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Summary
Core Theme
Two individuals, Caleb and the narrator, document their ambitious 24-hour challenge to create a playable video game, detailing their process from concept to completion.
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Over the last 24 hours, Caleb and I made
a video game.
This is our story.
>> We're uh we're going to we're going to
make a video game in
24 hours.
>> How long is a normal workday?
>> 24 hours.
>> 8 days. 8 hours.
>> 8 days.
>> 8 days.
>> It's 8 days long.
>> 8 hours.
>> So, are we going to make it in 8 hours?
>> I mean, I'm not working 24 hours, right?
>> Yeah. I know. Me neither.
>> On a video that's going on your channel,
>> we'll make
>> We are going to attempt to make a
playable video game in one day
cuz why not?
>> Have you guys ever made a game?
>> We did.
>> We did. It's like it's it's a it's like
a little fun. It's a little fun one.
>> Go through like kind of like what your
process is going to be for the game. I
think we're gonna do a little idea idea circle.
circle.
>> Figure that out. Figure out what this
game is going to be about, what kind of
game it's going to be. He's going to
work on his stuff. I'll work on my
stuff. We'll probably work on some stuff
together. And then hopefully we have a game.
game.
>> So, come up with the idea, document the loop.
loop.
>> We have to We have to complete a game
development document, a GDD.
>> I'm going to do the art for it or some
of the art for it at least. I think
that's my strength. Maybe write some of
the lore and the prompts and stuff if
that's the kind of game we're doing. And then
then
>> tech. I'll do tech stuff and design. Put
it together.
>> Coding and all that. Smart build.
>> Decide the price.
Nothing on the board.
>> No ideas yet.
>> Nothing yet. Keyword yet.
>> Threeletter word. My favorite word.
yet LLC.
All right, we're already thinking business.
business.
>> What are we doing? What's the What's the
style game? Oh. Oh, I I put out an
Instagram story asking
people what we should do. Roll the clip.
>> Hey guys, I need your help for this
Saturday's video. Okay. I'm doing
something pretty cool with Caleb, my
husband. Uh, we're going to make a video
game in 24 hours, but I need you guys to
tell me what kind of video game you want
us to make. So, genre, you know, what uh
format, all that kind of stuff.
Remember, we have to make it in 24
hours, so like I can't make Skyrim, but
let me know what kind of game you want
us to make. And yeah, I think it'll be a
really cool video. Most people said
horror themed game, indie horror, do
ghost stuff, horror game, a horror game,
a horror thriller game, guys. Really?
That's just a lot of It's a lot of the
same thing. Really?
>> I saw a rat run from my desk over to
your room.
>> There's a rat in my room?
>> Yes. A mouse?
>> Right now, it's pretty pretty large.
It's the biggest one I've seen yet.
>> It's got a lot of places that Oh, it's
in the corner. It's back there. It's
behind the sound panel.
>> It's messy in here, so that makes sense.
>> Oh, there's lots of food rappers over there.
there.
>> Yep. I'm really exposing myself here.
>> All right. Rat has to be in the game cuz
we have rats in our office.
>> At least we need a rat. Main idea. Definitely.
Definitely.
Don't comment on my penman [ __ ] Horror. >> Horror.
>> Horror.
>> Horror. Horror. Main idea. >> Horror.
>> Horror.
>> What is the horror aspect of this game?
Uh, let's do a horror rog light RPG MMO.
>> I don't know what that means. I mean, I
do know what that means, but they won't
know what that means.
>> Yeah, I think they'll know what that means.
means. >> Yeah.
>> Yeah.
>> Yeah, those are basic game things.
>> Okay. Sorry, I doubted you.
>> You like Wild West?
>> Yeah, I like We've been kind of obsessed
with watching movies like Wild West
movies. So, I think like 1880s.
>> Don't mess with my flow.
>> Uh, yeah. 1880s. >> 1880s.
>> 1880s. Western.
Western.
>> That looks crazy. >> What?
>> What?
>> Those eights are wild.
>> 1880s western horror game. >> Okay.
