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Episode 1 - Force Grey: Lost City of Omu | Dungeons & Dragons | YouTubeToText
YouTube Transcript: Episode 1 - Force Grey: Lost City of Omu
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Video Summary
Summary
Core Theme
A group of adventurers, "Force Gray," is summoned by their powerful superior, the Blackstaff, to investigate a critical magical imbalance affecting the realm, which threatens to disrupt the natural order of life and death.
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so everyone welcome to force gray both
old players and new happy to have you
with us alright so we're gonna go ahead
and go do some character intros here for
you guys so we can get a bit of an idea
of both your visual and personality
descriptors I will go ahead and start
over here with blue car she won't tell
us about hitch all right guys I'm Luke
harsh I play hitch I'm a sixth level
robe I was fifth last season but how
about that's an experience and I like sandwiches
sandwiches
I'm chaotic good so I ruffle some
feathers but then I smooth them out
again and I'm I steal Joe hi I'm
Joe Manganiello and I play Archon he's a
red dragon born paladin who was lawful
good for his first three levels until he
hit third level and he was sucked back
into the dark world of chromatic dragons
and became a worshipper of Tiamat and
now I am roving the countryside with my
new beautifully painted mini Thank You
Nathan Stuart we want to zoom in on that
a little shot of that he's wearing
Steeler colored armor he likes teams
with lots of Super Bowls if you haven't
gone to project al-hakam and seen the
newest episode of celebrity indeed you
should and sign up for your membership
there we can watch catch up on old
episodes of critical role but you can
watch my episode with Matt Mercer where
I tamed a Manticore named Jango who is
actually back in the basement of my bar
chained up right now the burning cube
which is in my my regular game I
couldn't bring him along because he's
too dangerous because Nathan Stewart is jealous
awesome well I also about your character
yeah I am Jamila and I am human and I
was traveling with my parents in the
tracklist see we had a shipwreck just
off the shores of Colts I washed up and
I was raised by the local people there
so I know a lot about jolts but I really
longed to like leave the island and get
to the mainland because I've grown and
it's like super strong incredibly like
confident woman who could just like you
know destroy anyone an arm-wrestling or
thigh crushing you know things like that
so you know good person have around I'm
a barbarian you know so if things get
rough I'd get a little enraged but it
should be helpful hopefully most of the
time awesome he's much was a little bit
a little bit okay let's see
so I'm Dylan I play a Tyrell tall guy
he's he's a furball druid he's six level
and he circled the moon because I like
it to transform he is very naive despite
being very old for a furball he wanders
around on geriatric feet and he prefers
to turn into things like giant moles or
porcupines or toads of that sort
he is neutral good so generally he
believes in the good in people until
it's ruined by the rest of his party so
perfectly right what does a little bit
clap yeah
I'm Brian Posehn I'm playing Calliope
she's a six level bard half elf I'm
super charismatic as you can see yeah boy
boy
okay got a good entertainer obviously I
have a repaired name sir stabby wound
bringer the fourth and I look like Becky
Lynch from the WWE with an eyepatch
super kick-ass so let's go ahead and
dive into the story beginning with our
existing members of the team us that's
that that's a month months have passed
since the last of them at this moment
dusk takes the skyline of Waterdeep the
sprawling the city that stands the
height of civilization this side of the
sort of conceit taverns and shops glow
from within the shadows street lamps
flicker and illuminate the evening
clientele as they shift through the
darkening streets the sound of carts and
hooves clapping stone accompanied by
energetic chatter and the music of some
distant street Buster within the warm
noisy interior of the gray Griffin
tavern the doc ward of Waterdeep hitch
and Terrell sit at a table over empty
cups and a hand of cards a rather
perturbed looking sailor sits across the
two of you glaring over his own hand a
respectable pile of gold coins already
stands piled between the three of you as
Calliope returns to your table with
three fresh flagons of some dark amber
ale one for each
but the Sailor in question as you
approach the accelerators you glare
material what do you have let's just say
he takes five more coins throws them in
the pile I've got enough to call called me
what are we playing for this I'm gonna
say go ahead and just roll out to d6 to
d6 y is dice it is seven seven he shows
his cards it's a little bit better than
your hand turns to hitch so mr. diem
because I'm hitch and I got those
sleight of hands I have sneakily gotten
a better hand okay
devious means I'll say go ahead roll to
that's a 2 and then roll again okay go
ahead and roll a sled a hand check it's
so as you as you look at your your card
hand and kind of grin over to your
compatriots across the table you went
back and slightly or you think slightly
