0:05 Crimson Desert is a storydriven action
0:08 RPG from Pearl Abyss, the studio behind
0:11 Black Desert MMO. This game's been on
0:12 people's minds for a [music] long time
0:15 now, ever since that first reveal back
0:18 in 2019. What's wild is that it didn't
0:20 even start as this kind of game. Early
0:23 on, it was meant to be another MMO, but
0:25 over the years, it shifted hard into a
0:27 singleplayer setup. still set in the
0:29 Black Desert universe, just way more
0:32 focused on story and hands-on combat. A
0:34 lot of the hype comes from how big and
0:37 busy this world looks. We've seen huge
0:40 open areas, crazy draw distances, and a
0:42 ton of systems layered on top of each
0:44 other. Trailers have shown riding
0:47 dragons, gliding across the world with
0:49 stamina based movement that feels very
0:51 Breath of the Wild inspired, and
0:53 fighting massive enemies, including
0:56 giant dragon-like constructs and
0:58 monsters you can actually climb during
1:00 combat. It's clearly swinging for
1:02 something big. I've had a couple of
1:04 chances to play Crimson Desert at
1:08 Gamescom in both 2024 and 2025, and
1:10 yeah, it's impressive in motion. Combat
1:12 feels solid, animations are smooth, and
1:15 the scale is there. That said, those
1:17 demos only covered small slices of the
1:19 world. There wasn't much room to mess
1:22 with side quests, NPCs, or deeper story
1:25 stuff, so there's still a lot we just
1:27 haven't seen yet. That's kind of where
1:29 Crimson Desert sits right now. It looks
1:32 ambitious, it feels expensive, and it
1:34 still has plenty of mystery around it.
1:36 If it hits its current release date of
1:38 March 19 this year and doesn't slip
1:41 again, we won't have to wait much longer
1:43 to see how much of this vision actually
1:49 Gothic 1 remake is one of those projects
1:52 that has a lot of people excited and
1:54 nervous at the same time. The original
1:56 Gothic is a classic, and a big part of
1:58 why people still talk about it is how
2:01 its combat worked. It was slow, awkward,
2:04 and honestly kind of rough at first, but
2:06 once it clicked, it turned into this
2:08 tense back and forth where timing,
2:10 positioning, and reading enemies really
2:12 mattered. The remake is where things get
2:14 spicy. The developers are reworking the
2:17 combat to be more fluid and modern, and
2:19 that's the main source of concern.
2:21 People who've played the demo say enemy
2:23 AI feels too passive, and that fights
2:25 don't push back hard enough. There's
2:27 also talk that the parry system is too
2:29 simple now, which could flatten what
2:30 used to be a pretty [music] demanding
2:33 combat loop. For longtime fans, that's a
2:35 big deal. On the flip side, the devs are
2:38 promising a much richer world overall.
2:40 Areas that were empty before are being
2:42 filled out with new dungeons, more lore,
2:44 and better reactivity to player actions.
2:46 The goal seems to be keeping the soul of
2:48 Gothic while making the world feel more
2:51 alive and less rough around the edges.
2:53 The interest is clearly there. The game
2:56 already has over 1 million wish lists on
2:58 Steam, which is wild for a remake of a
3:00 cult classic. If the team can balance
3:02 modern design without sanding off what
3:04 made Gothic special, this could end up
3:06 being one of the more interesting
3:13 Lords of the Fallen 2 was officially
3:16 revealed at Gamescom 2025, and it's
3:20 aiming for a 2026 release. The 2023
3:22 Lords of the Fallen landed pretty well
3:24 overall and stood out as one of the
3:26 stronger Souls likes in recent years,
3:28 even if the combat had a few rough edges
3:31 that held it back a bit. CI Games seems
3:33 very aware of that. With the sequel,
3:35 they're taking what worked, fixing what
3:38 didn't, and pushing everything further.
