This content is a Q&A session from "Star Citizen Live" featuring vehicle directors John Crew and Ben Curtis, addressing community questions about ship development, reworks, new features, and upcoming content.
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Is there usually a sound effect there? I
don't think so. Hi everybody. Uh welcome
to Star Citizen Live uh emanating
directly from uh our offices, the office
part of the offices uh where we spend
most of our actual uh day. Uh welcome.
It's it's been a while. Uh, I'm your
host, um,
Jared. Uh, uh, on the show this week,
>> nearly forgot it.
>> On the show this week, uh, for our ship
showdown Q&A, uh, uh, uh, our two, uh,
big vehicle directors here in the UK
office, uh, Mr. John uh, uh, I almost
said John Curtis. Wow, I just caught
myself saying John John. Mr. John Crew
and Ben Curtis. John Ben, say hi.
>> Uh, hello. Hello.
Hello.
>> Sorry, we got to get used to the camera swapping.
swapping.
>> Zoom does the camera swapping. John, say
something more.
>> Oh, uh, hello. My name's John.
>> That's John.
>> John has also just moved offices. That's
why his
>> background is a little bit planer.
>> Yeah, you're you just moved offices. Uh,
I'm still in the office I've been in all
year, but it's uh we're not used to it
being in here. Um, so yeah. Hi
everybody. Um, if you've never seen Star
Citizen live before, it's where we take
about an hour out of the end of an
occasional week and answer questions
from you, the Star Citizen community.
Uh, at the end of last week, we put up a
thread up on Spectrum and asked you to
submit your vehicle related questions.
Uh, we're doing this show because we're
in the middle of Ship Showdown, which is
our big annual uh, Knockham, Sockum,
Drag them uh, event where the raft loses
in the first round.
Uh, I just need to talk to
the people who made the bracket because
that was so unfair. Um, and so we're
just going to jump into it. We we we we
we went to the thread. We grabbed a
bunch of your questions. Uh, I do want
to say a note. I want to say no before
we jump in. Uh,
pretty good questions this week. I've
been doing this for, you know, on and
off for 11 years. And a lot of the times
we have to skip through a whole bunch of
the questions because the questions
aren't really on the topic or they're
from for a completely different team
than the team that we're we're doing
because you know people don't always
think about well there's that team and
there's that team there's that team and
they all kind of work together but we
only got this team on or whatever.
Questions were pretty good uh this week.
So we were able to to basically take our
30. We usually do about 30 in the course
of an hour. We were able to take our 30
from the top 40. Uh so we didn't have to
skip many at all. So we are just going
to jump right into it. And uh the first
question which is the most upvoted
question if you account for how many
times it was asked throughout the thread
uh and then combine all those votes. Uh
the first question is simply 600i rework when
when
>> Oh it went to me.
>> I say it went you can answer that.
>> Um so so yeah we've done the the concept
we've already shown um some of that I
believe last year. Sorry, it it kind of
blurs a little bit. Um, we it's no
production work is is currently
happening on it. Um, and we're we're
it's not on our sort of like rolling 12
to 18 month schedule at the moment. Um,
I think everything we showed in the
concept still still valid. Um, I think
exterior wise pretty happy with where
the ship is. Um, it's mainly down to
interior layout changes and making it um
making a better use of the space that
it's got. got quite a lot of space and
it and it's got a fair amount of wasted
space. Um, and then also the kind of
like the changes we want to do to make
sure it's uh works much better with the
kind of the different modules and the
different layouts that we need.
>> Yeah. Uh, you covered most of it. Um, I
think the only real things to add there
is everything we showed with those
concept images is pretty much accurate
still. Uh, big highlights being the
exploring. a medical bed and a cargo bay
of it gets large enough to hold another
tank and and why it constantly or not
constantly why it never seems to happen
uh is that really
600i owners have a functional ship. So
when it comes to prioritizing what do we
want to work on next uh redoing the 600i
takes the place of something else that
doesn't exist yet. So, uh, still super
excited to do it. I think it's going to
be a big update when it happens. Uh, but
it's just finding the right time to do it.
it.
>> Yeah. I think I think it will be nice to
kind of, um, put a little bit polish on
some of the Origin, you know, ships.
>> We've not done an origin ship for a
while as well.
>> Yeah. Yeah. It would be nice to kind of,
uh, you give it a little bit of love.
>> Yeah. I know. Uh, we go into our I think
it's our sixth or seventh uh, 2026
schedule meeting next week.
and ne next week and I'm I'm hopeful
we're gonna get an origin ship in there
>> to the ninth ninth edition of the schedule.
schedule.
>> Yep. Um just in case people think it
happens willy-nilly. Uh it goes through
a lot of lot of iteration. Um and yeah,
for the people in the chat, uh uh I
can't call you out because there's so
many goes. When did we start answering
when questions? Um, we're going to have
a couple of these. Uh, we're going to
have a couple of these and the uh the
one questions we're going to be able to
talk about are the are the ones that are
like it's not coming anytime in the next
you know 6 to 12 months. It's it's I
think it's a I think it's important uh
it's not the information anybody wants
to hear, but I think it's I think it's
valuable to folks who want to man, you
know, it's important for managing your
expectations and stuff like this. It's
we don't want to string you along or
whatnot. If if we know something's not
going to come in the next 6 to 12 months
and whatnot. Some of these questions
we're just going to we're just going to
tell you. It's to me it makes sense.
It's it's it's the right thing to do. So
that's why we answered that one. And
there'll be a couple more of those as we
go through. Um our next question, uh how
many existing ships need upgrades/polish
before engineering can be released? Now,
this is a backdoor question trying to
glean some insight into engineering, but
I'll let John and Ben answer about the
the ship part of that since engineering
is not technically a ship feature,
>> ship content feature.
>> Yeah, obviously uh vehicle content has a
big part to play in this. Uh so there's
sort of two uh answers a two-part answer
here is what's needed from the vehicle
side to release the feature and what's
needed to have the feature fully
functional bells and whistles and
everything. So what's needed to release
the feature from a vehicle content side
is all the ships support it right now.
Um, we have fallback uh methods for
those ships that don't have physicalized
components, say like all the single
seaters. Uh, you'll be able to access
the gameplay in a way through your
existing MFDs to sort of repair and
manage components that are damaged. Uh,
so it's sort of not as unfair to those
ships that don't have that level of
physical components as those that do. uh
and they that will come with some
downsides. But again, it's not a vehicle
contact feature, so I don't want to go
all the way to specifics, but in terms
of the full featured, running around
your ship, changing fuses, messing with
relays, engineering screens, completely
accessible components, uh we are pretty
pretty well through the list. um had a
big chart that I was looking at the
other day of where we are with it and
it's well over half the ships have that
level of everything being physicalized
and the majority of the ones that don't
so far are those single-seater ships
that that gameplay is of a lesser
importance. So uh every patch people
have noticed ships getting little
updates here and there or have not
noticed. Uh, so we're chipping away at
that list whilst working on all the
other things.
>> Yeah, and I think that's that's it. It's
it's fortunately the engineering
gameplay makes the biggest difference to
the bigger ships. Um, and it's the
smaller ships that kind of give us more
of the headaches. Like not the single
seaters, but like the ones with like the
really small interiors. Um, they're the
ones that kind of give us a few more
headaches because you're you limited by
the exterior of the ship and trying to
cram in so much into the kind of
interiors. Um, but yeah, luckily the the
the mediums, the larges are are a little
bit easier to kind of update and support
for that.
>> Yeah. And the the big headline here is
that it's not a feature that's being
held back by the work on the vehicle
content team, whatot. It's it's the
folks the folks who are developing uh
the feature and the gameplay systems
design team. They're still working on
it. I saw uh Torston was over here uh he
was visiting from the Frankfurt office
earlier this week and he was in there
with a big review with uh JJ and Rick
and uh Rich on this earlier this week.
So, it's still underway. It's still in
development. No comments on when because
I mean we've done like between Digital
Citizen Con, actual Citizen Con, a
couple ISC's, we've done like five
videos on engineering at this point. Uh,
so it'll be it'll go into tech preview
testing when it's ready. It's the answer
we're going to give there as far as when.
when.
>> Um, next question from the thread. How
do you choose the color scheme for the
showdown paints each year?
>> Um, this is probably also a back door
question to this question.
>> It's a big spinny wheel of random colors
and we just go
>> I just want to know if they're going to
be giant and pink or purple again this year.
year.
Um well, we've got a meeting kind of
next week to to to make some decisions
on this. Yeah. Um it's it's not uh
necessarily a me John decision. Um in
more recent years, what we've been
trying to do is kind of wrap the whole
event into its um sort of like quite a
cohesive sort of um brand and and tying
it all together. Um so you'll notice
that the the colors that the halls were
and all the branding in the halls was
reflected by the ships. Um it it works
great on some, it doesn't necessarily
work as well on others. Um I think we're
this year um I say we've got a meeting
and discuss next week about what what
we're going to choose. Um I think we
will hopefully have learned a bit from
some of the ones that maybe didn't work
quite so well. Um and hopefully make
something that that everyone uh well
it's really subjective in it. Some
people are going to love it, some people
are going to hate it no matter what we
do. So but hopefully it'll be more
successful um as we move forward.
Can Can it be more purple than it was
last year, though?
>> I'm trying I'm trying to last year was
like purple and blue and it had those
really nice sort of like um like
>> That was That was the year before.
>> Oh, was it? Oh, god. Has it been two
years already?
>> Last last year was Milker.
>> Oh, wait. What?
No comment.
>> Milker. Is that a UK?
>> Milker. The uh European chocolate brand. >> Oh,
>> Oh,
what's what's the line? Other brands are
available. Oh yeah, they're not the only
brand available of the chocolate.
>> Uh, and just in case any of the lawyers
are watching, that was not a binding
statement from Platinum Games. It's just colloquialism.
colloquialism. Um,
Um,
as of 2025, most starter ships are far
from being gold pass. These ships are
the ones which are used by new players
to discover the game, and they are
sometimes so outdated and featureless
that it feels wrong. Any plans to
prioritize legacy starters to gold past them?
them?
>> I like a question with a with a strong POV.
POV.
>> Yeah. Uh short answer, yes. Um in fact,
this week we actually uh did the kickoff
for uh gold standarding the Aurora
series. Um so
>> what do we mean by that? That means
giving it all its physical components.
um updating the dashboard to current MFD
standards, fire extinguishers, uh
weapons locker, uh
uh
just fixing all the stuff that's wrong
with it that doesn't suit the game today
versus when it was made. Um and it's
going to be a I think quite a nice
update for those owners of which there
are many millions.
>> Yeah, I I I have a little bit of an
issue with the term gold standard. Um
because uh like gold standards like an
ever an ever moving kind of line. Um so
it's more about bringing the ships up to
you know current what like say what yeah
current standard or 1.0 standard or
whatever however you want to kind of
like stage it. It's um you know it's
bringing the ships up to the standard
where they support all the current kind
of gameplay and features that we that we
know about kind of now. You know who
knows what's going to happen in in in
the future and and where we'll take
things. So um yeah, this is about kind
of making them uh the best we can make
them today effectively. Um yeah, and I
think I think uh in terms of like
starships, I don't think we can say
that, you know, yeah, we're doing all
starships first and then we're doing
this and then we're doing that. It's
generally kind of prioritized by um ship
popularity in in kind of some sense. Um,
so you know, the more popular ships we
obviously the most popular ships with
the worst issues is the ones we want to
try and fix up kind of sooner. Um, but
then also kind of what makes sense from
a a a gameplay and a a business sense.
