0:12 [Music]
0:14 when people think of charges they think
0:16 of the classic player is standing there
0:18 waiting for a bus and then gets hit
0:20 these are the easy charges to call and
0:23 then there are some people that assume
0:25 anytime a defender moves his body and
0:27 contact occurs it should automatically
0:30 be a block what they do not know is that
0:32 you can have a charge when the defender
0:33 is moving this is where an understand
0:36 the cylinder principle is required it's
0:38 to help us improve our decision-making
0:41 on block charge plays in addition to the
0:44 defensive cylinder vive incorporate an
0:46 offensive cylinder this year if you want
0:47 to find out more about the different
0:50 rule changes in the 2020 season this is
0:53 the video to find on our page the first
0:55 paragraph of the cylinder principle
0:57 talks about the dimensions of this
1:00 imaginary cylinder and that your
1:02 dimensions vary according to the height
1:04 and size of the player naturally a
1:05 bigger player is gonna require a bigger
1:08 cylinder however his parameters don't
1:11 get expanded he's just larger so he gets
1:13 a bigger cylinder we're gonna look at
1:14 these parameters when we look at the
1:16 offense and defense of cylinder the
1:18 parameters of your cylinder for an
1:20 offensive or defensive player are
1:22 virtually the same the only difference
1:24 is an offensive player has a ball in
1:27 their hands both cylinders rear are
1:29 marked by the but the but is in a
1:32 regular stance in line with the body if
1:35 it becomes stuck out which is outside
1:37 the cylinder you have a potential for a
1:39 personal valve then when we look at the
1:41 sides of the cylinder they are marked by
1:44 the outer edge of the arms and legs your
1:46 legs and feet or roughly shoulder width
1:49 apart any big extension out of those
1:52 areas will be outside your cylinder the
1:53 arms are allowed a little bit more
1:55 leeway when they're looking at the
1:57 position of a defender it's slightly
2:00 past the knee toe alignment the front of
2:01 the cylinder is where the variation
2:04 occurs as a defender the hands and arms
2:07 may extend and from the torso no further
2:09 than the position of the feet and knees
2:11 mean that their hands can't go past the
2:14 knee and toe alignment in front of their body
2:14 body
2:17 once it does you're now outside your
2:19 cylinder the arms are allowed to be bent
2:20 at the elbows so that the forearms and
2:23 hands are raised in a legal garden so
2:24 you can have them above
2:25 in front of you as long as they're not
2:28 past that alignment the offensive player
2:31 has bent knees and arms and holding the
2:34 ball above the hips the ball can go all
2:36 the way to the knee toe alignment
2:39 similar to the defensive player but as
2:41 soon as it goes outside that portion you
2:44 are now out of your cylinder so yes you
2:47 can do rip through moves and do pass
2:49 fakes where the balls outside the
2:52 cylinder but you could be initiating
2:55 that contact and you can be at fault of
2:56 that contact when it goes outside your
2:58 cylinder and that's what we're gonna
3:00 look at is when people are outside their
3:03 cylinders they can now be the ones at
3:06 fault for contact so that's why knowing
3:09 the cylinders is completely important
3:11 for determining offensive or defensive
3:15 fouls the defensive player may not enter
3:16 the cylinder the offensive player with
3:18 the ball and cause illegal contact with
3:20 the offensive player attempting to make
3:22 a normal basketball play within their
3:25 cylinder so that typical Patrick
3:28 Beverley head on the chest in their
3:31 cylinder this is where they're gonna be
3:33 at fault for contact because you can be
3:35 in the cylinder as this picture shows
3:37 you can be in their cylinder but as soon
3:39 as you're making a legal contact on the
3:41 offensive player or restricting their
3:43 movement in their cylinder you are at
3:45 fault for the contact because the
3:47 offensive player of the ball must be
3:49 allowed enough space for a normal
3:51 basketball play within their cylinder
3:53 this play can include dribbling pivoting
3:56 shooting and passing all the facets of
3:59 the game now the offensive player cannot
4:01 spread his legs or arms outside of this
4:04 cylinder like a push off or kick out and
4:06 cause a legal contact with the defensive
4:07 player in order to gain an additional
4:11 space so that can be an armbar push off
4:14 that can be a draymond Green kick out
