0:01 hey
0:02 everyone today I'm going to be talking
0:04 about wave shaping and how to use it in
0:07 your sound design and music
0:09 production so I'm going to be honest
0:11 here I think wave shaping is pretty
0:14 underrated in music production and I
0:16 feel like it should be used quite more
0:18 often because um I'm going to be honest
0:22 here um I haven't used wave shaping a
0:24 lot um since I have done research for
0:27 this video um up until now I've actually
0:30 realized how powerful it is and um the
0:33 different capabilities that it has um in
0:35 terms of saturation and fitting things
0:38 into a mix
0:40 so to start off I'm just going to talk
0:43 about how wave shipping actually works
0:45 and then we're going to get into some
0:47 creative
0:49 applications so I'm going to start off
0:51 with a input signal we're going to do a
0:54 sine wave in serum to start off with
1:07 that should
1:08 work I'm going to pull up M wave shaper
1:12 and M osilloscope these are two plugins
1:15 from the free bundle that uh Milda
1:18 production offers um it comes with a
1:21 bunch of different effects and plugins
1:23 and it's pretty um pretty good to have
1:27 if you didn't check it out yet
1:30 so just to make sure um on this m wave
1:33 shaper normally it's turned
1:35 onto uh 50% like this make sure it's
1:38 just turned all the way up to have the
1:40 uh full effect going
1:44 on and we can see from this m
1:48 oscilloscope that we have a sine wave
1:51 going on um clean untreated sine
1:55 wave and we could see from M wave shaper
1:58 that it's peing out
2:01 around minus 10 DB around um it's
2:05 probably on a logarith logarithmic scale
2:07 so it's probably different than that
2:10 but we'll just say it's at a certain DB
2:14 level I'm going to start with creating a
2:16 point just at that um peak
2:21 level and to start off with uh
2:24 explaining how wave shaping Works um we
2:28 basically have two different ranges here
2:31 we have the horizontal range or like the
2:34 x axis and we have the Y AIS so this
2:37 represents input to Output level so our
2:41 X is input and our Y is
2:44 output as we can see um with a linear
2:49 line like this um the sound U the input
2:53 coming in is the same as the output
2:55 coming out so all of the levels that are
2:58 being fed through the w shaper as an
3:01 input is going to be the same um in the
3:08 output let's see what happens when I
3:11 take this um Range over here and I start
3:14 to bend it up like
3:16 [Music]
3:20 so we can see that um the waveform
3:23 starts to get actually more um soft
3:27 clipped or saturated and it's starting
3:30 to resemble more and more like a square
3:35 wave now this is happening because as
3:38 you can see um basically everything that
3:42 is reaching um to -12 DB is slowly being
3:46 pushed more um loudly than it normally
3:51 would and it's kind of following the
3:53 same kind of
3:55 curve that you see in the wave
3:57 shaper it's kind of reflecting into the
4:00 uh waveform
4:06 itself and if we do this the opposite
4:09 way we curve it
4:13 down we can see that all the peak levels
4:16 that are um below around -2 DB are
4:20 starting to get pushed down
4:22 more and it's kind of having this
4:24 exponential form
4:31 so that's basically the um basics of
4:34 wave shaping and we're going to talk a
4:36 little bit more about different curve
4:38 that you can do um but for now we're
4:40 going to switch to
4:42 serum all right so we are now in serum
4:45 and I'm just going to switch this to a
4:47 sine wave real quick now I'm going to
4:50 show you um that you can actually use
4:52 the same method of wave shaping in
4:55 serum a lot of people don't know this
4:58 but in the distortion effect over here
5:01 um usually where you would choose
5:02 different types of distortions like tube
5:06 soft clip hard clip Etc there's actually
5:10 something called X shaper or um also
5:13 known as cross shaper and this
5:15 essentially allows you to create your
5:18 own um wave shaping curve
5:22 um in order to have this work um usually
5:27 you would just put the drive all the way
5:28 down and this means that uh this Curve
