0:02 yo what's up it's tuna hope you guys are
0:04 doing well today and welcome to my
0:06 lightning strike deadi ey video
0:08 basically an overview of what I'm going
0:10 to be doing this leak start what I'll be
0:12 playing yeah you might you know as you
0:14 probably just guessed I'll be playing
0:17 lightning strike deadi eye now a lot of
0:18 you might be thinking why you not
0:21 playing Warden you know it's the new
0:23 stuff and all that kind of uh stuff yeah
0:26 like Warden actually looks very good but
0:28 the reason why I want to go deadi ey is
0:30 because deadi ey has actually access to
0:32 lightning strike of arcing early and
0:34 Ling strike of arcing is a really really
0:36 really nice gem so just to compare the
0:38 normal lightning strike with Ling strike
0:40 of aring by the way these are not yet
0:42 updated with the effectivenesses of next
0:44 league and the fact that they got
0:46 removed added Ling damage but just keep
0:48 that in mind so the difference with
0:52 arcing is that it has a little bit less
0:54 damage in that the base Effectiveness is
0:58 only 388 as opposed to 400 on the normal
1:01 lightning strike but the big difference
1:03 is that normal lightning strike fires a
1:05 total of four projectiles whereas
1:09 lightning strike of arcing fires only
1:13 one and one projectile sucks right
1:15 obviously but the upside of that is the
1:17 fact that we have nine inherent chains
1:19 built into the skill and then on top of
1:21 that we get 10% more damage for each
1:24 time the the skill is Chained what this
1:26 means is that you know as it chained
1:28 through monsters it just gets stronger
1:29 and stronger and it improves your
1:31 clearance in capabilities so if you're
1:33 stacking maybe a little bit of pro speed
1:35 in addition to some other things I'll
1:36 talk about a little later but that
1:38 synergize well with chains and that sort
1:41 of stuff uh this becomes like a really
1:43 really strong clearing skill which is
1:44 the one thing that I feel like is kind
1:47 of lacking in normal lining strike now
1:49 you might argue that if you do stack
1:51 projectiles through you know projectile
1:54 mediums sorry through uh larges like
1:56 claw larges and things like that as well
1:58 as dying Sun you will be able to
2:00 actually get enough project do to play
2:02 LS of aring on Ward but the difference
2:04 is that you won't be able to start it
2:06 and I want to be able to start LS of
2:07 aring because right off the get-go I
2:10 want my clear to be good it's something
2:12 that I you know I really enjoy Plus on
2:14 top of that dead eye is just the
2:16 greatest tendency it provides utility
2:18 provides speed and damage now let's take
2:20 a quick look at the sendes in depth we
2:22 have Warden that has some very insane
2:25 nodes in Avatar of the Wilds as well as
2:27 oath of spring oath of spring gives you
2:29 a ton of damage on paper but you do have
2:31 have to actually stack up your shocks
2:33 you have to hit minimum Shock first of
2:34 all and secondly you have to be hitting
2:37 a ton so in case of lightning strike you
2:38 would have to be hitting upwards of 10
2:41 times per second with double hits in
2:43 order to actually get maximum shock uh
2:45 taken into account that your shock
2:46 duration is going to be about 2.3
2:48 seconds with the increased duration
2:50 nodes here and then we have Avatar of
2:52 the Wilds which is also very strong
2:53 because it actually gives you 80% more
2:56 damage when you need it um in that
2:57 you're going to be finding maybe a tanky
2:59 rare Soul Leader rare or a boss and
3:01 you're you're going to click it and then
3:03 you have 10c downtime uh of it
3:04 recharging and then 10c up time of it
3:06 charging so you could theoretically say
3:10 that it's about 40% damage but um yeah
3:11 it's you know 80% when you need it so
3:13 that's pretty good but the coolest note
3:15 I think is going to be oath of winter on
3:17 Warden and yeah this is like a really
3:19 really strong defensive layer in that
3:21 you can freeze things for two seconds
3:22 and when you don't freeze them they are
3:24 much more likely to be frozen on
3:26 consecutive hits so yeah this Cy is
3:28 really strong but the last node is a big
3:31 question mark right cuz oo summer is is
3:33 terrible in that we do not deal a large
