This guide provides advanced tactics and strategies for using the "fan" weapon in a game, focusing on neutral game control, mix-ups, and specific counters rather than basic combos.
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All
right. What's good everybody? Today
we'll be bringing you the spear fan
guide here. If you want to know the
tactics that I use, aka the sauce, hey,
today's [music] the day for you, buddy.
Now, this is not going to be a combo
guide. I've already done two videos on
combos. So, if that's what you're here
for, that's not what you're going to
get. Um, this is more so going to go
over the kind of little tactics I use in
the neutral game and, you know, how to
catch people and [music] things like that.
that.
Um, so that little brief intro out the
way, let's go ahead and just get right
into this.
All right, so the first thing that I
want to go over is the neutral game.
Specifically, the neutral game with the
fan. Um, in order to make this build
work, you really have to be good with
the fan to get some initiations going.
And I know one of the things that I have
seen from uh, you know, people in the
comments or whatnot or even in my live
streams is how am I landing my uppercut
so much?
Simple thing is conditioning.
Um, and I'll give plenty of
demonstrations of this, but the best way
to to land that uppercut is to condition
your opponent and to get them moving.
What I what I mean by that is you want
to get them dodging. You want to get
them trying to parry because meridian
touch will interrupt a dodge and it will
also interrupt parries. And if they're
in the middle of attack, it will likely
stagger them out of the attack as well.
Um, so the best way to do that is to
just throw some light attacks to get
them moving. And I'll show several
demonstrations of that here and what I'm
talking about and go from there. All
right. So, here you see me
[clears throat] going back away, throw
some light attacks out. I finally get
him dodging. So, here's where I go for
the meridian touch, catch him in the
middle of his dodge, and convert it to
uppercut into a combo. Um, now I will
say as you're throwing out those light
attacks and whatnot, you do want to mix
it up. You don't always want to do um
like one light attack into a merian
touch or two. Mix up the timings, keep
the opponent guessing, and keep them on
their toes. All right, here's example
number two. Notice how here when I'm
going to switch to my fan, I'm not going
to do the meridian touch uh immediately.
I'm going to see what his reaction is.
And I see that he like to dodge right
there. So, I'm going to eat up this
combo, pop my Serene Breeze, there goes
his. And I'm going to bring the fan back
out, hit him with a light attack cuz I
know he's going to dodge now. I go for
that Midian touch. And there it is.
stagger with combo.
So, you really want to pay attention to
your opponent's habits and whatnot in
order to uh make this work.
And another trick that I also do in
neutral while throwing out the lights,
if you don't want your opponent to get
any resources back, say if they're
dodging a lot and [music] you don't want
them to get their health back from that
dodge or any key back, you can also fake
out the light attacks but still kind of
show the animation to get them moving
and keep them on their toes and it'll it
will achieve the same thing. And then
you can, you know, mix in an attack to
then start to punish them. And I'll
Now remember, um, Meridian Touch not
only catches people dodging, but it also
catches people parrying. So see, if you
see somebody parrying your attacks like
that, immediately go into Meridian Touch
and you'll catch them. And if you think
that somebody's going to dodge cancel a
skill like so, Meridian Touch will also
catch catch them. Um, you want to try
and make those predictions so you can be
successful with it. Now, one thing with
uppercut, you can actually land uppercut
if you're predicting a dodge. Um, raw
arpercut can catch people out of dodges
and I'll demonstrate that here. Um, just
make sure you pay attention to the
opponent's pattern. So, if you see this
guy likes to block, dodge, block, dodge,
block, dodge. So, here I'm predict that
he's going to dodge again and I catch
him with the uppercut. And because of
that, I'm able to give him to this combo.
All right. So, here's going to be yet
another example of the conditioning here
at the start. going to throw some light
attacks. Once I see him parrying, I hit
that meridian touch and catch with
uppercut. But here, I go for the the
soaring spin predicting a serene breeze.
And that soaring spin will keep you
safe. So that is one thing you can do in
your arsenal. And I will show off more
of that a little bit later. Um, so in
the meantime, while I'm comboing, I'm
pretty sure that in my, you know, if you
seen my previous videos, you probably
heard me say, "Hey, here come here comes
the mixup." I usually do that after an
execute cuz there's many options you can
do after the execute if you set it up
correctly. And I'll go through that
here. So, here's going to be the first
mixup. Now, keep in mind we're doing
this mix up. Um, [music] you want to
really quick swap to that fan and
buffering the soaring spin. Um, cuz you
want to do that as soon as you can while
swapping. And this mixup will catch
anybody that's side dodging, forward
dodging, and it even catches back
dodges. And back dodges is is usually
the hardest uh dodge to punish, but this
will catch it. And I will demonstrate
Now, once you become pretty solid on
your mixups, um you will be able to
chain them together, and I'll
demonstrate that here. Um but with this
one in particular, when you're uh do the
pop the go in the body, you want to
flash the light attack and then
immediately go to that soaring spin. A
lot of times what these nameless spear
users users do, they wake up with the
stun and this will catch them doing
that. Although sometimes they can dodge
the storing spin, but you will be safe
All right. So, another thing with these
mixups when it comes to the toad
explosion, um, they're designed to work
perfectly with the explosion itself. So,
they they can assist you in reaching the
opponent. So, for example, with this
one, usually if you knock somebody down
with super armor while they're in or
knock somebody down with cloud step
while they have super armor, you can't
recombo off of that. But the toad
explosion happens right after the stomp
and that resets their grounded state,
allowing me to then pick back up with
And if you do go with the soaring spin
combo on wake up if somebody has that
nameless spear um you can also just
combo off of the soaring spin with the
um heaven quer spear cube. I think
that's what they call it on PC right? Am
I doing it right fellas? [laughter]
Aka the marshall skill. Um like so. And
>> Now the golden body into soaring spin.