5:32 will basically be the same as what you
5:34 set here in the shaper a
5:36 edit and edit B would basically mean
5:40 that the drive is all the way up to 100
5:43 to have the full effect so we're going
5:45 to keep it at zero and we're going to um
5:49 mess with shaper a now there is a quick
5:52 distinction that I want to point out um
5:56 The Wave shaping output of this is not
5:59 exactly the the same as M wave shaper
6:01 and I'm going to show you guys why in a
6:04 second
6:06 so I'm going to put out um oscilloscope
6:09 here
6:12 and as you can see we have the same
6:14 clean sine wave that we had before as I
6:17 start to turn up this little curve here
6:19 to bring it
6:27 up you can see that the
6:30 output is not exactly the same as what
6:33 you would do with a M wave shaper
6:37 here you can see that the output is kind
6:40 of slanted in a way so it's kind of
6:42 being pushed towards the center um
6:45 compared to if you would do this with an
6:47 actual wave
6:55 shaper it would be equal
6:59 on uh both sides but in the serum it is
7:03 not the same
7:08 um while it may look like it's a drastic
7:11 difference um in the visual output of
7:13 the waveform um what you basically
7:16 perceive uh sonically is kind of
7:18 negligible so we're just going to
7:19 continue with um The Wave shaper uh in
7:23 serum and it's pretty much basically the
7:25 same thing so uh we can just continue on
7:29 so
7:30 what I want to demonstrate here is if we
7:32 reset this back to what it was
7:36 [Music]
7:40 before what you can start doing here is
7:43 creating curves that are um a bit more
7:48 complex and would be something that you
7:50 couldn't really achieve with a normal
7:53 saturation plugin and this is what I
7:55 think it's is pretty um unique about the
7:59 wave shaper Plugin or the effect of
8:02 using a wave shaper is you can pretty
8:04 pretty much dial your own type of
8:07 distortion so you can create any kind of
8:10 custom Distortion whether it would be um
8:12 symmetric or
8:14 asymmetric uh for now we're just going
8:16 to deal with symmetric Distortion
8:18 because it's easier to
8:22 [Music]
8:24 explain but we can see that we can
8:26 saturate the signal
8:30 bring it down and we can start to add
8:32 more
8:35 points to create something that is much
8:37 more
8:40 complex and what we're doing here is
8:43 we're essentially adding more harmonics
8:46 on top of our original waveform because
8:49 if you remember our original
8:51 sound is just a sine
8:53 wave and if I pull up Pro Q3 here to
8:57 show you guys the frequency spectrum
9:00 we get one single tone in our Spectrum
9:04 but with our wave shaping
9:09 enabled we have all this these different
9:12 types of harmonics which are present in
9:14 our
9:16 signal and this will change depending on
9:18 our
9:19 [Music]
9:24 curve so we can get a bunch of different
9:26 tambal possibilities here and this
9:30 allows to have a lot of different
9:32 flexibility options um when you're doing
9:35 different types of
9:42 synthesis um I'm now going to
9:44 demonstrate an application on how you
9:47 could use this for kind of a DubStep
9:49 base kind of application so I have this
9:51 serum patch um this is just a pretty
9:54 basic dubstep base and I'm going to show
9:56 you guys um what the patch is real quick
10:00 before uh we get on to the wave shaping
10:02 part of it
10:06 so this is basically the clean serum
10:10 patch um it's basically just a sine wave
10:13 with a couple extra harmonics added um
10:16 both of these are being volume automated
10:18 by the LFO with a little bit of noise
10:21 which is being highp passed um in this
10:24 effect section we're just adding a
10:26 little bit of stereo width um we're
10:28 adding a compressor after the Distortion
10:31 because as you will see in a bit um the
10:34 Distortion kind of makes it a bit
10:35 quieter so we're just bringing that up
10:38 with the compressor gain and then we're
10:39 adding a low pass filter this low pass
10:42 filter is pretty important because as
10:44 you will see um we're doing some pretty
10:48 uh pretty abrasive stuff um with this
10:51 wave shaper
10:55 so oh and by the way if you want to hear
