0:02 all right so we're going to do a quick
0:04 video kind of describing the workflow in
0:07 a G soft métis shape here before you
0:09 have got a folder where I have some of
0:11 the projects I've been working on and
0:12 we're going to open up this one here
0:15 called neck sitio glyph and as you can
0:17 see inside of that folder I've got a
0:19 three folder structure one of them that
0:22 says photos another one output and the
0:25 other one says export and so what you
0:27 want to do to get started is take all
0:29 your photos of the object for
0:31 photogrammetry and dump them into here
0:34 so you will likely have raw photos and
0:37 JPEGs all in one to go ahead and dump
0:38 both of them in here in their photos
0:41 folder so now what you want to do is
0:45 create an Adi soft project so you can
0:56 just open up a G soft and once it's open
1:02 you can go ahead and hit file save as go
1:03 and find that place where you're going
1:06 to save it mine was the next C to a
1:08 cliff and you want to save it here in
1:11 the output folder so I already have one
1:13 saved from before I'm gonna go ahead and
1:24 save a different version here alright should
1:24 should
1:26 here in the top left and we're ready to
1:29 get started so the first things first
1:32 identify this tab up here called
1:34 workflow in the workflow tab when you
1:36 click it it has all the things necessary
1:38 that you would need in order to put
1:39 together a 3d model using photos
1:41 including where to start
1:42 so we're going to go ahead and click
1:46 here at add photos and we're going to
1:50 search for that photos folder and we're
1:51 gonna have to we're going to want to
1:54 take every single photo that you took in
1:57 the field so we'll hit ctrl a ctrl a
1:59 just allows you to highlight everything
2:02 and then hit open and you'll see them
2:06 populate in the photos pane in add you
2:09 soft so I can see them over here if I
2:10 want to inspect my photos within the
2:12 software all you have to do is give it a
2:16 couple click and then you can use the
2:18 mouse scroll to actually zoom in and out
2:21 to check different parts of your your
2:23 image to see if you have a good photo or
2:26 a bad photo another trick is to
2:29 right-click your photo and then go to
2:32 where it says estimate image quality and
2:35 you can actually have the computer
2:36 estimate the image quality for all of
2:39 your cameras by doing that it'll give
2:43 you a value between zero and one and
2:45 typically you want something above the
2:48 threshold of 0.5 to be a good photo so
2:51 just a little tip there to get started
2:55 go ahead and close that out hit workflow
2:57 align photos this is the first step and
2:59 you want to get all these photos aligned
3:02 to recalculate that geometry basically
3:04 it's going to look for key points and
3:06 tie points in every single image trying
3:08 to match them to other images so it can
3:10 get rolling we're going to leave it in
3:12 high and anytime you do an alignment my
3:14 advice is just to have it on high
3:17 generic pre selection is just fine and
3:18 then you could theoretically go ahead
3:20 and hit OK with all the default settings
3:22 if you ever want to play around with
3:24 those you just click here and advanced
3:27 open up key point limit and tie point
3:31 limit you can change these values around
3:33 a little bit and my advice would be to
3:35 get on the agile soft meta shape manual
3:38 and look up what these things mean and you
3:38 you
3:40 you will be able to kind of make some
3:41 judgment calls as to how you might want
3:43 to change those numbers around alright
3:45 let's just go ahead and hit OK and I'll
3:52 run a photo alignment okay looks like we
3:54 finished our photo alignment here and we
3:56 have all of our photos aligned if you
3:58 just kind of click here in this little
4:00 transparent ball you can spin things
4:02 around this is kind of a little tumbler
4:05 for you to navigate in 3d space the
4:07 other control you want to get used to is
4:10 the middle mouse button clicking it down
4:13 and dragging this is how you pan the
4:16 model from side to side zooming is just
4:20 scrolling with the mouse scroll and then
4:22 of course tumbling right and then the
4:24 last thing is if you for some reason the
4:26 models like well here and your tumblr
4:29 swinging it around like this just double
4:30 click the model and it puts it right
4:32 there in the center of your tumblr so
4:37 you can kind of reset the navigation so
4:38 looking at the images it looks like we
4:40 have good coverage right in here I took
4:43 a few context shots back here but you
4:44 can actually see the side of the wall
4:47 forming you know it's kind of a zig zag
4:49 and this I was very focused on this
4:52 glyph that was on a stone here and built
4:55 into the side of the wall so this is
