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Sketching User Experiences with Bill Buxton
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also was working
at uh companies like alias and then with
microsoft um but it was really uh in
2007 when he published uh this book
which is called uh sketching user
experiences which doesn't quite want to
come in with the blue screen but it's if
um if you have a chance to find a copy
of it it's a very invaluable book for
all fields of design and that's why i
thought that bill's talk would be so
important today because we're working
with computer sciences in the faculty of
science and technology but also with
other scientists as well as of course
the center for architecture and bill's
work cuts across all of these areas so
without further ado i'm gonna just pass
it right over to bill thank you very
much for joining us this morning
great and um yeah i'm if i was late i
had this down at 8 30 so okay
okay
well we're very glad you're here um
um
um all right so uh
so uh let's what
what i what's
i what's
that is my screen sharing working at all
i think christian we may have to make uh
there's a second douglas macleod in and
uh we may have to make uh uh
kristen can you okay
okay
bill you should be able to share it now
here's that
little green button the share screen
button down at the back i know this i've
got what are you seeing on your screen
uh yeah okay got it here we go
there we are now it's starting it's
starting yes now we see your your slides wonderful
wonderful okay
okay
so we can uh we can we can rock and roll so
so um
um
first of all
it's funny to me this way that um
some part of electronics always gets in
the way or or if there's a mediator i
guess is a better way to say it so
so um
um
first of all i if
if
there's a in the chat window if
questions pop up since um it's harder
for me to monitor if say doug if you
monitor that if the things come up i'm i
welcome interruptions
okay and to make this interactive and if
you want more detail along the way just
ask and i'll make sure that we leave
time um
to uh um
um
to to um [Music]
[Music]
for questions so
and i'll do my best there
so we're talking about sketching um
it's interesting one of the reasons i
liked hanging around with with doug and
actually the person who designed the
book is an architect and
and
we'll touch on some of his work
there because i think that from my field
of design which started off as the
design of electronic musical instruments
and morphed into
uh interfaces in general uh on the
musical side the
the part that's kind of interesting is
that for example the multi-touch screen
that's on your iphone and all these
other things grew um
um uh
uh
it didn't
it its growth path its evolution went
right through
the studio where doug used to be on a
drum that i made for a percussionist in
a group called nexus but also you played
on steve reich
he's a hand drummer and um
and it started off as a drum so you
could hit it with two hands and have it
respond the way a hand drum because the
skills that this percussionist had was
drumming not working the computer and so
i had to
make the technology fit into his skills
that he'd worked for years and become
world-class at
and so there's these strange bedfellows
and cross disciplines that really help inform
inform [Music]
[Music]
things and if you look around you're
going to find
find
more than enough opportunities for
creativity and that's what this is about exploring
exploring
the creativity and the act of
i want to start though to
to
speak about something i really uh
i want to just set my cards on the table
and i
absolutely am against sort of the great
man theory of uh invention design and
the designer dustin black and the person
who's just this hero
we live in a culture which is so driven
by hero worship that it blinds us to
what actually is going on and
and makes people who are fledging
architects or designers aspire to something
something
that even the most world famous
designers cannot achieve um
um
and and and i'm going to call it the
edison myth because he's the worst
offender in terms of
taking credit personal credit for
everything that was done and the main
thing i would say is
with something like 2000 patents he is supposedly
as a sole inventor
even on his most fundamental patent
namely the filament and the white
incandescent light bulb that made that feasible
feasible
um he wasn't the first one to do a
filament in a light bulb he and he
wasn't even in the building or in this
area when the people who actually did
the work and made the discovery made it
and none of them are listed he is so
inventor on everything he didn't do that
he was a remarkable person
but he wasn't the sole inventor and he
was a great publicist and like steve
jobs he in fact he was the model for
steve jobs he was the first person to
have a publicist to promote his brand of
an individual of the great man and and
and i mean that man with the most sexist
way possible at in that time
and so i want to put and
frame everything i'm saying here in
terms of alchemy the notion of what too
many people aspire to or have been led
to believe is that there is this flash
of genius there's these great creative
people and they're born with it it's
sort of like what spoiled star wars it
was in the first episode the fourth one
made all of a sudden you realize that
the force was
genetic as opposed to something you
built up inside my son stopped watching
star wars when he saw that because it
ruined the entire story
yes the force is with you and no you
don't get it by birth you get it by
by by practice
and it's the alchemist solution you
cannot make gold
you can't just manufacture it it's
there already
and the process and this is by metaphor
the process of design
is the most important part of it is
prospecting prospecting for problems but
also prospecting for solutions and
observing what's going around and if you
can't prospect you're
you're going to be at the tail end and
and there's all kinds of techniques and
tools that you can use for that
but most of us if we're on
out canoeing in the north north of
canada you're walking across the
canadian shield getting eaten by
mosquitoes carrying a canoe you don't
even realize that you're walking over a
diamond mind or a gold mine
because you don't know how to prospect
and then the first thing you do then is
say hey if i if i care about mining that
type of thing then maybe i should invent
the or or find a geiger counter if i'm
looking for uranium just for ease but
that's not enough you first of all have
to prospect and find it the next thing
you have to do is you have to mine it
you have to figure out how to get it out
of the earth
and and get the raw materials and after
that you have to refine those materials
in in terms of uh
taking the gold and it's actually
turning extracting all the other
materials trying not to completely
destroy the earth and then process and
and and actually start to make gold and
but even then your job isn't finished
and and this is the finer parts the most
visible part of design but the part
which is just the dessert the the icing
on the cake is the goldsmithing when you
make you take the gold and by by working
it further you make it worth more than
its weight in gold and
and
and it's really important to understand
if you can't do all of these things or
understand where all these things fit in
the process and how they interrelate
with all the other people
in the in the process then there's a
challenge it's a problem so the process
design is a process
but the minute you get rid of this great
man theory and you start to say
that it's the the the mining theory
then you can start to say we can teach
this you can learn this
and like
any conservatory of music let's say in
salzburg you can become because the
infrastructure is there all the learning
tools are there to become a great
musician if you put the work in that
doesn't mean you'll become mozart
but mozart will only emerge from
from uh
uh
from that infrastructure that was
designed for people like you and me
normal people
and and it's really critical because i i
it's really
gets you down and and of course then you
have to figure out how to deliver
that that wonderful piece to the right
market in the right way all of those things
things
for the product to exist in any
meaningful way as opposed to a piece of
art and art
design is not art
it's a practice
and so where does it fit in
well everywhere that
that that
that from
from
the very beginning right through the
very end design is involved and it's
even designed in the design of the
mining tools
it's recursive and
and and
and
and that means because it fits in in
every stage of the process and i don't
care whether you're talking about
architecture or the design of a new mouse
mouse
um or a new process that
that
that you have to know
everybody else's role in
what it takes um to bring that thing to
market it's a job and you have to know
the stuff and we have to have the craft
and learn it in a way so if we're about
to get divorced the bank's going to
foreclose on our mortgage
we're sick as hell we hate our job we
hate our clients
we hate ourselves kind of and we can
still do the job
because we can fall back on technique
and process
and we don't have to rely on the muse if
you want to rely on the muse then you
might do some great work
but you should probably go become an
artist and and get a canada council
grant as opposed to become a
professional designer and
and
and then they come down to this whole
notion of sketching so where does that
fit in and
and
and it's a really essential tool of
design i think it's fundamental to the
design process
but even there i think there's some
confusions for example people confuse
sketching with drawing
um so it's essential but it's not
sufficient and we have to try and figure
out where it fits into the larger process
process
and and the most
effective way for me
to try and talk about it or even when
i'm talking to myself
is to keep reminding myself it's not the
artifact that it produces
it's what it's the
it's the activity that
that
it engenders
the sketch is
has an intent and the intent is to provoke
provoke
and and and push you further
the sketch itself is a nice artifact to
capture snapshot of one of the steps
but it's the means it's not the end
and so yeah it's a nice drawing great
good on you what ideas express why
should i care unless i'm looking at it as
as
art and so
it comes down to divorce the process
from the from the material the material
can really
make a sketch more effective
but not in the ways that most or many of
us think about
and it's social uh sketches are social
have social relationships with other
sketches those who have preceded those
would follow it but it's social in terms of
of
the conversations that it provokes and
in many ways the whole process of
sketching is to provoke conversations
and to make us think and give us
landmarks reference points so we don't
get lost
they're like when you're
hiking in wilderness if you put down
waypoints with your gps or whatever so
you don't you don't quite get lost or
you can just sort of mark up the spots
but it's not the journey that's not the root
root and
and
yes it could be a drawing
and so for example
this is a detailed from the notebook of time
time
to cola and this is from the mid of
middle of the 15th century and this is
to the best of my knowledge the first
recorded use of sketching
um as opposed to drawing so
so
let's be clear there used to be
sketchbooks in architecture
and there were pattern books and this
goes right you know alexander when he
talks about pattern languages and so on
and in architecture
this has a really long history because
before photography and everything else
people went out and they drew all these
um especially
the classic things there were all these
catalogs of like the sears catalog of
the canadian tire catalog or lee valley
tools catalog with all of the patterns
all of those little details and you
would go through and you'd pick this
thing back when you put it together like
lego in terms of that those are some of
the tools that's not what i'm talking
about those are things to capture
snapshots to set out a mosaic of
materials that you can use just like a
color palette it was a a feature palette
that that and the and you can pick
different styles like different fonts
that would let you make choices and that
that was clearly part of a design
process but those
drawings with a very different intent
they were to capture record so you could
as a memory aid
to call this was the first one where
he's working through ideas and and this
is just about um ways to protect boats
uh ships and in war and different types
of battles and the most important thing
about the sketch and i know it's vague
and fuzzy but heck it's from the middle
of the middle of the 15th century um
he had multiple solutions there
he's got a whole bunch of different ways
to show that
to to stretch out ideas and just capture
them and and notice
there's text in there to annotate
they're messy they're just dirty they're
just but they're
but he's working in multiples he's
really doing fast and it's the number of
ideas that captures the essence of sketching
sketching
not how they're articulated other than
the fact that they look like they're
knocked off really quickly which is an
important aspect actually of of what the
sketchy language was and yes it's on
paper and this is when we think about
sketching this is the um kind of
renderings that you would expect to see
everybody would call that a sketch they
may not say when or when it was done or
whatever but they probably wouldn't
emphasize the point that it was
multiples of the same idea different
variations and that's the most critical
thing it's expiration
um to to find out where where things lie
but it doesn't have to be a drawing this
is a recreation that i made of an early
sketch of the palm pilot which was uh
which kind of uh
was the predecessor to your iphone um or
or whatever um and and the palm pilot
just was that everybody had one it was a
it was the first pen based uh handheld
handheld
that uh
called a pda or or it was like a little
handheld computer that had your address
book and all this stuff in it it was had
a pen you could use your fingers it did
all kinds of very cool things but the
most important thing was it had to be
handheld and so literally the first
prototype was go to the shop get a block
of wood cut it so it'll fit in your
pocket and will it fit in your hand and
what's it like to draw it
and it's an experiential prototype
because the whole thing was it wasn't
what it looked like oh that was
important there's a secondary issue can
it fit in your pocket can it be with you
in the context where it's used and will
it fit in your hand and what does it
feel like can you actually write on it
with a pen what does it feel like
and if you can't feel it and experience
it then you're probably going to get the
design wrong depending um and you have
to do everything you can to figure out
how you can actually experience it
before you build it
my rule is this the only way to engineer
the future tomorrow is to have lifted it yesterday
yesterday
and jimi hendrix had it right when he
said as the philosopher of design is you
ask the fundamental question are you
experienced if you don't have the experience
experience
what have you got to draw when you're
trying to design experiences for others
and so the this whole notion of what a
design team in design culture is about
is about not just the prospecting for
ideas but prospecting
for the um
um
fields in which you can go and and
and find raw materials to prospect for
and and it's a recursive again itself
it's embedded
and you get uh things like this um
and and
and here's another form
of acting out which is what the previous
one was for so you act through it trying
to do it this is a really this is a
world famous psycho
sociologist he taught me everything i
know actually richard harper this guy
here in this image
um when i wrote the book and i gave him
the manuscript he made me throw
something like 40 of the book away and
he said you're saying things too many
times you've said them already and the
book is he's the one who's so
responsible he's not a designer but he's
the most incredible book editor and
author i've ever met and i had to trust
him because he knew more than me about
my own field from the perspective of storytelling
storytelling
but here's the deal
i was trying to talk about context
and as architects you know that there's
you know um
there's this whole thing right uh we
shape our spaces and spaces shape us so
um the fundamental question is what
should the space be like it says what do
i want to be like
once i built that space how is it going
to shape me and what's appropriate
behavior what are the social mores
what's the moral order of any particular
place that you're designing
and so i wanted to emphasize that it's
not about the room it's not about the
meeting it's not about anything when he
walked i just said hey richard i want
you to do something and he looked at me
and said i'm working on the book i said
i want will you come to work tomorrow in
your pajamas because i know you've got a
meeting you've got to present to it and
and
and damn it he did
and and this was this is a stage he came
because i asked him and because i asked
him there's that that respect and
friendship and he's a sociologist right
he's the one who taught me anything i
know about sociology practically
and but he did come to the meeting and i
happened to i took my camera because i
knew he told me he'd do it he did and i
trusted him so i did bring the camera
but the point is you look at this and
this is just wrong
the moral order is wrong you just don't
do this
and yet if he was you know
it would be perfectly fine to be talking
to in a different context in a different
room and there's a meaning in place and
this functions and and
and
and in some sense
going to meetings if you're going to
have something you're trying to make
that point you can act it out that is a
sketch and if you want to think of it
it's sketch comedy in a way except
because it is kind of funny and it's
kind of neat because humor is a huge way
to break the ice when you're trying to
free up if you want to be creative the
point is how can you be creative if
you've got a pickle up your butt and
you're so uptight you're too afraid to
move and and play with things playing
with ideas is really really important
and in fact
alex meno who who teaches at ocado in toronto
toronto
he said to me once and said the last
thing you should do is draw a line the
minute you draw a line you're already
committing yourself to something
and it's all about play and he's written
books about that and
the point is this
you gotta be flexible and what it is
what a design is
and so you just sort of say well
when how what a rendering should should
say and so here's just a sort of like a
timeline of the designs this is from
industrial design but from uh just early
renderings of uh
of a stroller and coming through and
you're getting arrows now coming in and
functional these are look no notice all
a little on the left side there's all
these secondary things about
second ideas that come through the
refining the rendering is refining and
uh and now you're starting to get a
mechanical thing to show up and here's
another the the exploded view and then i
can come into color studies and that
before manufacturing and the point about
this is notice the difference in
rendering style how tight how loose how
tentative versus how how uh how
let's say uh authoritarian they are how
i'm saying this dogmatic these are
starting to say okay this is it and and
now we're gonna manufacture this if you
don't tell me now because this is where
we've gotten to but here's we started
this just says hey you know what this is
what i've whipped out um
you what do you what do you think
and and so if we go along the timeline
from left to right
these are sketches
these are prototypes
when you get over here to
you get into blueprint types of things
and now you're starting getting product renderings
renderings and
and
one of the things
there's two things that happen as
as the
the
rendering gets higher and higher fidelity
fidelity
the number of objects you make
and the number of examples there are
goes down
so quantity
trumps quality
in terms of rendering
but there's the two things that are i
think are really important
what underlies this is when
i i
to when i was preparing the book i
taught some courses fourth year and for
first-year master's courses that on
design that at ocad do and
and the first thing i say when i come
into a class is say i take marks off for