3:36 enough fire hit in order to hit like a
3:38 high Scorch and to be able to actually
3:40 get high Scorch we wouldn't be able to
3:43 essentially um invest into that hard
3:45 enough but tinctures are a question mark
3:47 they could be very very strong but I do
3:49 encourage you guys that if you do want
3:51 to play a normal or variant of lightning
3:53 strike palon is actually playing it on a
3:56 warden so normal non- arching LS and
3:58 he's going to be leak starting that so I
4:00 you know I think you guys check him out
4:02 but in my case I am going deadi ey
4:04 because deadi ey as soon as it gets
4:07 merciless laboratory we go for Endless
4:09 Munitions and as soon as we have endless
4:11 Munitions we are actually able to equip
4:13 our lining strike of arcing gem so yeah
4:15 thanks to that we can pretty much
4:17 already have good clear right as we get
4:19 to Maps as long as you have actually
4:21 acquired a lightning strike of aring gem
4:23 and yeah aside for that we also get
4:25 Ricochet and Ricochet is really nice
4:27 because it's able to make your
4:28 projectiles collide with terrain and
4:30 when they do they have a 30% chance of
4:33 then you know chaining back to an enemy
4:34 or something like that then we have
4:36 Gathering winds which was slightly
4:38 nerfed but it's still amazing and that
4:39 it gives you you know more movement
4:41 speed attack speed and all that kind of
4:43 stuff so action speed is just pretty
4:44 nice it's a multiplier for all your
4:46 actions and then focal point which is
4:49 going to be making our Mark uh increase
4:51 the Critical Strike damage that the
4:53 enemies take as well as increasing your
4:56 Critical Strike chance so overall the
4:59 package on on data is is very good and
5:01 there is a of course another alternative
5:03 which would be Slayer Slayer is honestly
5:05 the best descendency for normal
5:07 lightning strike non- arching but again
5:10 It suffers from the same issue uh that I
5:12 think Warden does that it is not
5:14 actually able to start as uh lining
5:17 strike of arcing therefore in my opinion
5:19 is worse off as a league starter in
5:21 comparison to Dei so that is why I want
5:23 to be playing Dei now there is a lot of
5:25 other things that um you know play into
5:28 this but that that is the sort of like
5:31 the basics as to why so now I'll talk a
5:32 little bit about the build and what it
5:34 looks like in end game and then how
5:36 we're going to be getting there from uh
5:39 you know early on and so on so forth so
5:40 first of all in endgame we are actually
5:43 going for armor because this league they
5:46 um they indirectly buffed armor by
5:49 making monsters not overwhelm as much
5:50 now overwhelm was a mechanic that
5:52 basically made monsters ignore your
5:56 armor you know tldr and um that that
5:58 made building armor really bad in
6:00 general in for in most cases pces
6:02 because you would just die anyways
6:03 against Monsters where you actually
6:05 needed your armor the most but they have
6:07 nerfed a lot of those sources so now we
6:08 are actually more incentivized to build
6:11 into armor so building armor on this
6:13 character we can get a very high amount
6:15 so I have like 40,000 armor right now
6:18 and that that is thanks to the light of
6:19 meaning which is a new that which was
6:21 taken Jewel you can see which gives you
6:24 7% increased armor per passive in the
6:26 radius and that's pretty much all of the
6:28 percent increased armor that we need we
6:30 have 231 per increas ined armor when I
6:34 click this off I go all the way down to
6:35 uh you know not having any increased
6:37 armor whatsoever so we go from like
6:42 16,000 all the way to 231,000 that's 231
6:45 per increased armor just from this so
6:47 that's pretty damn crazy and I think
6:49 it's going to be one of those jewels
6:51 that you might want to pick up you know
6:53 rather early in your progression and
6:55 overall is how we're actually build into
6:58 armor as a deadi eye on the right side
6:59 not having access to any actual will you
7:01 know increased armor and that sort of
7:02 stuff now the rest of the armor is
7:04 coming from the termination which is
7:06 already been accounted for in the Nerfs
7:08 here in the path of building so we have