4:56 typically where you say okay I've got a
4:59 successful photo set that has been
5:02 aligned and the rest of it is likely to
5:04 be a good model so as long as you can
5:06 see the general image or the general
5:08 shape of the feature that you're trying
5:12 to take it's usually a success so the
5:14 next step which is actually by the way
5:16 if you are trying to get these little
5:18 cameras to come up so you can see the
5:21 camera positions you toggle this on and
5:23 off where it says show cameras and
5:26 that's what makes that appear if you're
5:28 just getting blue tiles with no image on
5:30 the back and you want the images then
5:33 you just hit the down arrow click on
5:36 show thumbnails and that toggles on the
5:40 image to the back of the camera position
5:42 so the next step I'm going to turn these
5:45 off would be to create a dense cloud
5:48 again you go back to your workflow tab
5:51 click on dense cloud and you've got a
5:52 few choices to make here
5:55 I would just leave it on default for now
5:59 and run what you have there on low low
6:01 is just gonna save a little bit of time
6:05 but it will make it will create less
6:08 points on the object itself but if you
6:10 want to test some out some more dense
6:12 clouds you can put in you know medium or
6:14 high it's just going to put more points
6:16 on the surface of your object that a
6:19 little later be interpolated into a mesh
6:22 so we're going to hit low and we're
6:24 going to go ahead and hit change depth
6:27 filtering to aggressive and we're going
6:34 to hit okay alright I don't know how
6:36 long you waited but a with the magic of
6:38 videos and online videos I was able to
6:40 kind of have it go right to the dense
6:43 cloud here as you can see there's a lot
6:45 of points now on the surface and when i
6:47 zoom out you can definitely see your
6:50 object there is probably some extraneous
6:52 points that could be cut away to kind of
6:55 improve your model so at this point you
6:57 can start making some decisions as to
6:59 what you what you actually want to
7:03 delete so over here next to the little
7:06 arrow icon is your selection tool which
7:09 I tend to use the freeform selection and
7:11 you drop that down click on freeform and
7:15 that way you have a little lasso do that
7:18 so you can actually lasso groups of
7:21 these points and then just hit the
7:24 Delete key and it gets rid of them that
7:26 way it doesn't affect your model in any
7:28 way so I know I want to get rid of all
7:36 these points so I'll get my lasso out of
7:39 all of those delete nice looks a little
7:41 bit better maybe I don't want the top of
7:43 this so I just kind of swing the lasso
7:47 around and hit delete and bottom looks
7:50 good I'll just leave it the way it is no
7:52 the tumblr ball is gone and you may be
7:54 trying to move this around and visualize
7:56 it differently but there's just a
7:58 selection tool and you have to keep in
7:59 mind you have to switch back to the
8:01 tumblr which is this little arrow here
8:04 and now the ball is back in
8:07 in there to deselect I get usually what
8:09 I do is I just grab a selection tool and
8:11 select off the model and it gets rid of
8:14 the pink selection and then I go back to
8:16 your little arrow okay our next step
8:20 here is to go to workflow again and go
8:22 to build mesh click on that we're gonna
8:24 get another dialog reminiscent of what
8:26 just happened there with the dense cloud
8:28 and in the dialog it's going to ask you
8:30 what you want to interpolate what's the
8:32 source data and we're going to choose
8:34 dense cloud since that's what we just
8:36 created leaving everything there and
8:39 default except think a little bit more
8:42 about how many polygons you want to
8:44 create your model and you'll see what I
8:46 mean just a second what what I mean by
8:49 faces or polygons for a 3d model I'm
8:52 gonna go ahead and choose medium and I'm
8:55 going to click OK and it'll it'll skip
9:01 to the mesh it looks like we're almost
9:05 done there we go got the mesh over here
9:08 and new visualization tools up top you
9:10 know you have your sparse cloud your
9:12 dense cloud tool or visualization and
9:14 then you have a mesh visualization that
9:17 shows up as a little green triangle when
9:19 you click that you'll notice that it has
9:22 become solid it's no longer points so
9:24 you can zoom in and it looks kind of
9:25 distorted what you're looking at is a
9:29 colorized mesh or shaded mesh if you
9:31 drop this down you can look at it solid
9:34 to see what the geometry looks like you
9:37 can also look at it as a wireframe and
9:39 when you look at the wireframe you see
9:40 kind of what I was talking about with
9:43 polygons or faces but you have multiple
9:45 triangles that are just kind of you know
