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production tips #1 - all about waveshaping
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hey
everyone today I'm going to be talking
about wave shaping and how to use it in
your sound design and music
production so I'm going to be honest
here I think wave shaping is pretty
underrated in music production and I
feel like it should be used quite more
often because um I'm going to be honest
here um I haven't used wave shaping a
lot um since I have done research for
this video um up until now I've actually
realized how powerful it is and um the
different capabilities that it has um in
terms of saturation and fitting things
into a mix
so to start off I'm just going to talk
about how wave shipping actually works
and then we're going to get into some
creative
applications so I'm going to start off
with a input signal we're going to do a
sine wave in serum to start off with
that should
work I'm going to pull up M wave shaper
and M osilloscope these are two plugins
from the free bundle that uh Milda
production offers um it comes with a
bunch of different effects and plugins
and it's pretty um pretty good to have
if you didn't check it out yet
so just to make sure um on this m wave
shaper normally it's turned
onto uh 50% like this make sure it's
just turned all the way up to have the
uh full effect going
on and we can see from this m
oscilloscope that we have a sine wave
going on um clean untreated sine
wave and we could see from M wave shaper
that it's peing out
around minus 10 DB around um it's
probably on a logarith logarithmic scale
so it's probably different than that
but we'll just say it's at a certain DB
level I'm going to start with creating a
point just at that um peak
level and to start off with uh
explaining how wave shaping Works um we
basically have two different ranges here
we have the horizontal range or like the
x axis and we have the Y AIS so this
represents input to Output level so our
X is input and our Y is
output as we can see um with a linear
line like this um the sound U the input
coming in is the same as the output
coming out so all of the levels that are
being fed through the w shaper as an
input is going to be the same um in the
output let's see what happens when I
take this um Range over here and I start
to bend it up like
[Music]
so we can see that um the waveform
starts to get actually more um soft
clipped or saturated and it's starting
to resemble more and more like a square
wave now this is happening because as
you can see um basically everything that
is reaching um to -12 DB is slowly being
pushed more um loudly than it normally
would and it's kind of following the
same kind of
curve that you see in the wave
shaper it's kind of reflecting into the
uh waveform
itself and if we do this the opposite
way we curve it
down we can see that all the peak levels
that are um below around -2 DB are
starting to get pushed down
more and it's kind of having this
exponential form
so that's basically the um basics of
wave shaping and we're going to talk a
little bit more about different curve
that you can do um but for now we're
going to switch to
serum all right so we are now in serum
and I'm just going to switch this to a
sine wave real quick now I'm going to
show you um that you can actually use
the same method of wave shaping in
serum a lot of people don't know this
but in the distortion effect over here
um usually where you would choose
different types of distortions like tube
soft clip hard clip Etc there's actually
something called X shaper or um also
known as cross shaper and this
essentially allows you to create your
own um wave shaping curve
um in order to have this work um usually
you would just put the drive all the way
down and this means that uh this Curve
will basically be the same as what you
set here in the shaper a
edit and edit B would basically mean
that the drive is all the way up to 100
to have the full effect so we're going
to keep it at zero and we're going to um
mess with shaper a now there is a quick
distinction that I want to point out um
The Wave shaping output of this is not
exactly the the same as M wave shaper
and I'm going to show you guys why in a
second
so I'm going to put out um oscilloscope
here
and as you can see we have the same
clean sine wave that we had before as I
start to turn up this little curve here
to bring it
up you can see that the
output is not exactly the same as what
you would do with a M wave shaper
here you can see that the output is kind
of slanted in a way so it's kind of
being pushed towards the center um
compared to if you would do this with an
actual wave
shaper it would be equal
on uh both sides but in the serum it is
not the same
um while it may look like it's a drastic
difference um in the visual output of
the waveform um what you basically
perceive uh sonically is kind of
negligible so we're just going to
continue with um The Wave shaper uh in
serum and it's pretty much basically the
same thing so uh we can just continue on
so
what I want to demonstrate here is if we
reset this back to what it was
[Music]
before what you can start doing here is
creating curves that are um a bit more
complex and would be something that you
couldn't really achieve with a normal
saturation plugin and this is what I
think it's is pretty um unique about the
wave shaper Plugin or the effect of
using a wave shaper is you can pretty
pretty much dial your own type of
distortion so you can create any kind of
custom Distortion whether it would be um
symmetric or
asymmetric uh for now we're just going
to deal with symmetric Distortion
because it's easier to
[Music]
explain but we can see that we can
saturate the signal
bring it down and we can start to add
more
points to create something that is much
more
complex and what we're doing here is
we're essentially adding more harmonics
on top of our original waveform because
if you remember our original
sound is just a sine
wave and if I pull up Pro Q3 here to
show you guys the frequency spectrum