3:40 This one is set 100 years after the
3:42 first game and continues from one of its
3:44 endings. So, it's not a soft reset, it's
3:46 a straight follow-up. You can expect
3:49 more weapons, more spells, and a wider
3:51 mix of enemies, all built around a
3:53 heavier, bloodier, and more aggressive
3:55 feel. The goal isn't just more of the
3:57 same. They're expanding systems across
3:59 the board, from the Umbreal mechanic to
4:01 world lore and the range of starting
4:03 classes you can pick from. We actually
4:06 talked with David Valo, CIA creative
4:09 portfolio strategist at Gamescom last
4:11 year, and based on that conversation,
4:13 the team sounds very focused on
4:15 refinement and scale. They want this
4:17 sequel to feel bigger and more confident
4:19 without losing what made the first game
4:21 click. There's still no exact release
4:24 date locked in, but everything points to
4:26 Lords of the Fallen 2 being a serious
4:35 Phantom Blade Zero is an upcoming action
4:38 RPG from Sgame set to release on
4:40 September 9th, 2026 for PC and
4:43 PlayStation 5. This is the studio's
4:45 first game on those platforms, and it's
4:47 been one people haven't stopped talking
4:49 about since its first showing back in
4:52 2024. When it was revealed, a lot of
4:54 folks straight up didn't believe what
4:57 they were seeing. The footage looks so
4:59 clean and so sharp that people assumed
5:02 it had to be pre-rendered. It wasn't.
5:04 Once you actually see it in motion, it
5:07 clicks fast. At a glance, it might look
5:09 like another Fast Soul style game, but
5:11 that idea doesn't really hold up once
5:14 you play it. The combat feels way closer
5:16 to character action games like Devil May
5:19 Cry or Bayonetta. Even that comparison
5:21 feels a little limiting, honestly. It
5:23 has its own thing going on. We've played
5:25 it multiple times, including at
5:27 Gamescom, and every build has felt
5:30 better than the last. One big reason the
5:32 game took longer to finish is that the
5:34 team didn't expect this level of
5:36 interest. What started as a smaller
5:38 project with four weapon types has grown
5:40 into something much bigger. The final
5:42 game is planned to have up to 22
5:44 different weapons, each with their own
5:47 moves and animations. Yes, there are
5:49 shortcuts in levels and a staminaike
5:52 system, but Phantom Blade Zero is not a
5:55 Soulslike. It's a flashy Chinese martial
5:57 arts action RPG that's fun whether
6:00 you're a hardcore player or not. Every
6:02 time I've touched it, it's been a blast.
6:04 And September 9th can't get here fast enough.
6:22 Mortal Shell 2 is the follow-up to Cold
6:25 Symmetry's Dark Souls. Like, and yeah,
6:26 this one caught a lot of people
6:29 offguard. The first Mortal Shell had a
6:31 strong look, cool lore, and a heavy
6:33 atmosphere that really worked, but
6:36 combat was always the weak spot. It felt
6:37 stiff at times and didn't have enough
6:40 depth to fully carry the game. With
6:42 Mortal Shell 2, the developers seem very
6:45 aware of that. The early footage leans
6:47 hard into variety. More shells, more
6:50 weapons, more enemy types, and a much
6:52 nastier overall vibe. The combat shown
6:55 so far looks faster, bloodier, and more
6:57 flexible with less of that clunky feel
6:59 the original struggled with. Everything
7:02 takes place in a grim, hostile fantasy
7:04 world that looks just as oppressive as
7:06 before, if not more. One of the bigger
7:09 promises here is that Mortal Shell 2 is
7:11 going openw world. That's always a risky
7:13 move for this genre, but the level
7:15 design and world layout in the first
7:17 game were already one of its stronger
7:20 points. If Cold Symmetry can expand that
7:22 idea without losing focus, this could
7:25 work really well. There's still a lot we
7:27 don't know. No firm release date yet,
7:30 just a 2026 window. But based on what's
7:32 been shown, this feels like a sequel
7:34 that's actually trying to fix the right
7:36 things instead of just doing more of the
7:38 same. If you liked the mood of the first
7:40 game, but wanted better combat, this
7:47 The Blood of Dawn Walker is a medieval
7:50 fantasy RPG being made by Rebel Wolves,
7:53 a studio formed by former The Witcher 3
7:55 developers. The game centers on Cohen, a
7:57 character who's half human and half
8:00 vampire, and the team is clearly trying
8:01 to do something a little different with
8:04 how the story works. The big hook here
8:07 is time. There's a built-in time system
8:09 where major story events will happen
8:11 once enough time passes, whether you're
8:13 ready or not. Quests don't just sit
8:15 there waiting forever. And every action
8:18 you take pushes the clock forward.