Uh mixup will also work on somebody
that's waking up dodging, but you will
have to flicker the light attack after
the golden body uh before canceling it
with the soaring spin in order to get
the timing perfectly to catch the toad
Now, you can also do alternate variation
of the golden body by replacing the
soaring spin with meridian touch. And
that will work just the same. And it
will also catch um it will also keep you
safe from the nameless spirit stun. And
I'll demonstrate that in the following
clip uh right after this one. Um so
here's going to be the first one
catching that dodge. And the next one is
going to be me dodging the nameless
All right. So, those are going to be
your mixups. But here, I'm going to talk
about the fan dash attack with some
clips in the background. Fan dash attack
is very good. It causes a stagger and
allows you to combo up cut from it. It's
a very good uh surprising initiation
tool. A lot of people do not expect it.
I know if you're on controller, you can
kind of do it somewhat instantly. If
you're on PC, I can't help you out
there. And another trick with the dash
tag, um, if I hit somebody with a fan
wall like so, dash tack is a really good
option on a fan wall to catch them and
then go through the wall without cut to
recash like so. So, that's one thing you
want to kind of put in your arsenal
there. It's not going to work 100% of
the time, but it's a very good option
for you.
All right, here I'm going to briefly go
over the guard counter and the option
you can do out of that. A lot of
people's first reaction out of guard
counter once you hit them with it is to
dodge. So, what I like to do sometimes
is go right into meridian touch after I
landed. You can even do this if you have
the spare out. You will just have to
quick swap to the fan real quick and
then go into your meridian touch and you
will still catch them. But this is a
solid option out of a um guard counter
for you.
All right. So, if you have been ever
seen my videos or even tuned it to a
live stream, you may know that [music] I
really do not like the strat sword. All
right. [laughter] That's a horrible
matchup. The dash is so safe. They can
cancel it with anything and it's low
endurance cost. So, I have been working
on a few counters to dealing with that.
Here is the first one. If they go for
that uppercut swing, they usually cancel
it with a par cancel. If your spacing is
right, you can hit them with a guard
counter and uh counter with that. But
that's very risky to go for. The second
one here is since they usually like to
dodge cancel, you can go for a meridian
touch when you think they're going to
dodge cancel and you will catch them out
of their uh dodge cancel like so and get
them into a combo. But those are be be
aware that those are very risky counters
to go for. It's not always going to work
100% of time. So use them at your own risk.
All right. Here I want to briefly go
over my usage of the spear. Now I really
only use the spear as mainly a defensive
weapon. Now it's not going to be 100% of
the time, but it's mainly going to be uh
defensively that I use it to catch
people out of things such as the strat
sword dash if somebody has a gap in
their combo. It even stuffs out the
nameless spear stun if they if you think
they're going to go for it and you use
the silver sorrow, it would even stuff
that out like so. Um, so I mainly try to
use that defensively, but in cases where
I use it offensively, that's where the
dash tag comes in. The dash attack is
very good. Um, you can also chase people
down with it like so if you're good at
chaining them and it will catch and you
will get a nice combo off of that. It
has a pretty deceptive reach as well. So
do not be afraid to throw that out there
and to use that to try and catch people.
All right, so that is going to be the
guide. Um, really quickly before I get
the questions about what am I using as
well, I'll go ahead and show what I run
with this setup or what I've been
running. You know, feel free to pause it
at, [music] you know, and read through
the attributes if you want to do all
that, but I'm using the calm water set
And for my inner waves, I have the wolf
chasers art, [music] evasive charge,
vital leech, and fury harvest.
And for my mystic skills, this is what I
run. No poet, [music] no dragon's
breath. If you're going to run this
build, run it the right way and make
sure you do that. No poet, no dragon's
breath. [music] We don't need that
[ __ ] All right, buddy.
But hopefully this may have helped you
out. I know some of you have tried this
build out told me that, hey man, you
swapped off cuz it wasn't working out
for you. [laughter]
So maybe you'll come back to the build
and try it out and, you know, [music]
have better success with it. And if this
has helped you out, let me know down
below. Make sure you hit that like
button on the way out. Hit that sub
button for me as well, buddy. And I'll
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