we get one single tone in our Spectrum
but with our wave shaping
enabled we have all this these different
types of harmonics which are present in
our
signal and this will change depending on
our
[Music]
curve so we can get a bunch of different
tambal possibilities here and this
allows to have a lot of different
flexibility options um when you're doing
different types of
synthesis um I'm now going to
demonstrate an application on how you
could use this for kind of a DubStep
base kind of application so I have this
serum patch um this is just a pretty
basic dubstep base and I'm going to show
you guys um what the patch is real quick
before uh we get on to the wave shaping
part of it
so this is basically the clean serum
patch um it's basically just a sine wave
with a couple extra harmonics added um
both of these are being volume automated
by the LFO with a little bit of noise
which is being highp passed um in this
effect section we're just adding a
little bit of stereo width um we're
adding a compressor after the Distortion
because as you will see in a bit um the
Distortion kind of makes it a bit
quieter so we're just bringing that up
with the compressor gain and then we're
adding a low pass filter this low pass
filter is pretty important because as
you will see um we're doing some pretty
uh pretty abrasive stuff um with this
wave shaper
so oh and by the way if you want to hear
what this sounds like with a fat rack um
this is just a fat rack that I created
let me know if you guys want something
like this um in a next video I can
probably explain it to you guys if you
want
to it's just making the sound more
Fuller
so let's turn on the Distortion which is
doing a bit of wave shaping as you can
see so it drastically changes the sound
um and basically what the principle here
is is if we just remove this peak right
here for a
second we're basically inverting our
ramp so as you remember in our usual
wave
shaper our linear ramp is going from uh
bottom to top like so but here our slope
is inverted so it's actually going from
top to to
bottom what this is doing is basically
pushing everything that's usually um the
lowest of volume all the way up and
everything that's usually at the highest
peak like Zer DB all the way down so
it's basically being inverted and this
has a huge tambal difference to our
sound it adds quite a bit of different
um flavor to
it kind of makes it sound more gualy um
and the reason why we have this EQ is if
we turn it off just for a
second you can hear that there's no
Dynamics at all everything is just being
squashed to the top so there's not much
volume automation that's going on so
it's just it just sounds like a static
Basse to so to bring more movement back
we um add this
filter and it basically sounds it makes
it sound
better so in this shape we can start
adding different
Peaks to make our Basse sound different
and more
aggressive and you can have a lot of
different possibilities with um changing
the tamber of your sound
so it's pretty um it is pretty helpful
in making like heavy bases like that
because not only can you use the U
different stock uh Distortion types that
uh serum usually gives you you can
actually create your own Distortion and
make it sound more unique uh which I
find is uh pretty awesome so next up on
our list we have um The Snare PR set
that I created I'm going to turn off the
wave shaper here just to hear uh just to
show you guys what it sounds
like so pretty standard snare um I'm
using my uh custom noise here this is
basically just white noise but stereo
because uh originally serum does not
have any stereo noise samples so I had
to make my
own anyways uh this is just being fed
through a highp high pass
filter we have some EQ going on here a
bit of compressor gain to make it louder
and a high pass filter which is just
being controlled by the same uh envelope
that is doing the
volume so I'm going to um turn on the
wave shaper and you're going to hear a
huge difference or not a huge difference
but you're going to hear a noticeable
difference
[Music]
so first of all it sounds louder um
that's CU it's you know being distorted
um it also sounds like it's being
saturated a little bit um you can hear
the kind of loud bit of the snare so uh
the transient and the body uh be a
little bit more louder more
saturated and with that um we have a
little inverse curve going on so we're
actually making the more quieter parts
of the snare so uh the part after the
body a little bit quieter but also a bit
crunchier so the thing with doing
inverse curves like this on um more
complex waveforms like a snare is that
it's going to make the waveform sound
more crunchy um I could say
so in this example here you can hear it
a little bit in the top end of the
[Music]
snare as you can here beforehand it's
more sustained and
now it's shorter it's a bit snappier and
it's a little bit more
crispy if I turn this down
more you can really hear the top end of
that scar just being crunched
down and it almost sounds like you're
running it through um ableton's Redux uh
with the uh bit depth over
here but this just really helps with
making the snare sound Tighter and it
also gives it a bit more texture so you
can use um wave Shapers kind of in a
drum context too which is pretty
interesting and what I'm going to show
you uh with this next example is that
you can actually use it on drum breakes
not to make it sound crispier like this
but to actually make it sound louder and
more full um especially with the um room
um the room mics of a drum brake sample
so now uh we're going to see how to use
wave Shapers in context of drum Loops
like drum brakes so I'm going to pull up
a drum Loop right
here this is a good um kind of breakish
type Loop um this works mostly um if you
can actually
hear the room mics and it's not um being
overly chopped um like say if you put a
gate on
it you can hear um kind of the room in
the individual um drum hits to its
fullest so we're going to pull up a m
wave shaper here as
usual make sure to put the dry we on all
the way
up so I'm going to start off with um
