This content is a critical analysis and rebuttal of another content creator's (Tobo) persistent negative portrayal of the game "Enfield," particularly concerning its technical test combat versus its live release, arguing that Tobo's arguments are flawed and potentially damaging to the game's community.
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I hate having my YouTube feed pop up
with a thumbnail of a creator coming at
another creator. It's classic drama
farming. I really don't want to do that
because I'd rather be someone who can
have fun, teach people, and entertain
people. But this one time, and please be
the last time for several years, I am
not restraining myself. I want to speak
up against Tobo. Here's the thing. I
believe that when you have a conflict
with someone, especially as a person on
social media, first freaking step, you
don't go making a video or post online.
you settle it in call with that person.
So I have already tried to deconlict
with Tobo not once not twice but three
times and two of the three occurring
while live streaming. Every call what I
advise him has always been the same. I
respect his criticisms. I even cite some
of his criticisms but I have never once
accepted his way of conveying them.
Constantly he will try to justify that
his ways are the most suitable to get
his message across. To which the
question also becomes what does he want
people to agree with? For a lot of
people, your first and perhaps also
second contact with Tobo is one of these
two videos. And for a lot of new players
of Enfield, it's this video. This is the
longest video that Tobro has ever done.
He scripts and edits his videos, which
is something I would praise him for. I
think he articulated several problems of
the game very well. From the tutorial to
the story, I say the same things in my
personal reviews. Now, the number one
gripe I have is Toro's implanted
perspective about the technical test
combat. Let me explain to you what
happened in the technical test, which
was 2 years ago. This was the first ever
live test where I might say that less
than 1,000 or even 500 people in the
global space got to try the story and
the world extremely barebones. I don't
think a single person has a good thing
to say about it, but that could be
expected. Technical test is not there to
have a fleshed out world or story. is to
test the core concepts of the game. The
combat has one characteristic that is so
distinctly different from not only the
current game, but also any other big
gacha game titles out there. You have
the ability to control the range or the
area of the skills and ultimate. It's
very Xenolade Chronicles-esque and it
sounds really cool. I thought that the
combat was fun when I also got to try
the technical test. It gives a feeling
of strategy and closer to ark knights
just like how using someone's skill has
a corresponding range. You can also slow
down the combat, allowing you more time
to think of your actions. Seeming like a
prime example of strategy, hero believes
that this combat would have been
exceptional if it were the actual
version of the game, stating that it
would have been more strategy based and
less actionoriented, making it more
engaging, especially for people who
wants complexity, more thinking to their
game. His latest video brings up this
technical test throughout and is
concluded by the end. This is not his
first rodeo or sending this message.
It's not only including the very first
big video he made, but for six videos in
a row across the entire year. I don't
really want to encourage people to go
there and watch them all, but if you
really want to see the narrative he's
constructed every 2 months, you're going
to realize that he had harp on this very
same thing. Every video is a new
iteration, a new script, a reskin of him
trying to prove to people that the
supposed initial vision of the game
would have been the best way for the
game to launch. A lot of people who
watch the videos have in a way
sympathize with this messaging and feel
a sense of the game not knowing what
it's doing or what it could have been.
This is the core issue I have. How do
you watching those videos know that the
technical test was better than the
current game's launch? You never played
the technical test. Your only basis is
actually playing what it is now. You
can't go saying, "I've tasted apples but
never tasted oranges." And therefore,
oranges is better than apples or apples
is better than oranges. How does that
work? But there's also a sizable
proportion that will say, "I've tasted
apples and I've seen oranges. Therefore,
oranges are better than apples." That
doesn't make sense. But speaking, this
isn't just about how people are
comparing the technical tests using
Toro's videos against the current
Nfield. This is also like how people are
comparing Enfield to any big gacha game
titles. Some are using the words of
their favorite content creators as they
green or red light to play the game
rather than making decisions themselves.
In any case, I've explained why the
realtoric in much of his videos is
flawed. You have no basis to prove what
he says, unfortunately, making you
inclined to believe him since he's the
only guy speaking out loud. Any
criticism he makes of the current game.
If you played it and feel the same,
sure, those are fair, but not the
hypotheticals of what could have been
being brought up. I never made a video
about the technical test. I don't feel
right to do so because I had nothing
good to say. I finished it feeling that
was not a game for me. If I don't enjoy
it, why bother inviting negative
sentiments? But for this video, I'm
actually going to tell you what I think
of the technical test combat. It's fun
for a day, perhaps a week, a month, but
it's just not going to last. The base
building aspect is a big time sync for
people even right now. Not exactly a
necessitated time sync since you can use
others blueprints, but a lot of you are
choosing to not use others blueprints
and genuinely wanting to build your own.