9:49 put together to create the 3d geometry
9:53 of the object itself down here in the
9:55 bottom left you can see how many faces
9:56 are actually making up the object and
9:59 here we have 60,000 the higher that
10:01 number the more definition you're going
10:03 to see in your object but also the
10:06 longer it's going to take to compute so
10:09 the next step here if we if we were
10:11 happy with what we see and we don't want
10:13 to edit anymore I'm just going to edit
10:15 I'm going to get the freeform tool and
10:16 I'm going to kind of straighten up the
10:17 bottom here
10:21 and hit delete alright we're gonna save
10:24 my progress once we're ready to move on
10:27 we'll go back to the workflow tab we'll
10:29 go to build texture which is our final
10:32 step and to be honest with any sort of
10:36 object or feature that's fairly you know
10:39 good size too small you can just leave
10:41 everything on default here and just hit OK
10:43 OK
10:45 so now what it's going to do is take all
10:49 of your photos and find the best photos
10:52 for the job to actually wrap and create
10:54 a photorealistic texture wrapping the
10:56 photos around the 3d object and so it's
10:58 going to recalculate and stretch these
11:01 images to work around the geometry there
11:06 so we'll wait on that alright so your
11:09 texture finally finished processing and
11:11 now you are looking for it and it's
11:14 nowhere to be seen you might have to
11:16 actually activate it up here where you
11:18 kind of click down the green pyramid
11:20 your mesh and you click on the textured
11:22 mesh actually showing the texture
11:24 wrapped around the mesh so click it
11:26 sometimes it'll take a little while to
11:30 pop up because it takes it you know for
11:31 some reason it's computationally heavy
11:33 and takes a little while to actually
11:35 visualize there but you know once it's
11:37 done hopefully you'll be happy with the
11:40 results of what you have there when you
11:41 have your photo realistic texture
11:44 wrapped around the mesh so you can see
11:49 our little Zapotec guy Dixie Joe okay
11:52 last step here is to actually export
11:53 your model so you can visualize it maybe
11:55 in another software or give it off to
11:58 another researcher we what you have to
12:07 export model click that decide where you
12:09 put it remember the three folder
12:13 structure put it in the export folder
12:16 and we will just call it whatever we
12:20 want here I'm going to call it an xhr
12:26 cliff and you can choose what kind of 3d
12:28 model you want to export typically that
12:31 Adobe PDF is fairly shareable between
12:35 people the kind of a default or a
12:38 standard format to export in would
12:40 actually be obj
12:46 let's click obj and let's save I had it
12:47 already exported so it's just asking if
12:49 I want to replace it I'll go ahead and
12:53 say yes then we have the dialog that
12:56 pops up here what I typically will do is
12:59 switch my JPEG texture to PNG texture
13:01 everything else I'll leave in default
13:05 and just hit OK so now it's exporting
13:07 your model and if you open up your
13:09 actual folder folder where you have the
13:12 three folder structure you go to your
13:20 export what you'll find in there are a
13:23 set of files now typically I have a few
13:25 more files in here because this is
13:27 another project I was working on but
13:28 typically it'll just be three files
13:34 you'll have your obj MTL and whatever
13:36 image file you decided to export in and
13:39 PNG in this case so if you decided to go
13:42 with jpg it'll be a jpg file so at
13:45 minimum with this obj you're gonna have
13:48 three files obj MTL and whatever the
13:51 texture is and later on when you kind of
13:52 get more advanced with the texture
13:55 dialog you might actually create more
13:56 texture files to where you might have to
14:00 five ten forty in order to improve
14:06 resolution on much larger objects so but
14:08 that's basically it from start to finish
14:10 using your workflow tab to kind of work
14:11 through the different steps in the
14:15 workflow in photogrammetry the final
14:18 thing I want to mention here is that
14:21 between the align phase
14:23 in the building your dense cloud to
14:26 improve and the calibration in between
14:29 your cameras after the alignment you can
14:32 go in here to tools click optimize
14:37 cameras and just hit OK what that's
14:39 going to do is just use the metadata
14:40 from all of your photos which is
14:43 automatically detected and it's going to
14:46 use that to optimize the alignment of
14:47 all of your cameras before you move on
14:50 with the workflow so I would suggest
14:51 making that part of your standard
14:54 workflow where you go from your
14:55 alignment phase after the initial
14:58 alignment and doing a optimize cameras