8:20 What's interesting is that this isn't
8:22 about failing the game outright. From
8:23 what the developers have explained,
8:25 missing objectives or taking too long
8:28 doesn't end your run. Instead, it shifts
8:30 how the story plays out and what kind of
8:33 ending you get. Time works more like a
8:35 resource you spend. Do you rush key
8:38 goals or do you slow down and explore,
8:40 knowing that delay has a cost? That
8:43 choice seems baked into everything.
8:45 Cohen's split nature also feeds into how
8:47 you approach the world. During the day,
8:49 you can handle situations in more
8:51 grounded ways, like talking things
8:54 through, or moving openly. At night, his
8:57 vampire side opens up other paths. You
8:59 can climb walls, sneak past guards, and
9:02 lean into stealth and mobility to reach
9:04 places that would otherwise be blocked.
9:06 The gameplay they've shown suggests a
9:08 lot of flexibility with different
9:10 solutions depending on how you want to
9:13 play and when you decide to act. There's
9:15 no exact release date yet, but The Blood
9:18 of Dawn Walker is planned for 2026. If I
9:20 had to guess, it feels like a second
9:22 half release, but we'll see how it
9:30 Fable is still one of the biggest
9:32 question marks hanging over Xbox right
9:34 now. It's being developed by Playground
9:36 Games, the studio known for Forza
9:38 Horizon, and it was first announced all
9:41 the way back in 2020. Since then, actual
9:43 gameplay has been pretty hard to come
9:45 by. That silence only got louder when
9:47 the game didn't show up at the Xbox
9:50 Games Showcase during Gamescom 2025,
9:52 which caught a lot of people off guard.
9:54 Earlier this year, Fable was officially
9:58 delayed to 2026, and at this point, most
9:59 fans are just hoping that's the final
10:01 delay. The lack of new footage has
10:04 fueled plenty of rumors. Some people
10:05 think the early trailers didn't land
10:08 quite how Microsoft wanted, and now the
10:10 team is holding back until everything
10:12 feels locked in. Xbox Game Studios
10:14 leadership has said the game will be
10:16 worth the wait, clearly trying to ease
10:19 concerns. But words only go so far when
10:21 there's nothing new to look at. One
10:23 interesting detail is the tech behind
10:24 it. Fable is being built on the
10:27 Forzitech engine, which isn't what most
10:30 people expect for a big fantasy RPG.
10:32 That alone raises eyebrows, but
10:33 Playground seems confident they can make
10:36 it work, and that choice adds another
10:38 layer of curiosity to the whole project.
10:40 Right now, Fable feels like a game
10:43 defined by anticipation and uncertainty.
10:46 The name carries a lot of weight, and
10:48 expectations are high. Whether it all
10:50 comes together in 2026 is the big
10:52 question, and until we see real
10:54 gameplay, that mystery isn't going anywhere.
11:01 Salasta 2 is the follow-up to Solasta:
11:03 Crown of the Magister, the tabletop
11:06 style CRPG that came out in 2021 and
11:09 quietly built a loyal fan base. It never
11:11 blew up the way Balders's Gate 3 did,
11:13 but a lot of CRPG fans stuck with it
11:16 because it nailed tactical combat, gave
11:18 players tons of choices, and stayed very
11:20 close to actual Dungeons and Dragons
11:23 rules. That's the lane Salosta 2 is
11:25 still in, but it's clearly aiming higher
11:27 this time. One of the big upgrades is
11:30 the move to Unreal Engine 5, and yeah,
11:32 it shows. The game looks way cleaner and
11:34 more detailed than the first one ever
11:37 did on Unity. lighting, environments,
11:39 character models, it all feels like a
11:41 step forward instead of a small tweak.
11:44 Another huge change is the voice cast.