>> Okay.
>> It'll be really hard to do co-op. So, I
feel like it should be single player. >> Yeah.
>> Yeah.
>> I could get two cubes in a world in one
day and that's about it.
>> We need a lantern because it's 18 western.
western.
>> Why can't I I just I forgot the A. This
is how my brain works, by the way.
>> That's fair.
>> I think it'd be easier to do an isolated
place. Okay.
>> So, like a h like a house. A house. >> Yeah.
>> Yeah. >> House.
>> House. >> Homestead.
>> Homestead.
>> Homestead. Okay. So, maybe a a barn. >> Yeah.
>> Yeah.
>> And some and some farm animals.
>> A small farm. A small 1880s western farm.
farm.
>> Okay. Cool.
>> We're officially starting. Christina's
right there. >> Yep.
>> Yep.
>> She's right there. She's about to go do
art. She built an asset list and then
I'm setting up a new clean install of
Unity. We're using Unity uh 6.2 to HDRP
to central standard on the 28th of
October and we will be done before two
central standard tomorrow. >> Yeah,
>> Yeah,
>> for sure. >> Yeah.
>> Exciting. I'm going to go ahead and set
my world up just like this. Hit this
control N just like this and then you
choose basic outdoors HDRP and then it
builds you a world and it's got this
dumb golden ball. All right. And a lot
of people are going to be like, "Why
don't you use Unreal?" Cuz I don't know
how. We don't have anything. I need to
go take a picture of grass or something
to put it on the damn world. Um,
I'll go do that right now. We're going
to do green or like tan
fall grasses.
>> Yeah. Like up here. This This grass is nice.
nice. >> Yeah.
>> Yeah.
>> Yeah. Like here. >> Yeah.
>> Yeah.
>> This is nice.
>> Right in here.
>> This is dynamic.
>> I mean, yeah. >> Yeah.
>> Yeah.
>> That's cool. Yeah.
>> Looks like grass.
>> All right. Now, I got to find some dirt.
I'll have to clean it up a little bit.
>> Yeah. No, Frankie. >> Baby,
>> Baby,
>> we need the horror horrors aspect. We
have the environment. What's the monster
guy? Is there a monster? Is Is it What
is it? >> Um,
>> Um,
>> I feel like for me as a woman, it would
be just a big bald man. >> Yeah.
>> Yeah.
>> Okay. Wait, that could be the game name. big
big >> bald
>> bald >> bald
>> bald >> man.
>> man.
>> And not balding. Bald.
>> No, just like shiny head bald. >> Yeah.
>> Yeah.
>> But it's in the 1880s, so he might wear
a hat.
>> Yeah, it's fair.
>> It's a working name. Don't worry about it.
it. >> Mhm.
>> Mhm.
>> So, my office has a rat in it. So, I'm
not going to I'm not going to work in
there until that rat is gone. I don't
know. So, it just it has my office now,
but I have my iPad and I usually draw in
here anyway. So, it doesn't really
matter. I either use AI Illustrator or
Sketchbook, but I'm just going to use
Sketchbook. I'm literally just going to
start with a blank canvas. I think I'm
probably going to do the guy first cuz
that'll probably take the longest. Um,
and I think I'm going to make him just
really big and tall and scary. Maybe a
little maybe a little has a little extra
extra little something on on him. By
that I mean like he's a little chunky
like he's got a little little belly or
something. Okay. What's the What's the story?
story?
>> Wakes up
scared. Jump scared.
>> Yeah. How does it start?
>> First 5 seconds. Jump scare.
>> You think?
>> No. People will be really mad.
>> Are we going to launch this on it.io so
people can download it?
>> Maybe. We'll see if we even make it.
Yeah. If we do, I think it'd be fun if
we actually make something.
>> That's a good point.
>> People can play it for free. >> Yeah.
>> Yeah.
>> Yeah, for sure.
>> Or for pay.
>> Just kidding. So far, I've only lost
copase amounts of money in this.
>> I know. He's really good at um really
good at spending money to make more
money eventually. We haven't got there yet.
yet. >> Yeah.
