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How To FIND YOUR SENSITIVITY In Rainbow Six for PC and Console
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So many of you are still trying to find
your comfortable sensitivity in Rainbow
Six Siege. And some of you just got this
game and started playing. So you have no
idea what number to put here and which
one is the best for you. You miss your
shots, potato aim, and copy other pro
players sense. Thinking with yourself
that makes you better, but you're wrong.
In this one, I show you how you should
find your sensitivity on PC and console
in Six Siege. Before we get to the
video, don't forget about my coaching
sessions, which you can get all the info
about prices and how they work by
sending me a DM on Discord. My Discord
is in description. Let's get to the
video. Okay, so the first thing that you
have to pay attention to is your DPI. If
you're playing on PC, you have DPI, but
if you're on console, you don't have to
watch this. You can skip to horizontal
and vertical since. But for PC players,
you have to see what mouse you're using.
Are you using Logitech? Are you using um
Razer or some type of other mouse? Most
of the time, you have a software. So,
mine is Logitech GI Hub. I can adjust my
DPI, give it some numbers, 400, 800,
1,600, and so on. Same goes for Razer.
But some other mouse have colors. Okay?
So each color represents one DPI. Red
can be for example 400. Green can be
800. Just an example. And so on. But so
far if I press the middle mouse button,
look, my DPI changes. So this is faster.
If I press it one more time, this is way
faster. And if I press one more time,
this is very very very slow. Okay. Press
one more time. It's a bit faster. This
is my DPI 800. Now what you want to
start with is either 400 or 800. I
suggest you start with 400. See how it
is, if you like it or whatever. If not,
you can switch to 800, but do not go
higher. That's my suggestion. You can
always go higher if you want to. Second
step of finding your sense is that you
have to go to your documents. If you're
playing on PC, you have to find your
multiplier. Are you playing on default
or are you playing something else? You
should be on default, but let's check.
Okay, so you go to documents, you go
down to my games, you go to Rainbow Six
Siege, and these are your game files.
So, this is like my main account, for
example. This is like alt. This is
another alt. This is someone else
account, etc., etc. You you should have
like one or two. Okay, so your main and
maybe like your alt. Uh, you find your
main account. You press on it. Go to
game settings and somewhere around here
where you have input, you're going to
find this one, mouse sensitivity
multiplier unit. Look at this.
0.0200 0. So this is default. Okay, what
does it mean? So why should we even
change our default multiplier? So some
players look pro players okay you I
don't think if you should change it if
you should touch uh your default
multiplayer just keep it like that but
for pro players they want to be kind of
accurate okay they want to be precise so
they can't go for example between the
number five and six okay there's no
number between five and six but when
they change their default multiplier
they can go between the number five and
6. How? by going 51, 52, 53, 54, 55, 56,
7, 8, 9, and now there are six. You see
what I'm saying? So, they can go between
five and six with these numbers. Okay?
That's what they're doing and that's why
they change it. But you don't need that.
You can just still go with the default
multiplier and just have these normal
numbers. Now, the next step is choosing
your horizontal and vertical sense.
Okay? For PC players, you have to go
depending on what DPR you're using, but
for console players, it's easier. Okay,
I'm going to explain first PC and then
switch to console. Okay, so PC, I'm
going to go with let's say 400 DPI.
Okay, so this is 400. It's very slow. My
mouse doesn't move. And I'm going to go
with number like five. Okay, start with
five. Guys, look, if I want to move my
head from in the middle to the left
side, this this is how I want to like
move it. Look, I have to turn so much. I
have to turn five times until I can do
like a one AD flick. And if I ADS and I
want to shoot someone, this is how much
I have to move my aim so I can kill
someone. So this is very very slow for
me. Maybe it's good for you. I don't
know. But I don't want to play like
this. So what I'm going to do is
increase this number. I'm going to make
it like 10. So 10 10 400 DPI. Let's see.
Okay. Okay. Feels a bit better. I can
work with this. Um but for my 180
flicks, I have to just do it a bit like
uh longer, right? and I have to move my
mouse from this side to this side so I
can do like a 180 flick. I usually don't
do this because I'm playing on 800 DPI
but 400 DPI it's different. Yes, you can
go with this number. If you again feel
like this is slow, you can obviously
increase the number. Now, if I switch to
800 DPI, this is obviously going to be
faster, right? Faster. And then for 180
flakes, I have to use my rest. Look, my
rest, I just turn around 180 flick.