So if we've got um if we've got
something, you know, a feature coming
out that we know is going to use a
certain class of ships and we've got
some of those ships that uh are maybe
lacking, then if we've got time in the
schedule and everything aligns nicely,
then then hopefully we can kind of try
and bring those up to standard as well
where we can. Um, but yeah, it's it's
quite a lot of kind of juggling of of
different things to kind of do the the
picking of exactly which ships are are
getting their pass when.
>> Um, there was a question in the chat uh
from Jennen uh Tonic. Uh, I don't know
if I'm saying that right, but this
as a starter package. Uh,
simply put, it's two-factor thing. We I
can't remember when we did it. We did it
a while back ago. one, I think the
Aurora MR alone, there's like 490,000
of them
across the counts in the PU. When you
factor in all the Auroras, it's
definitely our most populous ship. And
it was still needing a gold standard
pass. It need it needs all that work.
The dashboard they mentioned, the the
the damage mesh, the ground fuel ports,
the radar, and and it needed work and
everything. We felt that there were
other starters that were a better uh
start for people just like the question
originally said. So we removed it from
the starter packages. You can still buy
it. You still buy it individually if you
want it, whatever, but we felt it was
more customerf facing to push ships that
were closer to the current standard as
Ben said. Uh and when uh the Aurora is
back and and up to the and up to the
current standard or whatnot, um we'll
look at bringing it back into a starter
package. Um,
what have we got next? Uh, what happened
to the fourth Zeus variant? It was
briefly shown during Citizen Con 2953
and it was apparently called the Zeus
Mark 2 ST. I don't remember that, but I
was really busy. So, just
>> I do because uh a fun fun story here is
uh I put the wrong image in the
PowerPoint slide for the presentation.
Uh and I noticed that on stage when I
turned around and looked at the screen
and it had all four there. Uh so yes,
there is a fourth uh variant called the
ST. Uh and the reason it isn't really
known about beyond there is it has a
sort of game loop that isn't really
fully fleshed out. Uh so we decided not
to launch it with the other three. Uh
and when that game loop is more fleshed
out, we'll talk more about it.
>> Yeah, it's one of those it's one of
those things. We we try we don't always
succeed. Let's just be real honest here.
We don't always succeed, but we we try
not to push ships that don't have the
relevant requisite gameplay at the same
time. Um and when people when people see
a new ship that's added every month and
they say, "Why are they doing another
fighter? why are they doing that and
whatever. Uh there's a lot of factors
that go into that. Um not the leech of
which is that fighter sell. Let's just
be real. Um but it's also it's most most
of the times when people are like why
aren't you doing this ship or why aren't
you putting another ship with this? It's
because we're waiting for the gameplay
systems to mature or maybe before we put
more ships out that uh out in that loop.
Again, we don't all it doesn't always
work out that way. Uh sometimes the
schedule's a schedule's the schedule.
Uh, but wherever we can, we we do try to
not push ships that don't have the
requisite gameplay or all the requisite
gameplay and stuff. Again, there will
always be exceptions. There will always
be exceptions. Um,
how is ship modularity coming along?
Uh, I mean, it's out there now with the
retaliator. Um it which is another one
of those things along with the whole sea
that took a long time and we talked
about it for a long time incl.
Uh it's out there with a retaliator now.
Uh so really the only thing that stops
it spreading further onto other ships
that we promised it with is just simply
time and resources to go through those
uh other ships and do it. the same
reason we haven't uh done the last one
or two modules for the Retaliator. Um in
terms of feature wise, it's there. It's
working as much as we need it to work
for ships such as the Apollo uh which uh
I'll say now is coming out next month
with all of its modules. So all six
modules. So it has the left and right
tier one, two, three modules. So you can
mix and match between them all. Um,
there might be some ships that I can't
think of in the back of my mind that
have a feature inside their modules that
doesn't work yet. Um, but if that's the
case, we're probably not working on
those ships anyway. Um, but yeah, it's
modularity is a feature works. Um, >> yeah.
>> yeah. >> Yeah,
>> Yeah,
>> it it it's technically six modules, but
it's two.
It's a left and right with a tier one
bed, a left and right with the tier two
with two tier two beds, and a left and
right with three tier three beds. >> Yeah.
>> Yeah.
>> So, it is technically
>> I still get confused by the the the the
tiers. It's the wrong way around in my head.
head.
>> It it is. We do everything in Star
Citizen is generally you you know tier
one is your is your starting and then
you go up and tier two is more than tier
one and tier three is more than tier
with the Apollo because of whatever
decision we made back in 2018 or what I
I think it matches actual first
responder injury step I I'm not sure I
don't remember
>> I guess that makes sense then it's it's
inverse so the Apollo is the only one
that's inverse where tier one med beds
are the best of the med beds and then
tier two were the medium and then tier
three are the lesser ones and that that
is confusing a lot of people we're for
like like John said uh the September uh
promotional ship flight ready ships are
the Apollo triage and the medivback and
our our brand folks are onboarding and
having to learn about this and stuff
like this and like and yes they keep it
keeps getting it keeps being a continual
point of
confusion for everybody inside uh but
you know we're paying for the sins of
2018 us um
um
I saw the command module recently being
added to the public road map. Anything
Why does it always come to me first?
>> Because you're the last one that was talking.
talking.
>> Oh, okay. John, do you want to talk first?
first?
>> Yeah. Uh, so command module on the road
map. That's the technical features done
by not the vehicle content team. Uh, to
allow us to set up the command module,
which you've seen on the side of the
Caterpillar, and it's also on the
ironclad. uh that allows it to be a
fully independent ship that can dock,
detach, dock. Uh and the complexity here
that requires the feature uh development
is it's not the same docking system as
you see like star error refueling or
Merlin and constellation series because
those are simply just two ships
attaching to each other. The command
module is that plus the transfer of
control authority between one ship to
the other. So you need uh when you're in
the command module to have its own set
of IFCS parameters and more, but we just
talk IFCS. Uh so it can fly off and do
it own thing. And then when it's
attached to the base portion of the
ship, it then needs to essentially
absorb all the control links of all the
items that are in that other section,
take over control of them, take over
flight of the whole thing. Uh so yeah we
are getting that
uh feature- wise in a position where we
can update the content to support it.
>> Sure. And I think like I said I said it
was recently added to the uh uh to the
public road map not in the release view
but in the the technical development uh
view that is being developed by the uh
technical feature team is doing it and
then when they're done then it can be
applied to ships like the Caterpillar
and stuff. So I I think I want to I want
to be real care clear when you see I
think it was scheduled to like end in
December. That's not when like the
Caterpillar it's getting the Caterpillar
is getting it in December. That's when
the work internally is scheduled to be
done and then the vehicle content team
can grab that work and say you know
thanks and then start applying it to
>> Yeah. and and it's like, you know, it's
not a hard requirement for some of our
upcoming ships, but I think everyone
will be pretty disappointed if if we're
not able to um ship the you know, the
the ironclad with with its module. Um
and obviously like say it unlocks us to
then be able to kind of work on the
caterpillar and everything else. So um
from from our side, we're not in control
of it, but we are pushing to to you know
try and get much support as we can for it.
it.
Um, what brought on this recent design
trend of emphasizing bespoke weaponry on
your newest ships? I don't know if that
trend is two in a row, but
>> yeah, question. I
>> It's uh I agree. It's it's an
unfortunate trend based on just the last
two ships. Um, it's not a
sort of weird plan to just bespoke
weapons going forward. I think if I
think about everything that's coming for
the rest of the year, the only other
bespoke weapon uh that is on any ship
for the rest of the year is the Perseus
turret guns. Uh everything else uses
generic ones.
>> No, there's a bespoke weapon on one of
>> Oh, yeah. >> Yeah.
>> Yeah. Sorry.
Sorry.
>> So, two two more for the rest of the
year. Uh and they those ships also have
generic weapons. Um, and it's a it's a
two-part answer. One Ben could probably
talk about from the visual side, but
from the design side, it allows us to
have uh essentially some level of
control over the actual raw like damage
output of a ship because as players
know, everyone minmaxes, if you have
generic swappable weapons, you have to
account for a full size range. So, if we
take the Meteor for example, and we let
those be generic size fives, uh, I think
that would be a well and truly
overpowered ship, but because their
bespoke ones allowed us to have size
five weapons that were very constrained
and had sort of downsized to keep it in
check. And the same with the wolf. Uh that
that
generic size fours
would have made it sort of just a talent
but smaller. Uh
>> yeah, I think I think you're right. It's
it's a compromise. It's a compromise
between um like design requirements and
balancing and everything that also
between the the you know the visuals
that we're we're we're trying to
achieve. I think trying to fit generic
size fours on the wall would have um it
would have limited what we could do with
its with its visuals. And I know that's
not important to to everyone, but it
does make up like a large part of of
what we try and do with the game. But
like I say, it's it's it's a compromise.
Um with with the Wolf, we just we we we
were really keen to be able to kind of
um have those weapons fold away and kind
of compress into the body and give those
really clean lines. I think it was quite
an important thing for Krueger. Um, and
you know, with the the Meteor, we we
kind of wanted to really tie those
weapons into the the kind of the ship
itself and kind of show that it's um
like make it feel kind of really
powerful and really unique. Um, so we
can like you integrate them into much
much like what we did with the kind of
Aries ships. Um, and you know,
just because they're not generic size
four, size fives, or whatever that
means, that that doesn't necessarily
mean that, um, there's never going to be
options for other weapons for those
ships. It just means that they won't
necessarily use all of the ships, uh,
all of the kind of weapons that are
generic in that size class, but it
doesn't mean that you're you're only
going to ever have, um, one weapon for
for a particular ship. Okay.
Okay.
Uh, I hear what you're saying. Let's see
if anybody else picks up on it. Um, if
only there was a giant, uh, ship convention.
convention.
>> To wink at the end of that statement.
the ships with multiple S2 shields seem
to have some power issues compared with
ships with a single larger shield as
they consume much more power, but they
perform much worse. In the past, you
said that 6 S 6* S2 of the Redeemer
should provide an advantage in
regeneration compared to a single S3,
but currently they're not working this
way as the S2 shields have much worse
shield regeneration. John
John
That is uh very true. Um so we are in
this sort of in between stage of the
current system and engineering and I
talked with Torson yesterday to make
sure I say the right thing here. So
hopefully I don't misconstrue it. Um but
with the engineering update there's
going to be quite a large change in how
shields and other components function.
Uh, and essentially if you have a ship
that has uh more than two shields, you
will only ever have two available at a
time active. Um, so that means that if
one of them goes down, your third one
will come online to like take its place.
If that one goes down, the fourth one
comes online, fifth, sixth, whatever. So
in in terms of power consumption,
obviously that changes things
drastically because you're only having
to power two, but you have this sort of um
um
larger uh backup all of uh shield
generators. Um so in terms of size two
versus size three, all the sizes will
have changes done that like every single
item is rebalanced with engineering. Uh
all the values you see now are not going
to be the same as they are when
engineering drops. Um, so you can't
really accurately compare that six S2s
now to say one size three come in the
future. Um, but that that difference
will be a lot less with engineering update.
update.