>> Yeah.
>> Yeah. It's okay. He's passionate. We
haven't made money from
>> but it's fine. Maybe some scars, maybe a
a hat, but yeah, I think he's going to
be bald. Just a hairless face. How does
it start? >> Um
>> Um
>> are we out? It's nice. We We give false hope
hope
>> in the beginning.
>> We have Okay.
>> Starts with three words. So, in the
>> It'd be cool to do some kind of
avantguard like starts in the starts in
the sky
>> and and then maybe you're looking down
>> at everything. I love that.
>> And yeah, maybe a big trench coat cuz
that that I feel like that would be scary.
scary.
>> I'm very hungry. Oh,
>> we need a snack break while we're
eating. We're figuring out
>> the type the type of uh the format
style. Would you call it a format?
>> Art style.
>> Art style we want for the game. And we
want 2D and 3D. So, it's called >> 2.5D.
>> 2.5D.
>> 2.5D. So, we're going to have a 3D
world, but there's going to be 2D assets
in it, and I'm going to draw those
assets for the game. So, like the bald
guy, the cows, uh, fire if we need it, lantern.
lantern.
>> Mhm. And then I'll build the 3D assets. >> Yep.
>> Yep.
>> I'll build the house. The cabin.
>> All right. I've been building this
cabin. And then there's a door
>> with a handle and some windows and a roof.
roof. >> Perfect.
>> Perfect.
>> And now I think I'm going to try to
texture that really quickly. [Music]
[Music]
That's like a month old. That was really
bad water. Tasted like a pond.
>> Maybe a windmill.
>> Yeah, I could probably make a windmill
pretty quick.
>> I'm just like maybe like the most
complicated thing ever.
>> Yeah. Windmill maybe might take a little longer.
longer. >> Okay.
>> Okay.
>> Yeah. Is the rat going to be 2D? I'm
going to make the rat 3D.
>> Yeah, I think make the rat 3D.
>> Rat's 3D, but you don't scurry away.
>> You get You make his tail. You draw his tail.
tail.
>> Okay. You got a little 2D tail. Okay. A
rat tail.
>> Have a mesh plane as a tail. Rat tail.
>> 2D trees look bad.
>> Yeah, I know. Let's do 3D trees.
>> Okay, we'll do 3D trees
>> because I'm picturing 2D trees and it looks
looks
>> I have a couple already done.
>> Okay, so we can use your assets that
you've already made
>> for the trees. Yeah. So, maybe we use
the trees. >> Okay.
>> Okay.
>> We use pre-made trees.
>> Are we okay with that?
>> I think that's fine cuz it's not going
to be like the game.
>> And I'll do uh since we're not going to
be releasing it, we don't have to worry
about specs. I'll build it for my PC so
it'll look the the lighting would be
will be insane.
>> Okay. Okay. The volume there will be volumetrics.
volumetrics.
>> They can't play it.
>> It will probably not run on their
computers cuz it'll be so good graphics. Okay.
Okay.
>> But also really bad graphics.
>> Yeah. It'll be horrible but also beautiful.
beautiful.
>> It'll be the most poorly optimized game ever.
ever.
>> Yeah, let's do it. [Music]
[Music]
>> In the beginning, something avantgard
guy wakes up out of bed.
>> Oh, okay. So, we're not giving false
hope in the beginning like a nice
setting. Maybe you should just wake up
nicely and then you're like, "Oh, this
game's not so scary."
>> But then why would you wake up?
>> Is it at night? It's in the day. It's in
the morning.
>> I feel like we should start a little bit
daytime and it's about to be night.
>> So why would you be waking up then? Sleeping
Sleeping
>> because he's got the night shift on his
farm. No. Yeah, you're making >> more.
>> more.
>> You make a good point. So he wakes up.
Rat knocks over lant.
>> Rat knocks over lantern. >> Okay.
>> Okay.
>> Rises out of bed.
>> And we will do all the foley for this as
well. That would be very funny to do
every single thing. >> Yeah.
>> Yeah.