slip behind in 20 or side pocket is at
which point the sailors arm immediate
which differ in clasps your wrist goes
what do you think you're doing
it trying to cheat me boy he stands up
and pulls a blade from the side and goes
we've got a cheater in the tower
hey make a deception check 1111 Plus
which relies deception plus 6 1717 you
actually not at all dammit mm-hmm fine
give me my cards fashioned he starts
stooping the gold over as this happens
the doors to the tavern flip open and
the music that surrounds you can it's a
little dim you see localized people
around you kind of glanced over at the
sudden loud burst of noise you see there
at the entrance a cloaked figure
commanding presence a middle-aged woman
with an expensive-looking purple robe
cloak wrapped around her shoulder with
one side of it bearing the symbol of a
white hand its fingers pressed together
you recognize this attire immediately as
one of the watchful Order mages and
protectors of the city the ones that
you've done some dealings with before
when you were first brought to vision of
Audra the din of the tavern continues
get more silent as this imposing figure
has arrived it whispers around and the
woman approaches me today to your table
he tosses a scroll found in black thread
in the center of the wooden coins hitch
fly p0u are summoned to black staff
tower immediately at the behest of the
black staff herself I recommend you be
on your way she turns around and exits
the tavern there's a small pause well
that was convincing very convincing
see how it supporting us finish scooping
up his coins
well good luck with that like stuff
right here she's quite a handful
anyway drinks are on you and he gets up
walks away I'd like to I guess open the
scroll check it out all right as you
open the scroll it is a summons to black
staff tower immediately it is written
pretty straightforward in the classic
D&D version of caps lock come here now
and it is you cannot have a stronger
sensation if this has to be taken care
of you take a couple last drinks of the
fresh flagons that were brought by
Calliope and make your way out into the evening
evening
streets of Waterdeep beautiful well
first I had played don't stop believe it
on the lute a jovial atmosphere is
brought is everyone I mean even in favor
and everyone knows don't stop believing
like this is this is this just crossed
planar when it kind of sync the out
of it you you've been there once
oh yeah after you were your encounter
with strata man's corpse and the the the
collapsing Castle you were introduced
and inducted fully into force great upon
return how long is the journey from here
to last F box f tower it's maybe 20
minutes on foot oh good yeah it's in the
sings in the same city okay so you guys
make your way down the familiar path of
sword Street you approach the looming
dark image of black staffed out obsidian
black and unnatural in shape it's
seemingly almost invisible against the
black night sky where it not for your
keen vision you specifically we show the
guards the gate that summons you are
given and you're allowed entry the gate
shifts open and these who Steffie on the
perimeter walls of the grounds you see a
familiar old man in blue gold clothing
pacing with almost manic energy
this is doorman the clerk of black staff
tower and his face lights up as soon as
he sees you approach as he rushes up oh
you've come thank you thank you um the
black staff is waiting for you please
if you don't mind German you look great
good and I've embraced German tightly my
love yeah aren't expected but thank you
no it's like slowly pushes you away from
this form there has no time for such pleasantries
pleasantries
they're very awkward man any charges
inside the tower and as you come into
the interior it leads you up the winding
staircases that spiral up towards the
upper chambers the interior is
impossible in structure you can see
shelves that layout over 20 foot drops
you can see doorways to know where you
can see places where you're not even
sure how you approach one of these
hallways or entryway switch from the
exterior the tower it looks like it's a
pretty solid cylinder but it seems to
almost stretch out in limit limitless
expanses beyond some of these windows
it's it's very unnatural interior in its
construct only evil people live in
places like this like good guys live in
houses are you thinking that or saying
that eventually you're led to the upper
chambers which is adorned in a multitude
of ancient tapestries depicting mythical
stories of ferren's history and then
standing across the stone floors massive
glyph carving is a diminutive woman with
olives skin
short black hair and piercing indigo
eyes she walks towards you accompanied
with her rhythmic clacking of her silver
shod staff against the floor the staff
is slightly black him as if by suitor
antiquing and a top of it lies a large
axe head in the shape of a snarling wolf
with green eyes this is vash a black
staff and your boss as forcefully as she
approaches her voice rings out Forrest
gray and I appreciate you making haste
time is of the essence and your skills
are in dire need
what business you haven't finished we
here can attend to for you from my task
requires your immediate attention
something is very very wrong in family
we began with omens of darkness in the