>> Just please please don't make me swap
all of size two to size 3es. It will
break me.
>> Yeah. Yeah. The Whose idea was it to
make everything physicalized?
>> It was a really good idea.
Um, are there any plans for a medium to
Uh, I love the way it always goes to
Ben. He's
>> last one talking.
>> Uh, so we want there to be like a full
range of ships um in a in a gameplay
loop, like true dedicated starters, like
professional starters, uh, then small,
medium, large, capital, whatever. Uh,
and we saw this earlier in the year with
the introduction of the Gollum for the
mining loop. So, you've got that teeny
tiny uh proper starter ship. Uh, and for
salvage, we want to have that as well as
this medium large ship. And if you
choose to fill them out, fill the range
up. Need an orange salvage ship.
>> An orange one. >> Yeah.
>> Yeah.
>> Why an orange one?
because I think uh salvage suits orange ships.
All right. Um
Um
All right. I'm just going to ask this
question, then I'm going to go get a go
Yep. Uh obviously a very popular topic,
rightly so. Um
it's always like we've talked about this
over the years lots. It's always a
balancing act. Um at the end of the day, uh
uh
the company and the project is funded in
a particular manner and traditionally
new ships
sell well. Um but that doesn't mean we
can't not do the old ones. We have to do
that like but it's always a bouncing out
between fresh new content
uh updating the existing content so it
suits the game as it is today. Like I
said, we talked about with the Aurora,
that isn't really suitable for the game
today. So, we need to fix things like
that. And then we also need to finish uh
and deliver on the backlog ships. Um and
that changes year to year, quarter to
quarter that ratio.
>> It's something, you know, we put a lot
of kind of discussion into and and
thought into as we're kind of like
planning out the years and and what
we're we're planning on doing. Um, and I
think, you know, we we kind of generally
um look at what we're working on in, you
know, the 12, 18, 24 kind of kind of month.
month.
>> Ben, Ben, and I'm sorry to interrupt.
Can you move your mic closer to your
mouth? We can't hear you.
>> Oh, I'm very sorry. Y
>> that better. >> Y
>> Y
>> um yeah, I was just kind of echoing what
John said. We basically Yeah, we put a
lot of thought into it. We're kind of
generally planning like 12 18 months and
and ahead. Um, and you know, having a
bit of a look at like where the backlog
is, which you like I say is something we
do every time we're kind of talking
about what ships next. Um, if if you
take into account the sort of like the
next kind of 18 months or so after that,
we'll be left with maybe kind of like uh
twoish a year that we that we haven't
delivered. Maybe maybe some years three,
maybe some years one. But I think I
think we're you we're definitely
trending on the right trend. um you know
there's a few manufacturers that have
got like one or two vehicles left and
it'd be great to kind of get them kind
of done off the backlog and then we can
really focus about kind of new and
exciting stuff. Um but uh yeah I I feel
like we've made a decent effort and and
and we're kind of like we are getting
towards the kind of like the end of the
the list. >> Yeah.
>> Yeah.
>> Yeah. If you look at the existing
backlog ships, and
we said this before that we don't want
to release ships without their gameplay,
whether that's like feature- wise or
game loop wise. If you remove all the
ones that as of today, like if we could
click our fingers and instantly magic
ship into existence, uh if we remove all
the ones that don't have features in the
game today or fully functioning game
loops, that backlog list is quite small.
I think it's you've got the G12s, uh,
which I know there's a question about
coming. Uh, the Liberator, the whole series,
series,
Odyssey, uh, and then the rest of them
are ones that sort of really do need a
game loop to to make their their use uh,
be good in the game.
>> Yeah, I'm glad you mentioned that
because I was going to jump in there and
stuff. It's it's often often what
happens is is you have to we have to
interpret what the request actually is.
People want the ships. What they what
they're really saying is they want the
gameplay. They want the gameplay that is
associated with that ship. And we the
people in this call are not entirely in
control of that destiny. Um, as
everybody knows from our statement at
the beginning of this year, uh, uh,
much, uh, uh, certainly not all, it's
been kind of exaggerated, but but a
bunch of our engineers and programmers
and stuff are on are on Squadron closing
that out. There are still many gameplay
programmers, engineers on Star Citizen
working on crafting and base building
and engineering and the new inventory
system we showed off on a while ago,
stuff like this. So, but there's never
enough people to work on everything all
at one time. there just there just
isn't. So, so you guys you guys can make
those ships when the gameplay team
create, you know, get gets around to
making that gameplay and stuff like
this. But when you take those ships out,
uh, somebody in chat mentioned the
Endeavor, uh, yeah, the Endeavor is
going to, let's just be real, we're
going to be waiting a while for the
Endeavor. Um, when you take those
gameplay ships out that don't have the
gameplay, the backlog is actually pretty
reasonable and stuff. Even the Benny
Merchman requires NPCs and and being a
you being able to set up your own shops
with NPCs and stuff and that's feature
work and stuff. So, it's a it's always a
balancing act. It's we we answer some
version of this question twice a year
every single year for at least the last
half decade and whatever. The answer
never really changes, but there's always
new people. So, I want to make sure, you
know, it's it's a thing we'll keep
answering it because people want their
ships and people deserve to have their
ships in as timely a manner as possible.
Uh, but we have to balance that between
gameplay services being available and
quite frankly the the needs to continue
pushing the project into new directions
at the same time. So, it's not easy. Uh,
Uh, 12
12
12th question. I don't know why I said
the number. Railin cargo pod system
>> Who's it going to go to?
>> Okay. Okay. Um yeah, I think um it's can
I say both? Um I think I think visually
um it's it's valid. Like we really like
where it is visually. Um, and you know,
we we have been doing a little bit of
investigation on this kind of fairly
recently. Um, trying to work out, you
know, what what we want to do with it.
Um, I think what that has kind of led to
is um the the cargo value is probably
going to change a little bit. Um, and
uh, I think we all need to do a little
bit of concept work to get the the the
kind of the visuals to a point where um,
it still looks cool, but it it is kind
of uh,
it's practical and and it and it makes
the ship kind of good to use because the
last thing I really want to do is um,
you know, push us too far down uh, a
particular route with the visuals that
just mean that it's an absolute pain to
to play with. Um, so I think yeah, we we
need to find that that compromise like
like we kind of keep mentioning. Um, but uh
uh
they are valid because I like what they
look like, but they need a little bit of
tweaking to make work.
>> Yeah, they're they are going to use the
existing SU cargo system that we have in
the game. So they're not going to have some
some
>> that was it I should have said
>> Xian cargo shape cargo. It's going to
use the same SU ones. It's going to take
32 SU containers. Uh but we have some
ideas on how we're going to sort of wrap
that that up in the uh Gatk style
language. And then the cargo capacity is
going to go way up. Uh I'm not going to
give a number here. Uh we'll give a
Um
uh will next year have a manufacturer
focus like the past year seems to have h
seems to have been RSI and if so any
hints to which one it will be.
Uh we don't this this going to sound
weird after what has clearly been a year
of RSI heavy ships but we don't really
pick like a manufacturer theme for the
year. Uh we talked on stage two years
ago and last year about RSI being the
theme for like the capital ships and
going through that lineup and a certain
set of scenarios happened where we ended
up doing some additional RSI ships and
that's been pretty useful uh in terms of
building out kits and allowing them to
sort of benefit from each other.
>> But there isn't really like a next year
is going to be X manufacturer and we're
going to do 10 ships with that
manufacturer plan. It's we try and do a spread.
spread.
>> Uh from the chat, will we see more
Krueger ships?
>> Uh I hope so. I definitely want to see
more Krueger ships. So um yeah, it it
was um
>> more fins. >> More
>> More
may maybe more fins. Uh I think you know
things like the the Krueger ships, uh
the Suland, stuff like that. Stuff that
is is a little bit more blank canvasy
when you kind of get to start with it.
It it is a very exciting challenge. I
think um you know if you take some of
our existing manufacturers, you kind of
know you know what you're getting. You
know what you're getting with the Drake
ship. Doesn't mean they're not fun
because it's it's great to explore their
processes further, their their
manufacturing further. Um but uh I was I
was kind of super happy with the the the
Krueger and where we got to with it. And
I will definitely uh be pushing to get
more Krueger ships. Uh not that it's my
decision, but uh yeah, I'll do what I
can. Uh, another question from the chat.
Uh, anything about the Carrick uh, cargo
pods after we were talking about
possible changes to the
uh, what was it? The Rayland cargo pod
system. Anything you can tell us about
the Carrick cargo pods being detachable?
>> Yes. Uh,
so there's a lot of talk about the
Carrick ones. They were never designed
to be fully openable whilst they're
within the ship. If you look at the
ship, like the belly of the ship comes
down halfway down the pods. We did some
work uh last year, early this year to
improve the opening, but they're they're
never supposed to fully open whilst in
the ship. Uh you're supposed to drop the
whole pods out and then they open. If
you look at the very original concept
art, you'll see them like dropped on the
planet side. That's where that ship's
modularity comes from. Uh and to do that
requires quite an extensive rework of
that belly area. So, um, we're going to
save that for when we have time to
spread or time to spend more on the
Carrick because again, it's it can take
cargo. I'm fully aware of how annoying
it can be. Uh, it's not supposed to be
like a your mainline cargo ship. It's a
explorer ship or expedition ship that
can take cargo. Um,
yeah, aware of the problem. The solution
is slightly more work than I think
people tend to think.
Yeah, the folks in chat are talking
about how loading that Carrick is
loading cargo for the Carrick is so
painful. Um, I just realized it's in the
side of my my my screen here. You want
to see what else is is is painful about
the Carrick?
>> Here's a here's a piece of merchandise
that never made it off the uh drawing
board. This was a Carrick plushy we
explored like years ago. I just had it
It's not good.
>> It's co issues.
>> An attempt was made. An attempt was
made. Uh that's what you get when you're
here in my actual office and not my fake
uh there was another there there was
there was another really good chat in
question. I I lost it. Um, if you had a
great chat in in question in chat, ask
it again. Uh,
>> was it the Citizen Con one?
>> What was the Citizen Con one?
>> The sneak peek one. How many How many
are we expecting to deliver?
>> Oh, no. That wasn't the question. >> Okay.
>> Okay.
>> Uh, will external doors be made
stronger, so you can't just open them by
punching the door.
>> Yeah, one of those great gamedev quirks
is that uh technically melee is uh doing
physical damage. So over time it will do
enough uh to open doors. Um
short midterm uh we're going to be
bringing in hopefully alongside
engineering like the the concept of
armor having minimum thresholds uh
damage like damage numbers. So punching
would just never exceed that threshold
uh to allow you to open doors. Longer
term uh Maelstrom does this out the box.
It's functional now in Squadron. like
your your punch doesn't do enough
kinetic energy for the system to even
care about. So you'll never be able to
break it like that. And as the interim
until that comes into the PU, uh
engineering will hopefully bring the
sort of lightweight version of that that
approximates the same outcome.
>> I know. Uh I found the I found the
question. Uh Sandman088
asked uh No, he didn't ask it. I lost it
again. A wise man 93 asked, "Will
medical beacons return with the Apollo?"