good work
and the students are all trying to
say what what are you talking about no
no i said really if you bring me really
good work i'm gonna fail you
and i don't care how good it is
the better is the more i'm gonna fail
you this is a class on sketching and if
you had time to do that one beautiful rendering
rendering
you had time to do 10
variations meaning for this thing
various versions
because you have already committed to
your first idea and just run with it
and you don't know what you didn't do
because you don't know what you don't
know because you haven't explored the space
space
and and it's too expensive to go
backwards once you've you've committed
and down that path and you hit the brick
wall whereas crap there's something else
i could have done
so quantity goes down as you go forward
and the quality of the renderings come up
up
but the critical thing in the way we
have to think about this is that
that
you need multiples
and we'll get more of that that's a key
part of sketching but
the rendering style
how you render
should never ever
ever
convey a
degree of confidence or commitment
beyond where you are in the design process
process
and the reason i hate even in my own
industry and even in my own company when
they do these envisionment videos and
things like that trying to portray the
future and future ideas
and they do it with the cinematics of
vocabulary of a tv commercial
i think that's
that's
verging on dishonest
because it's saying that makes up if you
use the language of product marketing
i'm sorry
that's misleading because
most people who see it are going to
think you've already done this
and so many people you look on online
that they'll put hey i invented this and
make a 3d beautiful rendering no you didn't
didn't
that's the that's a trivial part of design
design
and this is the process that's how you
this is how you get there and this is where
where
and and we'll talk a bit more about this
but again the quality and the quality so
let's talk about what i'm talking about
what what makes a sketch a sketch
first they have to be quick and timely
and even if you did spend a bunch of
time on it it has to look like that you didn't
didn't
it has to be you have to be able to
deliver right away and it has to look
like it was right away and you know why
because i might want to say hey
get rid of it
and if you spent all night working on
that one piece to make me your client
your boss your colleague or whatever uh
uh
you're not going to be happy
because i'm criticizing you
so you've got to do it fast and they
have to be inexpensive
inexpensive
and disposable or at least to whoever
you're sharing them with they have to
appear that way
so that when i say hey no not this one
but this one's pretty good at that one
because you've got multiples i'm not
attacking you because if you give me
five different sketches each one
meaningfully distinct from each other
and you have not made a decision on your own
own then
then
i can come and say hey this one's uh you
know i like this one i want to take part
of that part of that and put them
together that way
or or
whatever but if i reject them i'm not
rejecting you because there's not a
one-to-one relationship between the work
and the person
you have made up your mind you're giving
me the sketches there not for you to
teach me
about tell me what tell me what to do
but rather it's there to let me contribute
contribute
but also to express an honest opinion
and do so without destroying our relationship
relationship and
and
and by the way don't confuse
this with the other technique that
designers use in marketing and
architects use in buildings we're going
to come in hey to the client i'm going
to give you three designs okay here's
the first one and it's going to be
really really expensive right and you've
got the second one and it's uh it's
minor and it only costs this much then
you do the and then you do the one and
one in the middle by the way this is how
artillery works as well um
and of course what you're doing is to
frame the one
you're trying to get approval on and
you're advocating for the other two are
just um sidesman to try and make you
look good and to help channel the
clients behavior that is not sketching
artillery is the same thing right you're
in the trenches bam the enemy shoots a
shell explodes way behind you ha ha ha
you can't you can't shoot they do
another one it lands in front of you ha
ha ha you you you can't shoot no no they
were just finding the ranch and they're
the wind the third one that's when you
duck you don't have to dock in the first
and the third of the second
but that but but those types of
multiples are not the same thing as
sketching sketching is honest to god
you are indifferent as to which one
because you can see the good and the bad
of each sketch
there has to be lots of them to do this
um in fact
you know what
one one of my colleagues who's uh had a designer
designer
at a major
company whose products you use basically
if a designer comes in with less than five
five
different concepts when they're in early
stages you're fired i mean i mean you
know you're not gonna he's not a jerk
but but but essentially that's on it but
if you keep doing it
um you're gonna not gonna get promoted
you're not gonna have a job
you have to have multiple ideas without
prejudice as to which one and as i said
before the vocabulary that you express
it have to express the intent and
what the level of thinking is the level
of commitment
and there must be just enough uh
resolution to communicate the intent no
more and this was hit for me by a car
designer at one of the major at big
three who's uh and
and he sort of said you know you do the
sketches all this sort of thing that's
just a rough concept and you just for
details you just painted the little part
of it like a tail light red
or or some feature just a little bit of
color here you know what's going to
happen is the executives that's coming
in is going to say hey why is that red
they say no it doesn't matter it's just
a sketch i'm just that it's it's irrelevant
irrelevant
and and they're going no no i really
want to know why it's red and i keep
going you're going to say that and and
you're getting frustrated and say what
an idiot i'm just trying to show them a
concept no you're the idiot i'm the
idiot if i do it because
if it doesn't need to be there it
shouldn't be there you put it there you
had no real reason other than make it
pretty and it just was a diversion
and this is a little bit like drams just
enough detail is necessary and no more and
and
and it's critical that we do this so
that we can get to the essence no distractions
distractions and
and
and again what i've said already the
resolution of the rendering must reflect
the delegate stage of thinking
and here's the one that maybe confuses
people when i say sketches must be ambiguous
ambiguous
you are not telling me
in a sketch
you're provoking thought
and therefore
if it doesn't afford multiple
multiple
interpretations it's not going to serve
its purpose and
and
my favorite way to describe this is
an effect of sketches like swiss cheese
it must be full of holes
um and the reason is because
that leaves enough room for the
imagination i should get that back right so
let's now come back to sort of saying
what's the difference between a sketch
and a prototype because i've already
said we can make physical sketches as
well as um uh paper once on paper and
drawings there's all kinds of way to sketch
sketch plasticine
plasticine
people make maquettes in for animation
and i said before it's about the purpose
and so on the left-hand side these are
the properties of a sketch
and and on the right-hand side uh
there's ones about prototypes and be
very very clear in my industry for at
least within the design of
any type of electronic instrument or or
electronic device and even mechanical devices
devices
um i often make prototypes out of paper
because it's still faster but they're
operational and so on so forth at a
certain point they become um
um
and and
i i i there's some examples in the book
of a juicer which i went through and did
a full case study but there's not time
here to but the sketch
can't um a catalyst for ideas not to teach
teach
it's to ask questions it's a suggest not
to describe it's to explore not to refine
refine
it's to question not answer it's to propose
propose
not test it's to provoke it's not to
resolve it's tentative it's not specific
it's non-committable non-committal
it but that left column
of course
is the first step or an early step
on the way
to teaching describing refining
answering testing resolving being
specific and being a depiction
depiction
but there is a
path from those two extremes
and the whole poor point of the early
phases of design
is to make sure
that when
when you start off with a blank piece of
paper and you get here to a very
accurate description that you're
that you not only
get the design right
but you get the right design
and if you have not just explored every
possibility at every step on every
decision along the way
you are probably going to have
the best product that's a failure
beautifully engineered
gorgeous to look at
and it's a failure
and by the time you're halfway down
the process
you find that out it's too late you
can't go backwards and refactor and
start a game
you're done
the most important part is that the
early phase of the project
that's when you have the lowest burn
rate for your clients
that's when you have the time to
experiment and take these chances
and so what you can by sketching
you can get way further down the process
without going down that process because
you're working at such a low level of
fidelity that that all you can see are
the essential concepts
and some of those might be fine details
god is in the details but but it's
really important to know the difference
and if there's a one word
that defines design in my perspective
it's choice
and so it comes back to the notion of multiples
multiples
if you only have one thing you have no choice
choice
it's it's it's it's a done deal
and its choice for the client is choice
for you it's choice for your colleagues
a choice for the engineers it's choice
for the marketers it's choice for the
exact financial people
and the question is you have to set up
and control the environments around to
make intelligent choices
and so it's in how do you inform and be
and and so if you're going to choose the
most important thing about the design
process is that make sure that you're
not giving five choices of the same thing
thing
and you we the sketching again is a way
to tease out what are the meaningful
distinctions that make things
meaningfully different so there is a
meaningful choice
and one that we can evaluate its viability
viability
and we have to understand that every choice
choice
and every design
has a good side and a bad side
nothing's neutral
technology is not good it's not bad but
nor is it neutral and then the question is
is
what's your criteria for making
the choices and so we're going to get to that
that
but the most important thing here is to
emphasize over and over and over
is it's about multiples but not just
arbitrary multiples and quantity but
also in quality in terms of what the
qualities are what are the design values
they must be meaningfully distinct
and you have to figure out within your
colleagues what are the dimensions of
differentiation that qualify to make
them distinct but there absolutely is no
room for only one solution to just do
this and say okay let's build it
and because you might get lucky you
might be a one-hit wonder
but you cannot repeat it you will not be
able to do that when you're hungover
depressed and and the banks foreclosing
richard sewell he's the um head up
design at sharon college who i worked
with a lot he's founded one of the top
prince dude making studios in canada
called open studio and
and he just sort of said i can't do crit
on a single piece of work
because if i criticize the work and
there's only one piece i'm criticizing
you i've already said this
multiples are important there for many
reasons a they like to explore multiple
ideas but this part emphasizes it also
changes the
social dynamic within the design team
from one of hostility and causing
resentments to one of saying wow you're
super creative you did all these
different things you did them really
quickly that's fantastic what a great
designer because i've learned a lot and
by the way the thing we're going to do
is not any of the ones you did but with
the where we landed it was directly
because of you did those ones you maybe
shut all the other doors that led us to
another door
it doesn't matter
so there's two places to exercise
creativity in design and by the way i
have this operational definition of
creativity and for me creativity is the
act of making the obvious obvious before
it's obvious
if you get it right it's going to be
simple people say hey
that was obvious yeah but it wasn't beforehand
beforehand
and how do you make it obvious because
then when you've got something that in
retrospect is obvious but it wasn't but
was hidden in plain view and you're the
one who had the optics to see
the potential there
that's going to be a really
a a really successful product if if
that's in fact what happened and there
was a need for the thing in the first
place but the two places are
the creativity
that you bring to enumerating the set of
meaningfully distinct things
so
it's not just multiples it's which
multiples one of the candidates that you
nominated for consideration you
nominated to be exploring
and how did you get them what's your process
process
um how diverse are they
how can you convince me that they're not
just variations on the same theme at the
micro level when you should be going
much broader
what are you drawing on
and this is where jimi hendrix comes in again
again what
what
if you're not experienced
the pool from which you can draw
the ocean in which you can fish is much
much smaller
and i don't mean that just as an
individual this is the social part of
design a game
it's amongst your design fellow
designers and and your collective
experience and that's why you never hire
somebody who's like you you've already
got the best one in the world um
um you
you
the old people to work with are people
who are different than you have
different skills
and and and then together you work
together it's what i call a renaissance
team right it was never a renaissance
man or woman if there was leonardo and michelangelo
michelangelo
didn't need the medici why didn't they
do their own banking if they knew
everything we do everything no everybody
needs complimentary skills to be
successful and the enumeration of
meaning set to drawn is directly
correlated to the experience of the
collection of the people who are trying
to uh
work on the concept
and the second thing is once you've made
those choices
how do you i'm sorry once you've you've
been you've done the enumeration the
expansion side how do you then
narrow it down and filter
and i want to be very very very clear
and this is the fundamental part of the
process that cannot be violated or you
completely destroy
the culture of the design team
and people will leave
and that is this
you'll be sent him to the corner
if you reject any idea
all you can do
and it's a given in the culture and this
is what every designer has to
to enforce its discipline themselves
or else because
anyone can destroy the culture just one person
person
and so it's a responsibility
you can enumerate
enumerate
the negative and positive aspects of any
idea hey this is great
it's got these problems but but on the
other hand it's really good here
everything's best for something worse
for something else just take that as a
as a truth
truth
mark those things down
as you enumerate things
but if anybody advocates for the
adoption of a design at this stage or
rejections that's a stupid idea why is
it even here
uh if take them aside if you care about them
them
and try and help modify the behavior
before it destroys your team
because the decision making the refining
comes after you've got a full pallet you
start to sort things you see them
categorizing you'll start to cluster
that's why you have these big boards and
mood boards you spread things around
that's a social aspect of the
process and now you're starting to see
the patterns you're starting to see
things about where this relates to that
and how does it relate to the other
problems because we've got other
problems because there's a whole
different part of the project
and then you can start to make a
holistic view
because you've got a whole overview of
the whole thing before you make those
decisions prematurely
and now the second place of creativity
is the creativity you bring to the
criteria the heuristics according to
which you make decisions
now you can start to do the evaluation
because you've all got agreement on
what the things are and how they relate
or consensus or under agreement who
disagree even but then you start to do that
that
and these are separate phases they have
very different social protocols in terms
of how you behave
and what your purpose is and if you do
not make a clear line
between the two it's going to fail
it's or
it's going to fail more often than it
needs to
so here's the enumeration this is great
i'm a designer come here the world's my
oyster i can do anything i want i'm just
going to fill up this cone a funnel it's
going to just get here and i've got all
these ideas this is all wow this is
great i'm creating things wow wow wow
this is really great
isn't design a wonderful creative thing
it's so positive
no it isn't it's the most negative thing
in the world you start off with a
million things once you get into the
refinement thing and you only get out so
almost every idea is going to be rejected
rejected
and so and most of them are going to be
yours probably it was
something you contributed to came out
there but no you contributed to all of
them by the virtue of going through this
process everybody owns the final design
no matter where that particular thing
came because you contributed to showing
that it was the right thing and
and
and of course these things can overlap
they're going on at the same time and so
there's these little cycles going all
through the process that that um you
start off with the big problems that
define the whole architecture and then
the as you go into refining the class or
problems happen but they're smaller but
they still
are are moving
and so it's sort of like this we
enumerate here on the principal things
and so we start to refine but when we
get to here we get the next order of
problems and so then we go up here and
now we get those we come down so the
level of problems come and we go down
like that so it's like this kind of
structure of enumeration that but each
it's for each class of problems so it's
an iterative thing
but let's be very clear the decisions we
made here they have to hold through
right to there
and and there's got to be a really good
reason you backtrack and rethink and
at microsoft listen if i want to change
something in an operating system there's
3 000 programmers working on that one
design 3000 and that's not including the
backtracking once you've invested
a couple man centuries or person
centuries in the project is kind of expensive
expensive
that's why at the early stages of design
you've got a group of you know let's say
whether it's 10 or 30 or in some cases
100 people working on that on the early stages
stages
that's way fewer
and it's easier to backtrack and revise
revise
when at that early stage than it is when
you've got 3 000 as opposed to
give an example about design so since
your architectures i i love architecture
i love architecture for all kinds of
reasons uh i had people like doug uh
you know pushing this stuff because it's
just a great thing of design but i think
that this is the this is a seattle
public library it was done by oma um
um
josh prince ramos was the architect but
it's around cool house's company
and um
and i wandered because it was a
microsoft i was working at microsoft at
the time i wanted this did a anatomy the
the the person who henry chung who
designed the sketching book actually did
all the interior graphics and the
wayfinding in this building for for josh
and so we spent some time with josh uh
new york i went down just
to try and talk about this because it's
a project that's on a scale of the
things that we do in software and and
and so there's a timeline here that i
think is really important so the call
for proposals was in november 1998. um
the building opened in
july 2004. um
the contract was awarded in may 1999.
