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FIBA Rules Explained: Cylinder, Block & Charge | Referee University | YouTubeToText
YouTube Transcript: FIBA Rules Explained: Cylinder, Block & Charge
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[Music]
when people think of charges they think
of the classic player is standing there
waiting for a bus and then gets hit
these are the easy charges to call and
then there are some people that assume
anytime a defender moves his body and
contact occurs it should automatically
be a block what they do not know is that
you can have a charge when the defender
is moving this is where an understand
the cylinder principle is required it's
to help us improve our decision-making
on block charge plays in addition to the
defensive cylinder vive incorporate an
offensive cylinder this year if you want
to find out more about the different
rule changes in the 2020 season this is
the video to find on our page the first
paragraph of the cylinder principle
talks about the dimensions of this
imaginary cylinder and that your
dimensions vary according to the height
and size of the player naturally a
bigger player is gonna require a bigger
cylinder however his parameters don't
get expanded he's just larger so he gets
a bigger cylinder we're gonna look at
these parameters when we look at the
offense and defense of cylinder the
parameters of your cylinder for an
offensive or defensive player are
virtually the same the only difference
is an offensive player has a ball in
their hands both cylinders rear are
marked by the but the but is in a
regular stance in line with the body if
it becomes stuck out which is outside
the cylinder you have a potential for a
personal valve then when we look at the
sides of the cylinder they are marked by
the outer edge of the arms and legs your
legs and feet or roughly shoulder width
apart any big extension out of those
areas will be outside your cylinder the
arms are allowed a little bit more
leeway when they're looking at the
position of a defender it's slightly
past the knee toe alignment the front of
the cylinder is where the variation
occurs as a defender the hands and arms
may extend and from the torso no further
than the position of the feet and knees
mean that their hands can't go past the
knee and toe alignment in front of their body
body
once it does you're now outside your
cylinder the arms are allowed to be bent
at the elbows so that the forearms and
hands are raised in a legal garden so
you can have them above
in front of you as long as they're not
past that alignment the offensive player
has bent knees and arms and holding the
ball above the hips the ball can go all
the way to the knee toe alignment
similar to the defensive player but as
soon as it goes outside that portion you
are now out of your cylinder so yes you
can do rip through moves and do pass
fakes where the balls outside the
cylinder but you could be initiating
that contact and you can be at fault of
that contact when it goes outside your
cylinder and that's what we're gonna
look at is when people are outside their
cylinders they can now be the ones at
fault for contact so that's why knowing
the cylinders is completely important
for determining offensive or defensive
fouls the defensive player may not enter
the cylinder the offensive player with
the ball and cause illegal contact with
the offensive player attempting to make
a normal basketball play within their
cylinder so that typical Patrick
Beverley head on the chest in their
cylinder this is where they're gonna be
at fault for contact because you can be
in the cylinder as this picture shows
you can be in their cylinder but as soon
as you're making a legal contact on the
offensive player or restricting their
movement in their cylinder you are at
fault for the contact because the
offensive player of the ball must be
allowed enough space for a normal
basketball play within their cylinder
this play can include dribbling pivoting
shooting and passing all the facets of
the game now the offensive player cannot
spread his legs or arms outside of this
cylinder like a push off or kick out and
cause a legal contact with the defensive
player in order to gain an additional
space so that can be an armbar push off
that can be a draymond Green kick out
his legs on the defender those are all
contacts that the offensive player is at
fault for being outside their cylinder
to quickly look at some definitions
charging is an illegal personal contact
with or without the ball by pushing or
moving into an opponent's torso it's
walking it is a legal personal contact
which impedes the progress of an
opponent with or without the ball so
whether it's off ball or on ball holding
grabbing blocking with the knee we're
gonna look at all those the only thing
we're not going to look at in this video
is screens and they'll be saved for a
different video legal guardian position
the last pillar that we're gonna define
why it's important is because if they
aren't in a legal garden then we have a
potential for a block if they are in
legal garden position we have a
potential for an offensive foul so
before we look at the different
scenarios we needed to find this last
one so a defensive player has
established an initial Glee goal
guarding position when he is facing his
opponent and have both feet on the floor
that is the base you need in order to
have legal garden the second portion
talks about your legal garden and the
cylinder extends vertically above the
player so you can raise your hand
straight up above your head or even jump
straight up if you maintain that
vertical position then you're still in
legal garden but if you jump outside of
it now you have a potential for a foul
which we'll look at later under the
principle of verticality garena player
who controls the ball so when you're
guarding the player who is dribbling or
holding it the elements of time and
distance do not apply the offensive
player has to expect to be guarded and
must be prepared to stop or change his
direction whenever an opponent takes an
initial legal guarding position in front
of them even if it's done within a
fraction of a second so as soon as they
