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Drawing RimWorld art - Melee weapons!
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hello hi
and welcome everyone uh today we'll be
drawing some melee weapons for people
working on combat extended
that's right we'll be essentially
re-texturing some of the older textures
they had
and the melee add-on for combat extended
this tutorial will cover everything from
making simple neolithic
and medieval weapons to working on
spacer weapons as well
i will show you how to do the masks for
weapons so you can for example have the
handle not colored
by the material color in game and only
have the blade
colored so let's begin
so i set up a little document with all
the old textures that they had
just so we can see exactly what weapon
we were texturing
i usually do that uh you set up a
document with a lot of different
artboards and then you just paste a lot of
of
reference images the more reference
images it is the better
it's important to know that you can't
really just you know
trace an existing image fully it's
better if you have like two or three
different reference images and take
elements from
each of them uh because then essentially
you're making something very unique
so we'll start off with doing their
glaive or well exactly they asked me to
change the glaive into a halberd so i
found a little picture of a halberd online
online
i did know how it looks like i just need
to see it in front of me if i want to
draw it
so let's copy the color from some of the
vanilla weapons
maybe the vanilla spear and let's make
the handle now the handle
is gray with dark gray only the blade is white
white
and that is because the game will color everything
everything
according to the stuff it's made out of
so the plastic one will be bluish
we'll have this bluish tint and we don't
really want the handle to
look exactly the same as the blade
because that will give
the wrong message across the handle is
not something that deals damage
so yeah after we do the handle let's
focus on the actual blade now the blade
as i said before
will be white uh and you literally just
trace trace the shape just like that
remember to keep it simple some some
weapons can be very detailed you don't
really want that because
uh in room world you won't get a chance
to take a look at the weapon that close
uh you just want a simple shape that
says okay
this is not a spear this is not a sword
what is it it's a halberd okay
and just like that we'll be making
a little bit more complex shading on it
again not too complex because you don't
want it to
take away the attention too much just so
people can see where the metal
possibly bends and to to give this this
and now that this is done what we'll
want to do is we will want to do a little
little
a little wrap around the around the
actual handle
just to give this more authentic feeling
that you don't want people to grab
you know the metal bar you want them to
wrap some some leather perhaps
so we're just doing a very rough shape
rough representation
i'm doing it in white right now but
we'll recolor it to brown a little bit later
later
and just like that as i promised we just
recolored it now what we'll do is
we'll add a little bit more shading to
it just so it looks
again a little bit more realistic
now this element you probably wonder why
is it brownish
and not white like everything else that
is because this
will have a mask applied to it and it
will not be colored
in game so no matter what resource you
make the weapon out of
this handle will always be brownish
we want to apply a different outline to
it a little bit thinner than the actual
weapon outline
and just like that the outline is in place
place
and now we can focus on giving
everything else an outline
and just like that in just a few minutes
we've got the halberd ready now we need
to position it
on the artboard so we probably want to
rotate it a little bit
and it still doesn't quite fit so what
we'll do is we will
tweak the dimensions again it doesn't
need to be realistic
i know halberds in real life are much
longer than that
but this is rim world and there is a
certain size the weapon
can be off so we can just shorten it a
little bit
you can say that it looks more like an
axe now but it it doesn't because that's
that's that's how the game
works okay so you bend the proportions
to your liking
just so it still works for the game
and just as long as it's still
recognizable in the game it's fine
if you make it too long or you know too
thin it won't be visible and it will be
difficult for the player to ascertain
what weapon this is
and now we'll be doing the mask so we
access the artboard tool
and while holding alt we just drag it across
across
this copies the entire artboard now what
we want to do is we want to remove
everything that's not meant to be color
sorry that's meant to be colored and
only leave the thing that's not meant to
be colored and we make it black
just like that now we need to make the
outline a little bit thinner
just like that and everything else
becomes red
now red and cold is the color that will
have the mask applied to it
so red is the color that will change
depending on the material stuff
uh and the black will remain the same
no matter what okay let's move on to the
next weapon which is claymore
i've got the vanilla gladius in here so
we'll just be playing around with it
trying to
make the gladius into a large 200 sword
it follows essentially the same idea
as me making the halberd so i think it's
best if i just shut up and let you watch it
[Music] okay
[Music]
thank you [Music]
[Music] so
so [Music]
okay now we're making this large
warhammer again
it's very simple we try to follow the
same the same theme
across all the weapons so we're doing
this little
little brown handle
work smart not hard and wherever you can
you can actually reuse
assets you made previously so what i'm
doing right now is
i took the halberd i removed the blade
and we'll just replace the blade with
uh with the with the hammer head just
there's nothing wrong with that and in
my eyes it just adds some consistency to
all your artworks i have a massive
collection of all my artworks
easily available for me so whenever i'm
making something i always take a look oh
have i done something similar before
if i have i just work with what i have
you know
there's there's no need to spend extra
five or six hours making something if
you've done it before
uh unless you've done it for somebody
else like a client
then you obviously need to ask for
okay now we'll be working on items that
are not actually stuffed
i found some images on pinterest uh i
really like them and i think they fit
the theme pretty much
uh they look like what what the weapon
clearly meant to look like
from the original artwork so again we
don't want to trace it
exactly the same way we want to make
something inspired
more or less you don't need to use black
and white anymore because this stuff
isn't going
to be masked in game so you can just use
authentic colors
same way the vanilla plasma sword and
the zeus hammer they all use different
colors because they are not colored in game
game
now again you can see me copying and
pasting in some
reference images from actual game i did
it just to get the
ultra attack kind of color right the
bluish tint
and i use it not only for the little buttons
buttons
on the blade or the little energy source
let me call it
but also for the blade and i think it
gives this ultra tech
feeling that the original author was
going for
okay so what i'm doing now is i want to
give some kind of
sci-fi glow to this weapon so i go into
effects and i go into stylize [Music]
[Music]
okay and in stylize i go to
outer glow now we need to change the
color because we don't want the glow to
be black so we just go with the
rough blue color we'll change the blur
we'll make it a little bit higher and
we'll change the mode as well to normal
now whack the opacity all the way to 100
and just work with the blur
and there we go we've got a nice glowing sword
okay now i'll let you watch the rest of
this tutorial and if you have
any questions at all just feel free to
ask them in the comments section i'm
here for you i can i can help you
and that's about it for this tutorial
thank you all very much for watching i
hope you
learned how to draw your own melee weapons
weapons
and vanilla style next up we'll probably focus
focus
on some animals because we are working
on a little collaborative project
about uh animals nearing extinction so
this will be something to look out for
now if you want to know more about the
mods that we're working on please check
us out on patreon
it's only one dollar and you get access to
to
a whole lot of stuff so you get access
to development blogs you get access to
live streams well no live streams yet
but they're coming
but again yeah just uh going to the
patreon and
just check out what great stuff we are
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