The author argues that Mojang should stop announcing Minecraft updates prematurely to build anticipation and preserve player interest, drawing parallels to successful strategies in games like Counter-Strike and proposing extensive improvements across various game aspects.
Mind Map
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I'm sure we've all been in that
situation where something exciting
happens and you start making positive
future plans in your head filled with
optimism and motivation you can't hold
back and end up sharing your ideas and
Ambitions with family and friends you
feel confident it will all go as planned
but then at some point those plans fall
through leaving you not only
disappointed but also having to explain
to everyone you shared it with why
things didn't work out this time it's an
uncomfortable experience because we
often want to share our ideas with those
close to us yet it seems that every time
we reveal our plans something
inexplicably goes wrong everything
seemed smooth but after sharing it's
like the energy just dissipates so why
am I bringing this up in the context of
Minecraft well it actually parallels how
Mojang handles updates the developers
share exciting updates for the future
but later we find out they couldn't
deliver missed the Mark or decided to
scrap the ideas entirely remember the
fireflies discussed at Minecraft live
meant to add atmosphere to the game or
the bundle they previewed back in 2021
almost 3 years ago now yes I know they
recently added the bundle in a snapshot
but how many other ideas have been
abandoned forever when you share your
ideas too soon it's like you're getting
ahead of yourself you're showing the map
but the path hasn't been traveled yet
that's why I believe Mojang should stop
announcing their plans to the public it
kills all the hype for updates which
already come only twice a year year
people lose interest in the updates as
soon as they know what's in them take
the recent 1.22 announcement for example
they showed a new biome and a new mob
sure it introduces new mechanics and
blocks but if we're being honest most
people stopped caring just days after
the reveal nobody talks about it because
it felt underwhelming and the hype
fizzled out Minecraft's hype is fading
and Mojang helping by revealing
everything they're working on this
bothers me because Minecraft has
unlimited potential let me draw a
comparison with with another game
Counter Strike the developers of Counter
Strike never announce updates in advance
whether it's a major release or a small
patch updates drop at random times and
you never know what's coming maybe a new
map a new weapon or an entire operation
big updates are rare just like in
Minecraft but the hype for a
Counterstrike update is massive fans
comb through every bit of information
data miners are constantly looking for
new files and the developers subtly
tease the fans changing a banner on
their profile or reposting something
hinting at what's to come when the
update finally hits It's explosive
everyone's streaming making videos eager
to see what's new but I can't say the
same for Minecraft there's almost no
hype around the updates because the
developers already shared everything and
honestly I didn't even notice when
update 1.2 one dropped since we already
knew everything about it some may
disagree with me but I suggest that
Mojang keep future updates completely
under wraps until release let the
players themselves build up the
excitement maybe it'll be an end update
or perhaps a winter update that would be
far better than the current approach
there's a saying value is created
through scarcity keeping updates secret
would increase their value and in turn
people's interest in the game it would
also ease the pressure on developers as
they wouldn't need to rush to meet
deadlines for features they'd already
revealed and fans might be less critical
the most memorable people are those who
leave an air of mystery a sense of UN
finished stories think about it who
intrigues you more those who reveal
everything about themselves right away
or those you find yourself trying to
understand piece by piece I've always
been drawn to enigmatic individuals the
ones you know little about the more I
try to uncover their layers the more I
found myself fascinated by them they
don't lay all their cards on the table
but instead keep a shroud of mystery
around them and it's precisely this veil
of secrecy that Sparks curiosity it's
not a coincidence this entire process is
the magic of the unknown now let's move
on to the main topic what updates do we
need in
Minecraft nature
update by this I mean the Overworld the
forests biomes and overall atmosphere
since this is the primary Dimension
where we spend most of our time it
should feel the most immersive for
Players let's start with clouds what do
clouds add to the game are they an
important part of the world contribut in
atmosphere not really currently they're
just small flat rectangles at a fixed
height dull and uninspiring to the point
where most players just turn them off we
all know how clouds look in real life
they're at varying Heights and have
different volumes just imagine Dynamic