Okay? I don't have to do this, for
example, or this. and just move my mouse
from the left side to the right side of
my mouse pad. So, what you want to pay
attention to is basically how fast can
you do this? Like flick from left side
to right side. Do you like it? Is it
fast? Is it okay to you? And also your
180 flicks just turning around. Okay. If
you are, for example, turning around and
you don't reach this just like remember
the 400 DPI and like 55. I had to do
this like four or five times. That's not
good. And if it's too fast that I just
do do it like this, like I had to land
here, but I landed here. This is like
over faking. This is not good. This is
too fast. Either you lower it down or
you get used to it and practice, which I
suggest you change it. Okay, don't
practice with that one. It's just too
much. Somewhere around here or here. If
you land, it's okay. You can practice.
But this is too much. And this is too
much. For console players, you guys
don't have DPI. Obviously, you can't
just have numbers like 10 and 10, 11 and
11. It's going to be slow. Okay. What we
want to do for console players is go
higher than 50. I used to play on
console on PS4 for 3 years. For
horizontal, you want to go higher than
50. So, either 50, 60, 70, 80, 90, and
100. So, we can actually move around.
And again, it's about your flicks. If
there's a guy shooting behind you, you
can turn around and shoot him. and
somewhere like this the flicks like long
flakes and like short flakes. Okay. And
for vertical sense you don't need higher
than 50. Go from 30 to 50. Okay. Why?
Because this is the guy. This is how
much we want to move our aim. And like
this is the door frame. So this is how
much we really need. We don't need like
here. We don't need like here. This is
the amount that we need. Okay. And this
is how fast we want it. If it's slow
like this, it's not good. And if it's
fast like this, it's not good. So go
from number 30 to 50. The rest are your
dead zones. Okay, this is like for
example how much pressure you put on
your um sticks or your shocker or your
analog when it moves actually. So if
it's like two with a little touch, it's
going to move, right? But if it's like
this, so you have to actually put
pressure on your stick and move it all
the way to the left side and right side
and that's not good. So go with low
numbers like 5 43. And that's just
preference. You you got to see how much
sensitivity you want on these ones. And
the last one is advanced controller
options. Some of the players I've been
coaching, they had it on. Some of them
they had it off. Okay, this is just some
extra stuff. Maybe you can make it
better. It's just preference. Or you can
have it disabled and just play like
this. Okay, doesn't change anything. You
can still be goated and get champion.
Let's move on to mouse ads sensitivity.
First of all, you want to go with
advanced, not standard. Why? Because
then we can have different sensitivity
for different scopes. Okay, this is your
ADS sense. And it's different with this
one, horizontal and vertical. Okay. When
you're aim down sight, it's different.
Some people want to have this one faster
and this one slower or the opposite.
Good examples that I can give you is
that some people go with like 70 and
like 80 and 90 and whatever. Okay. Why?
Because when they're pushing side and
they're ADS, they want to be able to
flick faster. I think Bolo um has his
sense like this. So, he's like pushing,
he's ads, he gets a kill, and then turns
around to here, you know? So he doesn't
have to unads, turn around, and then ADS
again. That's why he's doing that. But
the other example is that some people
find it too fast. They just can't do it.
So what they're going to do is have
these ones slower. So they go like lower
numbers. Yeah. This way they can track
smoother. Look, if I want to flick again
behind me, Volvan ADS, I have to do it
two times, right? So it's slow. But I
can track smoother. I can track better.
I can flick better. This is the area
that I want to work with, not behind me
or left side. If I want to work with um
somewhere behind, I just
unad and then ADS. So, I think that's
what Shyo does. He has his hands like
this. He can track better. He can flick
better, whatever. But when it comes to
unad. Now, you're asking which number I
should go. I'm going to ask you this.
Which type of player you want to be? Do
you want to be someone like Bolo and
stay ADS all the time and then flick
around or be someone like Shyo who has
like good flicking and good tracking?
You can also go somewhere in between.
You don't have to necessarily go all the
way high till the end or go all the way
to the end right here and make it slow.
My ADS sense is 33 and 53. Right now you
guys are seeing air 53. So I feel like
this is for me good. Okay, I can track
smoothly, make it slow, make it fast. I
cannot do this. Okay, it's going to be a
bit hard. So, what I'm going to do
sometimes is like on ads and shoot. And
need. I want to be able to flick from
right here to all the way like here.
This is how much I need. Now, guys,
something else that you have to pay
attention to is to see what type of
player you are. Are you an arm player?