catch that ball and they have possession
of it they have to be expected to be
guarded the guarding defensive player
must establish an initial legal guardian
position without causing contact before
taking its position so they can't just
step in to them when they have the ball
and create that contact they have to
have initial legal guardian prior once
the defensive player has established an
initial legal guardian he may move to
guard his opponent but can extend his arms
arms
his shoulders hips are legs to prevent
the dribbler from passing by them now to
put it all together when we're judging a
charge block situation referee will use
the following principles the defensive
player must establish a legal Garden
position which we looked at before which
is facing the player at the ball and
having both feet on the floor the
jump vertically move laterally or
backwards in order to maintain the legal
garnishing so you can move as a
defensive player and still take a charge
as long as you're moving in these
directions and not towards offensive
player like the next point says that
when moving to maintain the initial
legal Garden one our two feet may be off
the floor for an instant as long as the
movement is lateral or backwards but not
towards the player of the ball because
then you're causing the contact you're
going into their path so it is expected
that when you move one foot and at times
both feet can be off the floor for that
instant contact must occur on the torso
in which case the defensive player would
be considered as having been at the
place of contact first so if you get hit
in the hip there's a very good chance
that you weren't there in time so that's
why we talk about the torso but if you
take it in the chest you're most likely
been at the place of contact first
lastly when you establish legal guardian
the defense player may turn within their
cylinder to avoid injury you can turn
your body to brace for that contact and
not be deemed a blocking foul it's
expected that if you need to protect
yourself from injury that you will have
that right to do so now we're looking at
the off ball situations so when you
guard a player that it doesn't have the
ball they are entitled to move freely on
the plane court and take any spot that's
not already occupied by another player
when this really comes into play is
jamming the cutter off ball and jousting
for post position when you're guarding
the post you can move around as long as
that's your goal is to get around and try
try
the position but you can't push them off
the spot and the offensive player can't
push you off you're defending spot that
is not allowed
when guarding a player who does not
control the ball the elements of time
and distance will apply in this scenario
a defensive player cannot take a
position so near or so quickly in the
path of a moving opponent that the
latter does not have this time or
distance to either stop or change their
direction so you have to give them some
movement and some ability to stop and
change direction if you occupy a spot
and that just comes in the next
statement that distance is directly
proportional to the speed of the
opponent but never less than one normal
step so if someone's going full-speed
that's gonna be different than someone
walking down the court but at minimum
there are a lot of one normal step off
ball in these situations if a defender
does not respect the elements of time
and distance in taking the initial legal
Garen position and contact occurs then
the defender is responsible so you'll
see that a lot with Patrick Beverley
he really tiptoes that line so as long
as you get to the spot first and you
give that element of time and distance
for them to change direction then you
should be fine so the last paragraph is
the same as guarding the ball now once a
defender has legal garnishing they can
move to guard the opponent you just
can't prevent them by passing by you
through your arms shoulders hips or legs
because then you're bumping the cutter
and you may turn within your cylinder to
avoid injury lastly verticality so
during the game we know that every
player has a right to occupy any
position within their cylinder on the
plane court that isn't occupied by an opponent
opponent
but when we look at the verticality
principle this principle protects the
space on the floor which the player
occupies in the space above them when
they jump vertically within that space
says someone's standing there then
jumping straight up that's allowed
you're allowed to be in your cylinder
whether you're on the floor in the air
as long as you're within that cylinder
as soon as a player leaves their
cylinder and body contact occurs with an
opponent who re-established their own
vertical position in their cylinder the
player that left their cylinder is
responsible for the contact pretty
straightforward if you leave your
cylinder whether you're on the ground or
in the air you're at cause for the
contact and you have potential for a
foul so let's look at the two different
situations if the defensive player jumps
and is vertical
we can't penalize them even if they have
their hands and arms extended above them
within their own cylinder they are fine
they aren't causing the contact but if
they reach out and leave their cylinder
now they're causing the contact and
they're at fault now looking at the
offensive player if they are airborne or
on the floor and within their cylinder
we are fine but the scenario where the
offensive player on the floor are
airborne causes contact with the
defensive player in the league are in
position we have a potential for a foul
a couple of scenarios you can see is a
player using their arms to create more
space for themselves so doing a push off
to get a dribble shot we've seen that
spreading their legs or arms to cause
contact during or immediately after a
shot for a field goal so we saw a dream
on green doing his leg kick this could
also look at shooters that finish their
shot and they kick out their legs to
trip up the defender trying to make a
legal play on the ball these are all
vows that are initiated by the player
leaving their cylinder [Music]
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