clouds in Minecraft with varied height
and size it would add so much Beauty and
atmosphere for instance you might be
going about your day and see a distant
storm cloud with lightning and just like
in real life you you know rain is on the
way and speaking of rain it also needs
an overhaul right now rain starts and
stops abruptly and it's Global covering
the entire world no matter how far you
travel even if you fly above the clouds
it still rains rain should depend on the
location of the clouds with different
intensities in different areas starting
gradually from a drizzle to a full storm
or downpour rain should be below the
clouds which would be at different
heights and span across larger areas
clouds would also render at farther
distances than regular blocks so players
can see where they're located with more
detailed rendering for nearby clouds and
simplified for distant ones this
approach wouldn't impact performance
significantly because distant clouds
would load easily while closer ones
would load in more detail clouds could
even be a solid block of one color
optimizing the game all of this would
create an incredibly immersive
atmosphere in Minecraft just imagine
flying with a light through massive
clouds that Captivate you making each
flight unique picture yourself soaring
above the clouds with the bright Sun
shining while Heavy Rain pours below you
pretty cool right now let's talk about
rivers in Minecraft they're decent but
they have their limitations for example
the water in them is always static
unlike in real life where water flows in
One Direction waterfalls could make the
terrain generation stunning with rivers
flowing from mountains down to the sea
or ocean this might require some
adjustments to water Mechanics for
better optimization with flowing Rivers
alongside Rivers terrain generation
would also need to evolve to create a
seamless natural look something like
this would truly Elevate the Minecraft experience
experience [Music]
forests in Minecraft could use more
variety and detail to make them feel
alive and captivating I propose adding
more tree variants to existing biomes
and incorporating Fallen trees in the
Java Edition to create a more natural
look sticks that fall from trees would
lie on the ground and could be picked up
Vines could grow on tree trunks for
added visual appeal while Moss could
naturally spread throughout forests
covering Stones entirely adding weeds as
a natural variation among regular grass
would diversify the terrain these weeds
could also grow in abandoned garden beds
leaves would slowly fall from trees and
shorter grass patches could grow
alongside regular grass leaves might
accumulate beneath trees or float on
water players could stack these leaves
carpets when a tree is chopped down
hanging leaves could gradually fall to
the ground adding a touch of realism
fireflies revisiting the concept from
2021 could enhance the atmosphere in
nighttime forests without interacting
with frogs introducing new Mobs would
bring additional depth to the game Deer
could inhabit cold biomes providing
venison a new food source Forest Bears
might serve as rare mobs dropping meat
Cubs Birds even with minimal
functionality would greatly enhance the
game's atmosphere fluttering around
trees and filling biomes with their
songs beaches could feature palm trees
and crabs as teas during mob votes wild
boes in forests could be neutral mobs
that attack only if
provoked the vulture introduced in the
biome vote could live in the bad lands
Scavenging peaceful animals this biome
might also include flowering cacti and
Tumble weeds butterflies could be
daytime ambient mobs comp implementing
fireflies as nighttime equivalents Mir
cats from the biome vote could inhabit
deserts and Badlands glow squids should
emit actual light with glowing particles
surrounding them instead of merely
having bright textures a new water mop
jellyfish could have different colors
based on depth these jellyfish could
also be used to craft a unique block
solid when dry but allowing water to
spilling in the biome vote we were shown
a new tree the bowab as well as a new
mob the ostrich which hides its head in
the sand and also a termite Nest it's
interesting to think about what
mechanics could be developed with them
all mobs passive and hostile should have
at least two variants to reduce monotony
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large flowers should fit into large pots
a feature oddly missing in the game
adding more variations for all Stone
types bricks chiseled bricks and pillars
would expand building options roses
replaced by poppies in a past update
could return with multiple color options
small environmental effects could add
realism for instance water splashes of
varying sizes when objects or mobs fall
water rain could create droplet effects
on water and splashing animations would
enhance immersion waterfall clouds
underwater chests could release bubbles
when opened dust in caves would add
atmosphere dun grass sometimes could
grow in Beach Sands like in real life
making the environment more realistic
occasionally cacti could bloom with
flowers sticks could be repurposed for
building such as crafting larger sticks