11:46 Salasta 2 brings in Deborah Wild, Amelia
11:49 Tyler, and Ben Star, which is a serious
11:51 upgrade in terms of performance and
11:53 presentation. It's not suddenly trying
11:55 to outdo Balders's Gate 3, but it's
11:57 definitely closing the gap in a way the
11:59 original never could. If you're the type
12:02 who loves deep turn-based combat, party
12:04 builds, and careful planning, this is
12:07 very much still your kind of game. And
12:08 if you're someone who's already burned
12:10 through Balders's Gate 3 more times than
12:12 you want to admit, and hasn't touched
12:15 the Divinity games yet, Salosta 2 is an
12:17 easy recommendation to keep on your
12:19 radar. Just remember, it's launching in
12:21 early access on March 12th, not as a
12:24 full release. You won't see the entire
12:26 story yet, but there should be a sizable
12:28 chunk of world and systems to mess with
12:35 Fire Emblem: Fortunes Weave is a new
12:37 tactical RPG coming to Nintendo Switch
12:41 in 2026. It was shown during a Nintendo
12:43 Direct on September 12th last year, and
12:45 it marks the 18th main game in the Fire
12:48 Emblem series. At its core, this is
12:51 still very much Fire Emblem. Turn-based
12:53 battles play out on grids. Positioning
12:55 matters, and every move feels
12:57 deliberate. Alongside that, there are
12:59 story focused exploration sections that
13:01 connect directly to what's happening in
13:04 the plot instead of feeling tacked on. A
13:06 lot of people liked how tight and
13:08 polished Fire Emblem engage felt in
13:11 combat, but plenty of fans also felt the
13:12 story didn't hit as hard as Three
13:15 Houses. From what we've seen so far,
13:16 Fortune's Weave looks like it's trying
13:19 to balance both sides better. The
13:20 trailer gives off the sense that the
13:22 team paid attention to that feedback and
13:24 wants stronger characters and story
13:26 moments without losing the sharp
13:28 tactical side the series is known for.
13:30 The structure looks familiar, but the
13:33 cast and story line are completely new,
13:34 which should make it easier for new
13:36 players to jump in while still giving
13:38 longtime fans something fresh to dig
13:41 into. It's clearly built on what worked
13:43 before, just with more focus on giving
13:45 the story room to breathe. If you've
13:47 been waiting for another Fire Emblem
13:49 that feels confident in both its battles
13:51 and its story, this one is shaping up to
13:53 be worth watching when it lands sometime
14:01 Dragon Quest 7 Reimagined is a full
14:03 remake of Dragon Quest 7: Fragments of
14:06 the Forgotten Past from Square Enix.
14:07 This [snorts] is actually the second
14:09 time the game's been remade following
14:12 the 3DS version from 2013 with the
14:14 original launching on PlayStation back
14:16 in 2000. For players who don't know the
14:19 history, Dragon Quest 7 was also the
14:21 first entry in the series to release
14:24 outside Japan after Dragon Quest 4. This
14:26 isn't just the old game running cleaner
14:29 on new hardware. Dragon Quest 7
14:32 Reimagined is rebuilt with a new look
14:34 inspired by miniature diaramas with
14:36 detailed character models that still
14:39 stick closely to the classic designs. A
14:41 lot of the systems have been adjusted to
14:43 feel smoother, too. Random encounters
14:45 are gone, so you can see enemies and
14:47 avoid them while exploring. Party
14:49 members can use auto strategies, and
14:51 combat moves faster, which helps a lot
14:54 when dealing with weaker enemies. One of
14:56 the bigger changes is how vocations
14:59 work. Each character can use two VOCs at
15:02 once, opening up more ways to mix roles
15:04 and skills. There are also brand new
15:07 VOCs planned for 2026, which gives
15:09 returning players something new to mess
15:11 with. That said, some areas from the
15:13 original game have been cut to keep the
15:16 story moving at a better pace. It's
15:18 still a full game, just a tighter one.