7:09 determination and then we're also
7:12 feeding into molten shell and because we
7:14 have all of that right you can see that
7:16 we have like a Max physical hit of
7:18 177,000 which is fairly modest for a
7:20 character like this but when we click
7:23 molten shell that boosts our you know
7:25 effective HP pool which is a number you
7:27 shouldn't really pay too much attention
7:30 to but uh your phmax it to 30 ,000
7:31 however you know molten shell is just
7:34 going to be there as a last resort for
7:35 when you're taking overwhelming amount
7:38 of damage and um since we are actually a
7:41 build that has very high recovery we can
7:43 use that to our advantage because you
7:44 know since we'll be getting hit a decent
7:47 amount um we'll just be like leeching
7:49 all uh all of that back thanks to like
7:52 the claw implicits which is like life
7:55 gain on hit as well as the Mana uh Mana
7:57 G on hit and that sort of stuff that we
8:00 get as well so yeah we're gonna be like
8:02 able to tank big hits deal decent amount
8:05 of damage and we're also essentially
8:07 very fast because you know we we stack
8:10 up to like 240% movement speed and all
8:12 of that kind of good stuff so that is um
8:14 you know the late game variant but how
8:15 do we actually get there is the big
8:17 question is what a lot of people
8:18 probably be wondering so like all my
8:20 other guides U that I've been like leag
8:23 starting I wrote a Max roll guide for
8:25 this too you'll be able to find all of
8:27 this information in the path of building
8:29 as well and that is right here at the
8:30 bottom you can see that I have
8:35 progression from Act One 2 to 4 4 to six
8:38 um 6 to 8 to the claw Respec 8 plus and
8:41 then also to the crit LS into early game
8:43 and you can also change all of your item
8:45 sets here so we have bow leveling claw
8:47 leveling early game mid game end game
8:49 and also the skill gems act one act two
8:52 act three act six Clause crit respect
8:54 early mid and late so yeah you go at any
8:56 point and you can swap these over and
8:57 you can see like where you're currently
9:00 at in the game and you you just uh yeah
9:02 you just change those over accordingly
9:04 but for those that want a more um
9:07 detailed kind of explanation you can go
9:09 here on the max roll guide and the max
9:11 roll guide basically has a leveling
9:12 section you can click here at the top
9:15 where you can use this slider to sort of
9:16 uh dictate like what level you currently
9:18 are and then they will show you which
9:20 passives you are taking at that level
9:22 now because melee actually sucks early
9:24 on like it's really really bad um
9:26 especially lightning strike you're
9:28 actually going to be leveling with a bow
9:29 uh and you're going to be leveling with
9:30 a bow all the way to act six until you
9:32 get the additional strike a lot of that
9:35 stuff is detailed here in the in the
9:36 tips and tricks so you can just like
9:39 check those out here and um you know
9:41 whatever information you need hopefully
9:42 it is covered here otherwise you can
9:43 always come by the stream and ask a
9:45 question I'll be leak starting in myself
9:48 also you you can follow along and do any
9:51 of that sort of stuff but yeah so if we
9:53 close here the tips and tricks you will
9:55 see that we will level um in act one and
9:57 we will grab you a precise technique
9:59 into the on slot
10:02 as well as some life and flat life there
10:04 too and the accuracy to help us with
10:07 precise technique and then from here we
10:08 will take Point Blank because you know
10:10 you'll just deal a ton more damage when
10:12 you are close to enemies but we'll swap
10:13 to rain of arrows at this point because
10:15 I think rain of arrows is just really
10:16 nice the fact that it has a ton of
10:18 arrows and you don't need to actually be
10:20 getting more arrows to have decent clear
10:22 but some people prefer to go for like a
10:24 one Arrow lining Arrow you can do that
10:26 too and then I'll be using shrapnel
10:27 ballista as my sort of like
10:30 supplementary single Target uh with a
10:32 couple of other things like blink Arrow
10:33 Dash and that sort of stuff you can see
10:34 all the links though I won't be going
10:37 too far into detail then you go here and