and the construction began in 2002
and um and again you see where it's
opened now what is kind of interesting
is that um
the word was given here
um the thing that um already by uh
this they had this um model
model done
done
and it's clearly uh capturing uh the
what the adventure building but you
could sort of say hey the design's done
and and if as architects you'll know
you'll see the model say hey you've
already done the design what so what
well no you haven't
you've defined sort of the form that all the
the
the you know where's the plumbing
where's the where's the power where's
how are the floors laid out
and so on so forth but the thing is this
is but most people who aren't designers
and say hey you've already that's the
design no it's not it's a representation
of the form
and nothing to do with the experience
and and what i find interesting is the
construction starting here it goes that
long but the design cycle
started there and what's critical is the
design not but not the finished thing
the design wasn't finished till after
the building had opened
because you because no matter with 3d
graphics everything else
the even the most visionary architects
whereas frank gehry rem cool house or anybody
anybody
um when they're walking through they cannot
cannot
fully visualize what's appropriate and
those fine level of details to tune the
building until they can actually walk
through it in a near finished state
no matter how great their imagination is
and so they're going to be making those
detailed changes after the billing's
even been delivered
and and the same thing's true in
software and by the way
what nobody pays attention to in my
world is the fact that there was a whole
other architecture firm hired to write
the brief the design brief and the proposals
proposals
that in taking on that job they weren't
allowed to bid on the contract so that
it is architects who were deeply
involved in setting and preparing the call
design fits in off all these stages and
in every every one of them at every
stage and every class of problem
sketching is part of the process
so let's just remind ourselves that
that
this is clearly an architectural sketch
and by the way this is another product
that architects do
and most people don't they think oh
that's kind of the no no this is the key
part this is the meat and potatoes this
is the stuff inside that model
that's what sort of got the model going
but even there there's some vague
notions here but this says we're down to
the point where we're starting to do
blueprints to build this is definitely
not something you give to bill
so let's talk about filling the funnel
you got to work fast
you got to enumerate not adjudicate
you have to take marks off for good work
you have to be playful so that you don't
care you're not getting all uptight
about things and there's a process
called 10 by 10 so you just get small
groups you each come out you take an
idea you do 10 versions and then you
take but you have multiple people you um
and you
you just start to build these things up
and you you break into small groups and
each one does a few maybe you can't come
up with ten ideas but you can come up
with two so get five people now you've
got ten or you you can work like that
you must have multiples they must be
different and you must have a diversion
views and so having one
editorial view point from the beginning
is going to constrain the design um
um
and and
and i'm not going to go through this
there's a workbook that goes that's even
much cheaper than the book that that
that doug showed that that goes through
exercises of how to do this stuff it's
online um there's tutorials and that
sort of stuff so i'm not going to go
through that there's just not enough
time but
i want to but what i want to get to are
some things that aren't in the book and
weren't there that that subsequently if
i ever was going to and i'm not
do a revision
um what i would state differently and
the main thing was i keep talking about um
um
uh you know jimi hendrix and the the art
experienced and that says what are your
references and stuff like that and i
talked about the inherent nature of
designers to be collectors and get all
these reference objects and have them around
around
and i realized
and it i can't tell you how um blind i
am about certain things it's really
important to be self-critical and
reflective because you can learn um
um the
the
marcel prus the french
author philosopher had this great
statement he says
the only true voyage of discovery is not
to go to different places but to see
through different eyes
and as designers that's our job when i say
say
the creativity is making the obvious
obvious before it's obvious how do you
do that you get different eyes
you train yourself to become an optician
you figure out different lenses in which
to view things where do you find those
lenses by looking around what are the
lenses other people when people say
something and you say wow i never
thought about that i never saw that no
no what you should then the next step machine
machine
wow that's really neat i didn't see that
why didn't i see that
next question how did you see that
what is it in you and your training that
gave you that insight
remember says it's it's prospecting it's
prospecting for lenses as well as it is
for the things that lenses reveal
and and and
and so
like marcel duchamp
and i
did this in 1913 it's already made he
made art picasso did the same thing he
took a bicycle seat some handlebars and
made a sculpture of a bowl on the wall
just taking found objects and making things
i
didn't realize
because i just talked about these things
as reference objects that form and
design but no
these are material form of sketching
and i'll tell you what i mean by that
these ready-mades
are simply things you found
found reference objects and
that you can use but when appropriate
to inform the design
and they're and that's a very and they
are really quick they're right there
make use of them they're a different
material but that is still a sketch
so i had this
um i mentioned i had this background in
music and this is me back in the day
somewhere around 1970
2 or 73 there's a bunch of
pretty interesting synthesizers in the
studio that i worked in and helped build
all of these instruments synthesized sound
sound
these sine waves and different things
and then you could modify what you synthesized
synthesized
but then along came this device it was
called a sampler instead of synthesizing
sounds you basically went out
and with a microphone recorded it and
put it on the keyboard and then you
could just call it back and and process
now
in a way
all the sketches
that i've talked about so far have been
synthesized sketches
and what i missed despite this
background and even having that
vocabulary synthesizers and samplers and
understanding completely the difference
and there for some purpose and the
difference in value
and when
it never occurred to me
that by going up with found objects like ready-mades
ready-mades
i was actually sketching
and the sketching process was the
creation of the things i found
interesting collected
and by the way i now have over 800 um
devices and objects that inform my
the
digital devices that we use which i'm
now curating to give away to a museum but
but
probably cooper hewitt in new york but
the key thing is um
um
this notion of sampling
explains the whole compulsion that most
designers have about collecting
it is a form of sketching all of the
things my whole collection started
because the fastest way to convey an
idea is i went and found something
here's an example these are four of the
somewhere around 40 smart watches i have
in my collection
and i would put all of these on my wrist
because i
because i wanted to this is when the
iphone had first come out with touch
screens i'd already been working on
touch screens for some like 10 years
before that happened
and everyone's talking about touch
interfaces and i wanted to make a point
because i really do not like fuzzy
thinking but i've got to train help
train people not to think in that fuzzy
way and don't follow what the press or
some idiots say just because it's said
loud it doesn't make it true we know
three of these watches have touch screens
and
i would suggest to you
that you know that this watch is a
calculator watch
and furthermore you know that because
the keypads are calculator keys and
there's mechanical keys to enter the
numbers and there's where you see the results
results
that i can expect and by the way this is
the watch that does not have a touch screen
this watch is a calculator watch from
the same manufacturer
and unless you uh were fooling around
you would never know
that it's a calculator watch
because there's no keys
because if one of the reason you'd know
is there's a divide sign multiply sign
and it's minus sign and a plus sign here
but the key thing is
you have to enter the numbers by pushing
and use a touch screen it's a soft
keyboard for the heart but that
compromises the amount of space for the
numbers on the screen
but it means you don't have all those
little buttons and
it's but still
they're not mechanical buttons you've
got these little touch things your
fingers are fat and it's awkward to type on
on
but it works
and it has a touchscreen
you can't tell
now this one's even more interesting
because it's got a tiny little screen up here
here
it is also a calculator watch
it has a button on the side here
that turns on the touch screen that's
the same it's the same place on this one
as well
but there's no place to have a graphical keyboard
keyboard
how the hell are you supposed to put the
numbers in well you know what you put
them in way faster and way better than
any of the other
the other two calculator watches because
what you do is you just write on the
surface and you just write one plus two
equals the number comes up on the screen
up there
because it just lets you print like you
learned how to print in kindergarten
and you can do that when you're walking
around you can do it with your finger
and you can write large because you
write each letter on top of the previous
one or each number on top of it and they
do the same thing in terms of the operators
operators
the plus sign the minus sign the divide sign
and by the way this watch with a touch
touchscreen that had gesture recognition
was released in 1984 for 99 and it had a
battery that lasted for
for
this watch
has a touch screen
there isn't a calculator
um but it lets you um
switch modes from an altimeter
to a thermometer to alarms and comp to
to control the compass and the
chronometer you can do all these types
of things on it completely different
function you will never figure this one
out although it's one of my favorite
watches it's one i wear a lot
so the point is
if you talk about touch screens these
three have a lot in common if you talk
about calculators this one this one and
but let me tell you if somebody talks to
you about a touch screen interface
just try to educate them because
because
this touch screen if you know how to use
it teaches you nothing about how to use
this touch screen or this touch screen
knowing how to use any one of these
touch screen watches
does not help you learn use any the
other two the only two watches that were
the skills transfer
are this keyboard here and the keyboard
there and if you know to turn on the
keyboard these two watches
teach each other so they use a they have
a common design language
even if the it's a different dialect
the keyboard is the language
the the mechanical means the execution
is dialect
um the fact i'm using touch on these three
three
you know it's neat but they're night and
day each or except there's only there's
more than night and day there's
there's three primary colors um here in
terms of the use
and conceptually
and i can put those on my watch and i
can give that
to steve balmer who's the ceo of microsoft at the time i can have those
microsoft at the time i can have those on and the space of going up four floors
on and the space of going up four floors i can give them a quick summary of that
i can give them a quick summary of that talk
talk right in front of them with existing
right in front of them with existing products that i just bought on ebay
products that i just bought on ebay and if that doesn't meet the criteria of
and if that doesn't meet the criteria of a sketch i don't know what does
a sketch i don't know what does that saves a huge amount of time
that saves a huge amount of time so here's the point that i want to make
so here's the point that i want to make about design and design education i got
about design and design education i got to tell you that architecture is way
to tell you that architecture is way better at this than
better at this than the fields of human computer interaction
the fields of human computer interaction and hci and that sort of stuff where it
and hci and that sort of stuff where it is by
is by it's pathetic which is pressure i'm
it's pathetic which is pressure i'm getting this collection so that there's
getting this collection so that there's no excuse anymore to be pathetic
no excuse anymore to be pathetic okay here's timeline along here
okay here's timeline along here um here's the past
um here's the past here's now
here's now and here's the future
and here's the future to the right as you go left to right
to the right as you go left to right now
now um
um here's
here's the history of concept a and it follows
the history of concept a and it follows a trajectory graphically represented as
a trajectory graphically represented as that
that now
now i would like you to just use your
i would like you to just use your imagination
imagination where is this going to go in the future
where is this going to go in the future if you had to extend this line
if you had to extend this line how would you do so
how would you do so i would say something like that would be
i would say something like that would be the typical answer again now that is not
the typical answer again now that is not where the future's going to be
where the future's going to be but you can imagine that by the law of
but you can imagine that by the law of inertia
inertia and hysteresis that it's going to be
and hysteresis that it's going to be sort of in that neighborhood you've at
sort of in that neighborhood you've at least got a compass point
least got a compass point to which you've that you can deviate
to which you've that you can deviate from but you kind of know the access
from but you kind of know the access that it's uh that it's on
that it's uh that it's on barring you know
barring you know nuclear war something
nuclear war something and likewise if i do this line
and likewise if i do this line and i could do this with a
and i could do this with a three-year-old they will um draw
three-year-old they will um draw something like that
something like that for the same reasons they'll extrapolate
for the same reasons they'll extrapolate from what happened before to what's
from what happened before to what's going forward
going forward and because one of the things you want
and because one of the things you want to do
to do people talk about disruptive design well
people talk about disruptive design well let's be very clear disruption is really
let's be very clear disruption is really expensive you better be very careful
expensive you better be very careful about the cot the benefit of that cost
about the cot the benefit of that cost of that disruption is is worthwhile
of that disruption is is worthwhile um many companies have failed by trying
um many companies have failed by trying to be disruptive without understanding
to be disruptive without understanding the nature of the process of being
the nature of the process of being destructive and how to design for that
destructive and how to design for that itself
itself and again we come along here and it's
and again we come along here and it's going to extend like that
going to extend like that very different designs different
very different designs different approaches different trajectories
approaches different trajectories and different projections
and different projections but you got something to work with
but you got something to work with so here's the trick and and you can do
so here's the trick and and you can do this with clients
this with clients extend that line because a line is just
extend that line because a line is just a sequence of points and one is a
a sequence of points and one is a sequence of one it's still a sequence
sequence of one it's still a sequence you cannot extrapolate from a point
you cannot extrapolate from a point every direction is the right direction
every direction is the right direction or there's no direction and the point
or there's no direction and the point i'm trying to make here is precisely
that why multiples are important but and sampling is important because you can
sampling is important because you can only sample things that are already
only sample things that are already there that means there is a history
there that means there is a history there's something you can draw on and
there's something you can draw on and coming back to patterns like alexander's
coming back to patterns like alexander's patterns and others there are patterns
patterns and others there are patterns of design in whatever field you're
of design in whatever field you're designing for that are kind of like this
designing for that are kind of like this from which if you're trying to fill the
from which if you're trying to fill the hopper
hopper you can start to look at the past and
you can start to look at the past and say what's been in the hopper before
say what's been in the hopper before and where did it go
and where did it go and now let's work there and use that
and now let's work there and use that not to follow but at least to contrast
not to follow but at least to contrast do the opposite and all these other de
do the opposite and all these other de bono type of things about uh
bono type of things about uh thinking
thinking but but this dot
but but this dot puts to a lie
puts to a lie the notion
the notion of of the
of of the the of the of the
the of the of the nature of creativity
nature of creativity that is harnessed on the great man
that is harnessed on the great man theory
theory the edison
the edison be clear if you go through the lab books
be clear if you go through the lab books he
he and his lab were building on the
and his lab were building on the shoulders of giants and this so here's
shoulders of giants and this so here's the deal
it's not about great invention everything we do
everything we do every success we have
every success we have is due to being able to stand on the
is due to being able to stand on the shoulders of those who came before us
shoulders of those who came before us and the people who don't even know the
and the people who don't even know the shoulders are there are the ones that
shoulders are there are the ones that are crappy designers or lucky
are crappy designers or lucky and they can't repeat it
and they can't repeat it and so part of the curation
and so part of the curation process which is part of the prospecting
process which is part of the prospecting is whose shoulders should we be standing
is whose shoulders should we be standing on
on and the most
and the most important and
important and wonderful
wonderful recognition we can have at the end of
recognition we can have at the end of our careers is not that we invented
our careers is not that we invented something
something but that our shoulders are worth someone
but that our shoulders are worth someone else is standing on
else is standing on and so the curation and the prospecting
and so the curation and the prospecting is about whose work you're building upon
is about whose work you're building upon and so this leads us to
and so this leads us to um
just the next um point of course you got to be ready to
point of course you got to be ready to be wrong but it's a start
be wrong but it's a start this is called the long-nosed theory
this is called the long-nosed theory that you know somewhere around two cert
that you know somewhere around two cert after writing the book i wrote an
after writing the book i wrote an article with kind of
article with kind of i i i actually stole this graphic from
i i i actually stole this graphic from the long tail from chris anderson i just
the long tail from chris anderson i just flipped it around because that's what i
flipped it around because that's what i tend to do i make bad puns all the time
tend to do i make bad puns all the time and i just pointed out that if i looked
and i just pointed out that if i looked at the literature of invention and
at the literature of invention and design is that from the time an idea
design is that from the time an idea came to the time it reached a billion
came to the time it reached a billion dollar industry it was almost always at
dollar industry it was almost always at least 20 years there are no new ideas
least 20 years there are no new ideas most of those ideas are below the radar
most of those ideas are below the radar that's why nobody's aware of them
that's why nobody's aware of them and
and so we were doing my group capacitive
so we were doing my group capacitive multi-touch in 1984. it wasn't until