15:21 Dragon Quest 7 Reimagined launches on
15:24 PS5, Xbox Series X and S, Nintendo
15:27 Switch 2, and Steam on February 5th of
15:28 this year, and it's aimed at both
15:31 longtime fans and players looking for a
15:34 big classic style JRPG with modern touches.
15:40 Fatekeeper is an upcoming firstperson
15:43 action RPG made by Paraglacial and
15:46 published by THQ Nordic. It's set in a
15:48 fantasy world built around old myths,
15:51 broken kingdoms, and the idea that fate
15:53 itself has gone off the rails. The story
15:55 follows a warrior known as the
15:57 Fatekeeper, someone tied to fixing a
15:59 world where ancient powers are waking
16:01 back up and long buried magic is
16:03 starting to warp everything around it.
16:06 Ruins are active again. Old forces are
16:08 pushing back into the [music] open. And
16:10 the whole place feels like it's slowly
16:12 falling apart. The big focus here is
16:14 combat [music] and how much freedom it
16:16 gives you. Fights aren't just about
16:18 swinging a sword or tossing a spell. You
16:20 can use the space around you in smart
16:23 ways. Knock enemies off cliffs, slam
16:25 them into traps, or mix magic with
16:27 weapon hits to get big, messy results.
16:30 It's very hands-on and physical, and
16:32 every fight lets you experiment a bit.
16:35 Exploration is a huge part of it, too.
16:37 The world is packed with hidden rooms,
16:39 relics, and objects that react to your
16:41 powers, so poking around actually pays
16:44 off. A lot of the combat style takes
16:46 clear inspiration from Dark Messiah of
16:48 Might and Magic with that same mix of
16:51 brutal melee and clever spell use.
16:53 Visually, Fate Keeper leans into a
16:56 grounded fantasy look. Think misty
16:58 caves, ruined temples, and bright
17:00 forests, all pushed by Unreal Engine
17:02 lighting to give the world a heavy mood.
17:04 The game is planned to hit early access
17:13 Showa American Story is a 2026 game from
17:15 Netcom Games that's hard to compare to
17:17 anything else. It's built as a
17:20 post-apocalyptic romance RPG mixed with
17:22 alternate history and full-on period
17:25 drama. And yeah, it's as strange as that
17:26 sounds. [music]
17:27 The trailers don't hide it either. This
17:30 thing is loud, weird, and very proud of
17:32 it. The story centers on a girl who
17:33 comes [music] back from the dead in a
17:35 ruined America filled with zombies,
17:37 monsters, and a bunch of very colorful
17:40 human survivors. The tone swings between
17:43 emotional and completely unhinged, often
17:45 in the same scene. The game openly leans
17:47 into 80s pop culture with a heavy love
17:49 for be movie vibes and over-the-top
17:52 style. It's flashy, dramatic, and
17:54 clearly not trying to be subtle. Netcom
17:56 Games describes it as a love letter to
17:58 that era, and it shows in the music,
18:00 visuals, and characters. Everything
18:04 feels exaggerated on purpose. Right now,
18:06 details on systems and mechanics are
18:07 still pretty light, but based on what's
18:09 been shown, this looks more about the
18:12 ride than strict realism or tight rules.
18:14 It was originally planned for late last
18:16 year, but got pushed back, and there's
18:18 still no exact release date. What we do
18:20 know is that Showa American Story is
18:23 locked in for 2026. And if you're into
18:25 strange ideas and campy settings that
18:27 don't take themselves too seriously,
18:35 Bloodstained: The Scarlet Engagement is
18:37 a new entry in the Bloodstained series
18:39 and a follow-up to the events around
18:41 Bloodstained: Ritual of the Night.
18:44 Ritual of the Night came out in 2019,
18:46 and a lot of people saw it as a modern
18:48 take on classic Castlevania.
18:50 sidescrolling action, big focus on
18:53 exploration, and a ton of wandering
18:55 through castles and strange labs while
18:57 fighting demons and other ugly things.
19:00 That core idea is still very much the
19:02 backbone here. The Scarlet Engagement
19:04 goes further back in time with a prequel
19:07 story set in 16th century England. The
19:09 main threat this time is a demon lord
19:12 named Elias, and the game centers around
19:14 stopping his grip on the land. One of
19:17 the big promises is scale. The map is
19:19 supposed to be much larger, and the
19:21 world changes as time moves forward.