dreams of dinners then reports came from
high clerics across the realm of failing
resurrection magic magic that grants the
soul another chance to live zombies or
just bringing some of the high masked
Lords back from a once terrible demise
to live once again
they're discovering the magic that
brought them back is now dwindling very
powerful very good very righteous
entities within our own city are
beginning to deteriorate at a pace that
so the 1% for now but imagine you being
one who claims the the ability to
restore life to those who have been
harmed I dabble what if that was her
erupt from your druidic heritage had no
more impact on the lives of those that
needed it most
I would look a lot older hmm perhaps
this may touch you as well you now
understand through this
we made a tenuous alliance with the
Harper's we've learned that the the
positive energy that suffuses however of
nourishes most divine magics has become
chopped diminished siphoned souls of the
Fallen are not passing on and instead
being pulled and fed to some terrible
end a device that we've only been known
as called the soul there's so longer
we've found has supposedly been hidden
somewhere along the dense jungles of
chopped buried beneath velocity of all
war I task you for scrip to travel to
the far south as the land of Choate find
a guide to ensure safe to travel
brave the dangers of this unbridled
wildland find velocity and the location
of this soul monger and then destroy it
have heard that entities and individuals
heroes of old and I mean no offense of
greater esteem than you have a travel
thickness jungles are not returned so I
leave it to your guidance and judgment
as to whether or not you wish to seek
further just a location of this should
suffice now we have come into contact
the individual who seems to have
stumbled upon and barely survived an
encounter with the possible structure in
underground tomb of some kind that may
contain this soul monger a sitting the
looming figure that at this point you
hadn't noticed stands up from a small
stool you see a heavily armored dragon's
scales skinned figure step four with
heavy footfalls an imposing Dragonborn
red of body large nasty-looking axe at
one side this is our car my old friend
to see you again
the accompanying false gray you will do
your best ability to show them through
the dangers you've already braved and
hopefully survive return with the
information that you've gained so we can
better understand what we're up against
so just a question you want to gather
information about the subject not have
us destroy it because I mean if it's
robbing people of their good abilities
is it inherently bad I don't think you
understand the weight of the dangers
this wealth of faces fair very fair and
she you know she looks to be a young
woman but there is an ominous presence
and a force and personality that is just
frightful when she bends it towards you
as a specific individual you cannot help
me I want my brown pants even those
might not help you but her expression
softness yes
I understand you are capable but I wish
not to send you to your doom
you were already facing many dangers out
there in the jungles if you find the
information where it resides and you are
certain of how to get there
return if you feeling brave well may the
gods look PI upon you I come up behind
her and put my arm gently around her she
takes the staff and slams your wrist and
the point where your hand goes numb
immediately you hear a snarl from the
wolf's head on the staff just gonna tell
you it's gonna be okay we're gonna be
fine I appreciate no problem ouch um
well if we're going into this dangerous
dangerous on this journey is there
anything you can give us any magic will
be provided with some supplies I have
also chartered a ship that is ready to
leave at the first light of dawn called
The Horizon star
captain Juicin will see you to the city
of Port neon Zara to find some mate and
from there you'll be on your own good
luck my chosen as you guys completely or
evenings preparation arrests somewhat
intoxicated and to a mild hangover in
the morning the sunshine and kind of
somewhat cloud imposing gloom of the
morning and water deep greets you to the
docks where you find the ship before you
the horizon star captain Juicin greets
you on board you are shown to your
chambers and troy thereafter the ship
sets sail southward towards the
cognitive child during this time it's a
little over a week's worth of travel and
the weather itself is spotty at best
about four days in a storm against to
blow through the waters been chopping in
number of you probably have to be
careful about staying close to the edge
of the boat but thankfully the crew that
one is this shipper very experienced
they made this journey a number of times
and without any major issue you make it
towards the outskirts of the the actual
comment and the very distance across the
horizon even get to see the top of child
begin to break this dark shape in the
distance about midday or so at which
point you hear above the voice and the
Crowsnest yell out no no Joe dead friend
I'd I couldn't help but notice you look
a bit out of place here and shoulder my
right we're looking for someone someone
who knows these jungles did you happen
to know anyone well for all is
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