multi-touch in 1984. it wasn't until 2007 that mike uh that the iphone came
2007 that mike uh that the iphone came out and and microsoft surface came out
out and and microsoft surface came out with that so that's when multi-touch
with that so that's when multi-touch started to happen it took that long it
started to happen it took that long it was just sitting there waiting for
was just sitting there waiting for anybody to stick their head below the
anybody to stick their head below the radar multiple companies did and they
radar multiple companies did and they failed because they didn't know how to
failed because they didn't know how to use it
use it but they but it was there for the
but they but it was there for the picking
picking almost everything is like that if you go
almost everything is like that if you go through the national accounting of
through the national accounting of science and others and look at the data
science and others and look at the data everything in our world today
everything in our world today has had at least 20. the mouse was
has had at least 20. the mouse was invented so to speak in 1965 it wasn't
invented so to speak in 1965 it wasn't that macintosh came out to 1984 with one
that macintosh came out to 1984 with one that was two years after microsoft and
that was two years after microsoft and apple had also
apple had also launched mice but nobody knew about them
launched mice but nobody knew about them and
and and and actually 1968 there was a
and and actually 1968 there was a commercial mouse in in
commercial mouse in in germany that nobody knew about
germany that nobody knew about but it wasn't until windows 95 fully 30
but it wasn't until windows 95 fully 30 years
years and by the way i used to mouse for the
and by the way i used to mouse for the first time as a musician in 1971 at the
first time as a musician in 1971 at the national research of canada because they
national research of canada because they built an animation and computer music
built an animation and computer music system that used to mouse
system that used to mouse and nobody knew about it think about
and nobody knew about it think about that 71 and they'd had the most in 69 71
that 71 and they'd had the most in 69 71 84 is when the macintosh came out and it
84 is when the macintosh came out and it wasn't till windows 95 that everybody
wasn't till windows 95 that everybody had one
had one it nothing
it nothing we here's the deal
we here's the deal anything that's going to be a billion
anything that's going to be a billion dollar industry in the next five years
dollar industry in the next five years is already at least 15 years old
and and so you have to know the history but
and so you have to know the history but the if you want to talk about mining man
the if you want to talk about mining man this is the space you mine you mind the
this is the space you mine you mind the past because just like i mine it for
past because just like i mine it for those watches but you've got to know how
those watches but you've got to know how to prospect but there's a very fine
to prospect but there's a very fine distinction
distinction between riffing off and ripping off
between riffing off and ripping off and so no we're not
and so no we're not plagiarizing i can look at johnny ive's
plagiarizing i can look at johnny ive's work
work one of the most influential industrial
one of the most influential industrial designers in the last 50 years at apple
designers in the last 50 years at apple the work he's done i can tell you where
the work he's done i can tell you where his ideas came from because he's a
his ideas came from because he's a scholar he really did his homework he
scholar he really did his homework he knows the history well and and he knew
knows the history well and and he knew who shoulders to stand on most people
who shoulders to stand on most people don't see that
don't see that and they just think oh he's a genius no
and they just think oh he's a genius no and then they try to do johnny ive
and then they try to do johnny ive without doing the homework and knowing
without doing the homework and knowing the history and they can't and they fail
the history and they can't and they fail because they're trying to do something
because they're trying to do something johnny i couldn't do either neither
johnny i couldn't do either neither could i
could i because they don't know how important it
because they don't know how important it is to to to to
is to to to to recognize a giant much less choose which
recognize a giant much less choose which one you want and and why
one you want and and why so there's a slack line this is this
so there's a slack line this is this thing from climbing that you know you're
thing from climbing that you know you're walking across these canyons and doing
walking across these canyons and doing silly things but you're out there on on
silly things but you're out there on on a loop
a loop and
and and what's important about this
and what's important about this is that
is that you could sort of say you must be insane
you could sort of say you must be insane to do something like that
to do something like that well i'll put it to you this way
well i'll put it to you this way every one of you must be insane to be a
every one of you must be insane to be a designer
designer but i'd also say thank god for that
but i'd also say thank god for that insanity
insanity because the world needs the same people
because the world needs the same people of your particular
of your particular demand the demented state that your
demand the demented state that your parents let you go to school or you're
parents let you go to school or you're putting yourself to school to become a
putting yourself to school to become a designer
designer god
god we have never needed designers more than
we have never needed designers more than we need them now but understand you're
we need them now but understand you're taking on an extreme sport
taking on an extreme sport that makes that going so i want to tell
that makes that going so i want to tell you because i do some of this stuff
you because i do some of this stuff because i'm curating my own experience
because i'm curating my own experience to learn how to deal with risk
to learn how to deal with risk and i've got to tell you i'm going to
and i've got to tell you i'm going to show you right now
show you right now the difference between risk and danger
the difference between risk and danger they're two very different things yeah
they're two very different things yeah that's me i'm climbing up a frozen
that's me i'm climbing up a frozen waterfall in the ghost valley and just
waterfall in the ghost valley and just outside of banff
outside of banff most people if you haven't broken up in
most people if you haven't broken up in canada it's a dangerous thing to just
canada it's a dangerous thing to just walk across a frozen lake that's
walk across a frozen lake that's horizontalized think about the suicidal
horizontalized think about the suicidal if you're going to try to go up
if you're going to try to go up verticalize
verticalize but no i could probably take
but no i could probably take i i wouldn't do it because i'm not
i i wouldn't do it because i'm not qualified but i have friends that could
qualified but i have friends that could take you out and in a weekend you could
take you out and in a weekend you could be doing stuff
be doing stuff so
so what do you need when you go into a
what do you need when you go into a danger sport extreme sport like compared
danger sport extreme sport like compared to ice climbing design is way more
to ice climbing design is way more dangerous
dangerous if you don't know how to do it the risk
if you don't know how to do it the risk of failure colossal failure and crashing
of failure colossal failure and crashing and burning is really high
and burning is really high so how you do and so how do you deal
so how you do and so how do you deal with it
with it first
first you got to figure out you got to get the
you got to figure out you got to get the right skills
and the next thing is um
um having had the right skills
having had the right skills um
um you have to have um
the right fitness you need to be trained
you need to be trained you have to practice
you have to practice don't come out of the gate running full
don't come out of the gate running full speed
speed and you have to have the right tools
and you have to have the right tools and again it says well what is the right
and again it says well what is the right fitness how do i train what tools what
fitness how do i train what tools what are the required tools
are the required tools every one of these things
every one of these things is this room where you need to design
is this room where you need to design and you need to sketch you can use your
and you need to sketch you can use your design skills the fundamentals we're
design skills the fundamentals we're talking about
talking about to figure out enumerate and be creative
to figure out enumerate and be creative about what skills required that you
about what skills required that you might be that other people don't invent
might be that other people don't invent the geiger counter
the geiger counter the fitness
the fitness new training way
new training way new tools
new tools and most important who are your partners
and most important who are your partners and if you have the right skills fitness
and if you have the right skills fitness tools and partners you can turn
tools and partners you can turn something which is
something which is uh would be suicidal for somebody
uh would be suicidal for somebody without those to something which is uh
without those to something which is uh much safer than riding a bicycle down
much safer than riding a bicycle down the streets of toronto
the streets of toronto the most dangerous thing
the most dangerous thing is to take no risk
is to take no risk that will kill you
that will kill you because it'll be sure death but a long
because it'll be sure death but a long slow
slow atrophy
atrophy and so
and so confront it deal with it and build
confront it deal with it and build rather than fade away
rather than fade away and so there's a couple things about the
and so there's a couple things about the design of the team first thing is listen
design of the team first thing is listen be very clear there are no geniuses
be very clear there are no geniuses the dirty little secret of highly
the dirty little secret of highly accomplished people who seem to be
accomplished people who seem to be superstars is what they've had to
superstars is what they've had to neglect in order to become highly
neglect in order to become highly accomplished
accomplished so when we see them they're so brilliant
so when we see them they're so brilliant and that you are like the deer in the
and that you are like the deer in the head proverbial headlights all you can
head proverbial headlights all you can see is this brilliance because you're
see is this brilliance because you're blinded by it and when you can't see
blinded by it and when you can't see there's nothing in the shadows because
there's nothing in the shadows because they to get that brilliant it's a
they to get that brilliant it's a full-time job and they've had to neglect
full-time job and they've had to neglect things that everyone else would take for
things that everyone else would take for granted
granted don't be fooled
don't be fooled and the people to stay away from are the
and the people to stay away from are the ones who believe that their brilliance
ones who believe that their brilliance is full 360.
is full 360. and and when you are hiring it's
and and when you are hiring it's critical
critical that people are aware of their
that people are aware of their weaknesses
weaknesses and and and welcome
and and and welcome someone else filling in the gaps
someone else filling in the gaps as opposed to feeling like you're
as opposed to feeling like you're threatening them
threatening them the smarter i am at what i do
the smarter i am at what i do the more i have to acknowledge my
the more i have to acknowledge my ignorance in other areas and my
ignorance in other areas and my dependence upon others and that's
dependence upon others and that's fundamental to the design studio mutual
fundamental to the design studio mutual respect and so on so let's put it this
respect and so on so let's put it this way you've seen these t-shaped people
way you've seen these t-shaped people and this is how you construct the team
and this is how you construct the team because this is the most important thing
because this is the most important thing in design other than perhaps the process
in design other than perhaps the process so we've heard about this but this is a
so we've heard about this but this is a different way to take it this is the
different way to take it this is the breadth of your experience
breadth of your experience um this is the depth
um this is the depth of your expertise
of your expertise be very clear
be very clear there's a difference between literacy
there's a difference between literacy which is a shallow depth
which is a shallow depth versus expertise which it comes as
versus expertise which it comes as literacy and down like so
literacy and down like so every person you hire and you work with
every person you hire and you work with you want to have this type of thing
you want to have this type of thing they're really deep they have to be deep
they're really deep they have to be deep because the problems you're dealing with
because the problems you're dealing with now are incredibly complex require deep
now are incredibly complex require deep deep expertise
deep expertise you can't be superficial but that but
you can't be superficial but that but because of that you're so deep you don't
because of that you're so deep you don't have the breath to deal with the real
have the breath to deal with the real the whole problem
the whole problem so you need others so if you're the
so you need others so if you're the experienced designer
experienced designer you need somebody who's got the same
you need somebody who's got the same profile but in a different uh
profile but in a different uh depth in a different area in business
depth in a different area in business and in technology
and in technology and um
and um and
and and you know at stanford now and so on
and you know at stanford now and so on this is the stuff that the t i didn't
this is the stuff that the t i didn't deal with t stuff i just started to do
deal with t stuff i just started to do it this type of animation but it's this
it this type of animation but it's this bxt
bxt model which is
model which is what we practice and the stanford does
what we practice and the stanford does at the design school because if you take
at the design school because if you take these people you form a team
these people you form a team notice what you've got you've got you've
notice what you've got you've got you've got a breadth now sufficient if you
got a breadth now sufficient if you chose the right people and you know the
chose the right people and you know the tech skills that are required that you
tech skills that are required that you put together for your team again coming
put together for your team again coming back to the ice climbing but dude but
back to the ice climbing but dude but these overlapping parts of literacy give
these overlapping parts of literacy give you a common ground so you can respect
you a common ground so you can respect and have some enough understanding of
and have some enough understanding of each other's sport and understand that
each other's sport and understand that there's a difference in expertise and
there's a difference in expertise and and
and and and literacy
and and literacy and if we just wrap this around you'll
and if we just wrap this around you'll see that it now becomes all
see that it now becomes all all-encompassing
all-encompassing you have to design the team for the
you have to design the team for the project and the skills are required
project and the skills are required because you have to recruit you need the
because you have to recruit you need the best expertise and this is why your
best expertise and this is why your teams need to be floating
teams need to be floating but you but the fundamental thing here
but you but the fundamental thing here is because we're littered about each
is because we're littered about each other's work we have respect and we
other's work we have respect and we respect them
respect them and their expertise and each person has
and their expertise and each person has the final vote and the deciding vote on
the final vote and the deciding vote on any issue within their domain modulo the
any issue within their domain modulo the person who's
person who's bankrolling the thing they get to to
bankrolling the thing they get to to have a say as well
have a say as well so this basically comes down this notion
so this basically comes down this notion that that of what i've said before that
that that of what i've said before that is that um
is that um the renaissance is over
the renaissance is over uh but long live a renaissance
uh but long live a renaissance and then one other thing about this in
and then one other thing about this in terms of just to go this is that um
terms of just to go this is that um there used to be this prejudice against
there used to be this prejudice against what people call eye shaped people
what people call eye shaped people because they're term narrow and just
because they're term narrow and just they're just not breath but no no that's
they're just not breath but no no that's not i got a different version because
not i got a different version because the eye shaped person is also a t-shaped
the eye shaped person is also a t-shaped person but in a different way but it has
person but in a different way but it has to be an eye-shaped person with a serif
to be an eye-shaped person with a serif font because here i've got i've got um
font because here i've got i've got um skills here
skills here and
and at the level of conceptual thinking and
at the level of conceptual thinking and down here in terms of sense of materials
down here in terms of sense of materials and practical stuff
and practical stuff and what you need
and what you need from my perspective
from my perspective is is you need to cultivate
is is you need to cultivate a deep sense of
a deep sense of the mud the dirt and grime and the
the mud the dirt and grime and the clay the metal the welding the the
clay the metal the welding the the glasses the markers and paper all this
glasses the markers and paper all this the foam core
the foam core you need to have a strong sense of
you need to have a strong sense of materials
materials at the ground level
at the ground level so your feet are down that mud
so your feet are down that mud and and have your head in the clouds
and and have your head in the clouds working at the conceptual so you can
working at the conceptual so you can actually go to abstractions
actually go to abstractions and the thing that i find the most
and the thing that i find the most successful people are in design are the
successful people are in design are the ones who have the ability to take things
ones who have the ability to take things to abstraction and can think abstractly
to abstraction and can think abstractly and find the high order issues
and find the high order issues while at the same time having comfort
while at the same time having comfort down in the mud
down in the mud and have your feet in the mud head in
and have your feet in the mud head in the clouds and be comfortable walking
the clouds and be comfortable walking and if you find yourself and you talk to
and if you find yourself and you talk to each other about about how you work that
each other about about how you work that way um if you see somebody who can
way um if you see somebody who can really think conceptually and bump
really think conceptually and bump things up to the right level of
things up to the right level of abstraction that you can actually make
abstraction that you can actually make the problem manageable talk to them
the problem manageable talk to them learn how they do that practice that if
learn how they do that practice that if you're if you're and and
you're if you're and and they're probably sometimes not as good
they're probably sometimes not as good down on the material side this is where
down on the material side this is where we are mutually support and this is
we are mutually support and this is where we build up literacy in these
where we build up literacy in these parts so that we can complement each
parts so that we can complement each other in the design team
other in the design team and i'm just going to finish up here by
and i'm just going to finish up here by just saying how does this go um listen
just saying how does this go um listen uh this is one of the most beautiful
uh this is one of the most beautiful products i've ever had anything at all
products i've ever had anything at all to do with and i've had very little with
to do with and i've had very little with this one but this is a surface too this