19:23 There's a full day and night cycle, and
19:25 light and darkness shift as the hours
19:28 pass, which affects how areas behave and
19:31 how you move through them. Another major
19:33 change is the buddy system. Instead of
19:34 sticking to one character, you're
19:37 controlling two at once. Leo and Alex
19:39 each have their own abilities, and you
19:41 can swap between them on the fly to
19:43 solve fights or get through tricky
19:45 spots. It sounds like the game is built
19:47 around using both characters together
19:49 instead of treating one like backup.
19:52 There's still no exact release date, but
19:54 Bloodstained: The Scarlet Engagement is
19:56 currently planned to land sometime in
19:59 2026. If Ritual of the Night clicked
20:01 with you, this feels like a more
20:08 Monster Hunter Stories 3: Twisted
20:11 Reflection is the next turn-based RPG
20:14 set in the Monster Hunter universe.
20:16 Unlike the main series, this one isn't
20:18 about chasing monsters down with
20:20 oversized weapons. This story's games
20:23 focus on being a rider, forming bonds
20:25 with monsters like Raffalos and Tyrex,
20:27 and building a team instead of hunting
20:30 them for parts. In Twisted Reflection,
20:33 the setup leans even harder into that
20:35 idea. You're part of a group of rangers
20:37 whose job is to protect endangered
20:39 monsters and help fix damaged
20:41 environments. Instead of slaying
20:43 creatures, you're searching for eggs.
20:46 Those eggs hatch into monster partners.
20:48 And once you've helped restore an area,
20:50 monsters can be released back into the
20:53 wild to rebuild the ecosystem. That loop
20:56 is the core of how the world opens up
20:59 and how you grow stronger. Combat sticks
21:01 with the turnbased JRPG style the series
21:04 is known for. Battles are more about
21:06 planning and understanding monster
21:09 behavior than raw reflexes. The tone is
21:11 also very different from mainline
21:13 Monster Hunter. It's lighter, more
21:15 colorful, and focused on your
21:16 relationship with the creatures rather
21:19 than constant combat pressure. If
21:21 Monster Hunter Wilds didn't fully land
21:23 for you, or if you've just been spending
21:26 your time back in Monster Hunter World,
21:28 this is a very different lane for the
21:30 series. Monster Hunter Stories 3:
21:32 Twisted Reflection is scheduled to
21:35 release on March 13th this year, and
21:37 it's a solid pick if you want something
21:39 familiar but calmer inside the Monster
21:46 Code Veain 2 is the next entry in Bandai
21:49 Namco's anime style Soulslike series,
21:51 and it's landing very soon. This one's
21:53 out first on the calendar with a full
21:56 release on January 30th. And depending
21:57 on the addition, you can get in early
22:00 starting January 27th. That alone makes
22:03 it an easy one to keep an eye on. The
22:05 bigger deal, though, is that Code Veain
22:07 2 keeps doing that rare combo of anime
22:09 style with combat that actually holds
22:12 up. A lot of anime games look cool but
22:14 fall apart once the fighting starts.
22:17 This series doesn't have that problem.
22:19 Combat still has that tight soulslike
22:21 feel, but with faster movement and more
22:24 flexibility. The blood code system is
22:26 the big hook again, and it's still one
22:28 of the coolest class systems out there.
22:30 You're not locked into one role. You can
22:33 swap builds on the fly, change how you
22:34 fight and adjust to different enemies
22:37 without restarting your character. It
22:39 makes experimenting feel natural instead
22:41 of risky. They've also made tweaks to
22:43 the blood code system compared to the
22:45 first game. Some of those changes look
22:47 promising, some raise questions, and
22:48 it's one of those things we'll really
22:51 need hands-on time with to see how it
22:53 shakes out. But the core idea is still
22:55 there, and it's still strong. If you
22:58 like tough combat, stylish characters,
23:00 and systems that let you play your way,
23:03 Code Veain 2 is shaping up to be a solid
23:10 Diablo I Lord of Hatred is the second
23:12 expansion for Diablo I and it pushes the
23:14 story forward in a big way. This
23:17 expansion finally brings players face to
23:19 face with Meisto, the Lord of Hatred
23:21 himself, one of the prime evils that's
23:24 been looming over the game since launch.