Boy, howdy. I sure hope so. Uh, I'm not
going to sit here and say any it
absolutely will because that's still
roughly a month away. But, uh, we are
making every every
single attempt to get those things back
online. They were causing some really
weird, uh, issues. Well, most people,
you don't need me to explain to you what
the issues were. it it just it was it
was just filling up the mission logs and
making them unusable and stuff because
of other changes that we made to to um
Onyx facilities and stuff like that. So,
uh it's they were pulled down uh this
month so that they could make some
fixes. Uh they the things that have
tormented medical players won't
unfortunately won't be addressed uh uh
in when they come back. This is just
about res restoring their functionality
that they had a month ago. Um, but we
will have more information about medical
gameplay and the future of medical
gameplay and stuff to go along with the
Apollo when that launches as John said
uh next month. Uh, but second to that,
every single opportunity is being made
to get medical beacons back for next
next month because I'm just going to say
it. It's really silly not to have them
on month you're trying to launch the
Apollo and I'd really rather not have an
unforced error like that. But we don't
get to we don't always get to control
our destiny that way. So people are
trying. I'll say that much. Um [Music]
[Music]
considering how many ships have been
getting PDCs, including things like the
890 and the Reclaimer, will the Ironclad
be getting some, too? Very specific question.
question.
>> Yeah. Uh sorry, Iron Shadow owners that
you're not going to get them. Um they
they're really designed for military
capital ships. Um I'm aware the 890 and
the Reclaimer has got them. Those do not
fit that bill and the Constellation
Phoenix. Uh but that is because they
were originally promised with them as
part of their original design brief. Uh
so that's why they have them. Um but
there's no plans to give them to the Ironclad.
Ironclad.
>> There there is a new vehicle with a new
kind of PDC coming soon.
>> There is where where there's a will,
there's a way. Um, and also, uh, uh, I
was just talking to the economy guys. We
are adding the existing PDCs, the the
laser repeaters and the new missile ones
we launched with the Idris Kit. Those
are going to get added to the in-game
shops probably sometime around uh,
November uh, to make to make you people
make those of you who have ships with
PDCs have some more customization
options. That stuff's coming. Um,
so about getting in and out of ships and
seats, which always locks the player in
into an in my opinion way too lengthy
animation that we can neither cancel nor
skip. Are there any plans for a refactor
of this like there are plans for ladders
and vaultting climbing traverse traversal?
>> Yeah, some of them are definitely too
long. uh calling out the talon
especially. Um
that is too long. It it needs
shortening, but we can't just make we
could just make the animation shorter,
but then all the audio and things are
out of sync and we want to make it all
feel nice. And like part of the the
allure of Star Citizen is feeling like
you're in that world. So when you start
getting audio visual disconnects, it's
it's not great. Um
I saw this question. And it also sort of
hinted like why don't we just use the
ladder v2 tech for getting in and out of
ships? That's never going to work.
They're two very different systems. Um
ladder v2 is for like static environment
ladders. Um whereas this ship enter
exits are very bespoke animations to the
ship geometry themselves and also have a
lot of events tied into like when I do
this when I start this animation I want
to start opening the canopy deploying
fins or panels or whatever they they
need to be very controlled. Um but being
able to break out of them is something
I've wanted for quite a while. It's just
a it's a priority thing and it's on a
it's on a team that is not under my
influence to bias sadly.
>> And and I think you're right. You know,
technically you could speed up the
animations, but uh I think you know it's
about kind of making sure that things
still feel kind of tangible. They still
feel realistic and relatable. Um and you
know, we we did a a mocap shoot for not
me personally, but there was a moap
shoot done for the um the Wolf Hunter
exit. and seeing the speed at which the uh
uh
mocap actor stunt man just absolutely
threw himself at the uh the the kind of
the mockup that was built out for him to use.
use.
>> Pretty terrifying.
>> Yeah, it it it's I' I'd say it was
pretty quick for to be realistic. Uh
yeah, him him kind of sprinting full
speed at at a bunch of framework and
throwing himself over it and into a seat
was was uh yeah, it was it was
impressive to watch even though I only
got to stop the video. It was so it was
so good.
>> Some nice Dukes of Hazard action there.
Um I was just John just reminded me I
just opened up thesaurus.com. I was just
looking for another word for bespoke. So
we need like we collectively at Cig We
have a problem. I'm guilty. I'm as
guilty of it as anybody. Bespoke only
has one synonym tailored.
tailored.
So we stick with bespoke. Yeah. Um, BMM
BMM BMM.
BMM.
>> Now we're getting Now we're getting to
the good questions.
Uh, it's not in the 2026 schedule at the
moment in terms of releasing. Uh, I do
hope though, fingers crossed, everything
goes to plan that we will start putting
people back on it at the end of in the
back half of 2026.
Um, we got quite far into White Box. We
showed the progress at Sizz Con. It's
not moved an inch from where we last
showed it. Um,
>> yeah, that that was quite a tough thing
to to show because we wanted to be
honest about it and show where we're up
to with it, but also appreciate, you
know, if we're still on stage going,
"Look at the BMM." Everyone's going to
be like, "Yeah, it's coming." And it's
like, I'm just trying to be honest. Um,
so I think, yeah, as John says, we're
we're um, you know, we're hoping to get
artists and designers and, you know, the
content team kind of back on it um, next
year, but but that it's it's not
currently in the the schedule for next
year's release. But as as we we keep
mentioning a lot, things change, but
that's that's a big one.
>> It's it's going to take a lot to do. So,
uh, the chances of it it moving forward
is is
Can dedicated racks be placed in cargo
ships for a for a max lift tractor tool?
So, one is handy and in the cargo bay.
>> Uh, I don't see why not. Uh, it's a
pretty valid use case. Um, some of the
ships we have later in the year do have
weapon racks near their cargo bays. Uh,
I don't know off the top of my head
whether the max lift shares. So the the
way you decide what goes in each rack is
a combination of size and tags. I don't
know whether the max lift is classified
as a weapon or a utility item. It might
be that we need to just
>> pretty sure it's utility item. Yeah.
>> Yeah. We probably just need to retag the
weapon racks to support both. Assuming
that they share the same metrics, which
Ben is weapon I >> director
>> director
>> cannot remember without looking. So uh yeah,
yeah, >> sorry.
>> sorry.
>> Um uh how I'm gonna lead the camera on
you for this one, Ben. How hard is it to
create paints for the currently
available ships? >> Um,
>> Um,
how long we got? Like, uh, if I start
waffling too much, tell me to shut up.
Um, it's it's really a mixed bag. Um, I
think, you know, if you if you got a
black ship, you want to make it red,
it's relatively straightforward. It's
relatively straightforward for me. Uh,
yeah, we have some material settings. We
can change that. It's fine. Everything
we do still needs to have, not getting
too technical, new entities set up. It
needs to be plugged into all the
existing uh ship set up. Um it needs to
be you know tested, needs to be named,
needs to be go through market like
there's a whole host of other other
departments that aren't just like color
swatch red done. Um but you know make
making something kind of just change
colors like fairly straightforward. Um
the the the difficulty comes really when
it comes down to um if you've got a ship
with a particular kind of um paint
breakup. So if you've got a ship that's
you know by default it's it's silver and
it's got a little bit blue or whatever
and and it looks great that that's cool
and you can put a bunch of different
combinations on it and it looks great.
the the problem comes a lot of time
we're trying to theme like packs around
um particular kind of colors or ideas um
and as soon as you start kind of trying
to get tins to work across multiple
ships that have been set up in different
ways um it it it becomes quite um
you can you can make some really ugly
ships really really easily up and white
um so uh it can take you know you've got
to be a little bit more kind of careful
with that sort of stuff Um, one of the
things that kind of limits us a little
bit is is our breakup is kind of baked
into our ship models. Um, so we don't
have the ability to kind of just go,
okay, actually I want to make all of
these panels one kind of this panel
another kind of it's like it has to work
with everything. Um, so that can kind of
add some some complications. Um, for
unique paints, you know, they're they're
a larger investment of time. all the
graffiti stuff we did uh
earlier last year, end of earlier this
year or end of last year, I can't can't
quite remember. Um that stuff is is a
bigger investment of time. Um the the
issue that comes with that is there's a
lot of additional geometry that we need
to add onto the ships to be able to
support the the kind of designs. With
that additional geometry, you then have
to go back in and um reset up damage,
reset up UVs, reset up vertx colors and
wear, um pump it all through the lads.
It gets quite complicated quite quickly.
Um and on top of that, you then have to
you then have to go through and
re-update all the existing paints and
tints that have already been done for
those ships and anything that shares any
variants. So if you take a Cutless for
example, um all of a sudden you're
working across multiple different
variants all with loads it just gets
more and more kind of a rabbit hole you
go down. Um so they do take a bit more
investment of time. Um
to try and not waffle for an hour on
just this subject. U we we have recently
been doing some R&D into like you know
how we improve the system and and how we
want to make it easier for us. Um
there's lots of uh like really kind of
clever ideas and and things that we
talked to our kind of graphics team
about um who luckily sit next door to
me. So that's that's quite handy. Um and
you know we we're kind of getting buy in
from these other departments and they
want to kind of see us push it as well.
Um it now comes down to uh breaking down
the work kind of getting that estimates
in getting into a schedule working out
the priorities on it. Um so I do hope
that that we can make better paints
quicker in the future. Um, at the moment
it it's uh I wish it was just the
easiest like color swatch pick go. Um,
but it's not. And and you know, I know
there's a lot of games out there that do
do that. There's a lot of racing games
that do that. Um, and they allow you to
do like full liveries across it. Um, but
the scale of our game, um, the texture
resolution that we work to, uh, you
know, you try putting a a unique texture
on a ship that's 250 m long, you very
very quickly see the limitations of of
unique unwraps and and unique texturing.
um which is something that that just
doesn't work for a game of our scale and
it's not something not a compromise that
anyone's really especially me willing to
make when it comes to putting them out
like uh I'm not having low res uh low
quality artwork all over the side of our
ships. Sorry.
>> No, good answer. Uh check your uh uh
check teams for a question while I ask
John a question here. Uh >> okay.
>> okay.
>> Uh uh John, can you give us any more
info about other retaliator modules?
Uh, obviously we need to do the ones
that we sold back in the day that we not
delivered, which I think is the living
quarters and drop ship ones. Um, before
we do any further ones. Um, there are no
concrete plans for additional ones. Uh,
but if I get my way, I would do a
medical bed one. Um, just because I
think that would be a pretty good
utility to it. I know a lot of people
have asked for
uh a actual bomber module using bombs.
Yes. Um
>> I think I would personally that was you.
>> We called it the retaliator.
>> In that case, no.
>> Uh I would probably go the route of
letting the existing torpedo racks be
swapped to bomb racks as an option
rather than a wholly new module. Um but
we could go either way. Uh, it makes
sense to do an actual dedicated bomb
wand, but we've got two paths for it.
>> Um, all right. So, that question I was
trying to ask slightly. We're almost out
of time. I was asking if we could get
some extra time with our guys without
putting them on the spot. Uh, they both
graciously said yes. So, we're going to
keep we're going to keep going because
we have a we have some more questions
now I lost it. any any progress on the
PTV rework and its backlog of paints,
including the best in show one uh that
was in initially shown at least two
years ago.
Uh this is another little
great little bit of ship task that we
keep putting in the schedule and then it
gets removed because something runs
along or something needs to come
forward. Yes, still planned. I think we
did show a concept of it. Um
>> yeah, I know we did concepts for it. I
don't know if we've shown it
>> with the STV. Maybe >> we
>> we
>> I don't know. Maybe. >> Yeah,
>> Yeah,
>> I'm sure. I'm sure we've shown it somewhere.
somewhere.
