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How a Single Cactus Exposes Minecraft's Darkest Secret
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You stumble upon an igloo. Cozy, right?
Think again. Peel back the carpet and
bam, a trapoor to a stone lab. Inside, a
brewing stand bubbling with weakness
potions, a shimmering golden apple, and
behind bars, a villager and its
zombified twin. This isn't just shelter,
it's a prison. Who built this setup? Why
leave the cure tauntingly inside? And
why would Mojang bury Minecraft's
darkest secret under an igloo? The
answer isn't hidden in the code. It's
screaming from the clues they left behind.
behind. [Music]
[Music]
Okay, so when you first stumble across
an igloo, and who would have guessed
they only spawn in snowy plains, snowy
tiger, and snowy slopes biomes, you'll
notice a few things. Inside you've got a
bed, a furnace, a crafting table, and a
lone redstone torch. Honestly, it's
already looking way better than my first
few dirt huts. The bed, furnace, and
crafting table scream shelter. And the
redstone torch might seem random at
first, but unlike regular torches, it
won't melt snow or ice, which, you know,
makes perfect sense when your entire
house is made of, well, snow and ice.
All right, I get it. This stuff is a bit
dull. But the truly mind-blowing secrets
lie beneath the surface. Oh, wait, my
bad. Only about 50% of igloos actually
hide these underground mysteries. But
when you do find one, just break this
carpet and you'll reveal a trap door.
Then you can descend into a secret
basement. And thankfully, this one
doesn't contain a gamer still living
with his parents. No, this one holds
items that reveal secrets even I didn't
know about. Without context, the items
in here seem completely random. But if
you've played Minecraft for a while,
you'll see this isn't a random
collection of items. No, the game
provides every single tool for one
specific purpose. To cure a zombie
villager. It's all here. The splash
potion of weakness waiting in the
brewing stand, the golden apple placed
carefully in the lab's chest, and of
course, the zombie. It's as if the
builder left behind a recipe for us to
follow. Throw the weakness potion on the
zombie villager and once it eats the
golden apple, it'll get a seizure. And
trust me, that's supposed to happen. And
that's how the cure is completed. But
this only explains a few of the many
items in this mysterious room. With a
bunch of other oddities lurking, we can
start piecing together some answers.
First up, the cobweb. Yeah, this item
doesn't give us much info other than
this place wasn't looked after properly
or, you know, it's just ancient. Let's
just be thankful villagers don't need to
eat to survive. And speaking of the
villager, in Java Edition, the generated
villager is always unemployed. Okay,
maybe he is a basement dweller. And the
villager is always a plains biome type.
And yes, this is seriously odd. The
villager isn't from the local snowy
area. They're likely from somewhere far,
far away. Did they build this place?
Were they kidnapped? H. As for the
zombie villager, it always has the
cleric profession directly linking it
with potions and brewing. Once again h
in Bedrock Edition, things aren't the
same, hinting at a different narrative.
The villager is the snowy type with a
random profession. This actually makes
sense because in Bedrock Edition, two of
the three biomes where igloos can
generate also contain villages. Only
snowy slopes don't. In Java, out of the
three igloo biomes, only the snowy
plains have villages. So, since snowy
villages are more common and accessible
in Bedrock, it's logical that the
villager inside the lab would be snowy.
In Java Edition, where only one igloo
biome has snowy villagers, it would make
sense to snag one from a different biome
entirely. But the villagers themselves
are not the only part of this puzzle. To
truly understand the person who built
this lab, we need to look at the
ingredients they gathered because the
potions themselves tell a remarkable
story. We know the lab has a brewing
stand, but how exactly were those
weakness potions made? There's a
cauldron providing a source of water
bottles. But did you know that a potion
of weakness is actually incredibly
unique? It's the only potion that
requires just one ingredient, and it
doesn't need nether wart. All you need
to craft a weakness potion is a
fermented spider eye. And this cannot be
a coincidence. This is the only potion
in the entire game that you can craft
without ever setting foot in the Nether
to get nether wart. This makes it the
most realistic potion to brew in game.
Especially since active nether portals
don't naturally spawn. We just won't
talk about the blaze powder you need. To
get a fermented spider eye, you'd need a
spider eye. I know, who could have
guessed, sugar and a mushroom. But to
make the splash potions found in the
igloo, you'd also need gunpowder. This
tells us that the brewer or lab
technician must have had some serious
skills. Killing a spider, slaying a
creeper, smashing like and subscribe
right now. Finding sugar cane, hunting
for mushrooms, all just to make these
potions. This simply adds to the growing
list of adventures our mysterious
scientist must have embarked on. They
had to travel to the plains to fetch the
villager, find a snowy biome to build
the igloo and scour a cave, swamp, or
old growth tiger for a mushroom. But
amongst all the evidence, there's one
clue in this lab that's so bizarre, so
out of place, it blows the entire case
wide open. A single cactus. You know
where cactuses are found? Deserts. You
know, the complete opposite of the
igloo's snowy biomes. So, yes, the
scientist behind all this is seriously
dedicated. An explorer who's journeyed
across dozens of different biomes. So,
let's review our suspect's profile.
Someone who travels constantly through
snowy biomes. Someone who is a master of
potions. Someone who has easy access to
mushrooms, sugarcane, gunpowder, and
most importantly, the very, very out
ofplace cactus. There's only one mob
who's always on the move, always selling
strange goods from distant lands. The
wandering trader. As I dug deeper into
the weird and subtle hints scattered
throughout the igloo, everything
suddenly clicked into place. This man is
pure evil. Let's look at all the
evidence. The igloos are located in
snowy and cold biomes. Well, the
wandering trader sells blue and packed
ice, which means he travels through
these freezing landscapes. Next, the
potions. We know he's a master brewer
because he drinks invisibility potions
at night, proving his expertise. And
what about the ingredients needed for
the weakness potions? Mushrooms, he
sells them. Sugarcane, he sells them.
Gunpowder for the splash potions, he
sells them. And if that wasn't enough,
one of the only items he buys from the
player is a fermented spider eye. You
know, the main ingredient of the
weakness potion. But what about the
important, seemingly out ofplace cactus?
Well, you could have guessed this by
now. He sells them. And this this is
actually the single greatest piece of
evidence in the entire case. Think about
it. If you're trapped in a snowy biome,
the wandering trader is the only way you
can get a cactus in game without uh
using creative mode, of course. So, yes,
the wandering trader basically turned
himself in. But that doesn't explain why
he'd be kidnapping villagers, zombifying
them, and then curing them. Well, he's
doing it for the exact same reason we
do. When a player cures a zombie
villager, they get a permanent trade
discount, making items as cheap as one
emerald. And the wandering trader knows
this. He infects villagers and then
cures them to unlock those sweet cheap
trade offers. After all, he is a trader.
And by getting and selling items at
better rates, those emeralds will
naturally start rolling in. This also
perfectly explains why there are so many
of these secret igloo bases. As the
wandering trader roams the lands, he
strategically places igloos where he can
make stops to restock on certain items
like glowstone, which the cured cleric
zombie villager will sell, which he then
resells to you. It turns out Minecraft
zombies and skeletons aren't the true
monsters. No, the real monster was right
under our noses the whole time. So, I'll
leave you with this. Next time you
stumble upon an igloo lab, are you going
to free the villagers or will you trade
with them, effectively becoming the
wandering trader yourself?
Choose wisely. Oh, and smash like and
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