this one but this is a surface too this is this is a you know a computer that is
is this is a you know a computer that is a designer stream it works it's it's
a designer stream it works it's it's just it's just a
just it's just a a nice piece of work um it's not
a nice piece of work um it's not i'm not saying anything against apple or
i'm not saying anything against apple or anybody else it just happens to be i
anybody else it just happens to be i love this particular device it's my
love this particular device it's my favorite computer that you use
favorite computer that you use but all the things i talked about
but all the things i talked about can lead to to this uh if you're
can lead to to this uh if you're interested in industrial design the
interested in industrial design the hinges on these things are just crazy
hinges on these things are just crazy but but it also extends up to
but but it also extends up to architecture everything i'm talking
architecture everything i'm talking about could fit into this house or any
about could fit into this house or any other house you'd like to find so we can
other house you'd like to find so we can move from the industrial design the
move from the industrial design the objects in the house and the software
objects in the house and the software inside those objects maybe to the house
inside those objects maybe to the house itself
itself but
but what's important about today
what's important about today is that the problems are changing and
is that the problems are changing and they're moving
they're moving and they now have to incorporate into
and they now have to incorporate into this case of from the house
this case of from the house um
um uh you have to go up in this hierarchy
uh you have to go up in this hierarchy to the city
to the city and so we need to be literate in the
and so we need to be literate in the equivalent by analogy of urban planning
equivalent by analogy of urban planning it's not enough to be an architect who
it's not enough to be an architect who cares how beautiful your house is if
cares how beautiful your house is if you're in a context which is socially or
you're in a context which is socially or ecologically a disaster
ecologically a disaster and the most important challenge all of
and the most important challenge all of us have today
us have today is around how do we think ecologically
is around how do we think ecologically from the micro level to the macro level
from the micro level to the macro level and try and find a way
and try and find a way to
to do within our power
do within our power incremental positive steps and and
incremental positive steps and and that's where the deepest level of design
that's where the deepest level of design and most impactful level of design in
and most impactful level of design in the long term and we can't do that alone
the long term and we can't do that alone either in terms of our individual
either in terms of our individual projects but in terms of the larger
projects but in terms of the larger ecology but we can at least take that as
ecology but we can at least take that as a principle and not just do clever smart
a principle and not just do clever smart things
things god prevent me from do dads
god prevent me from do dads we have to think systematically
we have to think systematically and that again affects
and that again affects the composition of the team
the composition of the team and the clients we choose and how we
and the clients we choose and how we actually train our clients in the same
actually train our clients in the same way that clients train us
way that clients train us and
and i guess this is the thing
i guess this is the thing [Music]
[Music] when i started saying the computer side
when i started saying the computer side of things the tools
of things the tools the real thing was my god could we
the real thing was my god could we actually make this work and not have a
actually make this work and not have a crash
crash word processors didn't work nothing
word processors didn't work nothing worked and people would buy this stuff
worked and people would buy this stuff no
no those days are gone today essentially we
those days are gone today essentially we can do anything we'd think about
can do anything we'd think about anything we dream of and i prefer for me
anything we dream of and i prefer for me not to be trying to send two or so rich
not to be trying to send two or so rich people up into space and iraq
people up into space and iraq it's like facing real fundamental
it's like facing real fundamental problems
problems and and
and and at all levels
at all levels and what i've tried to say with this
and what i've tried to say with this going from the object to the ecosystem
going from the object to the ecosystem through the house everything else
through the house everything else the tools and the skills that we've
the tools and the skills that we've talked about in terms of design
talked about in terms of design will
will apply at every level of this and
apply at every level of this and furthermore vertically as well as
furthermore vertically as well as horizontally and
horizontally and and
and and so it doesn't matter what field of
and so it doesn't matter what field of design it's the practice and the process
design it's the practice and the process that you've learned to make yourself a a
that you've learned to make yourself a a master craftsman if not even if
master craftsman if not even if or even a journeyman in this in this in
or even a journeyman in this in this in this in this field
this in this field and um and i just say this it's that
and um and i just say this it's that evolution and things evolving the
evolution and things evolving the technology in society and so on that's
technology in society and so on that's just a scientific concept
just a scientific concept this guy mccary versus sociologists he
this guy mccary versus sociologists he made this lovely comment he says
made this lovely comment he says progress
progress um evolution is the scientific concept
um evolution is the scientific concept progress
progress um
um isn't that
isn't that um
um that's a spelling table for me progress
that's a spelling table for me progress is an ethical one
is an ethical one and
and and
and every decision we make
every decision we make it's the final thing to say sort of
it's the final thing to say sort of technology he's one of my heroes his
technology he's one of my heroes his name's melvin kransberg he said
name's melvin kransberg he said technology is not good it's not bad but
technology is not good it's not bad but nor is it neutral it will be some
nor is it neutral it will be some combination of the two
combination of the two every decision you make every decision
every decision you make every decision is an ethical decision the fundamental
is an ethical decision the fundamental question is this are you even aware of
question is this are you even aware of the fact
the fact and then even more are you aware to know
and then even more are you aware to know how to do the triage and make the
how to do the triage and make the decisions necessary to err on the side
decisions necessary to err on the side of the positive
of the positive and as opposed to bias to the negative
and as opposed to bias to the negative and be aware of what the weaknesses are
and be aware of what the weaknesses are if you don't do that
if you don't do that you could be facebook and and see what
you could be facebook and and see what happened because they said oh what could
happened because they said oh what could happen we'll fix it
happen we'll fix it if it breaks we'll fix it no
if it breaks we'll fix it no the errors there were areas of design
the errors there were areas of design that were known in advance they could
that were known in advance they could have been avoided and
have been avoided and they sacrificed that for greed or
they sacrificed that for greed or further further growth
further further growth and it's it's fundamental here that we
and it's it's fundamental here that we have to start thinking these ways and
have to start thinking these ways and taking those responsibilities and
taking those responsibilities and understand that um it's not a bad job if
understand that um it's not a bad job if you can actually make a difference
you can actually make a difference against the things that um that are
against the things that um that are happening right now
happening right now german
german actor at this great thing he said
actor at this great thing he said [Music]
[Music] the future is better in the past as well
the future is better in the past as well well how'd that turn out for you
well how'd that turn out for you his name was colonel valentine
his name was colonel valentine no no
no no i will actually want to make the future
i will actually want to make the future better
better in terms of progress not in terms of
in terms of progress not in terms of change
change and i think with these skills i think
and i think with these skills i think you're earning your careers um
you're earning your careers um you you got the ball to carry and i hope
you you got the ball to carry and i hope this helps pass it on with that update
this helps pass it on with that update questions we've got a bit of time i
questions we've got a bit of time i think we've got about 15 minutes that we
think we've got about 15 minutes that we could spend if you have questions
could spend if you have questions wonderful thank you thank you bill um
wonderful thank you thank you bill um i'm i am monitoring the chat as well but
i'm i am monitoring the chat as well but if anybody wants to um unmute their
if anybody wants to um unmute their microphone and ask bill a question uh
microphone and ask bill a question uh please go ahead
we being canadians we're always a little bit shy about asking the first question
bit shy about asking the first question so um i'll quickly ask
so um i'll quickly ask i'm sorry to ask this one but that
i'm sorry to ask this one but that synthesizer that you were working on
synthesizer that you were working on when you were oh so young what was that
when you were oh so young what was that well oh you know what i can go back
well oh you know what i can go back because uh
because uh why wouldn't i um because i
why wouldn't i um because i somehow
it's just so uh much a part of um
this is just a quick review to trigger your mind as to what
your mind as to what with the questions you wanted to ask we
with the questions you wanted to ask we forgot
forgot okay so
yeah so that's me in 1972 i believe
1972 i believe um 7273 before i went to the netherlands
um 7273 before i went to the netherlands so this synthesizer is called an arp
so this synthesizer is called an arp 2500
2500 and it didn't use patch cards these
and it didn't use patch cards these cherry switches let you make connections
cherry switches let you make connections within it and these are all different
within it and these are all different synthesizer modules so it's
synthesizer modules so it's it's a monophonic keyboard and it's
it's a monophonic keyboard and it's pretty sweet
pretty sweet this is the marvel this is a canadian
this is the marvel this is a canadian thing that
thing that we can't we can't see your screen um oh
we can't we can't see your screen um oh you can't oh that's oh because they're
you can't oh that's oh because they're in the wrong screen okay here we go
okay thank you
thank you now start again this is an rf2500 it is
now start again this is an rf2500 it is i i would still love to have one of
i i would still love to have one of these because but you'd only play one
these because but you'd only play one note at a time but it was an analog
note at a time but it was an analog synthesizer you get all kinds of sound
synthesizer you get all kinds of sound generators they could process the sounds
generators they could process the sounds and filters and do all kinds of uh
and filters and do all kinds of uh things on it um it was a huge thing um
things on it um it was a huge thing um you can now get a an app for your
you can now get a an app for your macintosh or your pc that would emulate
macintosh or your pc that would emulate it exactly
it exactly this thing on my left hand is actually
this thing on my left hand is actually the part that is a tragic story in some
the part that is a tragic story in some sense of design it's got the best all
sense of design it's got the best all the best and all the worst
the best and all the worst it's called a sack but it um if you knew
it's called a sack but it um if you knew anything about a mini mode um it it came
anything about a mini mode um it it came out before the mini moog bob moog was a
out before the mini moog bob moog was a friend of mine uh
friend of mine uh so no slagging off there at all he was
so no slagging off there at all he was brilliant i learned a lot from him but
brilliant i learned a lot from him but it's a single uh keyboard but
it's a single uh keyboard but this is the person who designed this as
this is the person who designed this as the person who taught me about
the person who taught me about capacitive touch at the national
capacitive touch at the national research council of canada when i was up
research council of canada when i was up there working on a computer music system
there working on a computer music system doing with first time i ever saw a
doing with first time i ever saw a computer i was doing a soundtrack for
computer i was doing a soundtrack for right
right a a film
what's a sackbut was an old kind of uh it's like a predecessor uh to the trump
it's like a predecessor uh to the trump uh to a trombone it was uh and and
uh to a trombone it was uh and and and it wasn't it wasn't even but you
and it wasn't it wasn't even but you could
could change notes um you glide you can do the
change notes um you glide you can do the sounding so on top of the keyboard you
sounding so on top of the keyboard you can play one note at a time but there's
can play one note at a time but there's a ribbon controller all the way across
a ribbon controller all the way across so you push down on the key and you
so you push down on the key and you wiggle the key to get vibrato you can
wiggle the key to get vibrato you can push it up and down with the force
push it up and down with the force sensor like after touch when midi came
sensor like after touch when midi came out midi wasn't available yet when this
out midi wasn't available yet when this photograph was taken and you can slide
photograph was taken and you can slide your finger up onto above the keyboard
your finger up onto above the keyboard and then slide to the next note and then
and then slide to the next note and then drop down and hit that note and hit that
drop down and hit that note and hit that so you can actually make sleeps
so you can actually make sleeps so basically you can
so basically you can make smooth transitions uh
make smooth transitions uh between the keyboards gives you random
between the keyboards gives you random access to a discrete set of orders tones
access to a discrete set of orders tones but you could actually slide go sandal
but you could actually slide go sandal between the two by just going up and
between the two by just going up and coming down like a trombone or a violin
coming down like a trombone or a violin as opposed to a normal keyboard it was
as opposed to a normal keyboard it was and and and it had this left-hand
and and and it had this left-hand controller
controller here that let you use like voice formats
here that let you use like voice formats to actually get the various sounds and
to actually get the various sounds and that was very early that you use your
that was very early that you use your non-dominant hand for uh like a game
non-dominant hand for uh like a game controller to change the camera
controller to change the camera dynamically while you could actually get
dynamically while you could actually get that included then you get the tremolo
that included then you get the tremolo vibrato and the glyssandos with the
vibrato and the glyssandos with the right hand on the monica fund it was
right hand on the monica fund it was just a remarkable instrument there were
just a remarkable instrument there were three of them made of this version there
three of them made of this version there were some earlier prototypes and i was
were some earlier prototypes and i was lucky this is the orange one
lucky this is the orange one and this is a cynthia aks it came from
and this is a cynthia aks it came from yeah it was also called the putney this
yeah it was also called the putney this is an earlier version up there
is an earlier version up there behind me there's a whole rack of rack
behind me there's a whole rack of rack mount equipment too but uh it was
mount equipment too but uh it was it was fairly interesting um none of
it was fairly interesting um none of these things stayed in tune
these things stayed in tune and they were largely
and they were largely this one could be used on stage and
this one could be used on stage and that's what i liked about it at that
that's what i liked about it at that time the way as a musician electronic
time the way as a musician electronic music in the 60s and 70s if you
music in the 60s and 70s if you were doing that the great art act of
were doing that the great art act of live performance was to record stuff on
live performance was to record stuff on a reel-to-reel tape recorder take the
a reel-to-reel tape recorder take the tape recorder to the concert hall hook
tape recorder to the concert hall hook it up to a mixer to the speakers and
it up to a mixer to the speakers and then you could be this great artist and
then you could be this great artist and mix this stuff up
mix this stuff up from stereo
from stereo and to the eq in the room and that was
and to the eq in the room and that was the that was your performance that
the that was your performance that didn't quite seem to be as instrumental
didn't quite seem to be as instrumental as adequate and this is what drove the
as adequate and this is what drove the desire and this instrument there and
desire and this instrument there and that guy by meeting him because he was
that guy by meeting him because he was just down the hall
just down the hall he helped invent radar and so they let
he helped invent radar and so they let him play stuff up at nrc which is where
him play stuff up at nrc which is where the computer music system was and the
the computer music system was and the computer animation system was
computer animation system was and um
and um and that's where
and that's where i learned about capacitive touch and its
i learned about capacitive touch and its importance and relevance to music and
importance and relevance to music and other things and that's what led them
other things and that's what led them and that's sort of the step
and that's sort of the step tigers stand in the shoulders of giants
tigers stand in the shoulders of giants hula kane
hula kane that's whose shoulders i was standing on
that's whose shoulders i was standing on that brought the capacitor multi-touch
that brought the capacitor multi-touch and then this guy from
and then this guy from delaware stood on our shoulders and then
delaware stood on our shoulders and then the apple ran with it
the apple ran with it and but there was a guy at bell labs who
and but there was a guy at bell labs who had done it
had done it better than i did at the same time
better than i did at the same time independently it's just
independently it's just we all just contributed that's all and
we all just contributed that's all and uh and everybody riffed off everybody
uh and everybody riffed off everybody else
else but the negative sides of this is why i
but the negative sides of this is why i started building the digital synthesizer
started building the digital synthesizer that you
that you you saw
you saw because it was one of the first portable
because it was one of the first portable digital musical instruments that was
digital musical instruments that was fully digital
fully digital thank you
thank you there is a question in the chat from
there is a question in the chat from hans who says i've been involved in
hans who says i've been involved in numerous debates between mentors and
numerous debates between mentors and students
students on the efficacy of manual sketching with
on the efficacy of manual sketching with pencil and paper versus computer
pencil and paper versus computer sketching given bill's experience with
sketching given bill's experience with computers to generate music what's his
computers to generate music what's his take on hand versus computer sketching
so can i extend that and say and the same thing is true because i used to be
same thing is true because i used to be on the board of the canadian film center
on the board of the canadian film center where um they uh
where um they uh used film and movie cameras and so on
used film and movie cameras and so on and uh
and uh and when and when norman juice and you
and when and when norman juice and you know we talked to him it's all about
know we talked to him it's all about storytelling and i came in and started