10:39 we want to grab the uh treat monster
10:41 resistances as inverted and really
10:43 important you want to go through the
10:45 chance to ignite shock and chill that
10:46 means that you know since we're not a
10:48 crit build we'll still be able to in
10:50 inflict those ailments and uh that's
10:52 good for us so yeah ailments good then
10:54 we go for the accuracy again to feed
10:55 into our precise technique to make sure
10:57 that we're getting the 40% more damage
10:59 now if you're ever wondering whether
11:00 your precise technique is active you can
11:02 always have open the character panel in
11:04 your path of excel character so if I was
11:07 to like open it here for example you can
11:09 see offenses and you're you know don't
11:10 don't mind the fact that I'm not
11:13 actually capped you see 2,818 how it
11:16 says main hand accuracy 2818 you hover
11:19 over your life and if that's below 2,818
11:20 that means that your precise technique
11:22 is not act so that's how you check it so
11:23 as you level then you want to be like
11:25 respecing a couple points going through
11:27 Quick Step for some movement speed and
11:29 then you want to rush multi-shot because
11:31 once you have multi-shot you have access
11:34 to the nonv strike skills Target one
11:37 additional nearby enemy and this Mastery
11:40 enables you to uh use lightning strike
11:42 so from here is when you'll be swapping
11:44 out to lightning strike as soon as you
11:47 get to this point you can take um you
11:49 can respect all of the bow nodes that
11:50 you see here so you respect the bow
11:54 nodes and then um you respect some of
11:56 those here you will take these away as
11:57 well and once you take all of those
12:00 nodes away then you will also path to
12:02 the CLA noes and that is basically when
12:04 you'll be taking lining strike in so
12:06 that's when you have lining strike and
12:07 hopefully you'll have a four links so
12:10 that's liing strike added cold Trinity
12:12 support and added lightting damage now
12:14 as soon as you have anger and added cold
12:16 in your links Trinity support should be
12:18 no problem but always double check on
12:19 the top left of the screen that the
12:20 little um that the little things are
12:23 like all lit up so that you know that
12:24 you're getting the additional damage
12:26 from that so yeah and then it goes all
12:27 the way here and it tells you that
12:29 leveling is complete and you can always
12:31 come back to this or the path of
12:33 building to know exactly whether you
12:35 know you are specking into the correct
12:37 nodes then once you've done that you can
12:38 go into the progression because the
12:40 progression is where all of the bulk of
12:42 the upgrades are going to be detailed
12:43 and the type of items that you're going
12:44 to be buying at what stage of
12:46 progression you do have passive trees
12:48 here at the top early mid and late and
12:50 this is just like in a path of building
12:52 but you'll see that you're like oh tun
12:55 like early game level 100 but uh it's
12:57 not actually like level 100 you can just
12:58 like scroll it all the way back and it's
13:00 just to show you kind of like the node
13:02 priority like if you were level 100 what
13:04 nodes you would spec but if you weren't
13:06 level 100 what nodes you would resp so
13:07 make sure that you're using these little
13:09 arrows but again you can always check
13:11 that out in the path of building or
13:12 anything like that so yeah you can see
13:14 um the sort of order of priority and
13:16 then into mid game as well it shows you
13:18 where to put your jewels and that sort
13:19 of stuff and right here is where the
13:21 light of meaning is going to be the new
13:23 Jewel that I showed you just earlier in
13:24 the path of building where we get all
13:26 that armor and then end game as well we
13:28 do a couple resps and we go for the the
13:30 big clusters that give us additional
13:31 projectiles so with these two clusters
13:33 that's how we're going to be shooting a
13:36 ton of P five six uh say four five six
13:38 yeah six projectiles in total with these
13:40 it's really nice um once you get all
13:42 those and there's some other really cool
13:44 stuff with these clusters in that follow
13:46 through gives you 15% increased damage