Now imagine pairing the base with the
technical test suppose strategic
variant. The combat is going to take
more time when every skill needs you to
decide a rage in one combat. That's
perfectly fine. 10 and include a hard
boss. Okay. Now take that this is a live
service game. The likes where you have
to play for months, a year, 5 years
even. For every battle that you've
experienced in Enfield currently, from
the mobs to the dungeons to the bosses,
you add about 25 or 50% more of your
spend time, the time sync is going to
become much worse than the factory.
You're repetitively in a range deciding
screen in your daily dungeons with your
same favorite team against the same
enemies. Perhaps the sight of a new
combat style would have intrigued you
early. Finally, a non hoyo open world
type of combat, but the time for you to
become bored of it is so much faster.
Imagine that combat against triagalos or
marble eglamore. Many of you will be
pulling your hairs out if you had to
constantly play in that slowdown manner.
This is not to say that the technical
test variant does not work, but I don't
think it works in a game you play
regularly. It works so well in premium
titles. The one-time purchases where the
amount of game time you have to spend is
fixed and known. You know the game play.
You paid for the amount of play time
that have level and enemy designs
created so that you don't get bored. It
can work in specific life service games
where rather than a semi-open world
concept, it launches new stages in
patches so that it's designed in a way
that your time sync is segmented in
blocks. This is a very simple way for me
to explain to you that in my
perspective, the technical test combat
would have been terrible for the game.
For those who think that the current
combat is bad, I'm telling you that the
technical test would have actually been
worse in my view. But I ask this again,
how do you prove that what I just said
is true? You never played the technical
test. How do you know what it really
feels for yourself? If you are someone
who formulated your assessment of
Enfield using Toro's videos to then say
Enfield is terrible and to the extent
that you haven't even played the game,
why let someone dictate your thinking?
To me, Tobro has done perhaps the most
damage to the Enfield community than
anyone else for inciting the perspective
that the developers lost their vision or
have no backbone to support their own
passion. Who are any of us to judge what
is the actual intended vision of the
game? Tests are called test for a
reason. They test it and they go by what
they believe will fulfill their vision.
I said this at the start of the video
and I say it again. Enfield right now is
not flawless. I might even say it's got
a lot of flaws. But despite that, it's a
very enjoyable game for many. Whether
those flaws can fix itself is what we
are paying attention to for those of us
choosing to stay. I can't guarantee I'm
going to be a longtime player for a year
or more, but I know I'm happy to see
what they are going to do in the coming
patches. When describing the state of
combat, does the current combat really
have no strategy at all? It's a big
ongoing debate, but I've made another
review video that touches on that. If
you want to hear it, I invite you to
watch that whenever. Also, you can watch
the 2-hour session where I converse with
Tobro about one of his inflammatory
videos. Link is in the description.
You'll understand my disappointment with
how he has broken so many things he said
he would and wouldn't do. Don't go yet.
I'm closing out this video. Time and
time again, he says that he wants the
best for Enfield, wanting the game to
succeed. But why does his actions not
sync with his words? He goes on about
how a game for the masses isn't good.
But is it just a game that isn't for him
that isn't good? He wants the game his
way and made six different attempts to
find new followers of his idea that
perhaps was never going there to begin
with. Now that the game is out, there is
no way he goes back to the same plot.
Like as if he cannot get over his ex. I
don't know what to say if he runs it for
the seventh time. There's definitely a
divide between me and Toro, but I don't
want a divide for you guys watching
where you choose whose site to agree
with. In fact, just don't take sides.
You have the autonomy to think for
yourself. I end with the quote from his
first video. A game for everyone is a
game for no one. To bro, who I know
you're watching, have you thought that
you're doing all this for yourself
instead of for the game or the
community? A game not for you does not
mean it's not a game for a lot of other
people. That's all I can say.
>> What are you trying to do? What is your
main objective? Just
>> I didn't say that though. Hang on. No,
that's a misrepresentation of what I
said. I didn't say the game's going to
[ __ ] I said I'm disappointed in the
direction. I said disappointed in this decision.
decision.
>> I didn't say I said my passion for the
game remains the same. I said I'm still
looking forward to Enfield. I said I
still be there no matter what. I said
I'm still going to make all the content
I was intending to make before. I had I
didn't say the game's going to [ __ ]
That's a miser.
>> Does it come to this point of they have
to follow what your dodge is in order
for them to be doing it right?
>> No, they don't. They don't have to
>> I have no intention of becoming a drama
CC. I just,
you know, I play the YouTube game a
it it happens to be that the three
videos I've made about Enfield so far
have been have like had this tone to
them. This this is not a tone that I
intend to like carry through all of my
Enfield videos if it's if that's of any
comfort. And that's never that's never
been my intention. That's just kind of
how it's played out. [laughter]
>> You can see it here, but it's not meant
to be said here. This is meant to be sit
on your own space when you came.
>> Yeah, I know. But like just if it's of
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