
going to keyframe it moving back
in so it basically gives you this
animation in here
that you can use in order to create this
exploded view
and so then there's a few other things
we could do like for example we could
add a camera
so maybe just do a shift a right here
and hit the zero key make sure that you
have locked your camera
to your view
like this then now
we have a camera that's looking at this
exploded view
and so one thing we might want to do is
we might want to have this camera kind
of fly around
this exploded view so to do that we're
just going to set our keyframe to zero
with our camera selected we're going to
insert a keyframe
that includes our location and rotation
so i'm going to click right here
in order to do that the keyframe 50
i'm going to orbit my camera around
like this so that my camera is over here
then i'll just
insert by typing i another location
and rotation keyframe and so what that's
going to do
is that's going to set this up so that
our camera flies around this object
as we go and so for this one i think
that you probably could come in here and
just select this
and just copy and then paste this
keyframe
so what that's going to do is that's
just gonna take your camera back right
so your camera's gonna fly over here as
a part of that animation
and back over here and so you could do
that however you want
you might just delete this keyframe as
well so not really that big of a deal
one way or the other
um you might even take this keyframe
select it and then just tap the g
key and just move it to keyframe 100
like this so then you'll have your
camera flying across across here
but it's going to be a lot slower and so
then from there you could render
your animation or export your animation
so what i might do
i'm gonna hit the zero key in order to
get out of my camera view
but what i might do is i might add a
couple lights or something like that
so that when this renders out it's gonna
look nice then we can just set our clip
up so that it has a length of 100 and
for now
i'm just going to set this as an ev
render because that way it's going to
render in real time
then we can just go down to our render
settings
set this so that we're exporting to i'm
just going to do an avi jpeg
i'll go ahead and set my folder and then
we'll just set this to render so we'll
just click on render animation
and it's going to go through and it's
going to render out all those different
frames
so you can see how when we do this in
evie
it's going to render a lot faster but
we're not going to get the same
quality of image as we would inside of
cycles
and then we'll just go open up our
render result and so if we open that
render file up
you can see that it's going to look
something like this and so from here
there's a lot of different things you
could do to adjust this to make it
faster
or slower or other things like that but
in general this is going to let you
create a real easy exploded view
animation inside of blender
so that's from in this video leave a
comment below and let me know what you
thought have you done anything like this
do you have any tips for this kind of
animation
just love having that conversation with
you guys if you like this video please
remember to click that like button
down below if you're new around here
remember to click that subscribe button
for new blender content every week
if you like what i'm doing on this
channel please consider supporting me on
patreon
every little bit helps so make sure to
check out that link in the notes down
below
but in any case thank you so much for
taking the time to watch this i really
appreciate it
i will catch you in the next video
thanks guys
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