13:48 with hits and ailments for each
13:50 remaining chain and that means that your
13:52 first your first projectile hit is
13:55 basically going to be dealing um like
13:58 130% increased damage which is pretty
14:00 cool and you can multiply that by how
14:02 many however many clusters you take and
14:03 then the second one you just take some
14:05 more projectile damage with attack and
14:07 cast speed which pretty nice but the
14:09 second one could also be like projectile
14:10 speed or something like that yeah these
14:12 clusters um fandom blades are going to
14:14 be very expensive early but know that
14:16 you don't necessarily need to have a
14:18 three notable cluster you can always
14:21 just like alt span for fanom blades and
14:23 you know kind of just whatever it right
14:24 you're just going to have the fan of
14:26 blades here at the back you take it and
14:27 then you still have access to your Jewel
14:29 sockets so that's pretty much all there
14:31 is to know about the passive tree but
14:34 the gear progression is uh what's very
14:36 detailed here so it will take you
14:38 through everything that you need to know
14:40 with the gear so swapping to linning
14:41 strike of arcing what you want to know
14:43 and that sort of stuff the type of
14:46 weapon uh what kind of rares you're
14:48 looking for as well as like potentially
14:49 how to craft them making sure that
14:52 you're keeping up to um you know keeping
14:54 up with your gem colors your links when
14:56 to look for six links what type of
14:58 uniques you want at what time what type
15:00 of flask you want like it's literally
15:02 all there it's explaining absolutely
15:06 everything including even like obscure
15:08 mechanics such as uh the Spectre setup
15:10 that we're going to be doing this league
15:12 like dark Marion Nets that you're going
15:13 to want to be linking and that is all
15:15 tied as well to the skill gems that you
15:18 see here on the side so basically like
15:20 um you know the path of building
15:21 profiles that I was showing you earlier
15:23 it's just a neat way to display all of
15:25 that stuff and also to give context to
15:28 what you are doing as well so like yeah
15:30 you can swap between mid and late so you
15:32 can see kind of like the kind of gems
15:33 that you'd want to be looking for at
15:36 what point of progression and um all
15:38 that stuff right and as you go through
15:39 and you upgrade all your gear there's
15:41 this Nifty little thing where you can
15:43 tick it here at the top left and as you
15:44 tick it it starts to populate the
15:46 equipment here so you can kind of get an
15:48 idea of where your character is at and
15:50 what it should be equipping at what
15:51 point and if you ever like take
15:52 something by accident you can always go
15:55 back and untick it and you know it'll
15:57 it'll go back to normal there so yeah
16:00 that'll take you to mid game and will
16:02 basically redo all your gear and then
16:04 end game again will you redo all your
16:06 gear again but that's just kind of like
16:08 the life cycle of a path Exel character
16:10 so yeah this gu is is sort of intended
16:12 to give you guys a step by step as well
16:14 as a small explanation as well as some
16:17 crafting guides for the endgame items to
16:19 give more context and to make your guys
16:22 life easier um to to do well with the
16:24 skill now I have to say lightning strike
16:25 is one of those skills that you really
16:28 want to be investing into it is pretty
16:30 money hungry like bow builds as well if
16:32 you guys have ever played those it's
16:34 much like a bow build in that it scales
16:36 very generically just with flat damage
16:38 as well as all of the other stuff like
16:41 attack speed um increased Elemental
16:44 damage and that sort of stuff so it's
16:46 fairly easy to gear as long as you are
16:48 looking for the right things but it's
16:50 hard to M Max because trying to squeeze
16:53 as much damage out of each item slot is
16:55 going to essentially be the trick here
16:57 right and in end game as well we're
16:58 using things like the Yoke of suffering
17:00 which introduce a new scaling vectors
17:02 that allow you to then inflict
17:04 additional ailments and each different
17:05 ailment that you inflict is going to
