0:03 You stumble upon an igloo. Cozy, right?
0:06 Think again. Peel back the carpet and
0:10 bam, a trapoor to a stone lab. Inside, a
0:12 brewing stand bubbling with weakness
0:15 potions, a shimmering golden apple, and
0:18 behind bars, a villager and its
0:21 zombified twin. This isn't just shelter,
0:24 it's a prison. Who built this setup? Why
0:27 leave the cure tauntingly inside? And
0:29 why would Mojang bury Minecraft's
0:32 darkest secret under an igloo? The
0:34 answer isn't hidden in the code. It's
0:36 screaming from the clues they left behind.
0:39 behind. [Music]
0:46 [Music]
0:48 Okay, so when you first stumble across
0:49 an igloo, and who would have guessed
0:52 they only spawn in snowy plains, snowy
0:54 tiger, and snowy slopes biomes, you'll
0:57 notice a few things. Inside you've got a
1:00 bed, a furnace, a crafting table, and a
1:02 lone redstone torch. Honestly, it's
1:04 already looking way better than my first
1:06 few dirt huts. The bed, furnace, and
1:09 crafting table scream shelter. And the
1:11 redstone torch might seem random at
1:13 first, but unlike regular torches, it
1:16 won't melt snow or ice, which, you know,
1:18 makes perfect sense when your entire
1:21 house is made of, well, snow and ice.
1:24 All right, I get it. This stuff is a bit
1:26 dull. But the truly mind-blowing secrets
1:29 lie beneath the surface. Oh, wait, my
1:32 bad. Only about 50% of igloos actually
1:34 hide these underground mysteries. But
1:36 when you do find one, just break this
1:38 carpet and you'll reveal a trap door.
1:40 Then you can descend into a secret
1:42 basement. And thankfully, this one
1:44 doesn't contain a gamer still living
1:47 with his parents. No, this one holds
1:50 items that reveal secrets even I didn't
1:52 know about. Without context, the items
1:54 in here seem completely random. But if
1:55 you've played Minecraft for a while,
1:57 you'll see this isn't a random
2:00 collection of items. No, the game
2:01 provides every single tool for one
2:04 specific purpose. To cure a zombie
2:07 villager. It's all here. The splash
2:08 potion of weakness waiting in the
2:10 brewing stand, the golden apple placed
2:12 carefully in the lab's chest, and of
2:15 course, the zombie. It's as if the
2:17 builder left behind a recipe for us to
2:19 follow. Throw the weakness potion on the
2:21 zombie villager and once it eats the
2:24 golden apple, it'll get a seizure. And
2:26 trust me, that's supposed to happen. And
2:28 that's how the cure is completed. But
2:30 this only explains a few of the many
2:33 items in this mysterious room. With a
2:35 bunch of other oddities lurking, we can
2:37 start piecing together some answers.
2:40 First up, the cobweb. Yeah, this item
2:42 doesn't give us much info other than
2:44 this place wasn't looked after properly
2:47 or, you know, it's just ancient. Let's
2:49 just be thankful villagers don't need to
2:51 eat to survive. And speaking of the
2:54 villager, in Java Edition, the generated
2:57 villager is always unemployed. Okay,
2:59 maybe he is a basement dweller. And the
3:02 villager is always a plains biome type.
3:05 And yes, this is seriously odd. The
3:07 villager isn't from the local snowy
3:09 area. They're likely from somewhere far,
3:12 far away. Did they build this place?
3:16 Were they kidnapped? H. As for the
3:18 zombie villager, it always has the
3:20 cleric profession directly linking it
3:24 with potions and brewing. Once again h
3:26 in Bedrock Edition, things aren't the
3:29 same, hinting at a different narrative.
3:31 The villager is the snowy type with a
3:33 random profession. This actually makes
3:36 sense because in Bedrock Edition, two of
3:37 the three biomes where igloos can
3:40 generate also contain villages. Only
3:42 snowy slopes don't. In Java, out of the
3:44 three igloo biomes, only the snowy
3:47 plains have villages. So, since snowy
3:49 villages are more common and accessible
3:51 in Bedrock, it's logical that the
3:53 villager inside the lab would be snowy.
3:55 In Java Edition, where only one igloo
3:58 biome has snowy villagers, it would make
4:00 sense to snag one from a different biome
4:02 entirely. But the villagers themselves
4:04 are not the only part of this puzzle. To
4:06 truly understand the person who built
4:08 this lab, we need to look at the
4:09 ingredients they gathered because the
4:12 potions themselves tell a remarkable
4:14 story. We know the lab has a brewing
4:16 stand, but how exactly were those
4:18 weakness potions made? There's a
4:20 cauldron providing a source of water
4:22 bottles. But did you know that a potion
4:24 of weakness is actually incredibly
4:26 unique? It's the only potion that
4:28 requires just one ingredient, and it
4:30 doesn't need nether wart. All you need
4:32 to craft a weakness potion is a
4:34 fermented spider eye. And this cannot be
4:37 a coincidence. This is the only potion
4:38 in the entire game that you can craft
4:40 without ever setting foot in the Nether
4:42 to get nether wart. This makes it the
4:44 most realistic potion to brew in game.