>> We did the STV and we showed the other
one that we never made the other
>> the UTV.
>> UTV. I think it was there.
>> We did. We Yeah, we showed the whole
family like so you could see the lines.
Uh yeah, that is how it will end up. Um,
so it's basically the current PTV
brought up to modern grin standards,
space for components, and I think a pair
of weapon racks on the back of it. Uh,
so you could put your personal weapons
on. And then, yeah, it will have
backwards compatibility with all the
paints and the best show one we promised.
promised.
>> Yeah. And yeah, as we normally do with
ships, I suppose there'll be new paints
for it as well.
>> Yeah. Uh, I'm not ignoring your drone
questions. Uh there's a section at the
drones just have nothing to do with the
vehicle content team at all in any way,
shape, or form. So we have a section at
the end here where we're going to answer
a couple questions that don't have
anything to do with this team. And one
of those is about drones. So it's what I
was asking about time for. Um
Um
aren't we done with concept ships? Have
we done a concept ship this year?
>> We haven't.
>> We've not done one this year. No, we're
not we're not going to do one this year
unless something manic happens in the
next few months. It's going to save
we've only got four months. We can't
can't whip up a new concept that fast. >> So,
>> So,
>> no, this 2025
>> 25 will end up being our first year
without a single concept ship.
>> Yeah. Um, yeah, it's it's something
we've talked about, I think, loosely uh
on various shows that we want to we
ultimately want to move away from
concepts ships entirely and just go
straight to >> just
>> just
>> here's the thing.
>> Just to be clear, we'll still be
concepting ships. We just won't be
showing them externally. >> Yeah.
>> Yeah.
>> We won't be releasing them as concepts.
We we we're trying really hard. We made
a big
>> Sorry to the concept artists watching
this who are now on the floor. Yes,
they're still an absolutely essential
part of the process. It's just that we
we made this initiative last year to really
really
>> try to
>> make everything flight ready just just
to move to flight ready. And we did last
year I think we only had two concept
promotions last year. I think uh it's
>> technically the Starlancer TAC variant was
was
>> concept and like this but we tried we're
trying really hard and this year we've
succeeded. That said, as I'm thinking
about it right now, if you go all the
way back to our uh like original
crowdfunding campaign, I'm talking about
the original stretch goals, I think
we're still on the hook for a battle
cruiser at some point, which will
undoubtedly be the biggest ship in the game.
game.
>> Uh are we are we still going to do that?
>> Yeah, it's it's it's looking really
really cool with the progress we've made
on it so far. So, I think the the battle
cruiser um you know, on paper it's it's
It's it's a big old ship. Um, and yeah,
we we are I hope I'm allowed to say
this. We're in very early stages of of
kind of our our concept work on the
battle cruiser at the moment. Um,
too late, Jared. Sorry. Um,
>> we're going for it now.
>> We have to do it. It's I mean, that's
fine. That's fine. It It's not coming
this year.
>> It's not coming anytime soon. Okay. So,
just don't want to get anybody's hopes
up or anything.
>> It's one of, you know, it's it's a it's
a big ship. it needs, you know, a bunch
of concepts to get it right. Um, super
happy with where it's going so far. Um,
I think, you know, it it allows us to
take a lot of the things that we've
learned on on our existing kind of ships
and our larger ships and kind of wrap
them into, you know, a big powerhouse
and deliver, you know, something that
we're kind of like, you know, we're
super excited about. Um, not not just in
terms of like firepower, but what we can
deliver from a ship this size with
everything that we know now. So, yeah.
>> Yeah. It's It's unlike any of our
existing capital ships. Uh I think it's
going to be pretty pretty cool.
>> Or it will be because you're still
working on it. >> Yeah.
>> Yeah.
>> Yeah. Yeah. Just I back door into a into
a subject here. Let's let's just be real
clear. Trying really hard not to do
concept ships anymore. 2025 looks like
it's going to be again it would be
impossible to launch a new concept at
this point. So our first year without
concept sales. Uh, we don't want to do
any more concept promotions
ever again. We might have to do our last
one for the battle cruiser whenever that
comes and whatnot. But this this is an exciting kind of big shift in our in in
exciting kind of big shift in our in in our ships. Flight ready or bust. Get get
our ships. Flight ready or bust. Get get the old ones that we need to deliver
the old ones that we need to deliver done, make new ones flight ready, and
done, make new ones flight ready, and try to avoid concept promotions whenever
try to avoid concept promotions whenever possible. But realistically, if a battle
possible. But realistically, if a battle cruiser is as big as you're going to say
cruiser is as big as you're going to say it is, we'll probably have to do that
it is, we'll probably have to do that one as a concept at some point. But
one as a concept at some point. But we'll let future us worry about that
we'll let future us worry about that whenever that day comes down the line.
whenever that day comes down the line. Uh not anytime soon. Uh
Uh not anytime soon. Uh this is what you get Ben for for details
this is what you get Ben for for details about the battle cruiser. Are there any
about the battle cruiser. Are there any plans to add internal liveries to ships?
plans to add internal liveries to ships? You going to let us paint our insides?
You going to let us paint our insides? >> A bit scared. Um I' I'd love to. Um it's
>> A bit scared. Um I' I'd love to. Um it's again it's one of those things that is
again it's one of those things that is it's it requires teams outside of my
it's it requires teams outside of my control to be able to kind of deliver
control to be able to kind of deliver this and and they all have big
this and and they all have big priorities list that that they need to
priorities list that that they need to work through. Um we
work through. Um we my expectation is uh it will come
my expectation is uh it will come because on on a when we're actually kind
because on on a when we're actually kind of developing our ships, we are setting
of developing our ships, we are setting them up using the same tint system that
them up using the same tint system that we use on the exterior of our ships on
we use on the exterior of our ships on the interior. It's just we have no way
the interior. It's just we have no way of making that kind of player facing or
of making that kind of player facing or no way of of kind of being able to swap
no way of of kind of being able to swap that with within the the client itself.
that with within the the client itself. As we make the work though, we we set
As we make the work though, we we set them up in the same way where we have um
them up in the same way where we have um you know, we effectively assign
you know, we effectively assign different um IDs to different areas of
different um IDs to different areas of the ship and they uh will take on we we
the ship and they uh will take on we we set those materials to take on a tint
set those materials to take on a tint and then we tell it what that tint is.
and then we tell it what that tint is. So it means that on like the back end
So it means that on like the back end for the last uh I want to say like 18
for the last uh I want to say like 18 months or so we've been we've been kind
months or so we've been we've been kind of um making our ships like that so that
of um making our ships like that so that when that feature
when that feature if that feature when that feature comes
if that feature when that feature comes online um you know we we've kind of
online um you know we we've kind of already we're already kind of trying to
already we're already kind of trying to work a little bit smart and not not
work a little bit smart and not not acrewing more kind of tech debt and more
acrewing more kind of tech debt and more rework that we need to do on ships. So
rework that we need to do on ships. So uh I am all for it. I I can't make it
uh I am all for it. I I can't make it happen on my own. People in chat are
happen on my own. People in chat are asking you to show us your Pokeball
asking you to show us your Pokeball collection.
collection. >> Oh, no, they're not Pokeball. Well, I'll
>> Oh, no, they're not Pokeball. Well, I'll show these, John.
show these, John. >> Sure.
>> Sure. >> What you showing?
>> What you showing? >> Uh, they are like patches.
>> Uh, they are like patches. >> Yeah.
>> Yeah. >> Yeah.
>> Yeah. >> They're they're they're an internal
>> They're they're they're an internal thing we do for um our team that that
thing we do for um our team that that ship ships. Um, anyone that works on on
ship ships. Um, anyone that works on on a patch on a ship gets their their
a patch on a ship gets their their patch.
patch. >> Yep. And that's what's on the on the
>> Yep. And that's what's on the on the window sill behind you. They're just lit
window sill behind you. They're just lit up like for the from the little bit of
up like for the from the little bit of sun we get in this country.
sun we get in this country. >> Yep. So, that's pretty cool. Uh
>> Yep. So, that's pretty cool. Uh >> that's by the way, that's that's a I've
>> that's by the way, that's that's a I've got to thank John for doing that. He's
got to thank John for doing that. He's the one that takes care of and organizes
the one that takes care of and organizes it all. So, um I get to show off John's
it all. So, um I get to show off John's good work.
good work. >> It reminds me I need to do last year's
>> It reminds me I need to do last year's ones.
ones. >> Yeah,
>> Yeah, >> because we're only up to 23.
>> because we're only up to 23. >> Uh what happened with the wolf not being
>> Uh what happened with the wolf not being gold standard? Is there a conspiracy?
gold standard? Is there a conspiracy? >> Yeah.
>> Yeah. >> Yeah. I saw all the Reddit inspectction
>> Yeah. I saw all the Reddit inspectction post about this. Like it's some secret
post about this. Like it's some secret CG conspiracy to stealth lower the
CG conspiracy to stealth lower the standards of the vehicles. It's not. Um
standards of the vehicles. It's not. Um ultimately we wanted to release the Wolf
ultimately we wanted to release the Wolf in August no matter what. And we just
in August no matter what. And we just didn't have time to do everything we
didn't have time to do everything we wanted to do for the Wolf to get it out
wanted to do for the Wolf to get it out the door in August. Um, I saw plenty of
the door in August. Um, I saw plenty of comments saying, "Oh, it only takes 30
comments saying, "Oh, it only takes 30 minutes to go model these patches."
minutes to go model these patches." >> If there's any artists out there that
>> If there's any artists out there that can model, animate, UV, uh, do all the
can model, animate, UV, uh, do all the technical setup, um, lards,
technical setup, um, lards, >> get it engine ready
>> get it engine ready in 30 minutes. Um, we have open hires.
in 30 minutes. Um, we have open hires. Please apply.
Please apply. >> Job postings at cloudgame.com/job.
>> Job postings at cloudgame.com/job. There's a lot of work beyond the actual
There's a lot of work beyond the actual physical modeling. Uh and some of it has
physical modeling. Uh and some of it has to be done sequentially as well rather
to be done sequentially as well rather than work in parallel in that
than work in parallel in that if we're going to do the components, we
if we're going to do the components, we can't do like the final damage mesh
can't do like the final damage mesh until it's all done. We can't do the
until it's all done. We can't do the final UVs. We can't do the final odds.
final UVs. We can't do the final odds. So that time we spend doing those
So that time we spend doing those components
components just delays everything later and later.
just delays everything later and later. So whilst it may be this amount of the
So whilst it may be this amount of the whole schedule to do it, it shifts the
whole schedule to do it, it shifts the whole date backs, but they are in
whole date backs, but they are in progress. I saw a video today uh of them
progress. I saw a video today uh of them all in engine looking pretty cool. Uh
all in engine looking pretty cool. Uh and they will be coming in a patch
and they will be coming in a patch before the end of the year along with
before the end of the year along with some other wolf related things
some other wolf related things >> that we possibly hinted at earlier in
>> that we possibly hinted at earlier in the show. Um I see the chat saying, "So
the show. Um I see the chat saying, "So you want to have one ship a month? Some
you want to have one ship a month? Some months going to have two ships. Next
months going to have two ships. Next month has the triage and the minivac
month has the triage and the minivac months like May had four or five
months like May had four or five >> have a lot more a lot more than
>> have a lot more a lot more than >> Yeah. November has a lot.