4:16 his legs on the defender those are all
4:18 contacts that the offensive player is at
4:20 fault for being outside their cylinder
4:22 to quickly look at some definitions
4:25 charging is an illegal personal contact
4:28 with or without the ball by pushing or
4:31 moving into an opponent's torso it's
4:33 walking it is a legal personal contact
4:35 which impedes the progress of an
4:37 opponent with or without the ball so
4:40 whether it's off ball or on ball holding
4:42 grabbing blocking with the knee we're
4:44 gonna look at all those the only thing
4:45 we're not going to look at in this video
4:48 is screens and they'll be saved for a
4:50 different video legal guardian position
4:53 the last pillar that we're gonna define
4:55 why it's important is because if they
4:58 aren't in a legal garden then we have a
5:00 potential for a block if they are in
5:01 legal garden position we have a
5:03 potential for an offensive foul so
5:05 before we look at the different
5:07 scenarios we needed to find this last
5:09 one so a defensive player has
5:11 established an initial Glee goal
5:13 guarding position when he is facing his
5:15 opponent and have both feet on the floor
5:18 that is the base you need in order to
5:20 have legal garden the second portion
5:23 talks about your legal garden and the
5:26 cylinder extends vertically above the
5:28 player so you can raise your hand
5:31 straight up above your head or even jump
5:33 straight up if you maintain that
5:35 vertical position then you're still in
5:38 legal garden but if you jump outside of
5:40 it now you have a potential for a foul
5:42 which we'll look at later under the
5:45 principle of verticality garena player
5:47 who controls the ball so when you're
5:48 guarding the player who is dribbling or
5:51 holding it the elements of time and
5:53 distance do not apply the offensive
5:55 player has to expect to be guarded and
5:58 must be prepared to stop or change his
6:00 direction whenever an opponent takes an
6:03 initial legal guarding position in front
6:05 of them even if it's done within a
6:07 fraction of a second so as soon as they
6:09 catch that ball and they have possession
6:12 of it they have to be expected to be
6:14 guarded the guarding defensive player
6:16 must establish an initial legal guardian
6:19 position without causing contact before
6:21 taking its position so they can't just
6:23 step in to them when they have the ball
6:26 and create that contact they have to
6:30 have initial legal guardian prior once
6:31 the defensive player has established an
6:35 initial legal guardian he may move to
6:38 guard his opponent but can extend his arms
6:39 arms
6:44 his shoulders hips are legs to prevent
6:47 the dribbler from passing by them now to
6:48 put it all together when we're judging a
6:50 charge block situation referee will use
6:53 the following principles the defensive
6:55 player must establish a legal Garden
6:57 position which we looked at before which
6:58 is facing the player at the ball and
7:01 having both feet on the floor the
7:12 jump vertically move laterally or
7:15 backwards in order to maintain the legal
7:18 garnishing so you can move as a
7:19 defensive player and still take a charge
7:21 as long as you're moving in these
7:24 directions and not towards offensive
7:27 player like the next point says that
7:29 when moving to maintain the initial
7:33 legal Garden one our two feet may be off
7:35 the floor for an instant as long as the
7:38 movement is lateral or backwards but not
7:40 towards the player of the ball because
7:41 then you're causing the contact you're
7:45 going into their path so it is expected
7:48 that when you move one foot and at times
7:50 both feet can be off the floor for that
7:52 instant contact must occur on the torso
7:54 in which case the defensive player would
7:56 be considered as having been at the
7:59 place of contact first so if you get hit
8:01 in the hip there's a very good chance
8:03 that you weren't there in time so that's
8:05 why we talk about the torso but if you
8:07 take it in the chest you're most likely
8:09 been at the place of contact first
8:12 lastly when you establish legal guardian
8:14 the defense player may turn within their
8:16 cylinder to avoid injury you can turn
8:18 your body to brace for that contact and
8:21 not be deemed a blocking foul it's
8:23 expected that if you need to protect
8:25 yourself from injury that you will have
8:27 that right to do so now we're looking at
8:29 the off ball situations so when you
8:31 guard a player that it doesn't have the
