0:01 So many of you are still trying to find
0:03 your comfortable sensitivity in Rainbow
0:04 Six Siege. And some of you just got this
0:06 game and started playing. So you have no
0:08 idea what number to put here and which
0:09 one is the best for you. You miss your
0:11 shots, potato aim, and copy other pro
0:13 players sense. Thinking with yourself
0:14 that makes you better, but you're wrong.
0:16 In this one, I show you how you should
0:18 find your sensitivity on PC and console
0:19 in Six Siege. Before we get to the
0:21 video, don't forget about my coaching
0:22 sessions, which you can get all the info
0:24 about prices and how they work by
0:26 sending me a DM on Discord. My Discord
0:27 is in description. Let's get to the
0:29 video. Okay, so the first thing that you
0:30 have to pay attention to is your DPI. If
0:32 you're playing on PC, you have DPI, but
0:33 if you're on console, you don't have to
0:35 watch this. You can skip to horizontal
0:37 and vertical since. But for PC players,
0:39 you have to see what mouse you're using.
0:41 Are you using Logitech? Are you using um
0:43 Razer or some type of other mouse? Most
0:45 of the time, you have a software. So,
0:48 mine is Logitech GI Hub. I can adjust my
0:51 DPI, give it some numbers, 400, 800,
0:54 1,600, and so on. Same goes for Razer.
0:56 But some other mouse have colors. Okay?
0:59 So each color represents one DPI. Red
1:01 can be for example 400. Green can be
1:04 800. Just an example. And so on. But so
1:07 far if I press the middle mouse button,
1:10 look, my DPI changes. So this is faster.
1:12 If I press it one more time, this is way
1:14 faster. And if I press one more time,
1:18 this is very very very slow. Okay. Press
1:19 one more time. It's a bit faster. This
1:22 is my DPI 800. Now what you want to
1:25 start with is either 400 or 800. I
1:27 suggest you start with 400. See how it
1:29 is, if you like it or whatever. If not,
1:31 you can switch to 800, but do not go
1:33 higher. That's my suggestion. You can
1:34 always go higher if you want to. Second
1:36 step of finding your sense is that you
1:37 have to go to your documents. If you're
1:39 playing on PC, you have to find your
1:41 multiplier. Are you playing on default
1:42 or are you playing something else? You
1:44 should be on default, but let's check.
1:46 Okay, so you go to documents, you go
1:49 down to my games, you go to Rainbow Six
1:51 Siege, and these are your game files.
1:53 So, this is like my main account, for
1:55 example. This is like alt. This is
1:56 another alt. This is someone else
1:58 account, etc., etc. You you should have
2:01 like one or two. Okay, so your main and
2:02 maybe like your alt. Uh, you find your
2:04 main account. You press on it. Go to
2:06 game settings and somewhere around here
2:08 where you have input, you're going to
2:11 find this one, mouse sensitivity
2:15 multiplier unit. Look at this.
2:19 0.0200 0. So this is default. Okay, what
2:21 does it mean? So why should we even
2:23 change our default multiplier? So some
2:26 players look pro players okay you I
2:28 don't think if you should change it if
2:29 you should touch uh your default
2:31 multiplayer just keep it like that but
2:33 for pro players they want to be kind of
2:35 accurate okay they want to be precise so
2:37 they can't go for example between the
2:40 number five and six okay there's no
2:42 number between five and six but when
2:44 they change their default multiplier
2:46 they can go between the number five and
2:51 6. How? by going 51, 52, 53, 54, 55, 56,
2:54 7, 8, 9, and now there are six. You see
2:56 what I'm saying? So, they can go between
2:59 five and six with these numbers. Okay?
3:00 That's what they're doing and that's why
3:02 they change it. But you don't need that.
3:04 You can just still go with the default
3:06 multiplier and just have these normal
3:08 numbers. Now, the next step is choosing
3:10 your horizontal and vertical sense.
3:12 Okay? For PC players, you have to go
3:14 depending on what DPR you're using, but
3:16 for console players, it's easier. Okay,
3:18 I'm going to explain first PC and then
3:20 switch to console. Okay, so PC, I'm
3:22 going to go with let's say 400 DPI.