>> Yeah. November has a lot. >> Yeah. It's it's it's not a it's not a
>> Yeah. It's it's it's not a it's not a prescriptive thing. If if the wolf
prescriptive thing. If if the wolf wasn't ready, if the wolf wasn't
wasn't ready, if the wolf wasn't flyable, if it wasn't an enjoyable
flyable, if it wasn't an enjoyable experience, if it wasn't, you know,
experience, if it wasn't, you know, usable, people couldn't play the
usable, people couldn't play the gameplay with it and stuff like this,
gameplay with it and stuff like this, then no, we would not have released it.
then no, we would not have released it. We would have held it. But a couple
We would have held it. But a couple component bays, knowing that we can get
component bays, knowing that we can get them in to a relatively uh
them in to a relatively uh recent subsequent release. That's not a
recent subsequent release. That's not a thing to hold that's not a thing worth
thing to hold that's not a thing worth holding a release back. That's all that
holding a release back. That's all that is. Uh but but yeah, I don't think it's
is. Uh but but yeah, I don't think it's any I don't think it's any
any I don't think it's any mystery. We're we're we're shooting for
mystery. We're we're we're shooting for a ship almost every month, if not every
a ship almost every month, if not every month. I mean, I think if you just look
month. I mean, I think if you just look back at the this c this year and last
back at the this c this year and last year and the one before that, that
year and the one before that, that becomes pretty self-evident. That's not
becomes pretty self-evident. That's not any new information.
any new information. >> And that's that's not new either. even
>> And that's that's not new either. even no
no >> in prior years I can't remember a patch
>> in prior years I can't remember a patch we did where there wasn't a vehicle
we did where there wasn't a vehicle released in it.
released in it. >> Yeah, it's mostly just it you're right
>> Yeah, it's mostly just it you're right we changed to the monthly patches now
we changed to the monthly patches now and so that becomes like that but it's
and so that becomes like that but it's just we we've tried to have something
just we we've tried to have something included in every patch uh um for a
included in every patch uh um for a while now. Um
while now. Um we just do more patches now. Where is
we just do more patches now. Where is the bloody G12? There's that question
the bloody G12? There's that question you you hinted at.
you you hinted at. >> Where is it?
>> Where is it? >> Where is it? This is This is another one
>> Where is it? This is This is another one of those vehicles that goes on the
of those vehicles that goes on the schedule. It's a nice little clean cut.
schedule. It's a nice little clean cut. Here's X weeks of time. Uh we got a
Here's X weeks of time. Uh we got a strong concept for it and then something
strong concept for it and then something happens and it moves. Uh and it's really
happens and it moves. Uh and it's really annoying because it would tick the box
annoying because it would tick the box of all the origin ships done. And I
of all the origin ships done. And I think that would be, I guess, with the
think that would be, I guess, with the exception of Krueger, uh, the first like
exception of Krueger, uh, the first like properly complete manufacturer lineup.
properly complete manufacturer lineup. Um, where we've released them all. Um,
Um, where we've released them all. Um, yeah, I'm just looking looking at my
yeah, I'm just looking looking at my wall trying to see like if you're right.
wall trying to see like if you're right. But yeah, I think I say I'd love to get
But yeah, I think I say I'd love to get it ticked off. I'd love to get them
it ticked off. I'd love to get them done. Um, they're super cool. Uh, I like
done. Um, they're super cool. Uh, I like ground vehicles, but uh, yeah, it's not
ground vehicles, but uh, yeah, it's not it's not on the the current schedule
it's not on the the current schedule just now.
just now. >> Yeah. Sorry. It it it actually was on
>> Yeah. Sorry. It it it actually was on the twin tricks six schedule the first
the twin tricks six schedule the first and the second the third review I think
and the second the third review I think it got punted on the third review
it got punted on the third review unfortunately
unfortunately uh just so f you know get a sense of how
uh just so f you know get a sense of how many times we review this how many times
many times we review this how many times it's revisited and how many times it's
it's revisited and how many times it's uh refactored because of a whole bunch
uh refactored because of a whole bunch of factors. Um,
why do you bring more and more single seater ships with size four or even size
seater ships with size four or even size five weapons? Don't you know that those
five weapons? Don't you know that those are making not only makes not only makes
are making not only makes not only makes it looking size three and smaller like
it looking size three and smaller like toys for children?
toys for children? That's that's what that's what I would
That's that's what that's what I would read it. Sorry. Uh, but these sizes are
read it. Sorry. Uh, but these sizes are meant to be armor piercing. So for
meant to be armor piercing. So for shooting down bigger multi- crew ships.
shooting down bigger multi- crew ships. This is totally contradictory for a
This is totally contradictory for a multi crew experience. if the oneman
multi crew experience. if the oneman army is able to kill the group ship all
army is able to kill the group ship all alone.
>> I wasn't trying to be I was having trouble just reading it.
trouble just reading it. >> Uh yes, those those bigger guns are
>> Uh yes, those those bigger guns are designed to take on larger ships. Uh is
designed to take on larger ships. Uh is putting them on smaller ships a problem?
putting them on smaller ships a problem? I don't think so. We have uh ships like
I don't think so. We have uh ships like the Aries that is a single person ship
the Aries that is a single person ship with a very big gun designed to take on
with a very big gun designed to take on larger ships. We want there to be a wide
larger ships. We want there to be a wide range of gameplay styles, but what we
range of gameplay styles, but what we don't want is like we always refer to it
don't want is like we always refer to it internally as like the Jesus ship where
internally as like the Jesus ship where it's the best and every ship owner wants
it's the best and every ship owner wants their ship to be their ship. They want
their ship to be their ship. They want it to be the best handling, the most
it to be the best handling, the most damage output, the strongest health.
damage output, the strongest health. >> Yeah. Uh, but whacking a pair of great
>> Yeah. Uh, but whacking a pair of great big guns on a ship doesn't make it
big guns on a ship doesn't make it instantly better than another ship
instantly better than another ship because we we balance it alongside not
because we we balance it alongside not mentioning any ships in particular. Uh,
mentioning any ships in particular. Uh, we balance that alongside the handling
we balance that alongside the handling and the uh
and the uh armor brains failing. Uh, so yeah, the
armor brains failing. Uh, so yeah, the Meteor, uh, which I'm guessing is
Meteor, uh, which I'm guessing is probably the source of this question.
probably the source of this question. >> I I remember I remember for like the
>> I I remember I remember for like the week before it released, every everybody
week before it released, every everybody was on fire because it was supposed to
was on fire because it was supposed to be the most OP ship in the world and was
be the most OP ship in the world and was going to destroy everything and then
going to destroy everything and then people got their hands on it and they're
people got their hands on it and they're like, "Oh, I guess not."
like, "Oh, I guess not." >> Yeah. Um, like I say, it's it's balanced
>> Yeah. Um, like I say, it's it's balanced around what it has. It has those big
around what it has. It has those big guns. They're tuned in a way that makes
guns. They're tuned in a way that makes them not particularly effective against
them not particularly effective against light fighters and small fast moving
light fighters and small fast moving stuff, but better against larger ones.
stuff, but better against larger ones. It doesn't have the shield and health
It doesn't have the shield and health uh to take hits. It's handling is great
uh to take hits. It's handling is great in a straight line, but not
in a straight line, but not angular. And we have all these different
angular. And we have all these different options for if you want to play a
options for if you want to play a certain way, there's a ship for that.
certain way, there's a ship for that. But they're not there's not like A beats
But they're not there's not like A beats B, C beats A uh in every single
B, C beats A uh in every single category.
category. And and I think I think from from my
And and I think I think from from my side of things, I think, you know,
side of things, I think, you know, hopefully we're building a universe that
hopefully we're building a universe that that has space for all all sorts of
that has space for all all sorts of different ships and and be it, you know,
different ships and and be it, you know, uh little single single seats with big
uh little single single seats with big weapons or be it big haulers and cargo
weapons or be it big haulers and cargo stuff with no weapons and and you know,
stuff with no weapons and and you know, I think I think there's there's we're
I think I think there's there's we're building a a
building a a pretty pretty, you know, wide reaching
pretty pretty, you know, wide reaching game, or at least I hope I hope we are.
game, or at least I hope I hope we are. And I think as long as it doesn't break
And I think as long as it doesn't break kind of like player immersion, as long
kind of like player immersion, as long as it doesn't kind of um break the the
as it doesn't kind of um break the the enjoyment, um I think with there's a
enjoyment, um I think with there's a massive amount of space for a variety of
massive amount of space for a variety of ships. And you know, as long as they're
ships. And you know, as long as they're all balanced, which as John says,
all balanced, which as John says, there's loads of different levers and
there's loads of different levers and strings that that uh the clever people
strings that that uh the clever people can kind of pull to make sure that that
can kind of pull to make sure that that the ships kind of work with each other
the ships kind of work with each other and we're not making something that's
and we're not making something that's really overpowered. Um but purely from a
really overpowered. Um but purely from a visual kind of side of things, I think
visual kind of side of things, I think as long as long as it's believable, I
as long as long as it's believable, I think there's room for for all sorts of
think there's room for for all sorts of fun stuff. At least I hope there is. I'm
fun stuff. At least I hope there is. I'm not sure how clo much closer you can
not sure how clo much closer you can move your your mic that you're getting
move your your mic that you're getting quieter again.
Gaming Llama, Gaming Llama Spay, Spaz Spay in the chat asks, "Will we see will
Spay in the chat asks, "Will we see will we get more Star Kitten paints?"
depends whose decision it is. Um what your answer was.
what your answer was. >> So um I
>> It's not as simple as you think people. It's not as simple as you think.
It's not as simple as you think. >> We we will because they're very popular.
>> We we will because they're very popular. Would I like to see another star kit in
Would I like to see another star kit in paint or would I like to see something
paint or would I like to see something that um is equally as fun um that is
that um is equally as fun um that is slightly different? I'd probably take
slightly different? I'd probably take something equally as fun that is
something equally as fun that is slightly different. Um but I know there
slightly different. Um but I know there is a lot of uh you know love for the
is a lot of uh you know love for the Star Kitten. I think for me it's it's
Star Kitten. I think for me it's it's why like I don't I don't want to put out
why like I don't I don't want to put out a new ship that's just got a star kit
a new ship that's just got a star kit and paint for the sake of putting out
and paint for the sake of putting out star kit and paint. Now if we have
star kit and paint. Now if we have something in game, we have an event in
something in game, we have an event in game or or an experience in game that
game or or an experience in game that that is themed around that then
that is themed around that then absolutely we do loads of ships around
absolutely we do loads of ships around it. Or if if you know we've got some
it. Or if if you know we've got some story arc or some mission where you know
story arc or some mission where you know the person at the end of it is a massive
the person at the end of it is a massive star kit and collector and you get one
star kit and collector and you get one as a reward. I I don't know. I'm winging
as a reward. I I don't know. I'm winging it on the spot here. Um,
it on the spot here. Um, yes. It's just I'm I'm not I'm not
yes. It's just I'm I'm not I'm not really willing to just kind of like make
really willing to just kind of like make one for the sake of making one. Um, I'd
one for the sake of making one. Um, I'd rather it have an idea behind it and not
rather it have an idea behind it and not just be like, "Oh, yeah, it's going to
just be like, "Oh, yeah, it's going to do well. We just make one."
do well. We just make one." >> Phoenix in the chat says, "No one cares
>> Phoenix in the chat says, "No one cares about paint questions." Uh, I hope you
about paint questions." Uh, I hope you see your the reaction in chat, Phoenix.
see your the reaction in chat, Phoenix. And folks can show them
And folks can show them >> if if we themed IE around Star in one
>> if if we themed IE around Star in one year, you know.
year, you know. >> Don't.