>> Be funny to break a glass and get that.
>> I am a rat.
>> Wake up.
>> We're going to do VO. >> Yep.
>> Yep.
>> For the game or some of the VO for the game.
game.
>> Well, we need a a
I usually just do a black sketch. I'll
usually just use a freaking pen.
get a good circle. And then I'll just
start with a basic just like a basic
head shape. I think he's gonna have a
bit of an oval head and then I'll just
kind of like work down through the body.
He's going to have like a really big torso.
torso.
Maybe like that. I'll kind of just work
off a rough thing like this. And I don't
even know if it's right. I didn't go to
art school or anything. I just kind of
go off what's in my head. I have a
really a weird brain. But yeah, I'll
usually start with like a something like
this, but I'll just focus on the head
for like probably the next hour,
probably the next hour or so. I'll
probably screen record this so you guys
can see a little bit of the process.
This is what I'm going to be doing for
probably the next couple hours, I'm
guessing. And then I'll work on cows and
fire and the other stuff. So, it's my
lunch. I'm not done with it yet.
Textures are set up and I've got normals
for the textures that we just took
outside, which the normal map is
basically like uh what's high and what's
low. It gives things
a surface, an actual surface, like a
depth. Oh, there you go. And it looks
kind of like like [ __ ] It's got a
really hard line, but that's fine cuz
I'm new. Let's change the tiling. So,
this looks really bad already, but
you've probably seen this like repeating
kind of thing in games before. And it's
not because they're bad. It's just
because that they whoever made the art
didn't really know how to make something
tileable. Um, me basically. [ __ ] I
could put a rat in and animate it.
That'd be easy.
>> Okay, maybe he's screwing away. Maybe
it's dark. You hear?
>> And then you wake up, eyes open, we see
everything. We see a little rat scr
>> and the rat screws off. It's a big
>> huge rat,
>> princess bride rat,
>> like a cave rat like this thing here.
Imagine this with a tail and it's got
hair all over it.
>> Large rat
>> and it squeaks and stuff and it's got a
What?
>> So, I think a rat would be cool.
>> We'll put a rat in the game. I don't
know how big it's going to be, but we'll
put a rat in the game.
>> Okay, I'll show you what I have so far.
This is his face. He's a nice guy. Um, I
think I'm going to add
a trench coat and all that stuff in his
body, but I think I'm going to keep that
a secret and I'll reveal it to you guys.
And then after that, I'm going to work
on the cows. But this is my progress so
far. He's a nice looking guy. What do
you think?
>> He's creepy looking.
>> Good. We have bald guy. >> Rat.
>> Rat.
>> Rat wakes you up. Okay. Rat wakes you
up. You get up.
>> You have to go check on the animals.
>> You got a barn. >> Yeah.
>> Yeah.
>> You got a barn. You wake up and you got
to go check on barn animals.
>> Okay. And then how about this? A little
bit of misdirection for the story. You
hear cows mowing, walk outside,
>> open the barn, and they're actually all
just giant rats.
>> No. Okay. Now we're getting carried away
with the rats. Oh, should we prompt them
>> with like a quest prompt in the screen?
>> Go check on your animals
>> or Yeah. Yeah. I like it. Yeah. I have a
couple ideas for that that I think would
be really cool fun.
>> We'll have prompts in the game so you
don't go too crazy. Do you hear
something in you hear something in the house
house
>> or you hear something outside?
>> Maybe you hear a maybe you hear a
dastardly scream.
>> Okay. How do you spell that?
>> D A S T A R D
L Y. Dastard. Ellie,
I've never spelled the word dastardly.
>> I know. I've never either. I know what
it means, but big screen.
>> I'm going to go ahead and paint this
whole thing with grass. So, now you zoom in.
in.
Everything has this god awful grass texture.
texture.
If I If I turn the light down a little
bit, if I if I change the sun to make it
so it's nighttime, it doesn't look so
bad. What if I add like a lot of fog?
Like really? Oh, there we go. Okay, that
looks like a like a bad video game kind
of. All right, we went from [ __ ] to
stylized and about five mouse clicks.