purposes additionally bark from stripped
logs should drop as an item usable for
logs mushrooms will grow on trees items
will illuminate their surroundings if
the player equips them or if they are
dropped on the
ground the world of Minecraft currently
has very few structures that truly
motivate players to explore yes the
Minecraft world is vast but it feels
mostly empty and uninteresting to
Traverse to make exploration more
engaging a variety of new structures
should be added these could include
small and large structures or even old
ones reimagined with new blocks in different
different
biomes in recent updates the developers
seem to enjoy adding horror elements in
the wild update it was the warden
appearance what the is
that now they've introduced the creaking
which appears in forests at night and
scares players when they're not looking
this brings me to the idea of spiders
crawling on walls this would make
spiders more dangerous enemies and add a
new horror aspect to the game lastly
diverse weather effects like gusts of
wind or even blizzards should be
included currently all we have is rain
or snow with the same intensity imagine
the atmosphere if storms or something
similar were introduced at night there
could be Northern Lights falling stars
or even
meteors sound
update sound is often easy to overlook
it's easy to get caught up in a game's
visuals and it makes sense after all the
way a game looks is the most obvious
aspect how good does it look does it
have Ray tracing glow effects beams and
all the other graphical features that
transform it from a NIC looking game
into something stunning however once you
dig deeper you'll realize that a game
sound design plays just as significant a
role as its Graphics Ambient sound in
Minecraft is supposed to set the mood
and surprisingly it's done incredibly
well in the nether but for some reason
the Overworld is almost completely
devoid of atmosphere walking through the
Overworld you hear nothing but your own
footsteps it's strange just listen to
the Stark difference between the dimensions
the Overworld needs ambient sounds for
Beyond Ambience the general sound design
should also be revamped caves could
feature Echo effects sound could be
muffled when inside buildings and much more
the sound of footsteps on different
and even the sounds of items in your
for these changes would make the
Overworld more vibrant immersive and
Alive enhancing the player's connection
to the world all through the power of
improved sound
design the end update the end is one of
the most mysterious and at the same time
one of the most underrated dimensions in
Minecraft despite its enormous potential
for development it has remained
unchanged for 7 years during this time
Mojang completely transformed the nether
by adding new biomes structures mobs and
entire mechanics but the end with its
empty islands and rare end cities is
still overlooked this is especially
strange given how many creative
opportunities this Dimension offers it's
time to revamp the end and turn it into
a full-fledged exciting Adventure filled
with new discoveries [Music]
the end should receive everything new
biomes mobs ores structures and of
course new bosses this Dimension
deserves to become not just the final
destination of the journey but a
separate world that players will want to
explore again and again each biome
should have a unique atmosphere
besides biomes the end needs new
structures currently the only
significant build is the end City but
that is clearly not enough among the new
structures there could be ruined end
cities small houses or outposts filled
with useful loot underground labyrinths
with traps and secret rooms shipwrecks
which can now be found not only in end
cities Villages inhabited by new
peaceful or neutral mobs new dungeons
similar to end cities and most
importantly a redesign of strongholds
the design of this structure has not
changed since Minecraft's release this
structure should be completely
overhauled with new rooms Loot and
Designs I believe that developers can
handle this perfectly because in the
tricky trials update a new dungeon was
added with a huge number of new rooms
new mechanics and new loot endite is a
new or that will spawn in new caves in
the end and can only be mined with a
netherite pickaxe to smelt it you will
need a special furnace made from a blast
furnace and stone and diamonds endite
upgrades netherite tools and armor
adding unique properties for example
when upgrading armor the player can
choose between increasing durability or
speed endite elytra will be able to fly
faster or be more durable depending on
the choice most likely an entirely new
crafting table with its interface will
be needed for upgrades the second door
is malachite which can be used to make
decorative blocks as well as
teleportation blocks if you place a
teleporter and connect it to another
teleporter using malachite you can move
distance also in the new biomes there
will be a new block that will launch the
player upward if they step on it the
block will work like a slime block but
unlike slime blocks which have inertia
and gradually lose height this new block
will constantly push the player up