3:25 Okay, so this is 400. It's very slow. My
3:26 mouse doesn't move. And I'm going to go
3:28 with number like five. Okay, start with
3:31 five. Guys, look, if I want to move my
3:33 head from in the middle to the left
3:36 side, this this is how I want to like
3:39 move it. Look, I have to turn so much. I
3:41 have to turn five times until I can do
3:44 like a one AD flick. And if I ADS and I
3:46 want to shoot someone, this is how much
3:49 I have to move my aim so I can kill
3:51 someone. So this is very very slow for
3:53 me. Maybe it's good for you. I don't
3:55 know. But I don't want to play like
3:57 this. So what I'm going to do is
3:58 increase this number. I'm going to make
4:02 it like 10. So 10 10 400 DPI. Let's see.
4:04 Okay. Okay. Feels a bit better. I can
4:07 work with this. Um but for my 180
4:10 flicks, I have to just do it a bit like
4:11 uh longer, right? and I have to move my
4:13 mouse from this side to this side so I
4:16 can do like a 180 flick. I usually don't
4:17 do this because I'm playing on 800 DPI
4:19 but 400 DPI it's different. Yes, you can
4:21 go with this number. If you again feel
4:23 like this is slow, you can obviously
4:25 increase the number. Now, if I switch to
4:28 800 DPI, this is obviously going to be
4:31 faster, right? Faster. And then for 180
4:33 flakes, I have to use my rest. Look, my
4:36 rest, I just turn around 180 flick.
4:38 Okay? I don't have to do this, for
4:40 example, or this. and just move my mouse
4:41 from the left side to the right side of
4:43 my mouse pad. So, what you want to pay
4:45 attention to is basically how fast can
4:47 you do this? Like flick from left side
4:49 to right side. Do you like it? Is it
4:52 fast? Is it okay to you? And also your
4:55 180 flicks just turning around. Okay. If
4:57 you are, for example, turning around and
4:59 you don't reach this just like remember
5:02 the 400 DPI and like 55. I had to do
5:04 this like four or five times. That's not
5:06 good. And if it's too fast that I just
5:09 do do it like this, like I had to land
5:11 here, but I landed here. This is like
5:13 over faking. This is not good. This is
5:16 too fast. Either you lower it down or
5:19 you get used to it and practice, which I
5:21 suggest you change it. Okay, don't
5:22 practice with that one. It's just too
5:25 much. Somewhere around here or here. If
5:27 you land, it's okay. You can practice.
5:29 But this is too much. And this is too
5:30 much. For console players, you guys
5:33 don't have DPI. Obviously, you can't
5:36 just have numbers like 10 and 10, 11 and
5:38 11. It's going to be slow. Okay. What we
5:40 want to do for console players is go
5:42 higher than 50. I used to play on
5:44 console on PS4 for 3 years. For
5:46 horizontal, you want to go higher than
5:50 50. So, either 50, 60, 70, 80, 90, and
5:53 100. So, we can actually move around.
5:55 And again, it's about your flicks. If
5:56 there's a guy shooting behind you, you
5:58 can turn around and shoot him. and
6:00 somewhere like this the flicks like long
6:02 flakes and like short flakes. Okay. And
6:04 for vertical sense you don't need higher
6:08 than 50. Go from 30 to 50. Okay. Why?
6:10 Because this is the guy. This is how
6:13 much we want to move our aim. And like
6:15 this is the door frame. So this is how
6:17 much we really need. We don't need like
6:18 here. We don't need like here. This is
6:20 the amount that we need. Okay. And this
6:23 is how fast we want it. If it's slow
6:25 like this, it's not good. And if it's
6:27 fast like this, it's not good. So go
6:30 from number 30 to 50. The rest are your
6:32 dead zones. Okay, this is like for
6:33 example how much pressure you put on
6:36 your um sticks or your shocker or your
6:38 analog when it moves actually. So if
6:41 it's like two with a little touch, it's
6:42 going to move, right? But if it's like
6:44 this, so you have to actually put
6:45 pressure on your stick and move it all
6:47 the way to the left side and right side
6:49 and that's not good. So go with low
6:51 numbers like 5 43. And that's just
6:54 preference. You you got to see how much
6:56 sensitivity you want on these ones. And
6:58 the last one is advanced controller
6:59 options. Some of the players I've been
7:01 coaching, they had it on. Some of them
7:03 they had it off. Okay, this is just some
7:05 extra stuff. Maybe you can make it
7:07 better. It's just preference. Or you can
7:08 have it disabled and just play like
7:10 this. Okay, doesn't change anything. You
7:12 can still be goated and get champion.
7:14 Let's move on to mouse ads sensitivity.