>> Don't. >> Okay. Sorry. No, it's it's it's this is
>> Okay. Sorry. No, it's it's it's this is one of those things I'm I'm going to go
one of those things I'm I'm going to go ahead and step on a landmine here uh for
ahead and step on a landmine here uh for you here. Uh uh C is not a monolith.
you here. Uh uh C is not a monolith. There are roughly 900 or so people here
There are roughly 900 or so people here and there are a lot of opinions and some
and there are a lot of opinions and some people love Star Kitten and some people
people love Star Kitten and some people some people who won't be named. They're
some people who won't be named. They're not in this call but they don't like
not in this call but they don't like Star Kitten and it's it's it's we have
Star Kitten and it's it's it's we have to come to a consensus sometimes when we
to come to a consensus sometimes when we do when we do things like this and stuff
do when we do things like this and stuff like this. It's it's a forever fight.
like this. It's it's a forever fight. I've been trying to bring back Star Kid
I've been trying to bring back Star Kid for a while. Ben has the most measured
for a while. Ben has the most measured response to it. He goes, "It should be
response to it. He goes, "It should be purposeful and it should be and it
purposeful and it should be and it should and it should speak to the
should and it should speak to the product and stuff like this." And and
product and stuff like this." And and that's why Ben is generally is in charge
that's why Ben is generally is in charge of this and I'm not. I would just be
of this and I'm not. I would just be putting cute kawaii on all kinds of
putting cute kawaii on all kinds of random stuff because I just think it's
random stuff because I just think it's fun and that's why I don't get to make
fun and that's why I don't get to make decisions. Uh but yeah, it's
decisions. Uh but yeah, it's let us know. Go to Spectrum. Let us know
let us know. Go to Spectrum. Let us know how much you want Star Kitten. I don't
how much you want Star Kitten. I don't care. I'm I'm I'm going to step on it.
care. I'm I'm I'm going to step on it. Show Show people who don't believe with
Show Show people who don't believe with your voice that that you want Star
your voice that that you want Star Kitten stuff or Kawaii stuff or
Kitten stuff or Kawaii stuff or whatever. Make it happen. I can see
whatever. Make it happen. I can see we're going into version 10 of the
we're going into version 10 of the schedule where we'll be taking a ship
schedule where we'll be taking a ship off to make a Star Kitten paint for
off to make a Star Kitten paint for every ship.
every ship. >> Yeah, every ship.
>> Yeah, every ship. >> Okay.
>> Okay. >> Okay. So at this point at this point uh
>> Okay. So at this point at this point uh we are done with the strictly vehicle
we are done with the strictly vehicle content questions and we have a
content questions and we have a collection one two three four questions
collection one two three four questions that were highly voted in the chat that
that were highly voted in the chat that actually had nothing to do with vehicle
actually had nothing to do with vehicle content. These were ship related
content. These were ship related gameplay feature questions where things
gameplay feature questions where things where other teams uh work on things but
where other teams uh work on things but uh I thought they were important enough
uh I thought they were important enough that we talk about them and we address
that we talk about them and we address them. And so we researched some answers.
them. And so we researched some answers. We went to some folks uh and I'm going
We went to some folks uh and I'm going to ask them here um shipto- ship docking
to ask them here um shipto- ship docking uh anything you can tell us
uh anything you can tell us uh still planned uh all the ships we
uh still planned uh all the ships we build for it uh follow the metric we set
build for it uh follow the metric we set out for it um
out for it um yeah it's still planned
yeah it's still planned [Music]
[Music] round small round circular docking
round small round circular docking colors uh will extend to the bounding
colors uh will extend to the bounding box of each ship and then the two will
box of each ship and then the two will join together so you can transfer. Um,
join together so you can transfer. Um, nothing's changed there but it's it's
nothing's changed there but it's it's not on one of my teams uh to deliver
not on one of my teams uh to deliver that so I can't talk more.
that so I can't talk more. >> Right. Uh uh something
>> Right. Uh uh something I hope you can say some more about any
I hope you can say some more about any update about rearm repair and refuel
update about rearm repair and refuel from from the from a hanger inside a
from from the from a hanger inside a capital ship like the Polaris or Idrris.
capital ship like the Polaris or Idrris. Uh so this is one I can talk a bit more
Uh so this is one I can talk a bit more about like this is on the feature team
about like this is on the feature team schedule uh to be delivered
schedule uh to be delivered in the near future. Uh I'm not going to
in the near future. Uh I'm not going to give a date. Uh and it's required as
give a date. Uh and it's required as some part as part of some other planned
some part as part of some other planned content where we're going to allow uh
content where we're going to allow uh ships to land inside, select other
ships to land inside, select other ships, and then be able to refuel,
ships, and then be able to refuel, rearm, repair uh on board those ships
rearm, repair uh on board those ships using the parent ships resources inside
using the parent ships resources inside their cargo grids. So, if you've stocked
their cargo grids. So, if you've stocked up your ship with, you know, RMC and
up your ship with, you know, RMC and hydrogen fuel, uh the ship that's landed
hydrogen fuel, uh the ship that's landed in will, at this moment in time, I may
in will, at this moment in time, I may change when it releases, use the
change when it releases, use the existing, uh mobile glass,
existing, uh mobile glass, uh repair um rearm screen and go, I want
uh repair um rearm screen and go, I want to repair rearm, and it will take it
to repair rearm, and it will take it from the resources.
from the resources. >> And I think
>> And I think >> Go ahead.
>> Go ahead. >> Oh, go ahead. I was going to say I think
>> Oh, go ahead. I was going to say I think it's not technically like blocking us
it's not technically like blocking us from releasing any ships apart from I
from releasing any ships apart from I think the Crucible. If if there's
think the Crucible. If if there's others, I can't remember them right
others, I can't remember them right right now. Um but I do think it it will
right now. Um but I do think it it will add a lot to Oh, thank you. the um like
add a lot to Oh, thank you. the um like the the kind of the multic experience
the the kind of the multic experience that isn't just focused around I guess
that isn't just focused around I guess it is still sort of related to combat
it is still sort of related to combat anyway, but but I think it will you know
anyway, but but I think it will you know it will still add a lot of kind of
it will still add a lot of kind of gameplay to some of our larger kind of
gameplay to some of our larger kind of multi crew ships.
multi crew ships. >> Now I do want to clear up some stuff
>> Now I do want to clear up some stuff folks for uh Cammy. Hey Kemmy, been a
folks for uh Cammy. Hey Kemmy, been a while. Uh, and and folks who are saying
while. Uh, and and folks who are saying ironclad and crucible and stuff, no,
ironclad and crucible and stuff, no, this is what what John said, and I want
this is what what John said, and I want to reiterate this here. Uh, select
to reiterate this here. Uh, select hangers of existing ships. This isn't
hangers of existing ships. This isn't something for new ships, although it is
something for new ships, although it is something that will apply and make
something that will apply and make things like the crucible and the Vulcan
things like the crucible and the Vulcan uh, possible down the line. This is
uh, possible down the line. This is making it so, let's just take a ship
making it so, let's just take a ship with a big hanger as an example, like an
with a big hanger as an example, like an Idris. If you have extra munitions, you
Idris. If you have extra munitions, you have extra fuel, you have you you have
have extra fuel, you have you you have extra repair group or whatever sitting
extra repair group or whatever sitting on your cargo grid and somebody lands a
on your cargo grid and somebody lands a ship on the same cargo grid, you can
ship on the same cargo grid, you can reload, rearm, refuel, and everything
reload, rearm, refuel, and everything from that stock. It's not going to be
from that stock. It's not going to be every ship. It's not going to be every
every ship. It's not going to be every hanger, but there will be, like I said,
hanger, but there will be, like I said, there it's on the feature schedule right
there it's on the feature schedule right now, and it's necessary for some of the
now, and it's necessary for some of the interesting content that we have
interesting content that we have scheduled for the next year. So,
scheduled for the next year. So, know when, but it it it's it's it's on
know when, but it it it's it's it's on the schedule and being actively working
the schedule and being actively working on, and it's needed for some of for some
on, and it's needed for some of for some of the goals that the gameplay teams
of the goals that the gameplay teams have. So, uh it'll be a really cool
have. So, uh it'll be a really cool thing for ships when it comes. Did I get
thing for ships when it comes. Did I get that right, John?
that right, John? >> Yes.
>> Yes. >> Okay. Um,
since we since we have revealed that the Apollo is coming uh next month, how are
Apollo is coming uh next month, how are drones such as repair and medical coming
drones such as repair and medical coming along?
along? >> Cool. It's the drones question.
>> Cool. It's the drones question. >> It's the drones question.
>> It's the drones question. >> Uh, so drones are being developed as
>> Uh, so drones are being developed as part of base building. Um, obviously the
part of base building. Um, obviously the Apollo's coming next month. Uh that
Apollo's coming next month. Uh that means
means >> the base building is coming next month.
>> the base building is coming next month. >> You know that's not what it means or
>> You know that's not what it means or someone in chat says that uh drones will
someone in chat says that uh drones will not be releasing as part of the Apollo
not be releasing as part of the Apollo launch. We'll rip that band-aid off now.
launch. We'll rip that band-aid off now. Um when we were developing the ship uh
Um when we were developing the ship uh obviously the Apollo I want to say it
obviously the Apollo I want to say it was 2017 originally concepted
was 2017 originally concepted >> 17 or 18 remember 17 or 18.