several blocks there will also be a new
plant that will push the player upward
top a unique weather system could be
introduced where visibility worsens and
the rain falls upside down new Mobs will
make each biome unique for example Ender
slime from which you can create new
Ender slime blocks instead of pushing
the player away the block will launch
the player Upward at high speed creating
a new fast travel mechanic with this
block players will be able to move
quickly both vertically and horizontally
jellyfish and Ender fish which live in
water bodies and serve as a food source
like hog in the nether flying creatures
that would perfectly fit the atmosphere
of the end among Hostile Mobs new types
of Endermen with various abilities can
be added fast but weak ones or slow but
durable ones their design could be
inspired by Minecraft dungeons where
Enderman look very stylish and cool in
addition new purple water could be
introduced perhaps regular water from
the Overworld that turns purple in the
end and gains new properties such as
dealing damage to players this means you
can no longer escape from enden by
pouring water under you unique Guardians
for structures could also be introduced
like Golems guarding and cities one of
the main changes in the end should be an
update to the boss system currently the
only significant event in the end is the
dragon fight however the fight itself
feels outdated and its mechanics are not
engaging enough it is suggested to
remove the starting island with the
dragon instead players would spawn in a
random point of the end and the dragon
would become one of several bosses that
need to be defeated to reach the final
opponent the Dragon's Nest would be a
central element of the battle now the
dragon would protect its egg adding
purpose to the fight after defeating the
dragon the player would receive its egg
it would be required to summon a new
boss however before encountering it the
player would need to overcome many
trials the next boss is inspired by the
end reimagined map for Bedrock Edition
created by third party developers at the
top of a tall tower filled with traps
and loot the player would meet a boss
chained to the structure to free it
players would need to place ender eyes
into special blocks the fight with this
boss would have three stages first
destroying the towers that regenerate
its Health second an aerial battle
dodging its attacks and finally a
face-to-face encounter in a confined
space Victory would Grant a key to the
final structure marking the climax of
The Journey this final structure would
consist of three towers two auxiliary
towers and one central tower in The Two
Towers players would need to activate
mechanisms using the key and the dragon
egg after this a portal to the end
keeper would open the structure would be
filled with traps and lots of loot to
help players prepare for the final
battle here players could find rare
resources to craft weapons and armor for
The Ultimate Showdown the end keeper the
final boss would be a true test of all
player skills this fight would combine
elements from all previous battles
including dodging parkour archery and
melee combat it could summon Endermen to
complicate the battle after defeating it
all Enderman in the end would stop
attacking players as they were under the Keeper's
Keeper's
control Winter
update winter biomes in Minecraft have
always felt a bit empty just areas
covered in snow with frozen water
however the winter update could
completely transform these Frosty
Landscapes adding more details
interesting mechanics and visual
diversity all foliage in Winter forests
remains green which looks odd while this
works for spruce trees regular trees
with green leaves in Winter seem strange
since leaves fall off in real life at
the very least they could be made white
which would fit the Minecraft aesthetic
even better a new biome with bare trees
could be added featuring unique new
sticks I mentioned earlier snow
particles would fall from the trees
creating a magical winter atmosphere
snow would also filter through the
leaves covering the ground beneath
snowfall could be made more realistic
snow would accumulate layer by layer
without requiring special commands the
snow itself could be reworked currently
it falls in a uniform trajectory at the
same speed it would be amazing to see
snow interacting with wind falling at
varying speeds as it does in real life
blizzards could also be added where
visibility drops heavy snowfalls occur
and strong winds blow imagine the
all blocks in Winter biomes could
automatically or manually become snow covered
a new snowy dirt block could be
introduced to prevent green grass from
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items snow would now pass through fences
Gates and other
objects if you break the block under the
snow it would no longer disappear but
fall gently to the ground snow falling
on water would freeze it all vegetation
in Winter biomes would become snow
theme snow bricks would be a new
building material crafted from [Music]
[Music]
snow ice could also be refined into ice
bricks or polished ice and icy glass
resembling regular glass panes could be introduced