7:15 First of all, you want to go with
7:17 advanced, not standard. Why? Because
7:18 then we can have different sensitivity
7:21 for different scopes. Okay, this is your
7:22 ADS sense. And it's different with this
7:25 one, horizontal and vertical. Okay. When
7:26 you're aim down sight, it's different.
7:28 Some people want to have this one faster
7:31 and this one slower or the opposite.
7:32 Good examples that I can give you is
7:35 that some people go with like 70 and
7:38 like 80 and 90 and whatever. Okay. Why?
7:39 Because when they're pushing side and
7:41 they're ADS, they want to be able to
7:44 flick faster. I think Bolo um has his
7:45 sense like this. So, he's like pushing,
7:48 he's ads, he gets a kill, and then turns
7:50 around to here, you know? So he doesn't
7:54 have to unads, turn around, and then ADS
7:56 again. That's why he's doing that. But
7:59 the other example is that some people
8:01 find it too fast. They just can't do it.
8:02 So what they're going to do is have
8:05 these ones slower. So they go like lower
8:08 numbers. Yeah. This way they can track
8:10 smoother. Look, if I want to flick again
8:13 behind me, Volvan ADS, I have to do it
8:16 two times, right? So it's slow. But I
8:18 can track smoother. I can track better.
8:21 I can flick better. This is the area
8:23 that I want to work with, not behind me
8:26 or left side. If I want to work with um
8:27 somewhere behind, I just
8:31 unad and then ADS. So, I think that's
8:33 what Shyo does. He has his hands like
8:35 this. He can track better. He can flick
8:36 better, whatever. But when it comes to
8:43 unad. Now, you're asking which number I
8:44 should go. I'm going to ask you this.
8:46 Which type of player you want to be? Do
8:48 you want to be someone like Bolo and
8:50 stay ADS all the time and then flick
8:52 around or be someone like Shyo who has
8:54 like good flicking and good tracking?
8:56 You can also go somewhere in between.
8:58 You don't have to necessarily go all the
9:00 way high till the end or go all the way
9:02 to the end right here and make it slow.
9:06 My ADS sense is 33 and 53. Right now you
9:08 guys are seeing air 53. So I feel like
9:11 this is for me good. Okay, I can track
9:14 smoothly, make it slow, make it fast. I
9:16 cannot do this. Okay, it's going to be a
9:17 bit hard. So, what I'm going to do
9:20 sometimes is like on ads and shoot. And
9:26 need. I want to be able to flick from
9:29 right here to all the way like here.
9:31 This is how much I need. Now, guys,
9:33 something else that you have to pay
9:35 attention to is to see what type of
9:37 player you are. Are you an arm player?
9:39 Do you want to play like this or do you
9:40 want to use your
9:43 wrist? Okay. I feel like I'm kind of
9:46 like both. So sometimes for fix and
9:48 tracking I use my wrist. But sometimes I
9:50 have to flick longer. So I'm going to
9:52 use my arm. Right? If you're arm player
9:53 and you want to play with your arm,
9:55 definitely you have to go with slower
9:57 sense. So 400 DPI or just like lower
10:00 horizontal vertical. But if you're a
10:01 rest player, obviously higher sense, so
10:04 you don't have to just use your arm. One
10:06 move like this, your aim is going to go
10:08 all the way to here. Something else that
10:09 you have to pay attention to is your
10:11 mouse pad. For PC players, how much
10:13 space you have. If you have a large
10:15 mouse pad all the way and a long desk
10:17 and whatever, you can be arm player and
10:19 just use all of it. Okay? But if you
10:21 have a small mouse pad, then you have to
10:23 go with higher sense. So you can just
10:26 use this amount or this amount and don't
10:28 go over the mouse pad. So for example,
10:30 if my sense is like let's say five and
10:35 five and 800 DPI and this is like lower,
10:37 I don't like this. You know why? Because
10:39 when it comes to flicking and tracking
10:45 whatever like I'm out of mouse path like
10:48 I'm just on the edge and I don't want
10:50 this. Same goes for just horizontal
10:53 clicks. I reach my uh keyboard and from
10:54 the other
10:57 side I reach at the end of the mouse
10:59 pad. So this is obviously not a good
11:01 sense. But with my original one with the
11:04 normal fix you see it's in the middle.