4:46 Especially since active nether portals
4:48 don't naturally spawn. We just won't
4:51 talk about the blaze powder you need. To
4:53 get a fermented spider eye, you'd need a
4:55 spider eye. I know, who could have
4:58 guessed, sugar and a mushroom. But to
5:00 make the splash potions found in the
5:02 igloo, you'd also need gunpowder. This
5:04 tells us that the brewer or lab
5:06 technician must have had some serious
5:09 skills. Killing a spider, slaying a
5:12 creeper, smashing like and subscribe
5:14 right now. Finding sugar cane, hunting
5:17 for mushrooms, all just to make these
5:19 potions. This simply adds to the growing
5:21 list of adventures our mysterious
5:23 scientist must have embarked on. They
5:25 had to travel to the plains to fetch the
5:27 villager, find a snowy biome to build
5:30 the igloo and scour a cave, swamp, or
5:32 old growth tiger for a mushroom. But
5:34 amongst all the evidence, there's one
5:37 clue in this lab that's so bizarre, so
5:40 out of place, it blows the entire case
5:44 wide open. A single cactus. You know
5:47 where cactuses are found? Deserts. You
5:49 know, the complete opposite of the
5:53 igloo's snowy biomes. So, yes, the
5:55 scientist behind all this is seriously
5:57 dedicated. An explorer who's journeyed
6:00 across dozens of different biomes. So,
6:03 let's review our suspect's profile.
6:05 Someone who travels constantly through
6:08 snowy biomes. Someone who is a master of
6:11 potions. Someone who has easy access to
6:14 mushrooms, sugarcane, gunpowder, and
6:16 most importantly, the very, very out
6:20 ofplace cactus. There's only one mob
6:22 who's always on the move, always selling
6:25 strange goods from distant lands. The
6:28 wandering trader. As I dug deeper into
6:30 the weird and subtle hints scattered
6:32 throughout the igloo, everything
6:35 suddenly clicked into place. This man is
6:37 pure evil. Let's look at all the
6:40 evidence. The igloos are located in
6:42 snowy and cold biomes. Well, the
6:44 wandering trader sells blue and packed
6:46 ice, which means he travels through
6:48 these freezing landscapes. Next, the
6:51 potions. We know he's a master brewer
6:53 because he drinks invisibility potions
6:56 at night, proving his expertise. And
6:57 what about the ingredients needed for
7:00 the weakness potions? Mushrooms, he
7:04 sells them. Sugarcane, he sells them.
7:06 Gunpowder for the splash potions, he
7:08 sells them. And if that wasn't enough,
7:10 one of the only items he buys from the
7:13 player is a fermented spider eye. You
7:14 know, the main ingredient of the
7:16 weakness potion. But what about the
7:20 important, seemingly out ofplace cactus?
7:21 Well, you could have guessed this by
7:25 now. He sells them. And this this is
7:27 actually the single greatest piece of
7:29 evidence in the entire case. Think about
7:32 it. If you're trapped in a snowy biome,
7:34 the wandering trader is the only way you
7:36 can get a cactus in game without uh
7:39 using creative mode, of course. So, yes,
7:41 the wandering trader basically turned
7:43 himself in. But that doesn't explain why
7:45 he'd be kidnapping villagers, zombifying
7:48 them, and then curing them. Well, he's
7:50 doing it for the exact same reason we
7:52 do. When a player cures a zombie
7:54 villager, they get a permanent trade
7:56 discount, making items as cheap as one
7:59 emerald. And the wandering trader knows
8:01 this. He infects villagers and then
8:04 cures them to unlock those sweet cheap
8:07 trade offers. After all, he is a trader.
8:09 And by getting and selling items at
8:11 better rates, those emeralds will
8:13 naturally start rolling in. This also
8:15 perfectly explains why there are so many
8:18 of these secret igloo bases. As the
8:20 wandering trader roams the lands, he
8:22 strategically places igloos where he can
8:24 make stops to restock on certain items
8:26 like glowstone, which the cured cleric
8:28 zombie villager will sell, which he then
8:31 resells to you. It turns out Minecraft
8:34 zombies and skeletons aren't the true
8:37 monsters. No, the real monster was right
8:41 under our noses the whole time. So, I'll
8:43 leave you with this. Next time you
8:46 stumble upon an igloo lab, are you going
8:48 to free the villagers or will you trade
8:50 with them, effectively becoming the
8:52 wandering trader yourself?
8:56 Choose wisely. Oh, and smash like and