10:58 what this sounds like with a fat rack um
11:00 this is just a fat rack that I created
11:03 let me know if you guys want something
11:05 like this um in a next video I can
11:08 probably explain it to you guys if you
11:09 want
11:11 to it's just making the sound more
11:14 Fuller
11:16 so let's turn on the Distortion which is
11:20 doing a bit of wave shaping as you can
11:25 see so it drastically changes the sound
11:29 um and basically what the principle here
11:32 is is if we just remove this peak right
11:35 here for a
11:38 second we're basically inverting our
11:42 ramp so as you remember in our usual
11:47 wave
11:48 shaper our linear ramp is going from uh
11:52 bottom to top like so but here our slope
11:56 is inverted so it's actually going from
11:58 top to to
12:00 bottom what this is doing is basically
12:02 pushing everything that's usually um the
12:06 lowest of volume all the way up and
12:09 everything that's usually at the highest
12:11 peak like Zer DB all the way down so
12:14 it's basically being inverted and this
12:17 has a huge tambal difference to our
12:20 sound it adds quite a bit of different
12:23 um flavor to
12:27 it kind of makes it sound more gualy um
12:31 and the reason why we have this EQ is if
12:34 we turn it off just for a
12:38 second you can hear that there's no
12:41 Dynamics at all everything is just being
12:43 squashed to the top so there's not much
12:46 volume automation that's going on so
12:47 it's just it just sounds like a static
12:50 Basse to so to bring more movement back
12:53 we um add this
12:57 filter and it basically sounds it makes
12:59 it sound
13:01 better so in this shape we can start
13:04 adding different
13:08 Peaks to make our Basse sound different
13:11 and more
13:22 aggressive and you can have a lot of
13:25 different possibilities with um changing
13:27 the tamber of your sound
13:32 so it's pretty um it is pretty helpful
13:36 in making like heavy bases like that
13:38 because not only can you use the U
13:42 different stock uh Distortion types that
13:45 uh serum usually gives you you can
13:47 actually create your own Distortion and
13:49 make it sound more unique uh which I
13:52 find is uh pretty awesome so next up on
13:55 our list we have um The Snare PR set
13:59 that I created I'm going to turn off the
14:02 wave shaper here just to hear uh just to
14:04 show you guys what it sounds
14:07 like so pretty standard snare um I'm
14:10 using my uh custom noise here this is
14:14 basically just white noise but stereo
14:16 because uh originally serum does not
14:20 have any stereo noise samples so I had
14:23 to make my
14:25 own anyways uh this is just being fed
14:28 through a highp high pass
14:30 filter we have some EQ going on here a
14:34 bit of compressor gain to make it louder
14:36 and a high pass filter which is just
14:38 being controlled by the same uh envelope
14:43 that is doing the
14:47 volume so I'm going to um turn on the
14:51 wave shaper and you're going to hear a
14:53 huge difference or not a huge difference
14:55 but you're going to hear a noticeable
14:57 difference
14:59 [Music]
15:01 so first of all it sounds louder um
15:05 that's CU it's you know being distorted
15:08 um it also sounds like it's being
15:10 saturated a little bit um you can hear
15:14 the kind of loud bit of the snare so uh
15:18 the transient and the body uh be a
15:20 little bit more louder more
15:22 saturated and with that um we have a
15:25 little inverse curve going on so we're
15:27 actually making the more quieter parts
15:29 of the snare so uh the part after the
15:31 body a little bit quieter but also a bit
15:35 crunchier so the thing with doing
15:38 inverse curves like this on um more
15:41 complex waveforms like a snare is that
15:43 it's going to make the waveform sound
15:46 more crunchy um I could say
15:50 so in this example here you can hear it
15:53 a little bit in the top end of the
15:55 [Music]
15:57 snare as you can here beforehand it's
16:00 more sustained and
16:03 now it's shorter it's a bit snappier and
16:07 it's a little bit more
16:08 crispy if I turn this down
16:14 more you can really hear the top end of