kind of explaining the technique of
using um hard clipping and soft clipping
so as you can see right now in this
waveform it's kind of rounded off in a
way um in this snare you can kind of see
the waveform fluctuating up and down um
and it's reaching a certain peak level
but what you can do with hard clipping
is you can actually take this part of
like the waveform the top and bottom and
bring it closer and closer to zero and
what it's going to do is it's going to
kind of chop off the tops and it's going
to make it sound a bit like crispier and
more um Rough Around the Edges but this
is usually good um if you want to do
like if you want to achieve maximum
loudness in your Masters um use Clippers
can really help with that um just taming
those Peaks down and making it sound
more uh consistent so I'm going to
demonstrate how to use this with a wave
shaper you can see that it's
fluctuating everywhere from zero DB all
the way to um
silence if I start to create a peak here
um let's let's do it around 6 DB let's
say and I bring this point all the way
down so everything from 6 DB uh
everything from 60b and above is going
to be clipped uh down to
-6b so you can't really hear a
difference it's not uh really that um
noticeable yet but if I turn up the
input
you can kind of hear the transients
being more um distorted in a way
and if I resample this real
quick you can see a difference in the
waveform so in the first waveform it's
fluctuating a lot more um but in the
second waveform you can actually see
that it's being more squarified and
that's result of um having the ends of
the waveform being clipped down to- 60b
so everything that's- 60b and above is
just being shaved right off and it's
umga 60b all the way through until it
goes back
down
so that's basically hard clipping what
you can do to make it sound less
harsh especially at like a higher value
um higher input value
actually is you can take this point
where it intersects and you can kind
of bring this
um horizontally like this to kind of
create a curve in the intersection so
basically what this is doing is it's
making the uh Clipper softer so it's
going to round off the edges instead of
just um completely clipping it off um
very sharply
so it makes it sound a little bit more
softer than uh if you would just have a
hard Edge like
that so that's one thing you can first
clip off the sound but if you want to
make the sound um especially this drum
bake sound more full what you can do is
create another Point let's say around
here and you can start bringing up this
um curve over
here and what you're going to hear is
it's kind of going to make like the room
of the drum break sound more louder and
it's going to make it Fuller
so this is kind of in the same way as um
expansion um so if you know uh how
compression Works expansion is kind of
like the inverse of that so it's
basically going to take stuff that is
quieter than the threshold and it's
going to bring it up um this is kind of
the same thing in terms of wave shaping
but of course this is not a compressor
um because it doesn't have um any attack
or release settings so that's why it
distorts
[Music]
but with a wave shaper you can kind of
replicate the same effect as if you did
expansion um by basically doing this
sort of thing so it's taking anything
that's around uh
negative 21db and lower and it's
bringing boosting it up more than it
usually
is you can kind of exaggerate this
effect if you use another Point
here but then at this point it just
starts to sound very noisy so um we're
just going to remove
that and essentially it makes your drum
break sound more full in a way and um a
bit louder without it actually um
peeking up in
decibels because if I demonstrate this
real
quick while it may sound louder
the signal is actually quieter um than
the louder signal and that is because
this is actually um more perceivably
loud than um it is uh
demonstrated our Peak values here on the
original signal are louder but here
they're being squashed down and they're
adding extra
harmonics and as we know when we add
more harmonics it makes it sound quote
unquote louder because there's more um
there's more area in the frequency
spectrum that's being um
used so basically you can use that to
make your drum brakes louder Fuller
crispier whatever you want to call it
you can also use it in parallel so for
example if I just create a um chain here
and then we can have a dry signal going
in no wave shaper applied have a another
wave
shaper let's create a little bit of a
saturation curve
[Music]
here really drive this
[Music]
thing we can do a little bit of eqing if
we want to as well just to kind of blend
it in better with the
[Music]
original now if we turn it on with the
original signal
it makes it sound a lot Fuller which is
another way you can do it you can use it
uh with parallel processing or um just
do it with a single wave shaper and both
contexts work in different ways and may
sound different or cooler depending on
what you want to do but it's two
different techniques and they're pretty
useful in my opinion
even with that you can create a another
um EQ and kind of use the side channel
of this EQ to boost the stereo image of
the um drum
break so you're not making it sound only
Fuller but you're also making it sound
wider by accentuating the stereo width
um with the wave shaper you can get
pretty abrasive results um it might it
may not be suitable for your context um
depending on what genre you're working
on but just knowing all of these
techniques can be useful for when you do
have to use um these sort of sounds and
um this kind of demonstrates that wave
shaping is a lot more powerful than you
may seem and I find that uh it could be
used a lot more in music production and
yeah I hope you found this video useful
and um I'm hopefully going to make more
production tip tutorials like this soon
so if you like this kind of content make
sure to subscribe and like this video
and as always um I will see you in
another video bye-bye
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