storytelling and i came in and started talking about how the digital side of
talking about how the digital side of things there
i have a rule and
and the and what and what the here's the how
the and what and what the here's the how i can give you some tools to answer
i can give you some tools to answer those debates and put them in their
those debates and put them in their place and i don't mean to shut them down
place and i don't mean to shut them down but to basically bring some
but to basically bring some context
context the rule is this i've said it already
the rule is this i've said it already everything's best for something and
everything's best for something and works for something else
works for something else and the wise person is the one who knows
and the wise person is the one who knows the when where why and how to use each
the when where why and how to use each appropriately and when not to
appropriately and when not to and when to transmit from one to the
and when to transmit from one to the other
other they all have their place
they all have their place digital never replaced anything they
digital never replaced anything they just and technology never did
just and technology never did um
um think about paper versus computer
think about paper versus computer sketching think about now
sketching think about now live theater
live theater then to cinema
then to cinema then to television
then to television then to games
then to games then to streaming
then to streaming all of those stages
all of those stages still have a place in the market
none destroyed the other unless they were didn't have any value
unless they were didn't have any value they just changed narrowed the market
they just changed narrowed the market and and but brought in more users so the
and and but brought in more users so the size of the market became larger more
size of the market became larger more people are watching more theater so to
people are watching more theater so to speak whether it's on any of those media
speak whether it's on any of those media but none of them were replaced
but none of them were replaced same thing here
same thing here i have huge respect for working with
i have huge respect for working with paper i do it all the time my look
paper i do it all the time my look um
um i have a post-it note stuck all over my
i have a post-it note stuck all over my desk i have i have but i have i have
desk i have i have but i have i have three pen based computers i have i i
three pen based computers i have i i have all this stuff i use them
have all this stuff i use them differently
differently and it's like the violin doesn't replace
and it's like the violin doesn't replace the cello
the cello and the cello doesn't replace um the
and the cello doesn't replace um the viola and that doesn't replace the
viola and that doesn't replace the contrabass they're all in the violin
contrabass they're all in the violin family and none of them replace anything
family and none of them replace anything else in the orchestra
else in the orchestra and if you're lighthouse you had them in
and if you're lighthouse you had them in the band and toured with a rock band
the band and toured with a rock band with 13 people
with 13 people um
um and so the question is
and so the question is don't not one's better but when would
don't not one's better but when would you use one versus the other
you use one versus the other and and and i would say that uh for a
and and and i would say that uh for a lot of my work
lot of my work uh
uh the
the question is what's more important the way you render the materials you
the way you render the materials you render how you share it it depends who's
render how you share it it depends who's working if i'm working with people that
working if i'm working with people that are um
are um in
in china in a different time zone or in
china in a different time zone or in india
india i'm probably going to use electronic
i'm probably going to use electronic sketching because i could fire it but i
sketching because i could fire it but i would argue that probably
would argue that probably if
if the tools i make for digital drawing and
the tools i make for digital drawing and art draw and sketching aren't don't
art draw and sketching aren't don't bring something better or different
bring something better or different or some real value to paper then paper's
or some real value to paper then paper's way cheaper
way cheaper it feels better
it feels better and um
and um and so
and so what i would be doing typically and how
what i would be doing typically and how i approach things is i sort of say well
i approach things is i sort of say well i'm not gonna try and copy paper i'm
i'm not gonna try and copy paper i'm going to try and capture the skills so
going to try and capture the skills so any skills you have
any skills you have in working with paper and with
in working with paper and with watercolor my wife's a professional
watercolor my wife's a professional artist i i've
artist i i've confronted this when i design a paint
confronted this when i design a paint system uh
system uh which those
which those uh every car in the world is designed
uh every car in the world is designed with a paint system that came out of
with a paint system that came out of my and if you've ever used something
my and if you've ever used something called sketchbook pro um that adobe
called sketchbook pro um that adobe sells now that's that was my product
sells now that's that was my product back in
back in 2000 i think it was but the but the key
2000 i think it was but the but the key the key thing is
the key thing is um
um the the key thing is it's just a
the the key thing is it's just a question of when
question of when this is like is cam our camera is better
this is like is cam our camera is better for capturing the landscape than the
for capturing the landscape than the watercolors or
watercolors or and by the way no watercolor suck why
and by the way no watercolor suck why not use oil no no i should use acrylic
not use oil no no i should use acrylic this would be very clear come back to
this would be very clear come back to film versus digital
film versus digital are you trying to tell me that lead and
are you trying to tell me that lead and oil and pigments are a more holy
oil and pigments are a more holy technology than than electrons
technology than than electrons electronic musical instruments versus
electronic musical instruments versus mechanical electro acoustic versus
mechanical electro acoustic versus mechanical glue sticks they're both
mechanical glue sticks they're both machines
machines the pencil is a machine so they're all
the pencil is a machine so they're all technologies
technologies so now let's get rid of the biases of
so now let's get rid of the biases of what is the favorite it's which is the
what is the favorite it's which is the most appropriate and how do they work
most appropriate and how do they work together
together and why should i be forced to make a
and why should i be forced to make a choice
choice and and uh and how can i have the skills
and and uh and how can i have the skills from one going together because the last
from one going together because the last thing i want to do is
thing i want to do is get rid of canvas and paper but i'd sure
get rid of canvas and paper but i'd sure like to extend the speed with which the
like to extend the speed with which the key thing is if you have a really good
key thing is if you have a really good watercolor thing when i look at
watercolor thing when i look at watercolor
watercolor you get almost perfection you've got
you get almost perfection you've got almost a perfect thing you want to try
almost a perfect thing you want to try something
something and you
and you are afraid that if you do it you'll ruin
are afraid that if you do it you'll ruin the whole
the whole and and so that gives you a chance for
and and so that gives you a chance for experimentation so quick dirty stuff i
experimentation so quick dirty stuff i might um i might switch to i might
might um i might switch to i might switch to digital
switch to digital but what i'd say is the introducing of
but what i'd say is the introducing of markers
markers completely changed industrial design
completely changed industrial design and how the process
and how the process just that from other drawing tools on
just that from other drawing tools on paper forget digital that that
paper forget digital that that technology that was a that was a
technology that was a that was a landmark change if you know anybody
landmark change if you know anybody industrial design
industrial design and uh
and uh and even if you look at how fussy we are
and even if you look at how fussy we are in terms of our fine point hands
in terms of our fine point hands for fine drawing architecture um
for fine drawing architecture um it's
it's it just depends why do we love these
it just depends why do we love these things figure out what the properties
things figure out what the properties are and then you can
are and then you can see how to make better tools even
see how to make better tools even whether they're digital or not
wonderful thank you hans for the question does uh
thank you hans for the question does uh anybody else i'm keeping an eye on the
anybody else i'm keeping an eye on the chat if anybody wants to type in a
chat if anybody wants to type in a question or does anybody want to unmute
question or does anybody want to unmute and ask bill a question
i don't bite and i can't i'm remote otherwise it might bite but i'm not
otherwise it might bite but i'm not going to jump out of the audience and
going to jump out of the audience and smack you in the face either
just just while we're waiting for another question i have to i have to add
another question i have to i have to add a comment and this is a a little bit
a comment and this is a a little bit about the message
sorry terrific go ahead please i did have a really um
have a really um hi bill thanks for your talk um great to
hi bill thanks for your talk um great to great hear your perspectives on design
great hear your perspectives on design and drawing and
and drawing and all those things um
all those things um working as an engineer within the
working as an engineer within the faculty here um i just a really
faculty here um i just a really um basic question about the media that
um basic question about the media that you prefer to use as do you have
you prefer to use as do you have favorite pens or pencils or paper types
favorite pens or pencils or paper types or
or um
um that you you you go to
yeah um so
so you know i i i right now i i tend to use
you know i i i right now i i tend to use a mixture but my favorite because i i'm
a mixture but my favorite because i i'm pencil challenged i
pencil challenged i my son and my wife can just draw without
my son and my wife can just draw without even hatching they just have complete
even hatching they just have complete confidence in line and it pisses me off
confidence in line and it pisses me off that anybody can do that but i'm jealous
that anybody can do that but i'm jealous but in a but also so full of admiration
but in a but also so full of admiration so i find that
so i find that i i can work better with something
i i can work better with something that's very fine tipped and sensitive i
that's very fine tipped and sensitive i but i also have
but i also have a mixture of things depending if with
a mixture of things depending if with what i'm what i'm drawing so i i
what i'm what i'm drawing so i i surround myself with different tools
surround myself with different tools the
the the styluses i use on computers i've
the styluses i use on computers i've worked uh on on these things this one is
worked uh on on these things this one is uh from wacom who's which uh is one of
uh from wacom who's which uh is one of the first companies i visited when i
the first companies i visited when i went to alias to to talk about the sign
went to alias to to talk about the sign of pens but where they can actually
of pens but where they can actually sense tilt and pressure and
sense tilt and pressure and um
um so you can actually get fine beautiful
so you can actually get fine beautiful uh and and you can control different
uh and and you can control different things so they they have different
things so they they have different sensitivities but it's a question of
sensitivities but it's a question of finesse what's a worthy tool you spend
finesse what's a worthy tool you spend so many so much time learning to have
so many so much time learning to have this beautiful craft and then somebody
this beautiful craft and then somebody gives you this it's like
gives you this it's like a lot of computer paint programs they're
a lot of computer paint programs they're like
like you've got these beautiful skills you've
you've got these beautiful skills you've worked through your whole life in high
worked through your whole life in high school you're the best drawer in the
school you're the best drawer in the class on paper and then they give you
class on paper and then they give you this thing it's worse than a crayon it's
this thing it's worse than a crayon it's like
like trying to draw with your best and it's
trying to draw with your best and it's just like
just like i
i here's here's why i think where doug and
here's here's why i think where doug and i sort of
i sort of cross paths and i don't know whether he
cross paths and i don't know whether he would articulate this way but
would articulate this way but but but this holds true with artists too
but but this holds true with artists too that
that there is no profession
because i'm a biased as a musician there's no profession that has a longer
there's no profession that has a longer history of expressing powerful creative
history of expressing powerful creative ideas through a technological
ideas through a technological intermediary than musicians
intermediary than musicians weapons don't count
weapons don't count and and therefore i often uh in europe
and and therefore i often uh in europe when i had to uh sign
when i had to uh sign hotel registers showing your profession
hotel registers showing your profession i would write lutier
i would write lutier which is uh the french word for loot
which is uh the french word for loot builder which has become the generic
builder which has become the generic name for a musical instrument designer
name for a musical instrument designer and builder
and builder and the
and the and the properties all the properties
and the properties all the properties that i would say a musical instrument a
that i would say a musical instrument a digital musical instrument just as a
digital musical instrument just as a digital pen or paint program the measure
digital pen or paint program the measure my measure of a good design is is it
my measure of a good design is is it worth practicing can i improve
worth practicing can i improve and does it make me stupid so i lose my
and does it make me stupid so i lose my skills and it just tries to do it for me
skills and it just tries to do it for me no i want to be able to express
no i want to be able to express everything where i'm in control and if
everything where i'm in control and if it makes me better that's fine
it makes me better that's fine but but in a sense and then like the
but but in a sense and then like the skills i use when i work on the digital
skills i use when i work on the digital will transfer when i go back to paper
will transfer when i go back to paper because i'm not going to get rid of
because i'm not going to get rid of either and the same thing i'm not going
either and the same thing i'm not going to get rid of my conventional
to get rid of my conventional instruments so i kind of throw in my
instruments so i kind of throw in my saxophone because i i've got a
saxophone because i i've got a synthesizer
synthesizer and but the most important thing to
and but the most important thing to respect is the human skill not the thing
respect is the human skill not the thing that enables it it's just a mediator
that enables it it's just a mediator and it has to be analog
and it has to be analog and all of this stuff is digital and it
and all of this stuff is digital and it switches as opposed to flows the reason
switches as opposed to flows the reason the iphone killed microsoft's phone
the iphone killed microsoft's phone business
business isn't because it had a multi-touch it
isn't because it had a multi-touch it wasn't because of icons it wasn't
wasn't because of icons it wasn't because of touch screens all of that
because of touch screens all of that stuff had existed before with existing
stuff had existed before with existing products again if you've gone back into
products again if you've gone back into the history like i have i can illustrate
the history like i have i can illustrate everything i'm saying it was because it
everything i'm saying it was because it was the first digital device
was the first digital device at the consumer level
at the consumer level that had an analog interface it animated
that had an analog interface it animated things flowed they had shape they had
things flowed they had shape they had dynamics and had physics and and by the
dynamics and had physics and and by the way they were terrible at it
way they were terrible at it but relative to the time when it came
but relative to the time when it came out
out it was a night and day
it was a night and day and you just felt ah this feels like
and you just felt ah this feels like normal
normal and so here's my here's the thing about
and so here's my here's the thing about design everybody thinks that they design
design everybody thinks that they design features as opposed to products and they
features as opposed to products and they don't think about design languages so
don't think about design languages so here's here's my my favorite riddle um
here's here's my my favorite riddle um um
do canadian
and transitions have in common
what do canadians and transitions have in common
in common this is a bit of a geeky job
this is a bit of a geeky job they're both dominated by the states
they're both dominated by the states in the sense of when you do a storyboard
in the sense of when you do a storyboard or state transition diagram we'd spend
or state transition diagram we'd spend all our time
all our time in the circles and then just draw a line
in the circles and then just draw a line of an arrow connecting them
the magic that got the iphone where it is is they
that got the iphone where it is is they spent their time on the arrows
spent their time on the arrows and if you look at any book on
and if you look at any book on storyboarding most of them aren't about
storyboarding most of them aren't about story storyboarding but there's one book
story storyboarding but there's one book on
on um
um for directors
for directors and i've worked in hollywood
and i've worked in hollywood and i can just tell you if you look at
and i can just tell you if you look at any storyboard
any storyboard worth of salt
worth of salt it's full of arrows
it's full of arrows there's a huge vocabulary of arrows
there's a huge vocabulary of arrows there's annotations and the arrows will
there's annotations and the arrows will work within the frame and between the
work within the frame and between the frames
frames and there's a lot of text because it's
and there's a lot of text because it's all about the transitions it's all about
all about the transitions it's all about the flow and what we're trying to do is
the flow and what we're trying to do is make it analog make things flow
make it analog make things flow every single thing we do
every single thing we do with every product
with every product is a compound task
is a compound task and if you have to go step interruption
and if you have to go step interruption step interruption for all the micro
step interruption for all the micro steps there's an interruption to get
steps there's an interruption to get from the next step to the next next step
from the next step to the next next step that takes cognitive loads to be able to
that takes cognitive loads to be able to do the planning
do the planning skill to remember the order so you don't
skill to remember the order so you don't make a semantic error and and then and
make a semantic error and and then and there's this is this horrible feeling
there's this is this horrible feeling but when you just go like that
but when you just go like that it flows
it flows and so
and so flow
flow there's this whole part about flowing
there's this whole part about flowing through the cycle that's that's that's
through the cycle that's that's that's fine too i just mean
fine too i just mean undrafted no speed bumps what's the
undrafted no speed bumps what's the activity how to treat it as a whole
activity how to treat it as a whole and and
and and all of my design is that because it's
all of my design is that because it's exactly like music i've got notes i've
exactly like music i've got notes i've got changes in articulation vibrato
got changes in articulation vibrato stuff like that but i'm just playing the