8:33 ball they are entitled to move freely on
8:35 the plane court and take any spot that's
8:37 not already occupied by another player
8:39 when this really comes into play is
8:43 jamming the cutter off ball and jousting
8:46 for post position when you're guarding
8:48 the post you can move around as long as
8:50 that's your goal is to get around and try
8:50 try
8:53 the position but you can't push them off
8:55 the spot and the offensive player can't
8:58 push you off you're defending spot that
8:59 is not allowed
9:01 when guarding a player who does not
9:04 control the ball the elements of time
9:06 and distance will apply in this scenario
9:08 a defensive player cannot take a
9:11 position so near or so quickly in the
9:13 path of a moving opponent that the
9:14 latter does not have this time or
9:17 distance to either stop or change their
9:19 direction so you have to give them some
9:22 movement and some ability to stop and
9:24 change direction if you occupy a spot
9:26 and that just comes in the next
9:28 statement that distance is directly
9:30 proportional to the speed of the
9:32 opponent but never less than one normal
9:34 step so if someone's going full-speed
9:36 that's gonna be different than someone
9:38 walking down the court but at minimum
9:40 there are a lot of one normal step off
9:43 ball in these situations if a defender
9:45 does not respect the elements of time
9:48 and distance in taking the initial legal
9:51 Garen position and contact occurs then
9:53 the defender is responsible so you'll
9:56 see that a lot with Patrick Beverley
9:58 he really tiptoes that line so as long
10:01 as you get to the spot first and you
10:03 give that element of time and distance
10:06 for them to change direction then you
10:09 should be fine so the last paragraph is
10:11 the same as guarding the ball now once a
10:13 defender has legal garnishing they can
10:15 move to guard the opponent you just
10:17 can't prevent them by passing by you
10:21 through your arms shoulders hips or legs
10:23 because then you're bumping the cutter
10:25 and you may turn within your cylinder to
10:29 avoid injury lastly verticality so
10:30 during the game we know that every
10:33 player has a right to occupy any
10:35 position within their cylinder on the
10:37 plane court that isn't occupied by an opponent
10:38 opponent
10:40 but when we look at the verticality
10:43 principle this principle protects the
10:44 space on the floor which the player
10:47 occupies in the space above them when
10:49 they jump vertically within that space
10:51 says someone's standing there then
10:53 jumping straight up that's allowed
10:55 you're allowed to be in your cylinder
10:57 whether you're on the floor in the air
10:59 as long as you're within that cylinder
11:01 as soon as a player leaves their
11:04 cylinder and body contact occurs with an
11:07 opponent who re-established their own
11:09 vertical position in their cylinder the
11:11 player that left their cylinder is
11:13 responsible for the contact pretty
11:15 straightforward if you leave your
11:17 cylinder whether you're on the ground or
11:19 in the air you're at cause for the
11:22 contact and you have potential for a
11:23 foul so let's look at the two different
11:27 situations if the defensive player jumps
11:29 and is vertical
11:32 we can't penalize them even if they have
11:33 their hands and arms extended above them
11:36 within their own cylinder they are fine
11:38 they aren't causing the contact but if
11:41 they reach out and leave their cylinder
11:43 now they're causing the contact and
11:45 they're at fault now looking at the
11:48 offensive player if they are airborne or
11:49 on the floor and within their cylinder
11:52 we are fine but the scenario where the
11:53 offensive player on the floor are
11:56 airborne causes contact with the
11:57 defensive player in the league are in
11:59 position we have a potential for a foul
12:02 a couple of scenarios you can see is a
12:04 player using their arms to create more
12:06 space for themselves so doing a push off
12:09 to get a dribble shot we've seen that
12:11 spreading their legs or arms to cause
12:14 contact during or immediately after a
12:16 shot for a field goal so we saw a dream
12:19 on green doing his leg kick this could
12:21 also look at shooters that finish their
12:24 shot and they kick out their legs to
12:25 trip up the defender trying to make a
12:28 legal play on the ball these are all
12:31 vows that are initiated by the player
12:32 leaving their cylinder [Music]