>> What's the scream sound like? Is it a guy?
guy? >> No,
>> No,
>> I think
>> cuz why would there be a guy screaming
on your farm?
>> That's true.
>> It doesn't have to be a guy. It could be
an animal.
>> What if it's like Scooby-Doo style?
Hello.
>> You love footsteps.
>> It wasn't going to be footsteps. It was
going to be a big a big um maybe a like
a a cow or a horse scream
cuz you see that one of the pens is
empty and it's one of your cows and
something got at the cows outside and
maybe got out and maybe it's like a wolf
or something but you don't know that but
you assume that. So you need to go to
house to get gun.
gun. >> Uhhuh.
>> Uhhuh.
>> Should have brought my gun.
>> Then how about this actual misdirection?
You walk in the house.
>> Don't say there's a rat.
>> Not I said actual walk in as soon when
you pick up the weapon or whatever. You
hear footsteps on the roof.
>> Ooh. Okay.
>> Very creepy.
>> So So uh we picking up a weapon. We're
We're gonna
>> uh or whatever it is. Maybe. Yeah. Yeah.
>> So, we go to the house. They go to
>> They go to the house because weapons are
hard. Weapons are hard to
>> More difficult.
>> It's more difficult.
>> Uh lantern. Lantern. Lantern. Lantern. We
We
>> Yeah. Pick up the lantern. But anyway,
>> why didn't we take the lantern with us
to go to the barn?
>> We would have.
>> So, why are we going back? What are we
going back to get
>> the gun? Because we heard a cow.
>> But the gun is difficult. Maybe the gun
doesn't work.
>> The gun The gun's not there.
>> It's got to plug the barrel.
>> The gun's not there because we hear the
footsteps. Now, the question is, how do
you get the person to go for the gun to
find out it's not there to then trigger?
So, maybe
>> a prompt.
>> Well, well, you still would have to walk
in the building and get your gun, right?
So, maybe it's maybe it's supposed to be
in a chest, you open the chest up.
>> Yeah. The gun
>> and there's no gun in the chest.
>> Got it. And then immediately when you
say the gun is missing and then you hear
footsteps on the roof, tick tick.
>> Yeah. Or it could be a ratlike scurry. >> Okay.
>> Okay.
>> It's not a rat.
>> I think it's like
>> Yeah. Yeah. That
>> I think it's big loud footsteps.
>> Yeah. Scary.
>> Yeah. this
>> or slow like or like that.
>> But I like the I like the stomps.
>> Oh, that's that gives me chills.
>> The guy on the roof. >> Yes.
>> Yes.
>> That's awesome.
>> Oh, no.
>> Now you need to go outside. See what the
hell it is.
>> Yeah, exactly.
>> We need to go outside.
>> And all we have is our lantern.
>> We have a light source
>> and the prompt is find out what the
noise is.
>> See who's in your cabin. I'd rather not,
but okay game. Welcome to Nil.
>> This is some white people [ __ ] And then
you go in, then you see this
>> and you don't see him anywhere, but then
you could turn around and you could see
him again. Barn door again.
>> Oh my god.
Now we uh >> um
>> um um
um
>> we have some scares going on. It's
pretty scary.
>> Lantern drops.
>> Is he out? I think he's outside now.
>> Okay. And lantern drops and you pick it
back up. I think you pick it back up and
of course you can. Yeah.
>> And you can light it. You light it back up.
up.
>> Yeah. What kind of lantern? I don't know
what kind of lantern.
>> More like a just a form.
>> That one.
>> Yes. Exactly like this one. This is my
lantern. It's all rusty and stuff. I put
a lot of work. I This what took me way
too long. Way too It took me over an
hour to to draw this piece of [ __ ]
which I'm disappointed by. But that's
okay because Caleb said it's good enough
to put in the game. So, he put it in the
game and now he's going to show me how
to turn it on.
>> Just click that play button in the top
middle. So, click on the screen.
>> All right. So, now you're in. That's
your hand. That little ball. >> Okay.