Do you want to play like this or do you
want to use your
wrist? Okay. I feel like I'm kind of
like both. So sometimes for fix and
tracking I use my wrist. But sometimes I
have to flick longer. So I'm going to
use my arm. Right? If you're arm player
and you want to play with your arm,
definitely you have to go with slower
sense. So 400 DPI or just like lower
horizontal vertical. But if you're a
rest player, obviously higher sense, so
you don't have to just use your arm. One
move like this, your aim is going to go
all the way to here. Something else that
you have to pay attention to is your
mouse pad. For PC players, how much
space you have. If you have a large
mouse pad all the way and a long desk
and whatever, you can be arm player and
just use all of it. Okay? But if you
have a small mouse pad, then you have to
go with higher sense. So you can just
use this amount or this amount and don't
go over the mouse pad. So for example,
if my sense is like let's say five and
five and 800 DPI and this is like lower,
I don't like this. You know why? Because
when it comes to flicking and tracking
whatever like I'm out of mouse path like
I'm just on the edge and I don't want
this. Same goes for just horizontal
clicks. I reach my uh keyboard and from
the other
side I reach at the end of the mouse
pad. So this is obviously not a good
sense. But with my original one with the
normal fix you see it's in the middle.
My mouse is in the middle. I'm
comfortable. And with the ads
ones, it doesn't reach the edge right
here and here. It's still kind of in the
middle. Now, what practices you should
do with your sense, the one that you
just found. Okay, you feel like this is
the right number. Your 180 flicks are
good. You can flick till here until here
if you want to or it's just faster,
however you want it. And then we go to
dummies, four targets, random. And we
want to put it on sprint. So now I'm
going to practice my tracking. Is it
smooth? Just follow the bots. Make sure
I'm all the time on the target. Okay.
Not stopping in the middle like this.
This is not good. It means like slow. It
has to be smooth. Okay. If I change this
number, if I go
faster, it's it's going to be
shaky. I I don't know how I can control
this sense. Okay. And keep it on the
target. So, this is not good. And if
it's very very low, I'm not going to be
able to track this guy. Look, I'm I
can't reach this guy. He's too fast for
me. So again, this is not a good sense.
And then after that, we have flicking.
So change the options. Put it on big
balls for example, idle speed four
targets. And then start flicking. See
how your sense feels like. Is it fast?
Is it slow? So this is my sense normal.
I can flick however I want. Short
flakes, long flakes. But if I change
this and like let's said make it 15 and
30 then this is very slow to me and I
don't like this. I have to move my wrist
and arm faster so I can flick. And if
again what happens is when I want to
reach here I'm going to go here and then
I have to fall back again. Again look I
want to stay here and I go here. So this
Okay. So obviously a lower sense than
this would be actually good. I can even
go somewhere in between right here and
still manage to flick these targets, but
it's going to be fast. It's going to
take some time for me to practice with
this one and get used to it. And last
thing that is left for you to practice
is your recalle control. So put it on 20
m depending on your sense. See how your
recall control is. First of all, it can
be still bad even though you found the
perfect sensitivity. It requires
practice. So, it's not like with just
like one time in like 1 hour. Nice.
Recalle control zero. No, it's not going
to be like that. So, look, this is my
normal sense I can control the
recall. Okay. If I make this faster, it
can be a bit better. Let's
see. So, I changed it like with 10
numbers. This is the second time. Look,
it's a bit faster. So that's why I'm
pulling down. I'm used to the last
sense. So I pull down harder, which I
don't have to. So it's like less
effort. This is basically what I want.
Less effort, maybe better recoil
control, right? If I practice, but with
slower sense, let's go like 25 for
example. I have to pull down very very
Look, at first it was going up because
the sense is slow and I was pulling
down, but it was not enough. So, I had
to pull down very [Music]
[Music]
hard. So, the speed basically changed.
With slow sense, I'm going to come down
faster, but with faster sense, I'm going
to come down slower. Slow
sense. And now,
fast. Look, with the first touch, I'm
going all the way down. I don't have to
do anything.
You see, you see the difference? I don't
have to do anything. It's the less
effort. Very [Music]
[Music]
easy. And how long you should keep this
sense and practice with it. I suggest
one week. Do the drills. 180 flicks,
recall control, 20 m. Obviously,
tracking and flicking. Make sure it's
smooth, it's perfect, you do it every
day that you play. And then if you feel
like something is fast, it's a bit slow,
change it with like one or two numbers.
Okay? From 53, go down to 50. From 45,
go down to 43. You know, these are the
numbers you want to change. From 11, go
down to 10. Go down to 9. Do not all of
a sudden out of nowhere go from 11 down
to 5. Do not go from 53 down to 33.
Okay? Do not change it like that. That's
just like huge number, huge difference.
And that's it for today's video. Let me
know if you found this useful. And if
you have any questions, let me know down
in the comments. Until the next one, you
can watch these two videos right here.
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