23:26 Story-wise, this is a major moment for
23:28 the series, not just a side chapter. The
23:30 expansion adds a brand new region called
23:33 the ancient land of Scosland, giving
23:35 players a fresh area to explore, fight
23:38 through, and loot. Along with that, the
23:40 Paladin class is making a return. That
23:42 alone is going to make a lot of longtime
23:45 Diablo fans very happy. If you've
23:46 pre-ordered the expansion, you can
23:48 already access the Paladin, and Blizzard
23:50 has also confirmed there's another class
23:53 coming that hasn't been revealed yet. On
23:55 the system side, Lord of Hatred is also
23:57 aiming to smooth out and improve the
24:00 endgame. More variety, better pacing,
24:02 and changes meant to keep highlevel play
24:04 interesting for longer. That's been one
24:06 of the big talking points around Diablo
24:08 I, so seeing it addressed here is a good
24:11 sign. Diablo I Lord of Hatred launches
24:15 on April 28th, 2026. And for anyone
24:17 still invested in Diablo, it's shaping
24:49 >> Fear not, child, for hell is no longer coming.
24:51 coming.
25:04 Control Resonant is the follow-up to
25:06 award-winning Control revealed at the
25:09 Game Awards 2025 and set to launch in
25:12 2026 on PC, PlayStation 5, and Xbox
25:16 Series X and S. The story takes place 7
25:18 years after the first game, and this
25:20 time the focus moves away from Jesse
25:22 Feden and over to her younger brother,
25:25 Dylan. He wakes up from a long coma and
25:27 quickly finds out the hiss problem never
25:30 really went away. It just spread.
25:32 Instead of being locked inside the
25:34 oldest house, the mess has leaked out
25:37 into Manhattan. The city itself is
25:39 warped, broken, and full of that
25:42 familiar, unsettling control weirdness.
25:45 Buildings twist. Space doesn't behave
25:47 right. And danger comes from every
25:50 angle. Dylan is a very different lead
25:53 than Jesse. His powers are unstable. His
25:55 head isn't exactly in one piece, and
25:57 that makes everything feel more tense
26:00 and less predictable. Remedy is clearly
26:02 using this as a chance to stretch the
26:05 series out. New places, new systems, and
26:08 more layers to the story are all on the
26:10 table. Anna Pernera is co-unding the
26:13 project and there are plans tied to film
26:15 and TV down the line, so this isn't a
26:18 small step forward. Control Resonant
26:20 looks like a darker, riskier
26:22 continuation that wants to push the
26:24 series somewhere new while still keeping
26:33 The Expanse: Osiris Reborn is a story
26:36 focused sci-fi action RPG clearly
26:39 inspired by games like Mass Effect. You
26:41 play as a pinkwater security mercenary
26:44 whose short break on the asteroid Aeros
26:46 goes bad fast and pulls them into a much
26:49 bigger conspiracy. You'll create and
26:51 customize your own captain, then build
26:53 and lead a crew of specialists as things
26:56 spiral outward. Big sci-fi RPGs like
26:58 this aren't super common anymore, so
27:01 this one already stands out. The team
27:03 behind it is Owlcat Games, the studio
27:05 that made the Pathfinder games and
27:08 Warhammer 40,000 Rogue Trader. They know
27:11 how to handle deep RPG systems and long
27:13 choice driven stories. So, expectations
27:15 are pretty high. From what's been shown
27:18 so far, combat looks like a third person
27:20 cover-based shooter, very much in the
27:22 Mass Effect lane. The Expanse universe
27:25 isn't packed with wild alien species,
27:27 but it makes up for that with grounded
27:29 space politics, tension, and human
27:31 conflict. There's still a lot we haven't
27:34 seen yet, including a firm release date,
27:35 but the game is currently expected to
27:38 launch sometime this year. For fans of
27:41 sci-fi RPGs, this one is absolutely
27:42 worth keeping an eye on.