17:08 give you more damage and we do that by
17:09 getting you know bleeds and poisons as
17:11 well through tattoo as well as clusters
17:14 on the passive tree that allow us to do
17:16 that and so that we get like a ton more
17:19 damage from the Yoke of suffering and
17:22 yeah in general as well there is a cool
17:24 item that I really really enjoy that is
17:26 the soul Ascension which when you're
17:28 doing very dense Maps you put the soul
17:30 asens on and you get like a decent
17:31 amount of Soul Leader Stacks which can
17:34 go up to 55 if you have the plus 10 ones
17:36 and with 55 increased so leader Stacks
17:38 which honestly like it's it's quite hard
17:41 to to stack it's like a 25 second ramp
17:43 up time for it um if you're constantly
17:45 hitting on cool down on single Target or
17:47 if you're constantly hitting rares or
17:50 unique enemies on coold down then um
17:51 yeah you're going to be getting
17:52 basically double damage from these
17:53 gloves and it feels really cool because
17:55 you're just super fast and attacking
17:58 super fast and yeah overall this build
18:00 is really satisfying to take from early
18:03 into endgame and it's been buffed by 88%
18:06 so I did a run all the way from Act One
18:09 into uh my watch stones and I have to
18:10 say when I was doing my watch Stones the
18:13 damage wasn't amazing the damage was
18:16 pretty bad and I had a six link but for
18:18 context a six link is actually less
18:20 damage than you would deal next league
18:23 on a four link so assuming that you know
18:25 the Buffs are coming through and we're
18:27 going to be having the same gear as I
18:30 was having in this run then your damage
18:33 is going to be pretty insane but now let
18:35 me finally explain one of the most
18:36 important mechanics as well as one of
18:39 the most um you know one of the things
18:40 that people ask a lot basically with
18:42 lining strike and how you may Max it
18:44 which is what I set up here standing
18:47 next to the old kaduku and um yeah how
18:50 do you double hit on lightning strike so
18:51 lightning strike is a skill where if you
18:54 use additional strikes to um your
18:56 benefit you know through having them
18:59 allocated here you can see non strike
19:01 skills strike one additional Target what
19:03 you can do is you can actually hit an
19:05 enemy twice so you can see right now I
19:07 am hitting the floor and you see one of
19:09 these light beams striking onto the
19:11 floor that is your strike and then the
19:13 projectiles are what's hitting the enemy
19:15 so you see that one of those projectiles is
19:16 is
19:19 disappearing and I'm striking the floor
19:20 but if I was to position myself a little
19:22 bit closer you can see that there is
19:24 actually two of those light beams now
19:26 hitting the Target and then one of those
19:29 projectiles is still disappearing and
19:30 what that means is that I'm actually
19:33 able to hit with both my projectiles as
19:36 well as my strike in one action meaning
19:38 that I am getting the additional damage
19:40 that I would be from my melee hit as
19:43 well as a projectile um by just having
19:45 clever positioning which is one of the
19:47 only strike skills in the game that is
19:48 actually able to do this which
19:51 essentially doubles the effectiveness of
19:54 added damage that we have and yeah makes
19:56 the skill extremely strong and on top of
19:58 that the skill gem also has a Val
20:01 variant in that is fall lightning strike
20:02 which is an insane button um I'm mean
20:04 standard so everything is a complete
20:06 mess here but it it's a button where
20:07 like you press it and just like puts the
20:09 projectiles everywhere and it deals
20:10 insane single Target so that'll be a
20:14 high priority for you to get um uh early
20:16 game or like whenever possible right
20:18 especially with like Val LS of arcing I
20:20 would just prioritize getting the Val
20:21 version over putting quality on your
20:24 gems and then in end game later on you
20:27 can you know min max and go for the 212
20:29 Val through the Ala temples and that
20:31 sort of stuff yeah I'll uh quickly show
20:33 you guys exactly what my character looks
20:35 like for the run that I was doing so
20:37 this is the character that I took to the
20:39 watch Zone runs to kill eer and exarc as