>> 17 or 18 remember 17 or 18. >> The idea of medical gameplay then is
>> The idea of medical gameplay then is very different to the idea of medical
very different to the idea of medical gameplay now. Uh, and we have people
gameplay now. Uh, and we have people working on updates to the medical
working on updates to the medical gameplay system right now. Um, beyond
gameplay system right now. Um, beyond what we talked about, the medical
what we talked about, the medical beacon. And when we were looking at the
beacon. And when we were looking at the ship, the drones was this sort of gray
ship, the drones was this sort of gray area. They they said they would do one
area. They they said they would do one thing in the concept that that sort of
thing in the concept that that sort of doesn't really apply in the game loop we
doesn't really apply in the game loop we have now for medical. uh they predated
have now for medical. uh they predated tractor beams and just the whole respawn
tractor beams and just the whole respawn mechanics we have now. So we have left
mechanics we have now. So we have left space for the drone bay in the ship.
space for the drone bay in the ship. We've not got rid of it. The space is
We've not got rid of it. The space is there if we find a valid use case for
there if we find a valid use case for them to exist when drones as a feature
them to exist when drones as a feature exist. But the Apollo will launch uh
exist. But the Apollo will launch uh next month without drone gameplay.
next month without drone gameplay. Now I do want to add that because the
Now I do want to add that because the Apollo is launching next month without
Apollo is launching next month without the without the drone gameplay. Um we
the without the drone gameplay. Um we are going to do something else. Um we
are going to do something else. Um we mentioned those uh uh um modular bays uh
mentioned those uh uh um modular bays uh that the Apollo has. Uh the left and
that the Apollo has. Uh the left and right tier one bed, the left and right
right tier one bed, the left and right double tier two beds, the left and right
double tier two beds, the left and right three tier three beds. Um, in the past
three tier three beds. Um, in the past when we've added module modules to ships
when we've added module modules to ships like the Retaliator and whatnot, we have
like the Retaliator and whatnot, we have sold those modules individually. Uh, we
sold those modules individually. Uh, we are not going to do that with the
are not going to do that with the Apollo. So, I'm here to tell you now, we
Apollo. So, I'm here to tell you now, we are going to include all six modules for
are going to include all six modules for free on every Apollo skew. So, if you
free on every Apollo skew. So, if you already own the Apollo, you've got it
already own the Apollo, you've got it already in your account, we are going to
already in your account, we are going to retroactively inject those into all of
retroactively inject those into all of your existing uh uh items on the My
your existing uh uh items on the My Hanger app on your website. So, if you
Hanger app on your website. So, if you have the Apollo now, you're going to get
have the Apollo now, you're going to get all six. Uh if you buy if you if you
all six. Uh if you buy if you if you purchase the Apollo when it comes out in
purchase the Apollo when it comes out in September or at any point from now on,
September or at any point from now on, it's not like a limited time thing. If
it's not like a limited time thing. If you purchase the Apollo from any point
you purchase the Apollo from any point from now on, it will come with all six
from now on, it will come with all six uh bays. So, that's just one of those
uh bays. So, that's just one of those things. We were just looking at it and
things. We were just looking at it and it's like it's like for all the reasons
it's like it's like for all the reasons John said, uh, absolutely completely
John said, uh, absolutely completely valid about not including the drones at
valid about not including the drones at this time, we still felt there was
this time, we still felt there was something more we could do to to kind of
something more we could do to to kind of ease that switch over. So, this is what
ease that switch over. So, this is what we're going to do. So, uh,
we're going to do. So, uh, I didn't forget anything. Did I asking
I didn't forget anything. Did I asking you, John? Did I forget anything?
you, John? Did I forget anything? >> Uh, no. I don't think so. Uh like I
>> Uh, no. I don't think so. Uh like I said, there's we're aware that there are
said, there's we're aware that there are some issues with medical gameplay at the
some issues with medical gameplay at the moment and uh beyond just the beacons
moment and uh beyond just the beacons being not there and we're we're wanting
being not there and we're we're wanting to try and fix some of those things and
to try and fix some of those things and improve the whole like not just fix
improve the whole like not just fix things, add gameplay to the medical
things, add gameplay to the medical stuff, but hopefully we'll get that for
stuff, but hopefully we'll get that for September, if not soon after.
September, if not soon after. >> And there will be some more changes to
>> And there will be some more changes to med beds and how they work. they're
med beds and how they work. they're getting some additional functionality
getting some additional functionality and stuff, but you'll learn more about
and stuff, but you'll learn more about that when that promotion stuff goes, you
that when that promotion stuff goes, you know, closer to the event. Um, last
know, closer to the event. Um, last question. Uh, any update about being
question. Uh, any update about being able to relog and or log in on our
able to relog and or log in on our friends ships and beds for the crew?
friends ships and beds for the crew? >> Uh, I believe there are some bugs with
>> Uh, I believe there are some bugs with the current system. That is probably the
the current system. That is probably the the root of this question, but I'm not
the root of this question, but I'm not the team that is responsible for fixing
the team that is responsible for fixing them. So, I don't have the answers to
them. So, I don't have the answers to when for those, but I do want to talk
when for those, but I do want to talk about how we want to deal with logging
about how we want to deal with logging in and out going forward in the future.
in and out going forward in the future. Uh, we want, and I think Rich has talked
Uh, we want, and I think Rich has talked about this before,
about this before, we don't want to exclusively gate
we don't want to exclusively gate logging in and out of the game purely to
logging in and out of the game purely to ship beds. Uh, we want to allow you to
ship beds. Uh, we want to allow you to do it anywhere, but there's consequences
do it anywhere, but there's consequences to that. It's just that beds will have
to that. It's just that beds will have bonuses. Like if you log out of your
bonuses. Like if you log out of your ship bed, it's better than just logging
ship bed, it's better than just logging out on the floor somewhere. Um, and that
out on the floor somewhere. Um, and that means you will start seeing some ships
means you will start seeing some ships where you go, hm, that ship would have
where you go, hm, that ship would have been really cool, but why does it not
been really cool, but why does it not have a bed
have a bed utility uh where we're sort of taking
utility uh where we're sort of taking that design mindset going forwards? Um,
that design mindset going forwards? Um, so yeah, expect to see some of these
so yeah, expect to see some of these changes going forward in in newer ships
changes going forward in in newer ships like obviously exploration ships where
like obviously exploration ships where you're supposed to be out long duration
you're supposed to be out long duration will have beds and everything, but those
will have beds and everything, but those sort of smaller short-term ships may not
sort of smaller short-term ships may not have them anymore.
have them anymore. >> Gotcha. So, just want to reiterate here
>> Gotcha. So, just want to reiterate here because again, this is this is this is
because again, this is this is this is an early design change. is too early to
an early design change. is too early to go into a whole lot of the details and
go into a whole lot of the details and stuff, but the idea here is is to
stuff, but the idea here is is to eventually move to a to a system where
eventually move to a to a system where you can log in and out on your ship,
you can log in and out on your ship, whether you have a bed or not, and then
whether you have a bed or not, and then explore what advantages we can add to
explore what advantages we can add to those ships that do have beds on top of
those ships that do have beds on top of that.
that. >> Yeah.
>> Yeah. >> Which we can't talk about now because
>> Which we can't talk about now because we're still exploring what those might
we're still exploring what those might be.
be. All right, cool. But for the for people
All right, cool. But for the for people like, "Oh, my ship doesn't have a bed.
like, "Oh, my ship doesn't have a bed. can't log out. Well, that's that's we're
can't log out. Well, that's that's we're working towards minimizing the impact.
working towards minimizing the impact. John Ben, I'm sorry we went an extra 25
John Ben, I'm sorry we went an extra 25 minutes. I I I think I asked you for 10.
minutes. I I I think I asked you for 10. I went 25.
I went 25. >> No problem from my side.
>> No problem from my side. >> I'm a piece of crap.
>> I'm a piece of crap. >> We can carry on talking about tints.
>> We can carry on talking about tints. >> Yeah. Do you want to go just full deep
>> Yeah. Do you want to go just full deep dive on it? Do some examples live?
dive on it? Do some examples live? >> Uh, no. That that that's that's probably
>> Uh, no. That that that's that's probably all right. Um guys, thank you so much uh
all right. Um guys, thank you so much uh uh for taking your time uh to to be
uh for taking your time uh to to be here. Um
here. Um obviously we you know we don't do as
obviously we you know we don't do as many shows as as as we used to. Part of
many shows as as as we used to. Part of that is the big change to to uh monthly
that is the big change to to uh monthly content. Part of that is the big change
content. Part of that is the big change to you know we haven't released a whole
to you know we haven't released a whole lot of new features which was mostly
lot of new features which was mostly what ISC tended to talk about. Part of
what ISC tended to talk about. Part of that was as you saw in um ISC last week
that was as you saw in um ISC last week we don't want to spoil the content
we don't want to spoil the content anymore. We're at the point we're make
anymore. We're at the point we're make we're making we're making some of the
we're making we're making some of the most exciting content we've ever
most exciting content we've ever produced for Star Ciz and we'd really
produced for Star Ciz and we'd really like you to get in game and and
like you to get in game and and experience that stuff without having
experience that stuff without having every single thing spoiled for you on
every single thing spoiled for you on ISC. So, we knew all that going into
ISC. So, we knew all that going into into January. So, the video content has
into January. So, the video content has changed uh a bit. But, uh when we do get
changed uh a bit. But, uh when we do get to have these times to sit here, I
to have these times to sit here, I really appreciate you coming on the show
really appreciate you coming on the show and then taking the extra time uh to
and then taking the extra time uh to answer as many questions as possible.
answer as many questions as possible. And again, a shout out uh to the
And again, a shout out uh to the community on this one. And I I think I
community on this one. And I I think I did at the beginning that the questions
did at the beginning that the questions this week were were were excellent in
this week were were were excellent in general. There were a lot of things that
general. There were a lot of things that that we wanted to talk about. So, uh
that we wanted to talk about. So, uh thank you so much for doing your part.
thank you so much for doing your part. Uh that said, there will be no show next
Uh that said, there will be no show next week uh or the week after. Uh we are in
week uh or the week after. Uh we are in we are in heavy swing for Citizen Con
we are in heavy swing for Citizen Con Direct uh production. So, it's why we're
Direct uh production. So, it's why we're here in my office on Zoom right now. Uh
here in my office on Zoom right now. Uh we're filming uh all the stories and and
we're filming uh all the stories and and stuff that you'll see on October 10th.
stuff that you'll see on October 10th. Remember that is a that is a smaller
Remember that is a that is a smaller approximately
approximately twohour show that's so it's going to be
twohour show that's so it's going to be way more focused and and direct for lack
way more focused and and direct for lack of a better word I almost use the words
of a better word I almost use the words bespoke uh than traditional citizen cons
bespoke uh than traditional citizen cons uh so it'll be a different experience
uh so it'll be a different experience but remember there are also watch
but remember there are also watch parties uh there there's a bunch all
parties uh there there's a bunch all over the world including nine that we're
over the world including nine that we're specifically sending CI staff uh in
specifically sending CI staff uh in development to I I believe John and Ben
development to I I believe John and Ben are both going to one but we won't say
are both going to one but we won't say which one right now
which one right now >> um most importantly. But uh but yeah, so
>> um most importantly. But uh but yeah, so you can check out that stuff out on the
you can check out that stuff out on the website if you want to attend those. But
website if you want to attend those. But again, if you if you can find a local
again, if you if you can find a local one even even though we're not
one even even though we're not attending, uh it will be a really cool
attending, uh it will be a really cool experience and it at two hours it won't
experience and it at two hours it won't hurt your butt on a bar stool. Um John,
hurt your butt on a bar stool. Um John, Ben, thank you so much. Uh I think we we
Ben, thank you so much. Uh I think we we got a lot of good information this week.
got a lot of good information this week. Uh and yeah, thank you guys for watching
Uh and yeah, thank you guys for watching and uh see you next week. Or not next
and uh see you next week. Or not next week. I just said I won't see you next
week. I just said I won't see you next week.
week. Let's look at the re Let's look at the
Let's look at the re Let's look at the unfortunate Carrick again.
unfortunate Carrick again. How inappropriate.
How inappropriate. This is just I didn't I I I
This is just I didn't I I I didn't mean to show the tip. I was
didn't mean to show the tip. I was trying to avoid that because I didn't
trying to avoid that because I didn't want to get that to get screenshotted.
want to get that to get screenshotted. >> Too late.
>> Once it's on the internet, Jared is always on the internet. Just just just
always on the internet. Just just just remember.
remember. >> Bye everybody.
>> Bye everybody. Good thing we're taking two weeks off.
Good thing we're taking two weeks off. Yes.
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