16:17 that scar just being crunched
16:20 down and it almost sounds like you're
16:22 running it through um ableton's Redux uh
16:26 with the uh bit depth over
16:34 here but this just really helps with
16:36 making the snare sound Tighter and it
16:38 also gives it a bit more texture so you
16:41 can use um wave Shapers kind of in a
16:43 drum context too which is pretty
16:46 interesting and what I'm going to show
16:48 you uh with this next example is that
16:51 you can actually use it on drum breakes
16:53 not to make it sound crispier like this
16:55 but to actually make it sound louder and
16:57 more full um especially with the um room
17:04 um the room mics of a drum brake sample
17:07 so now uh we're going to see how to use
17:09 wave Shapers in context of drum Loops
17:11 like drum brakes so I'm going to pull up
17:14 a drum Loop right
17:21 here this is a good um kind of breakish
17:24 type Loop um this works mostly um if you
17:28 can actually
17:31 hear the room mics and it's not um being
17:34 overly chopped um like say if you put a
17:38 gate on
17:44 it you can hear um kind of the room in
17:47 the individual um drum hits to its
17:50 fullest so we're going to pull up a m
17:53 wave shaper here as
17:56 usual make sure to put the dry we on all
17:58 the way
18:01 up so I'm going to start off with um
18:05 kind of explaining the technique of
18:07 using um hard clipping and soft clipping
18:11 so as you can see right now in this
18:15 waveform it's kind of rounded off in a
18:18 way um in this snare you can kind of see
18:22 the waveform fluctuating up and down um
18:25 and it's reaching a certain peak level
18:29 but what you can do with hard clipping
18:31 is you can actually take this part of
18:34 like the waveform the top and bottom and
18:36 bring it closer and closer to zero and
18:39 what it's going to do is it's going to
18:41 kind of chop off the tops and it's going
18:44 to make it sound a bit like crispier and
18:48 more um Rough Around the Edges but this
18:51 is usually good um if you want to do
18:55 like if you want to achieve maximum
18:56 loudness in your Masters um use Clippers
18:59 can really help with that um just taming
19:02 those Peaks down and making it sound
19:04 more uh consistent so I'm going to
19:08 demonstrate how to use this with a wave
19:13 shaper you can see that it's
19:15 fluctuating everywhere from zero DB all
19:18 the way to um
19:23 silence if I start to create a peak here
19:27 um let's let's do it around 6 DB let's
19:29 say and I bring this point all the way
19:32 down so everything from 6 DB uh
19:36 everything from 60b and above is going
19:39 to be clipped uh down to
19:48 -6b so you can't really hear a
19:50 difference it's not uh really that um
19:53 noticeable yet but if I turn up the
19:55 input
20:01 you can kind of hear the transients
20:03 being more um distorted in a way
20:07 and if I resample this real
20:12 quick you can see a difference in the
20:18 waveform so in the first waveform it's
20:21 fluctuating a lot more um but in the
20:24 second waveform you can actually see
20:25 that it's being more squarified and
20:28 that's result of um having the ends of
20:31 the waveform being clipped down to- 60b
20:34 so everything that's- 60b and above is
20:37 just being shaved right off and it's
20:41 umga 60b all the way through until it
20:43 goes back
20:45 down
20:49 so that's basically hard clipping what
20:52 you can do to make it sound less
20:55 harsh especially at like a higher value
20:59 um higher input value
21:01 actually is you can take this point
21:04 where it intersects and you can kind
21:08 of bring this
21:12 um horizontally like this to kind of
21:16 create a curve in the intersection so
21:20 basically what this is doing is it's
21:22 making the uh Clipper softer so it's
21:26 going to round off the edges instead of
21:28 just um completely clipping it off um
21:32 very sharply
21:37 so it makes it sound a little bit more
21:41 softer than uh if you would just have a
21:44 hard Edge like
21:51 that so that's one thing you can first
21:54 clip off the sound but if you want to
21:57 make the sound um especially this drum