>> Okay.
>> Now, walk up to the lantern. >> Okay.
>> Okay.
>> This is getting real, guys. That's my lantern.
lantern.
>> Now, you see it's a sprite. It's a flat image.
image.
>> But like rotate around it. Move around it.
it.
>> It'll always follow. So, it looks >> Yes.
>> Yes.
>> Not necessarily. It looks like it's 3D,
but you'll never you can't really tell
that it's 2D cuz you can't see it. >> Yeah.
>> Yeah.
>> Like me when I turn sideways. >> Exactly.
>> Exactly.
>> How do I pick it up? >> E.
>> E.
>> E. Okay. Classic. >> F.
>> F.
>> F. And then for plug.
>> Let's get a little flashlight. A little
light. It's pretty cool. >> Wow.
>> Wow.
>> And then uh
>> she's a bit glitch.
>> Yeah. That's just uh physics. >> Yeah.
>> Yeah.
>> Physics and Unity. I'll have to end her
plate. It's No, this is not going to be
the most smooth game ever, but that's
really cool. See, I spent all that time
doing all that shading and stuff for what?
what?
>> Now, hit E again.
>> You hit Oh, yeah.
>> You can drop it.
>> Drop it. Oh, now you can see it. Yeah.
>> Okay, now we can appreciate it. Look at that.
that.
>> It looks great.
>> I got to do cows now. >> Okay,
>> Okay,
>> I'm not going to make him detailed. Now,
the prompt is
>> we got to find this guy.
>> So, you step outside the barn and then
maybe maybe we see a light in the woods.
>> This is this is the could be aliens.
where aliens come in.
>> Light. Oh,
what is that? What is that beautiful
sound? Oh, this is so good.
>> Mhm. Okay.
>> Okay. Light in the woods. And then it
lights up a hole in the woods.
>> Like an opening.
>> A opening. Okay.
>> Hole in woods.
>> A creepy opening.
>> Yeah, exactly. And who's in there?
>> The bald guy.
I like it. And then it just cuts to black.
black.
>> Cuts to black and then surprise surprise
at the end.
>> It is currently >> 12:21.
>> 12:21.
>> 12:21 a.m. We've made a lot of progress.
I think there's a lot more to go. >> Yeah,
>> Yeah,
>> we're going to have to use all of our
time tomorrow for sure,
>> but we need to go to bed. But we wanted
to show you uh the the progress we have
made. But it's getting exciting because
the stuff that we've been talking about
is in the game now. So it's it's it's exciting.
exciting.
>> I've been going hard for 10 and 1/2
hours basically.
>> Yes. Yes, you have.
>> And I made a tree, a rock, grass, bush,
this cabin, and then this even worse
barn. My quality has gone drastically
downhill cuz I'm like, I just don't even
know. I just need to actually start
building stuff. Check this out, though.
How about that [ __ ] sound effects?
>> How about
that [ __ ]
>> And guess what? He's right there.
>> He's underground.
>> He's still there. >> Stolen.
>> Stolen.
>> It's the next day. We stayed up till
almost 1:00 last night. And we made a
lot of progress. >> Mhm.
>> Mhm. >> Right.
>> Right. >> Mhm.
>> Mhm.
>> We have a few more things to do. We have about
about
it's 10:45 a.m. which means we have
>> 3 hours and 15 minutes.
>> 3 hours and 15 minutes. 3 hours and 15
minutes to get the game done. And I
think we can. This is a sound booth.
Caleb had this before I came along.
Why'd you buy this?
>> So I could come in and scream and nobody
can hear me.
>> Yeah. He opened the door and then he
A. But yeah, we're going to record the
some sounds for the game. I'm very
excited. This is like my favorite thing
to do. It's that damning rat. It's that
damning rat again. I should have brought
my gun.
>> Remember, there's a guy in front of you.
There's a monster.
>> Yeah. Yeah.
>> So, maybe like a
>> That was good.
>> I sure brought my gun.
That's so good.
>> That's awesome. Hey buddy, good job.