20:41 you can see I got pretty lucky on a six
20:42 link but as I said earlier this is going
20:45 to be less damage than a uh four leag
20:48 next league and my claw I you know I got
20:50 kind of Lucky on that fracture and we
20:51 just put an Essence on it and then we
20:53 crafted Critical Strike chance but it's
20:55 not something too insane to achieve next
20:57 League especially with Rec combinators
21:00 and hopefully with with the new gamble
21:03 type of um NPC that you'll be able to
21:06 get your your your claws from and just
21:08 basically all your rares from and that
21:10 sort of stuff now since this was a ssf
21:12 run I just dropped shadows and dust so I
21:14 ended up using them and the rest is just
21:17 very generic items like here I'm using
21:19 this for the Critical Strike multiplier
21:22 and the reservation uh like the
21:24 Precision Mastery sorry the Precision
21:27 Mana reservation efficiency then some
21:29 just random boots some everything else
21:31 is basically just resistances and uh
21:33 yeah this character did all right you
21:35 know it wasn't amazing I can I can kind
21:36 of run a map to give you guys a little
21:39 bit of a of an idea of what your
21:40 character is going to be looking like in
21:44 t t15s on a four link so if you were to
21:45 actually get to the point where you're
21:48 in t15s on a four link this is um this
21:51 is what your character will look like I
21:53 won't run the whole map but U just to
21:54 give you guys an idea of what LS of
21:57 aring looks like and uh what it does so
21:59 yeah I'm am uh I'm looking forward to
22:01 playing a lining strike and I'm also
22:03 looking forward to starting on the
22:05 ranger ascendency because it's my
22:06 favorite ascendency in the game as you
22:09 guys probably know I'm just like a bow
22:12 guy that now is playing like claws that
22:14 are actually just bows as
22:17 well so yeah I mean this is kind of like
22:19 uh what the skill looks like it's really
22:21 cool that it uh it chains between mobs
22:23 you can see it jump around and if you
22:25 have the MTX it also looks very cool but
22:27 as of right now this character is like
22:29 it's pretty it's pretty bad right like
22:31 in trade league on day one you should
22:33 have already way better gear than this
22:35 and you should also have way more damage
22:37 because of the Buffs to lightning strike
22:40 too so this is kind of what you can look
22:42 forward to on day one and the nice thing
22:43 is that like you're you're actually
22:46 really really fast uh you're just like
22:48 kind of zooming through maps with Shield
22:49 charge or whirling blades whichever one
22:52 you prefer I like Shield charge myself
22:53 because with the movement speed and
22:56 attack speed that we have um in that
22:57 we're like dead ey and we're getting a
23:00 ton of action speed as well as uh all
23:02 that good stuff and we're almost dying
23:04 to an Exodia
23:06 rare uh yeah like you're just going to
23:07 be like zipping around really really
23:09 fast with your Shield charge so it's
23:11 really satisfying but the downside of
23:12 that is that Shield charge like tends to
23:14 like get stuck on stuff as you can see
23:16 here for example which a lot of people
23:18 don't like whirling blades doesn't do
23:19 that so yeah that's the upside of
23:21 whirling blades but that's kind of like
23:24 a little Showcase of what the the build
23:25 looks like and I hope you guys have
23:28 found you know the Showcase slash my
23:31 little ramble slash all this information
23:33 dump a little bit helpful at the very
23:35 least and if you do have more questions
23:37 and that kind of stuff you know at me in
23:40 my twitch chat I will be around and I'll
23:42 be leak starting this build as well and
23:44 yeah actually hopefully a lot of the a
23:45 lot of the questions you guys have
23:47 should be hopefully answered by my Max
23:50 roll guide as well you can always go to
23:52 the frequently asked questions to see if
23:53 maybe like a question that you have is
23:56 covered here or maybe just like look
23:57 through the progression and that kind of
23:59 stuff so yeah y thanks very much for
24:00 watching guys I hope this video was
24:03 helpful I hope um hope you guys and wish
24:06 you guys a fantastic leag start and like