11:05 My mouse is in the middle. I'm
11:08 comfortable. And with the ads
11:11 ones, it doesn't reach the edge right
11:13 here and here. It's still kind of in the
11:16 middle. Now, what practices you should
11:18 do with your sense, the one that you
11:19 just found. Okay, you feel like this is
11:21 the right number. Your 180 flicks are
11:23 good. You can flick till here until here
11:25 if you want to or it's just faster,
11:28 however you want it. And then we go to
11:31 dummies, four targets, random. And we
11:33 want to put it on sprint. So now I'm
11:35 going to practice my tracking. Is it
11:37 smooth? Just follow the bots. Make sure
11:40 I'm all the time on the target. Okay.
11:42 Not stopping in the middle like this.
11:44 This is not good. It means like slow. It
11:47 has to be smooth. Okay. If I change this
11:49 number, if I go
11:52 faster, it's it's going to be
11:55 shaky. I I don't know how I can control
11:57 this sense. Okay. And keep it on the
11:59 target. So, this is not good. And if
12:01 it's very very low, I'm not going to be
12:03 able to track this guy. Look, I'm I
12:06 can't reach this guy. He's too fast for
12:09 me. So again, this is not a good sense.
12:11 And then after that, we have flicking.
12:13 So change the options. Put it on big
12:16 balls for example, idle speed four
12:18 targets. And then start flicking. See
12:20 how your sense feels like. Is it fast?
12:22 Is it slow? So this is my sense normal.
12:24 I can flick however I want. Short
12:27 flakes, long flakes. But if I change
12:30 this and like let's said make it 15 and
12:35 30 then this is very slow to me and I
12:37 don't like this. I have to move my wrist
12:39 and arm faster so I can flick. And if
12:47 again what happens is when I want to
12:49 reach here I'm going to go here and then
12:52 I have to fall back again. Again look I
12:55 want to stay here and I go here. So this
13:02 Okay. So obviously a lower sense than
13:05 this would be actually good. I can even
13:08 go somewhere in between right here and
13:10 still manage to flick these targets, but
13:11 it's going to be fast. It's going to
13:13 take some time for me to practice with
13:15 this one and get used to it. And last
13:17 thing that is left for you to practice
13:19 is your recalle control. So put it on 20
13:21 m depending on your sense. See how your
13:24 recall control is. First of all, it can
13:26 be still bad even though you found the
13:27 perfect sensitivity. It requires
13:29 practice. So, it's not like with just
13:32 like one time in like 1 hour. Nice.
13:34 Recalle control zero. No, it's not going
13:37 to be like that. So, look, this is my
13:39 normal sense I can control the
13:43 recall. Okay. If I make this faster, it
13:45 can be a bit better. Let's
13:48 see. So, I changed it like with 10
13:51 numbers. This is the second time. Look,
13:53 it's a bit faster. So that's why I'm
13:55 pulling down. I'm used to the last
13:57 sense. So I pull down harder, which I
14:00 don't have to. So it's like less
14:03 effort. This is basically what I want.
14:04 Less effort, maybe better recoil
14:07 control, right? If I practice, but with
14:10 slower sense, let's go like 25 for
14:12 example. I have to pull down very very
14:20 Look, at first it was going up because
14:21 the sense is slow and I was pulling
14:23 down, but it was not enough. So, I had
14:24 to pull down very [Music]
14:27 [Music]
14:30 hard. So, the speed basically changed.
14:32 With slow sense, I'm going to come down
14:34 faster, but with faster sense, I'm going
14:37 to come down slower. Slow
14:40 sense. And now,
14:43 fast. Look, with the first touch, I'm
14:44 going all the way down. I don't have to
14:47 do anything.
14:48 You see, you see the difference? I don't
14:50 have to do anything. It's the less
14:50 effort. Very [Music]
14:52 [Music]
14:54 easy. And how long you should keep this
14:56 sense and practice with it. I suggest
14:59 one week. Do the drills. 180 flicks,
15:01 recall control, 20 m. Obviously,
15:04 tracking and flicking. Make sure it's
15:06 smooth, it's perfect, you do it every
15:08 day that you play. And then if you feel
15:10 like something is fast, it's a bit slow,
15:12 change it with like one or two numbers.
15:16 Okay? From 53, go down to 50. From 45,
15:18 go down to 43. You know, these are the
15:20 numbers you want to change. From 11, go
15:23 down to 10. Go down to 9. Do not all of
15:25 a sudden out of nowhere go from 11 down
15:28 to 5. Do not go from 53 down to 33.
15:30 Okay? Do not change it like that. That's
15:33 just like huge number, huge difference.
15:34 And that's it for today's video. Let me
15:36 know if you found this useful. And if
15:37 you have any questions, let me know down
15:38 in the comments. Until the next one, you
15:40 can watch these two videos right here.