>> Yeah, that was awesome.
>> That's awesome. Let's do that again.
>> That was fun.
>> That was great.
>> This is a lot. This is going to be I
mean, we have like
20 events here. >> Yeah.
>> Yeah. Yeah.
Yeah.
>> We can I can do it.
>> We can tighten it if if need be.
>> Yeah. Yeah. Yeah. Yeah. We We'll figure it out.
it out.
>> By we, I mean you.
>> We'll do it.
>> I'll draw stuff.
>> We'll do it. >> Okay.
>> Okay.
>> We'll do it. >> Okay.
>> Okay.
>> We can do it.
Cool. All right. Cool.
>> Maybe we did it.
>> Yeah, maybe we did do it. They They know.
know.
>> I think we did do it.
>> I hope we did. >> Yeah.
>> Yeah.
>> It's 149 p.m. right now. So, we have 10
minutes and we are done.
>> We're done, right? >> Yeah.
>> Yeah.
>> We're done. Yeah. So, we finished it in
exactly 24 hours, which is And we slept
for probably seven of those hours at
least. It was six. That was pretty exciting.
exciting.
>> Yeah. I feel like you did a great job.
>> You did a good job.
>> I mean, I I I do this a lot, though.
Yeah. But
>> I feel like you're this be really fun to
to be make more games with you.
>> Yeah. I'd like to do this. I'd like to
do one that like they could play like
for real. >> Yeah.
>> Yeah.
>> Like and maybe they can do this one. I
think we'd change it up a bit so people
don't know exactly what's going to happen.
happen.
>> Yeah. Cuz it's it's very reliant.
There's it's it's held together with
duct tape.
>> Yeah. Yeah. This is it's a duct tape
sticks and duct tape.
>> It's got glass bones and paper skin. >> Yeah.
>> Yeah.
>> For sure.
>> But you can play it.
>> But you could you could try.
>> Technically, it's a playable video game
that we made in 24 hours.
>> Yeah. I feel like we need to do
something 2D so you can just like >> Yeah.
>> Yeah.
>> crank out on it.
>> Yeah, that'd be cool.
>> Yeah, because I have no experience with 2D.
2D.
>> Yeah, we should do that next video. >> Yeah,
>> Yeah,
>> we make a 2D video game in 2 days.
>> A 2D game. Yeah, we should do game jams though.
though. >> Yeah.
>> Yeah.
>> Yeah, your direction is great. You're
very helpful and and uh just artistic in
that way.
>> Art artistic director.
>> Yeah, I mean I have no Well, just in in
design as well. I don't know like I
don't really know how things should work
or look. It's just like I just can put
stuff together. That's it.
>> I don't know how to put it in into >> Unity.
>> Unity.
>> So, we make a great team.
>> Yes, sir.
>> A great team.
>> Or we could both go in blind and do it
on in Unreal next time.
>> Ooh, that would be unreal.
>> It'd be really hard.
>> Yeah, we have the game ready.
>> I'm about to play it.
>> Mhm. First time. It's been 24 hours and
30 minutes. >> Yep.
>> Yep.
>> Since we started.
>> We did finish already long before the 24 hours,
hours,
>> but we're finally playing it.
>> Open the XE. Open the exit.
>> Let's get into it.
>> Get log in. Log in.
[Music]
>> In the beginning. What?
It's that damn [ __ ] rat again.
>> Whose voice sign's that?
>> It's that damning rat again. It's me.
Look at the bed and everything. Look at
this. What a nice swanky. Oh, and it
says, "Get up. Pick up your lantern to
see." Look at that beautiful lantern.
Look at that. The sounds are so good
>> here. Hit Q. Hit Q.
>> Hit Q. >> Oh,
There you go.
>> That's really scary.
>> It's a very simple interaction system.
>> All right. Go to the barn and check on
your six cows.
>> Okay. Gosh, this environment is actually
like it's pretty good. Oh, there it is.
All right.
Oh, I forgot.
>> I've seen it so many times.
>> You forgot the rat
>> and it was my
>> It's that damn rat again.