stuff like that but i'm just playing the phrase and i want you to hear the phrase
phrase and i want you to hear the phrase everything else is just amplifying the
everything else is just amplifying the phrase but i'm focused on the
phrase but i'm focused on the microstructure not the macro because
microstructure not the macro because it's poorly designed and that's that's
it's poorly designed and that's that's the case nearly every paint program only
the case nearly every paint program only lets you use one hand
lets you use one hand you cannot draw without rotating the
you cannot draw without rotating the work and so on and so forth with the
work and so on and so forth with the other hand when you're working with
other hand when you're working with paper
paper there's there's there's no no computer
there's there's there's no no computer system that you do that
system that you do that fundamentally i've done video tapes of
fundamentally i've done video tapes of people sketching
people sketching and
and we know by mechanically you can draw
we know by mechanically you can draw better pulling than pushing vertically
better pulling than pushing vertically but but it's less vessel when you're
but but it's less vessel when you're going left to right
going left to right and so you'll rotate depending on the
and so you'll rotate depending on the fine and all these types of things
fine and all these types of things there's all these things about the
there's all these things about the biomechanics and so it isn't about paper
biomechanics and so it isn't about paper it's about the fit to the human
it's about the fit to the human and the paper and our practice on paper
and the paper and our practice on paper have evolved to fit the human whereas
have evolved to fit the human whereas the computers take the superficial thing
the computers take the superficial thing and every piece of paper is nailed to
and every piece of paper is nailed to the table you can't change your
the table you can't change your orientation and you can't hold a palette
orientation and you can't hold a palette in your other hand you have to go up and
in your other hand you have to go up and take your brush way over here
take your brush way over here you know it's it's like
you know it's it's like if you go to the reich's museum and look
if you go to the reich's museum and look at the night watch you do not see it
at the night watch you do not see it full of holes where rembrandt nailed his
full of holes where rembrandt nailed his palette onto this onto the canvas so
palette onto this onto the canvas so they could do that
they could do that and and and it was covering up he could
and and and it was covering up he could just pull it away and and and that all
just pull it away and and and that all those types of actions i studied a human
those types of actions i studied a human i
i the the technology i care about as a
the the technology i care about as a human and then i try to find the the way
human and then i try to find the the way to mediate that that those natural
to mediate that that those natural skills as opposed to saying here let me
skills as opposed to saying here let me fit you to that this isn't perfect
fit you to that this isn't perfect because i'm a genius i know how to do
because i'm a genius i know how to do engineering software and the part is
engineering software and the part is when i come to engineers whether
when i come to engineers whether structural engineers or electrical or
structural engineers or electrical or mechanical engineers the um
mechanical engineers the um the the key thing is they actually get
the the key thing is they actually get it and we can find the common language
it and we can find the common language and the the problem is is that we speak
and the the problem is is that we speak very different languages and um
very different languages and um and i'll just tell you one other thing
and i'll just tell you one other thing as a designer working in a high-tech
as a designer working in a high-tech company i'm actually a translator
company i'm actually a translator because for some fluke i i ended up
because for some fluke i i ended up because i was in a computer artisan
because i was in a computer artisan residence in the computer science
residence in the computer science department i i i'm bilingual i can speak
department i i i'm bilingual i can speak engineer and i can speak uh design and
engineer and i can speak uh design and so this is my biggest tip for the social
so this is my biggest tip for the social things about when you are trying to get
things about when you are trying to get on with others because when i came to
on with others because when i came to microsoft people said those stupid
microsoft people said those stupid designers they have their head in clouds
designers they have their head in clouds they can't do a thing they're useless
they can't do a thing they're useless and stuff like that there is they won't
and stuff like that there is they won't listen to anything and they're just all
listen to anything and they're just all going over this stuff a bunch of hippies
going over this stuff a bunch of hippies and the designers think those engineers
and the designers think those engineers are so ill-retentive they just have no
are so ill-retentive they just have no imagination they're so stuck on things
imagination they're so stuck on things and and it's like no no there's not a
and and it's like no no there's not a single stupid person there
single stupid person there there's i have never met a stupid person
there's i have never met a stupid person i've never met anybody who wasn't highly
i've never met anybody who wasn't highly motivated
motivated they're but there's such cultural
they're but there's such cultural differences but you don't see the
differences but you don't see the differences they all go to the same
differences they all go to the same universities drink the same beer cheer
universities drink the same beer cheer for the same hockey team and stuff like
for the same hockey team and stuff like that and all of a sudden they come to
that and all of a sudden they come to work they're they're just like
work they're they're just like like oil and fit and water so the thing
like oil and fit and water so the thing is this
you can leverage this remember said about the critique this is where it's
about the critique this is where it's really valuable this is where you get in
really valuable this is where you get in danger when you've got people with an
danger when you've got people with an engineering science technology
engineering science technology background versus working with people
background versus working with people with a design background especially in
with a design background especially in architecture where crit is really
architecture where crit is really important and this this
people in the arts background show how good they are
show how good they are but how they can make art or create
but how they can make art or create great things out of anything give me
great things out of anything give me anything and i can i can do make music
anything and i can i can do make music with it
with it that's my pride
that's my pride the analytic
the analytic i mean you know bifurcating in an
i mean you know bifurcating in an exaggerated way
exaggerated way there they prove how smart they are by
there they prove how smart they are by spotting the holes
spotting the holes where the weaknesses are where it's
where the weaknesses are where it's going to fail why it can't do this it
going to fail why it can't do this it can't do that
can't do that and so one side sees each other is fully
and so one side sees each other is fully negative no one thinks that much about a
negative no one thinks that much about a bunch of hippie optimists who are
bunch of hippie optimists who are backgrounded in reality
backgrounded in reality and the fact is if you take cransberg's
and the fact is if you take cransberg's first life and especially something or
first life and especially something or something else
something else if you mediate this through appropriate
if you mediate this through appropriate critique
critique following the rules
following the rules no rejection or advocate or advocating
no rejection or advocate or advocating for rejection or acceptance
for rejection or acceptance just enumerate the pump strengths and
just enumerate the pump strengths and weaknesses and get that all up on the
weaknesses and get that all up on the table without rancor and without uh
table without rancor and without uh judge and just making objective judges
judge and just making objective judges with a design ratio explicit design
with a design ratio explicit design rationale for that judgment
rationale for that judgment then you step back and say oh
then you step back and say oh we were both right but we approached the
we were both right but we approached the problem from different sides but we're
problem from different sides but we're on the same team
on the same team and those types of social mediations i
and those types of social mediations i spend really a lot of my time and i'll
spend really a lot of my time and i'll just say hey stop
just say hey stop um here's what i heard you say
um here's what i heard you say uh here's what i think you said and
uh here's what i think you said and here's what i think you understood is
here's what i think you understood is that correct yes okay and and then but
that correct yes okay and and then but here's what he was meant is that you
here's what he was meant is that you meant yes yes
meant yes yes okay and they were arguing about to tear
okay and they were arguing about to tear each other's throats up when they were
each other's throats up when they were actually agreeing on they actually
actually agreeing on they actually agreed on the same thing they just
agreed on the same thing they just didn't know how to communicate and those
didn't know how to communicate and those are the types of skills that that's
are the types of skills that that's where i talk about the importance of
where i talk about the importance of literacy you have to understand that
literacy you have to understand that we'll use references when i'm dealing
we'll use references when i'm dealing with somebody from engineering or for
with somebody from engineering or for business i want to know who their heroes
business i want to know who their heroes are who are the stars and read and be
are who are the stars and read and be literate on that side so i can try and
literate on that side so i can try and explain things in their vocabulary
explain things in their vocabulary and i and here's the other rule
and i and here's the other rule if i want them to understand design i
if i want them to understand design i think they don't understand anything
think they don't understand anything about design a bunch of idiots that
about design a bunch of idiots that can't read your design they make all
can't read your design they make all these stupid comments
these stupid comments ask yourself do i know as much about
ask yourself do i know as much about what they do how they're evaluated what
what they do how they're evaluated what they aspire to and the nature of their
they aspire to and the nature of their work and how they're about everything
work and how they're about everything as i expect them to have of mine and if
as i expect them to have of mine and if i don't shut up and go learn take them
i don't shut up and go learn take them out
out talk to them forever about what they do
talk to them forever about what they do and stuff like that at a certain point
and stuff like that at a certain point they'll be so embarrassed that it's all
they'll be so embarrassed that it's all about them they'll say oh what do you do
about them they'll say oh what do you do and then they'll ask as opposed to you
and then they'll ask as opposed to you trying to push it
trying to push it and there's all these ways to social
and there's all these ways to social engineer these things when you are
engineer these things when you are working in this diverse heterogeneous
working in this diverse heterogeneous team but by definition
team but by definition a renaissance team is heterogeneous in
a renaissance team is heterogeneous in terms of skills and cultures
terms of skills and cultures and the key thing that holds it together
and the key thing that holds it together is that openness and this willingness to
is that openness and this willingness to actually learn to uh understand each
actually learn to uh understand each other's references who are the great
other's references who are the great people you know if you're talking about
people you know if you're talking about advertising just start talking about
advertising just start talking about bill bernbach or something like that um
bill bernbach or something like that um and so on and and uh and and
and so on and and uh and and and all of a sudden things will change
and all of a sudden things will change and and
and and and people start asking you for advice
and people start asking you for advice about your field and and for their
about your field and and for their problems and back and forth and then you
problems and back and forth and then you know you've made it when each other
know you've made it when each other asking um people from other disciplines
asking um people from other disciplines um for advice on your own discipline
um for advice on your own discipline within the process can i can i ask you
within the process can i can i ask you before
before we go on to the next question you were
we go on to the next question you were about to mention a book um about story
about to mention a book um about story of different kind of storyboarding about
of different kind of storyboarding about the transitions i think from a
the transitions i think from a director's point of view yes
director's point of view yes um
um i i'm gonna have to i can't pull it off
i i'm gonna have to i can't pull it off the top of my head um okay but i it just
the top of my head um okay but i it just ping me and i'll and you can spread it
ping me and i'll and you can spread it out but the book is called shot by shot
out but the book is called shot by shot okay and it's got a blue cover and it's
okay and it's got a blue cover and it's uh it's a book from
uh it's a book from [Music]
[Music] quite a while ago but it's it's it's
quite a while ago but it's it's it's it's it's it's um
it's it's it's um it's it's it's so
it's it's it's so it it's really good and
it it's really good and actually guys work in hollywood he's
actually guys work in hollywood he's taking
taking doing analysis but especially how you
doing analysis but especially how you plan the shots
plan the shots but i've i've worked in
but i've i've worked in sessions some on feature films with you
sessions some on feature films with you know um
know um uh and and and i gotta tell you that i i
uh and and and i gotta tell you that i i worked um
i worked one and now so i was working with the head of production for
with the head of production for lucasfilm and places like that and and
lucasfilm and places like that and and the
and [Music]
[Music] in filmmaking they sketch
in filmmaking they sketch george lucas man i i saw
george lucas man i i saw the complete
the complete um in this case it was the fourth
um in this case it was the fourth episode the the
episode the the one of the pod racers scenes and that
one of the pod racers scenes and that um and i probably have clips on my
um and i probably have clips on my computer and some i could show you but i
computer and some i could show you but i saw that completed film before they even
saw that completed film before they even started principal photography
started principal photography they start
they start um just with animatics and they just
um just with animatics and they just have these little they'll have just
have these little they'll have just paper sketches stuck in and they'll put
paper sketches stuck in and they'll put them in the film they're just standing
them in the film they're just standing there static and the music will be
there static and the music will be starting to come in and they'll have a
starting to come in and they'll have a pacing and disney started this whole
pacing and disney started this whole thing you start with a finished film
thing you start with a finished film it's just um 90 minutes of leader
it's just um 90 minutes of leader and then you start splicing stuff in
and then you start splicing stuff in and and just adding and gradually
and and just adding and gradually refining the dtl editing and so you get
refining the dtl editing and so you get the pacing and and you just have
the pacing and and you just have uh
uh key shots it's like what we use in
key shots it's like what we use in design for mood boards which stick them
design for mood boards which stick them up and uh look at that you have all this
up and uh look at that you have all this stuff it's the same process
stuff it's the same process and it and and it gradually comes out
and it and and it gradually comes out um
um and and and in uh the earlier ones when
and and and in uh the earlier ones when you saw the star fighters going no no he
you saw the star fighters going no no he just went and got uh world war one
just went and got uh world war one biplane dogfight footage like
biplane dogfight footage like documentary and rotoscoped it and then
documentary and rotoscoped it and then replaced the uh the stuff in the film
replaced the uh the stuff in the film with with uh just uh 3d models and or
with with uh just uh 3d models and or even by hand animator stuff by keyframe
even by hand animator stuff by keyframe and but but use that as the motion
and but but use that as the motion capture system to get the dynamics right
capture system to get the dynamics right and the whole flow
and the whole flow and you're just watching world war one
and you're just watching world war one dogfights when you see those those
dogfights when you see those those things going on
things going on that's that's where it came from he
that's that's where it came from he sampled the world he didn't synthesize
sampled the world he didn't synthesize that
that and that's where the vocabulary became
and that's where the vocabulary became and you don't see it
and you don't see it and and
and and and
and and talking about materials in the pod
and talking about materials in the pod racing scenes when these guys are going
racing scenes when these guys are going around if you know this film
those pod racers none of when they crashed there was no animation there at
crashed there was no animation there at all they used our software and they used
all they used our software and they used the physics embedded in it so they
the physics embedded in it so they designed they spent a fortune
designed they spent a fortune designing the mechanicals and how the of
designing the mechanicals and how the of those devices they they stole some
those devices they they stole some really good card designers in the major
really good card designers in the major studios and when they crashed they just
studios and when they crashed they just crashed them into hard materials and
crashed them into hard materials and they'd let it physics go then they
they'd let it physics go then they tweaked the rules of physics to
tweaked the rules of physics to exaggerate because it's a movie
exaggerate because it's a movie but at the same time you have the most
but at the same time you have the most expensive 3d graphics and strongly ever
expensive 3d graphics and strongly ever been done up to that point
been done up to that point in the crowd scene
the synthesms because they weren't people
people were q-tips and paint
were q-tips and paint in the same frame
in the same frame and they realized that the directors
and they realized that the directors their job is to direct your eye not to
their job is to direct your eye not to direct the film
direct the film and
and and
and so
so talking about materials
talking about materials um james cameron would have like
um james cameron would have like full 3d models walking on the deck of
full 3d models walking on the deck of the dynamic where you got the shot from
the dynamic where you got the shot from way far away that you had to render
way far away that you had to render really expensive
really expensive q-tips for work
q-tips for work very very different approaches to how to
very very different approaches to how to use technology and understanding where
use technology and understanding where what the purposes are and what the costs
what the purposes are and what the costs are
are and
and and so
and so uh
uh my characterization of george lucas is
my characterization of george lucas is uh
uh he's the cheapest
he's the cheapest uh
uh he's cheapest uh person in hollywood
he's cheapest uh person in hollywood and now you doug this is where you say
and now you doug this is where you say well how cheap was he bill
well how cheap was he bill he's so cheap
he's so cheap george lucas is so cheap he'll spare no
george lucas is so cheap he'll spare no expense to save money
and in a sense that's what we need to do