28:14 Clockwork Revolution showed up again at
28:18 the Xbox Game Showcase 2025 with a new
28:20 gameplay trailer and a clear 2026
28:23 release window, plus a day one Game Pass
28:26 launch. This is the first real look
28:29 we've had in about 2 years. And yeah, at
28:30 a glance, it might remind you of
28:33 Bioshock Infinite. They're leaning into
28:35 what makes their game different. The big
28:37 hook here is something they call visual
28:40 reactivity. You carry a device called
28:42 the chronometer that lets you jump into
28:44 the past, mess with a key moment, then
28:47 jump back to the present and actually
28:49 see the city change because of it.
28:51 Entire districts can look totally
28:54 different, and those changes stick. The
28:56 trailer even showed a choice that leads
28:58 to a character dying for good. That's
29:02 not just flavor. This is a full RPG.
29:04 You've got deep character creation, and
29:06 your stats don't just affect combat.
29:09 They change how NPCs talk to you and how
29:11 situations play out. The character
29:13 creator itself is apparently the most
29:16 expensive single asset the studio has
29:18 ever built, which tells you how much
29:19 weight they're putting on role-
29:21 playinging. There's also a running
29:24 storyline about sentient automatons and
29:26 their place in this world, which adds a
29:28 moral angle that keeps popping up as you
29:30 play. And tone-wise, the devs have been
29:32 clear they want this to be funnier than
29:35 Bioshock Infinite with a drier, sharper
29:37 sense of humor that lines up more with
29:39 their past games. Clockwork Revolution
29:41 really wants Every Choice to leave a
29:44 mark you can actually notice, not just
29:51 Neo3 is the next main entry from Koe
29:53 Techmo and Team Ninja, and it builds
29:55 directly on what made Neo and Neo 2
29:57 stand out in the first place. Those
29:59 earlier games weren't perfect, but the
30:02 combat was on another level. And
30:04 honestly, it still sits at the top of
30:06 the whole Soulslike space, even if Neo
30:08 kind of feels like its own thing at this
30:11 point. So yeah, hearing that Team Ninja
30:12 was going back to this series was
30:14 exciting, especially when they surprise
30:16 dropped a demo during the State of Play
30:18 last June. If you've been following Team
30:20 Ninja, you can really see how they've
30:22 been tightening things up over time.
30:26 Neo, Neo 2, Wolong, Fallen Dynasty, Rise
30:29 of the Ronin. Each game tried new ideas
30:31 even when everything didn't fully land.
30:34 Neo 2 is still the high point for a lot
30:36 of people, but those later games clearly
30:38 taught the team some useful lessons.
30:40 Neo3 feels like them pulling all of that
30:42 together. The biggest shift here is
30:45 structure. Neo3 moves away from the old
30:48 missionbased setup and goes with a full
30:50 open world instead. You're riding
30:52 around, clearing enemy camps, fighting
30:54 bosses, and tackling objectives in a way
30:56 that's closer to Rise of the Ronin than
30:59 classic Neo. It's a big change, and it
31:01 already makes the game feel different.
31:03 The other huge change is the samurai and
31:05 shinobi system. Instead of just swapping
31:08 stances or weapons, you switch between
31:11 two full combat modes. Samurai mode is
31:13 heavier, slower, and more defensive.
31:15 Shinobi mode is fast, [music] light, and
31:17 built around movement. Each has its own
31:19 gear and weapons, and you can swap
31:21 between them instantly, which makes
31:23 fights feel way more flexible. The full
31:26 game launches February 5th, 2026 on
31:30 PlayStation 5 and PC. So, those are the
31:33 most anticipated RPGs of 2026. Which
31:35 games are you most excited for? Did we
31:37 miss any that you think should be here?
31:39 I want to hear your thoughts. So, drop a
31:41 comment below and let's talk about it.
31:43 If you enjoyed this video, don't forget
31:45 to hit that like button. It really helps
31:46 us out. And if you want more gaming
31:48 content like this, make sure you
31:50 subscribe and turn on notifications so
31:52 you never miss a video. Thanks for