21:59 bake sound more full what you can do is
22:03 create another Point let's say around
22:08 here and you can start bringing up this
22:12 um curve over
22:14 here and what you're going to hear is
22:17 it's kind of going to make like the room
22:19 of the drum break sound more louder and
22:22 it's going to make it Fuller
22:30 so this is kind of in the same way as um
22:33 expansion um so if you know uh how
22:36 compression Works expansion is kind of
22:38 like the inverse of that so it's
22:40 basically going to take stuff that is
22:42 quieter than the threshold and it's
22:43 going to bring it up um this is kind of
22:46 the same thing in terms of wave shaping
22:48 but of course this is not a compressor
22:51 um because it doesn't have um any attack
22:53 or release settings so that's why it
22:55 distorts
22:57 [Music]
23:01 but with a wave shaper you can kind of
23:03 replicate the same effect as if you did
23:05 expansion um by basically doing this
23:08 sort of thing so it's taking anything
23:10 that's around uh
23:12 negative 21db and lower and it's
23:16 bringing boosting it up more than it
23:18 usually
23:21 is you can kind of exaggerate this
23:23 effect if you use another Point
23:27 here but then at this point it just
23:29 starts to sound very noisy so um we're
23:32 just going to remove
23:36 that and essentially it makes your drum
23:38 break sound more full in a way and um a
23:42 bit louder without it actually um
23:45 peeking up in
23:46 decibels because if I demonstrate this
23:49 real
23:55 quick while it may sound louder
23:59 the signal is actually quieter um than
24:04 the louder signal and that is because
24:07 this is actually um more perceivably
24:10 loud than um it is uh
24:14 demonstrated our Peak values here on the
24:16 original signal are louder but here
24:19 they're being squashed down and they're
24:21 adding extra
24:22 harmonics and as we know when we add
24:25 more harmonics it makes it sound quote
24:27 unquote louder because there's more um
24:31 there's more area in the frequency
24:33 spectrum that's being um
24:35 used so basically you can use that to
24:39 make your drum brakes louder Fuller
24:41 crispier whatever you want to call it
24:44 you can also use it in parallel so for
24:48 example if I just create a um chain here
24:51 and then we can have a dry signal going
24:55 in no wave shaper applied have a another
24:58 wave
25:00 shaper let's create a little bit of a
25:02 saturation curve
25:05 [Music]
25:07 here really drive this
25:09 [Music]
25:12 thing we can do a little bit of eqing if
25:15 we want to as well just to kind of blend
25:18 it in better with the
25:19 [Music]
25:21 original now if we turn it on with the
25:24 original signal
25:36 it makes it sound a lot Fuller which is
25:39 another way you can do it you can use it
25:41 uh with parallel processing or um just
25:45 do it with a single wave shaper and both
25:47 contexts work in different ways and may
25:50 sound different or cooler depending on
25:52 what you want to do but it's two
25:54 different techniques and they're pretty
25:56 useful in my opinion
26:01 even with that you can create a another
26:05 um EQ and kind of use the side channel
26:08 of this EQ to boost the stereo image of
26:12 the um drum
26:17 break so you're not making it sound only
26:20 Fuller but you're also making it sound
26:21 wider by accentuating the stereo width
26:34 um with the wave shaper you can get
26:36 pretty abrasive results um it might it
26:40 may not be suitable for your context um
26:43 depending on what genre you're working
26:44 on but just knowing all of these
26:47 techniques can be useful for when you do
26:49 have to use um these sort of sounds and
26:53 um this kind of demonstrates that wave
26:55 shaping is a lot more powerful than you
26:58 may seem and I find that uh it could be
27:01 used a lot more in music production and
27:04 yeah I hope you found this video useful
27:07 and um I'm hopefully going to make more
27:10 production tip tutorials like this soon
27:13 so if you like this kind of content make
27:15 sure to subscribe and like this video
27:18 and as always um I will see you in
27:20 another video bye-bye