>> Look at those beautiful cows.
Oh my god.
>> They're so creepy.
>> Look at them.
>> You did such a good job.
>> They're beautiful.
>> I really like the the 2.5D.
>> Me, too.
>> I like the sprites in the game. But
Caleb, there's only 1 2 3 4 five cows.
>> And there should be six.
>> One cow is missing. Check the forest, it says.
says.
>> Oh. Oh. Oh.
>> Go where the rat went.
>> Oh, yeah. It went over here somewhere, I
think. Gosh, it's so dark. Oh, I Why? I
should have brought my gun. I should
have brought my gun. Where's my gun?
>> Oh, where I'm so disoriented.
>> Grab the gun in the chest. Go back to
your cabin and grab the gun in the
chest. Wait, I actually don't know where
my house is. This is very Wait, I'm lost.
lost.
>> Go left.
>> I'm lost.
>> Not that far left. There you go. Right
there. Left. Left.
>> I would have been stuck here for a while.
while.
It's really dark.
>> I know. I need to I went a little crazy with
with
>> with the with the fog.
>> Okay. Okay.
My chest.
>> Your gun. Where'd your gun go? It's
missing. My gun is missing. Uh uh. Is it
on the
My cows? Go investigate the noise at the barn.
barn.
>> Oh shucks.
>> My mumu cows.
>> You better hurry.
>> My mumu cows running.
running.
Blood. Blows. >> Blood.
>> Blood.
Oh, that's that gives me chills.
>> The guy on the roof.
>> Yes. That's Oh no. Oh my god. No.
No.
>> Trolls reference.
>> See who is in your Yes. See who's in
your cabin. I'd rather not, but okay game.
game.
>> Welcome to Nil.
>> This is some white people [ __ ] >> Hello.
>> Hello. Hello.
Hello.
>> They're not. They're not. Move towards
the light. Oh,
>> what is that? What is that beautiful
sound? Oh, this is so good. This is
[Music] [Applause]
[Applause]
Good job.
>> You did so much fun.
>> That was so much fun.
>> A little 4minute experience.
>> That was great. Not bad.
>> That's not bad.
>> Take us 24 hours for 4 minutes.
>> 4 minutes.
>> Oh, let's do it again.
>> This is the end of the video.
>> Well, that's the end of the video.
>> I think so.
>> Oh, well then we got we got to be a
little bit more like
>> What' you think?
>> Hey, what' you think?
>> What' you think? Did you like it?
>> I'm so excited.
>> I've been jazzed for 24 hours straight.
It's been so much fun doing something
like this with you.
>> All we keep saying is no spoilers.
>> This is what we do when we're not doing
all the other stuff that we do. Yeah.
Candy Company and YouTube and all that
kind of stuff. Technically, this is
YouTube now. >> Yeah.
>> Yeah.
>> And we like it.
>> It's been so much fun, too, just over
the last few months seeing you play
games and actually enjoy them. >> Yeah.
>> Yeah.
>> In like a different way.
>> Yeah, totally. Cuz I only ever played
video games for like if I streamed something.
something.
>> Yeah. But you like really wanted to
learn. Yeah. and just like try to
actually uh you know get on the path
because using it as a medium to create
stuff is just so
>> it's so awesome.
>> You can make your own world
>> literally it and
>> and keep changing it if you want and
after it's done which I like
>> cuz you can't do that with like a movie
or short film or that kind of thing.
It's just done.
>> Yeah. And it's not interactive.
>> Yeah. Yeah. It's so fun. So fun.
Hopefully you guys enjoyed this video. I
know it's like a weird did I know do
this type of video. I enjoyed making it.
>> I had a lot of fun.
>> A lot.
>> Yeah. I love doing stuff like this with you.
you.
>> I'm so tired.
>> Me, too. I feel up. >> [ __ ]
>> [ __ ] >> [ __ ]
>> [ __ ]
>> Let's go buy a cake.
>> All right, big dog. >> Bye.
We might.
[Music] [Applause]
[Music] [Applause]
[Applause]
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