that's what we need to do in terms of our interactions with
in terms of our interactions with management
management no we're not expensive
no we're not expensive if you invest up front
if you invest up front when the team the burn rate is low
and we can actually do our jobs better because we've got the right staffing and
because we've got the right staffing and the right
the right teams
teams we're not going to be late we're going
we're not going to be late we're going to be early on delivery
to be early on delivery and the product is going to be tested
and the product is going to be tested it's going to be loud reliable will
it's going to be loud reliable will never be 100
never be 100 in terms of successful
in terms of successful but you'll find out sooner and it'll
but you'll find out sooner and it'll cost you less
cost you less and the and the percentages would be far
and the and the percentages would be far higher and that we can demonstrate
higher and that we can demonstrate and all of this can be taught
and all of this can be taught it's there's no magic
and trying to you know and voltaire said it right uh
voltaire said it right uh perfect is the enemy of the good
perfect is the enemy of the good just be able to do good work and every
just be able to do good work and every once in a while to do going on work
once in a while to do going on work but good's got to be good enough because
but good's got to be good enough because there's a lot of bad stuff and here's
there's a lot of bad stuff and here's the one last reason about this where i
the one last reason about this where i got to go so let's get another meeting
got to go so let's get another meeting this is this
this is this whatever you think
whatever you think i can never get my product market or i
i can never get my product market or i can't be successful
can't be successful look at the crappy products that are out
look at the crappy products that are out there and what kind of bozos must have
there and what kind of bozos must have done them how could they somebody who
done them how could they somebody who you would be contempt yourself in terms
you would be contempt yourself in terms of the quality of work
of the quality of work instead of being critical to say
instead of being critical to say my god
my god if they could get that to market
if they could get that to market what's wrong with me that i can't get a
what's wrong with me that i can't get a really good idea to market what do they
really good idea to market what do they know that i don't know because they're
know that i don't know because they're not that stupid they just are bad
not that stupid they just are bad designers or to have a brand product
designers or to have a brand product and so
and so go find out look in the look at the
go find out look in the look at the failures don't just look at the
failures don't just look at the successes
successes because um almost every product that's a
because um almost every product that's a huge success
huge success has had an earlier version that was a
has had an earlier version that was a total failure
total failure oh by the way
oh by the way to emphasize that i'll just give you one
to emphasize that i'll just give you one example
the iphone is maybe the most successful computer
computer you know digital gadget in history
you know digital gadget in history from a financial perspective
from a financial perspective johnny if was the lead designer in that
do you know what his he was hired what product he was hired to do when he went
product he was hired to do when he went to apple
to apple the second generation of the newton one
the second generation of the newton one of the biggest disasters
of the biggest disasters and if you hold up a newton beside an
and if you hold up a newton beside an iphone you'll realize they're
iphone you'll realize they're essentially the same product
essentially the same product they're handheld touchscreen
they're handheld touchscreen pda devices
um and and um
and and um he
he uh was not a famous guy in those days he
uh was not a famous guy in those days he was a really good designer
was a really good designer but we only see the successes we don't
but we only see the successes we don't see where it came from we don't see the
see where it came from we don't see the connection
connection and by the way the iphone uh
and by the way the iphone uh came the that pda that
came the that pda that palm two sorry the
palm two sorry the second generation newton
second generation newton came out around the same time as ibm
came out around the same time as ibm came out with the simon smartphone
came out with the simon smartphone which is in 1963 was this was the first
which is in 1963 was this was the first phone which is a full smartphone with a
phone which is a full smartphone with a touchscreen with icons the pen and all
touchscreen with icons the pen and all the sort of stuff graphics and it was an
the sort of stuff graphics and it was an iphone if i described it to you you'd
iphone if i described it to you you'd say the you just described the iphone
say the you just described the iphone and that was
and that was um
um way
way earlier but it was around the same time
earlier but it was around the same time johnny i've said and he that he knew
johnny i've said and he that he knew that phone absolutely
that phone absolutely and he put that together with the newton
and he put that together with the newton stuff
stuff and with the changes in technology
and with the changes in technology figured the trajectories on the long
figured the trajectories on the long nose and said okay this is when these
nose and said okay this is when these things are going to mature this is where
things are going to mature this is where we're going to do it any convinced jobs
we're going to do it any convinced jobs job sign the vision to do it and give it
job sign the vision to do it and give it and they and and they want
and they and and they want and uh
and uh and the rest is history
and the rest is history but those
but those this is what i talk about the history
this is what i talk about the history look at the case studies just like you
look at the case studies just like you pretend you're in business school
pretend you're in business school pretend you're in law
pretend you're in law do the case studies
do the case studies and and and do and do the history
and and and do and do the history um i know you have to leave us but i
um i know you have to leave us but i have to make a final comment based on
have to make a final comment based on this this picture because um the the for
this this picture because um the the for those who don't know the national
those who don't know the national research council of canada did
research council of canada did extraordinary things about the time this
extraordinary things about the time this picture was taken not just in
picture was taken not just in music synthesizers but also in animation
music synthesizers but also in animation and it gave
and it gave canada for a little while really a leg
canada for a little while really a leg up in both of these areas and part of it
up in both of these areas and part of it was because it was so open so i bill was
was because it was so open so i bill was in a famous canadian band called
in a famous canadian band called lighthouse but i also had occasion to
lighthouse but i also had occasion to talk to paul hofford who was in the same
talk to paul hofford who was in the same band he told me
band he told me that he was driving through ottawa one
that he was driving through ottawa one day he went by a building called the
day he went by a building called the national research council he thought
national research council he thought that sounded interesting he he walked
that sounded interesting he he walked into the building he told them what he
into the building he told them what he did and they said that sounds
did and they said that sounds interesting would you like to be a
interesting would you like to be a research associate
research associate and one of the things as we move forward
and one of the things as we move forward with research and we talk about these
with research and we talk about these ideas and bringing them to fruition is
ideas and bringing them to fruition is the idea
the idea that we really need to open the doors
that we really need to open the doors to a lot of different points of view and
to a lot of different points of view and research canada sadly has closed it all
research canada sadly has closed it all down now you need a phd in and 16
down now you need a phd in and 16 million papers to get that research
million papers to get that research grant but it didn't used to be like that
grant but it didn't used to be like that and it actually gave us an incredible
and it actually gave us an incredible leg up in terms of innovation in two
leg up in terms of innovation in two critical areas yeah so can i get two two
critical areas yeah so can i get two two three really quick things and then we go
three really quick things and then we go so i'll give you a pointer on my webpage
so i'll give you a pointer on my webpage uh billbox.com and by the way
uh billbox.com and by the way shoemaker's child my webpage is so bad
shoemaker's child my webpage is so bad it's it's it's embarrassing
it's it's it's embarrassing um
um i don't know what to say about that i
i don't know what to say about that i should lose all credibility but the on
should lose all credibility but the on the papers page there's a fundamentally
the papers page there's a fundamentally called the folly research funding in
called the folly research funding in canada and it speaks to the national
canada and it speaks to the national research council so one um i knew
research council so one um i knew lighthouse i knew paul he's a really
lighthouse i knew paul he's a really close friend
close friend we've done tons of things together i
we've done tons of things together i wasn't in the band i was i had a
wasn't in the band i was i had a different group but but um
different group but but um but i've serving and recording sessions
but i've serving and recording sessions and stuff uh with the they're
and stuff uh with the they're and so and
and so and and
and but our show our stories are similar
but our show our stories are similar and to put
and to put on the ground i used to ride my
on the ground i used to ride my motorcycle up from queens as an
motorcycle up from queens as an undergraduate
undergraduate in the music you know composition and
in the music you know composition and theory program at queen's i'd ride up
theory program at queen's i'd ride up there
there and i got to use the computer
and i got to use the computer from
from six o'clock in the evening till six
six o'clock in the evening till six o'clock in the morning and then i go
o'clock in the morning and then i go back down to kingston
back down to kingston and and and sometimes i'd stay overnight
and and and sometimes i'd stay overnight and to do film soundtrack i'd never seen
and to do film soundtrack i'd never seen a computer before i had two hours of
a computer before i had two hours of instruction and then they gave me they
instruction and then they gave me they just gave me the run of the place and
just gave me the run of the place and that i could work on my own with only
that i could work on my own with only two hours to do the thing with this
two hours to do the thing with this computer graphics this is in 1971 that's
computer graphics this is in 1971 that's the same stuff that paul was working on
the same stuff that paul was working on that's and that's one place where we
that's and that's one place where we overlapped very much
overlapped very much but who was working in the mornings
but who was working in the mornings from six in the morning till six at
from six in the morning till six at night there was a guy named peter fuldis
night there was a guy named peter fuldis and he did a classic film from the nfb
and he did a classic film from the nfb if you go to the site is called hunger
if you go to the site is called hunger that is where and there's this too
that is where and there's this too nestor burt nick and marceli wein who
nestor burt nick and marceli wein who were there
were there um
um they built that animation system they
they built that animation system they won an academy award for it protect
won an academy award for it protect scientific and technical achievement um
scientific and technical achievement um and and and bill reeves who was the with
and and and bill reeves who was the with john lasseter did
john lasseter did got the kind of wars to toy story bill
got the kind of wars to toy story bill reeves got that's that
reeves got that's that his skills came out there
his skills came out there my sharon academy word for scientific
my sharon academy word for scientific for maya and stuff like that came um
for maya and stuff like that came um came out of that it comes out of that
came out of that it comes out of that experience but very clear pierre was
experience but very clear pierre was there doing that film
there doing that film using exactly the same computer the same
using exactly the same computer the same tools but on a different medium while i
tools but on a different medium while i was doing uh my music stuff and
was doing uh my music stuff and and it was spectacular
and it was spectacular and
and and the worst thing that happened
and the worst thing that happened is they started to change it to say you
is they started to change it to say you have to provide
have to provide um a business case and get business
um a business case and get business sponsorship and this notion of curiosity
sponsorship and this notion of curiosity driven research
driven research and the entire canadian
and the entire canadian placement in things like teledon digital
placement in things like teledon digital media video production um filmmaking all
media video production um filmmaking all of that
of that huge came with huge always a huge debt
huge came with huge always a huge debt to that
to that experience and on a couple universities
experience and on a couple universities that were doing uh open up to to do
that were doing uh open up to to do things that let people like me come in
things that let people like me come in and just take over the computer systems
and just take over the computer systems to to do music stuff
to to do music stuff and
and those doors got closed in the interest
those doors got closed in the interest of innovation and what they did is in
of innovation and what they did is in the process they styled the innovation
the process they styled the innovation and um and ended
and um and ended and and hence a lot of us have not been
and and hence a lot of us have not been able to have a career in canada uh we've
able to have a career in canada uh we've had to go elsewhere
had to go elsewhere to work meet our potential and um
to work meet our potential and um and it's
and it's these are things you've got to deal with
these are things you've got to deal with and um
and um but i think the tide is changing because
but i think the tide is changing because people are recognizing now that the
people are recognizing now that the importance of design and and if those
importance of design and and if those changes are happening there's places
changes are happening there's places like nrc that planted the seeds of some
like nrc that planted the seeds of some of us who are now senior enough that we
of us who are now senior enough that we can actually
can actually uh have a larger voice to try and bring
uh have a larger voice to try and bring about the change but that's also why i
about the change but that's also why i do stuff like this because i
do stuff like this because i it's really important that um
it's really important that um people uh
people uh as i say take the risk because it's way
as i say take the risk because it's way more dangerous to not take the risk and
more dangerous to not take the risk and go for it
go for it absolutely
absolutely thank you so much bill and thank you
thank you so much bill and thank you everybody for for staying with us today
everybody for for staying with us today um and
um and just a quick plug um it it correct me if
just a quick plug um it it correct me if i'm wrong but veronica on april 23rd
i'm wrong but veronica on april 23rd we'll be having the the mentorship mixer
we'll be having the the mentorship mixer so um stay tuned for that as well and
so um stay tuned for that as well and thank you very much everybody for
thank you very much everybody for participating and please please uh tell
participating and please please uh tell me about this the sketching workshop and
me about this the sketching workshop and and the stuff that was on just when i
and the stuff that was on just when i was arrived so we can have that offline
was arrived so we can have that offline but um down the road because i i'm not
but um down the road because i i'm not aware of that and i'm i'm just shocked
aware of that and i'm i'm just shocked that i there's such something like that
that i there's such something like that that i don't know about and uh
that i don't know about and uh all the reason why to reach out and
all the reason why to reach out and touch base with other people we're
touch base with other people we're learning something all the time
learning something all the time definitely i'll send you a kind of a
definitely i'll send you a kind of a summary of what we did and why it's why
summary of what we did and why it's why it's kind of interesting and important
it's kind of interesting and important and some links to the mural board uh all
and some links to the mural board uh all the mural board stuff is is absolutely
the mural board stuff is is absolutely open to people so we can get that out to
open to people so we can get that out to you yeah yeah i'm i'm
you yeah yeah i'm i'm you may know about service hub and stuff
you may know about service hub and stuff like that and and
like that and and and
and if you don't know my stuff on the
if you don't know my stuff on the portfolio wall which i think relates
portfolio wall which i think relates directly to that um
directly to that um i'll send you that those videos too okay
i'll send you that those videos too okay wonderful great we could add that into
wonderful great we could add that into the mirror board oh yeah
the mirror board oh yeah and i'd love to try it i i have let's
and i'd love to try it i i have let's put it this way i have
put it this way i have access to uh
access to uh you know we make 90
you know we make 90 you know 84-inch uh
you know 84-inch uh walmart
walmart and no no it's i
and no no it's i it's
it's especially if remote work if we can't
especially if remote work if we can't work on the same surface interactively
work on the same surface interactively with with seeing each other working
with with seeing each other working together and if you want to have a
together and if you want to have a separate conversation i fill you in if
separate conversation i fill you in if you want to talk about this stuff
you want to talk about this stuff um
um as in a separate conversation
as in a separate conversation [Music]
[Music] i i would love to learn about this
i i would love to learn about this and just just let me know whenever you
and just just let me know whenever you can okay oh absolutely um given that we
can okay oh absolutely um given that we you know we're a virtual university and
you know we're a virtual university and we are uh we are doing uh design studios
we are uh we are doing uh design studios almost every day of the week online with
almost every day of the week online with people around the world we would be this
people around the world we would be this would be a wonderful uh thing to talk
would be a wonderful uh thing to talk about and if you're doing that and you
about and if you're doing that and you have really good people um my interns
have really good people um my interns our interns are not virtual they're real
our interns are not virtual they're real and we're looking for ones that have
and we're looking for ones that have this kind of background
this kind of background oh really okay maybe we could also uh
oh really okay maybe we could also uh twist your arm or one of your or
twist your arm or one of your or somebody you work with to be part of the
somebody you work with to be part of the mentoring mixer as well because the
mentoring mixer as well because the students have really expressed an
students have really expressed an interest to be more cross-disciplinary
interest to be more cross-disciplinary it's possible so um
it's possible so um that's a conversation i'm open to
that's a conversation i'm open to great thank you very much okay okay well
great thank you very much okay okay well basically thanks for asking and see you
basically thanks for asking and see you everybody and thanks for your patience
everybody and thanks for your patience and uh i hope this has helped you just
and uh i hope this has helped you just wonderful thank you very much everybody
wonderful thank you very much everybody just go for it okay
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